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MEinVR: Multimodal interaction techniques in immersive exploration MEinVR:沉浸式探索中的多模式交互技术
IF 3 3区 计算机科学 Q2 Computer Science Pub Date : 2023-09-01 DOI: 10.1016/j.visinf.2023.06.001
Ziyue Yuan, Shuqi He, Yu Liu, Lingyun Yu

Immersive environments have become increasingly popular for visualizing and exploring large-scale, complex scientific data because of their key features: immersion, engagement, and awareness. Virtual reality offers numerous new interaction possibilities, including tactile and tangible interactions, gestures, and voice commands. However, it is crucial to determine the most effective combination of these techniques for a more natural interaction experience. In this paper, we present MEinVR, a novel multimodal interaction technique for exploring 3D molecular data in virtual reality. MEinVR combines VR controller and voice input to provide a more intuitive way for users to manipulate data in immersive environments. By using the VR controller to select locations and regions of interest and voice commands to perform tasks, users can efficiently perform complex data exploration tasks. Our findings provide suggestions for the design of multimodal interaction techniques in 3D data exploration in virtual reality.

沉浸式环境在可视化和探索大规模、复杂的科学数据方面越来越受欢迎,因为它们的关键特征是:沉浸、参与和意识。虚拟现实提供了许多新的交互可能性,包括触觉和有形的交互、手势和语音命令。然而,至关重要的是要确定这些技术的最有效组合,以获得更自然的互动体验。在本文中,我们提出了MEinVR,这是一种在虚拟现实中探索3D分子数据的新型多模式交互技术。MEinVR结合了VR控制器和语音输入,为用户在身临其境的环境中操作数据提供了一种更直观的方式。通过使用VR控制器来选择感兴趣的位置和区域,并使用语音命令来执行任务,用户可以高效地执行复杂的数据探索任务。我们的发现为虚拟现实中三维数据探索中的多模态交互技术的设计提供了建议。
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引用次数: 0
CARVING-DETC: A network scaling and NMS ensemble for Balinese carving motif detection method 基于网络缩放与NMS的巴厘雕刻母题检测方法
IF 3 3区 计算机科学 Q2 Computer Science Pub Date : 2023-09-01 DOI: 10.1016/j.visinf.2023.05.004
I Wayan Agus Surya Darma , Nanik Suciati , Daniel Siahaan

Balinese carvings are cultural objects that adorn sacred buildings. The carvings consist of several motifs, each representing the values adopted by the Balinese people. Detection of Balinese carving motifs is challenging due to the unavailability of a Balinese carving dataset for detection tasks, high variance, and tiny-size carving motifs. This research aims to improve carving motif detection performance on challenging Balinese carving motifs detection task through a modification of YOLOv5 to support a digital carving conservation system. We proposed CARVING-DETC, a deep learning-based Balinese carving detection method consisting of three steps. First, the data generation step performs data augmentation and annotation on Balinese carving images. Second, we proposed a network scaling strategy on the YOLOv5 model and performed non-maximum suppression (NMS) on the model ensemble to generate the most optimal predictions. The ensemble model utilizes NMS to produce higher performance by optimizing the detection results based on the highest confidence score and suppressing other overlap predictions with a lower confidence score. Third, performance evaluation on scaled-YOLOv5 versions and NMS ensemble models. The research findings are beneficial in conserving the cultural heritage and as a reference for other researchers. In addition, this study proposed a novel Balinese carving dataset through data collection, augmentation, and annotation. To our knowledge, it is the first Balinese carving dataset for the object detection task. Based on experimental results, CARVING-DETC achieved a detection performance of 98%, which outperforms the baseline model.

巴厘岛的雕刻是装饰神圣建筑的文化物品。这些雕刻品由几个图案组成,每个图案都代表了巴厘岛人民所采用的价值观。由于无法获得用于检测任务的巴厘岛雕刻数据集、高方差和微小的雕刻图案,巴厘岛雕刻图案的检测具有挑战性。本研究旨在通过对YOLOv5的修改来支持数字雕刻保护系统,从而提高具有挑战性的巴厘岛雕刻图案检测任务中的雕刻图案检测性能。我们提出了CARVING-DETC,这是一种基于深度学习的巴厘岛雕刻检测方法,由三个步骤组成。首先,数据生成步骤对巴厘岛雕刻图像进行数据扩充和注释。其次,我们在YOLOv5模型上提出了一种网络缩放策略,并对模型集成进行了非最大值抑制(NMS),以生成最优化的预测。集成模型利用NMS通过基于最高置信度得分优化检测结果并抑制具有较低置信度得分的其他重叠预测来产生更高的性能。第三,扩展YOLOv5版本和NMS集成模型的性能评估。研究结果有利于保护文化遗产,也可为其他研究人员提供参考。此外,本研究通过数据收集、扩充和注释,提出了一个新颖的巴厘岛雕刻数据集。据我们所知,这是第一个用于物体检测任务的巴厘岛雕刻数据集。基于实验结果,CARVING-DETC实现了98%的检测性能,优于基线模型。
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引用次数: 0
Multiview SVBRDF capture from unified shape and illumination 从统一的形状和照明的多视图SVBRDF捕获
IF 3 3区 计算机科学 Q2 Computer Science Pub Date : 2023-09-01 DOI: 10.1016/j.visinf.2023.06.006
Liang Yuan, Issei Fujishiro

This paper proposes a stable method for reconstructing spatially varying appearances (SVBRDFs) from multiview images captured under casual lighting conditions. Unlike flat surface capture methods, ours can be applied to surfaces with complex silhouettes. The proposed method takes multiview images as inputs and outputs a unified SVBRDF estimation. We generated a large-scale dataset containing the multiview images, SVBRDFs, and lighting appearance of vast synthetic objects to train a two-stream hierarchical U-Net for SVBRDF estimation that is integrated into a differentiable rendering network for surface appearance reconstruction. In comparison with state-of-the-art approaches, our method produces SVBRDFs with lower biases for more casually captured images.

本文提出了一种从偶然照明条件下拍摄的多视点图像中重建空间变化外观(SVBRDF)的稳定方法。与平面捕捉方法不同,我们的方法可以应用于具有复杂轮廓的表面。该方法以多视点图像为输入,输出统一的SVBRDF估计。我们生成了一个包含多视点图像、SVBRDF和大型合成对象的照明外观的大规模数据集,以训练用于SVBRDF估计的双流层次U-Net,该U-Net集成到用于表面外观重建的可微分渲染网络中。与最先进的方法相比,我们的方法产生的SVBRDF对更随意捕捉的图像具有更低的偏差。
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引用次数: 0
Augmented reality for supporting geo-spatial planning: An open access review 用于支持地理空间规划的增强现实:开放获取审查
IF 3 3区 计算机科学 Q2 Computer Science Pub Date : 2023-07-17 DOI: 10.1016/j.visinf.2023.07.002
Reint Jansen , Frida Ruiz Mendoza , William Hurst

Augmented reality is gaining traction across many domains. One of these is participation within geo-spatial planning projects. The interactive and three-dimensional nature of augmented reality is suitably placed to cater for a higher quality of communication and information exchange in planning processes. Thus, this research provides an overview of the use of AR in planning processes, specifically regarding the participation aspect, through an open-access systematic literature review, for which the investigation identifies 35 articles concerning the current state-of-the-art of augmented reality in planning. Findings indicate the rather limited use of augmented reality in the overall planning process due to technical limitations. Nonetheless, it shows to be a useful technology where it allows for higher user engagement and a clearer understanding among users in planning projects. Additionally, in participation, the technology offers a motivational solution and creates an overall higher acceptance and awareness of the plan, making the participants more engaged and represented in the planning process.

增强现实正在许多领域获得关注。其中之一是参与地理空间规划项目。增强现实的互动性和三维特性,在规划过程中可以满足更高质量的沟通和信息交流。因此,本研究通过开放获取的系统文献综述,概述了AR在规划过程中的使用,特别是在参与方面,为此调查确定了35篇关于当前规划中增强现实技术的文章。调查结果表明,由于技术限制,增强现实在总体规划过程中的使用相当有限。尽管如此,它仍然是一项有用的技术,它允许更高的用户参与,并在规划项目时更清楚地了解用户。此外,在参与方面,该技术提供了一种激励性解决方案,并创造了对计划的总体更高的接受度和认知度,使参与者在计划过程中更加投入和代表性。
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引用次数: 1
Towards the automation of book typesetting 走向图书排版的自动化
IF 3 3区 计算机科学 Q2 Computer Science Pub Date : 2023-06-01 DOI: 10.1016/j.visinf.2023.01.003
Sérgio M. Rebelo, Tiago Martins, Diogo Ferreira, Artur Rebelo

This paper proposes a generative approach for the automatic typesetting of books in desktop publishing. The presented system consists in a computer script that operates inside a widely used design software tool and implements a generative process based on several typographic rules, styles and principles which have been identified in the literature. The performance of the proposed system is tested through an experiment which included the evaluation of its outputs with people. The results reveal the ability of the system to consistently create varied book designs from the same input content as well as visually coherent book designs with different contents while complying with fundamental typographic principles.

本文提出了一种在桌面出版中实现图书自动排版的生成方法。所提出的系统由一个计算机脚本组成,该脚本在一个广泛使用的设计软件工具中运行,并基于文献中确定的几种印刷规则、风格和原则实现生成过程。通过实验测试了所提出的系统的性能,其中包括与人一起评估其输出。结果表明,该系统能够根据相同的输入内容一致地创建不同的书籍设计,以及在符合基本排版原则的情况下,具有不同内容的视觉连贯的书籍设计。
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引用次数: 0
Tax-Scheduler: An interactive visualization system for staff shifting and scheduling at tax authorities tax - scheduler:税务机关人员排班和排班的交互式可视化系统
IF 3 3区 计算机科学 Q2 Computer Science Pub Date : 2023-06-01 DOI: 10.1016/j.visinf.2023.02.001
Linping Yuan , Boyu Li , Siqi Li , Kam Kwai Wong , Rong Zhang , Huamin Qu

Given a large number of applications and complex processing procedures, how to efficiently shift and schedule tax officers to provide good services to taxpayers is now receiving more attention from tax authorities. The availability of historical application data makes it possible for tax managers to shift and schedule staff with data support, but it is unclear how to properly leverage the historical data. To investigate the problem, this study adopts a user-centered design approach. We first collect user requirements by conducting interviews with tax managers and characterize their requirements of shifting and scheduling into time series prediction and resource scheduling problems. Then, we propose Tax-Scheduler, an interactive visualization system with a time-series prediction algorithm and genetic algorithm to support staff shifting and scheduling in the tax scenarios. To evaluate the effectiveness of the system and understand how non-technical tax managers react to the system with advanced algorithms and visualizations, we conduct user interviews with tax managers and distill several implications for future system design.

鉴于申请数量庞大,处理程序复杂,如何有效地调动和安排税务人员为纳税人提供良好服务,现在正受到税务部门的更多关注。历史应用程序数据的可用性使税务经理有可能在数据支持下转移和安排员工,但尚不清楚如何正确利用历史数据。为了研究这个问题,本研究采用了以用户为中心的设计方法。我们首先通过采访税务经理来收集用户需求,并将他们的转移和调度需求描述为时间序列预测和资源调度问题。然后,我们提出了Tax Scheduler,这是一个具有时间序列预测算法和遗传算法的交互式可视化系统,用于支持税务场景中的人员转移和调度。为了评估系统的有效性,并了解非技术性税务经理如何通过高级算法和可视化对系统做出反应,我们对税务经理进行了用户访谈,并提取了对未来系统设计的一些启示。
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引用次数: 0
NetPrune: A sparklines visualization for network pruning NetPrune:网络修剪的火花线可视化
IF 3 3区 计算机科学 Q2 Computer Science Pub Date : 2023-06-01 DOI: 10.1016/j.visinf.2023.04.001
Luc-Etienne Pommé, Romain Bourqui, Romain Giot, Jason Vallet, David Auber

Current deep learning approaches are cutting-edge methods for solving classification tasks. Arising transfer learning techniques allows applying large generic model to simple tasks whereas simpler models could be used. Large models raise the major problem of their memory consumption and processor usage and lead to a prohibitive ecological footprint. In that paper, we present a novel visual analytics approach to interactively prune those networks and thus limit that issue. Our technique leverages a novel sparkline matrix visualization technique as well as a novel local metric which evaluates the discriminatory power of a filter to guide the pruning process and make it interpretable. We assess the well- founded of our approach through two realistic case studies and a user study. For both of them, the interactive refinement of the model led to a significantly smaller model having similar prediction accuracy than the original one.

当前的深度学习方法是解决分类任务的前沿方法。出现的迁移学习技术允许将大型通用模型应用于简单的任务,而可以使用更简单的模型。大型模型带来了内存消耗和处理器使用的主要问题,并导致了令人望而却步的生态足迹。在这篇论文中,我们提出了一种新的视觉分析方法来交互式地修剪这些网络,从而限制这个问题。我们的技术利用了一种新的sparkline矩阵可视化技术以及一种评估滤波器判别能力的新的局部度量来指导修剪过程并使其具有可解释性。我们通过两个现实的案例研究和一个用户研究来评估我们的方法的充分性。对于他们两人来说,模型的交互式细化导致了一个明显更小的模型,其预测精度与原始模型相似。
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引用次数: 0
A visual analytics workflow for probabilistic modeling 用于概率建模的可视化分析工作流
IF 3 3区 计算机科学 Q2 Computer Science Pub Date : 2023-06-01 DOI: 10.1016/j.visinf.2023.05.001
Julien Klaus, Mark Blacher, Andreas Goral, Philipp Lucas, Joachim Giesen

Probabilistic programming is a powerful means for formally specifying machine learning models. The inference engine of a probabilistic programming environment can be used for serving complex queries on these models. Most of the current research in probabilistic programming is dedicated to the design and implementation of highly efficient inference engines. Much less research aims at making the power of these inference engines accessible to non-expert users. Probabilistic programming means writing code. Yet many potential users from promising application areas such as the social sciences lack programming skills. This prompted recent efforts in synthesizing probabilistic programs directly from data. However, working with synthesized programs still requires the user to read, understand, and write some code, for instance, when invoking the inference engine for answering queries. Here, we present an interactive visual approach to synthesizing and querying probabilistic programs that does not require the user to read or write code.

概率规划是正式指定机器学习模型的一种强大手段。概率编程环境的推理引擎可以用于为这些模型上的复杂查询提供服务。目前概率规划中的大多数研究都致力于高效推理引擎的设计和实现。旨在让非专家用户能够使用这些推理引擎的研究要少得多。概率编程意味着编写代码。然而,许多来自社会科学等有前景的应用领域的潜在用户缺乏编程技能。这促使最近努力直接从数据中综合概率程序。然而,使用合成程序仍然需要用户阅读、理解和编写一些代码,例如,在调用推理引擎回答查询时。在这里,我们提出了一种交互式可视化方法来合成和查询概率程序,该方法不需要用户读或写代码。
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引用次数: 1
DTBVis: An interactive visual comparison system for digital twin brain and human brain 数字孪生脑:数字孪生脑与人脑的交互式视觉比较系统
IF 3 3区 计算机科学 Q2 Computer Science Pub Date : 2023-06-01 DOI: 10.1016/j.visinf.2023.02.002
Yuxiao Li , Xinhong Li , Siqi Shen , Longbin Zeng , Richen Liu , Qibao Zheng , Jianfeng Feng , Siming Chen

The digital twin brain (DTB) computing model from brain-inspired computing research is an emerging artificial intelligence technique, which is realized by a computational modeling approach of hardware and software. It can achieve various cognitive abilities and their synergistic mechanisms in a manner similar to the human brain. Given that the task of the DTB is to simulate the functions of the human brain, comparing the similarities and differences between the two is crucial. However, the visualization study of the DTB is still under-researched. Moreover, the complexity of the datasets (multilevel spatiotemporal granularity and different types of comparison tasks) presents new challenges to the analysis and exploration of visualization. Therefore, in this study, we proposed DTBVis, a visual analytics system that supports comparison tasks for the DTB. DTBVis supports iterative explorations from different levels and at different granularities. Combined with automatic similarity recommendation, and high-dimensional exploration, DTBVis can assist experts in understanding the similarities and differences between the DTB and the human brain, thus helping them adjust their model and enhance its functionality. The highest level of DTBVis shows an overview of the datasets from the brain, which is used for comparison and exploration of the function and structure of the DTB and the human brain. The medium level is used for the comparison and exploration of a designated brain region. The low level can analyze a designated brain voxel. We worked closely with experts of brain science and held regular seminars with them. Feedback from the experts indicates that our approach helps them conduct comparative studies of the DTB and human brain and make modeling adjustments of the DTB through intuitive visual comparisons and interactive explorations.

基于脑启发计算研究的数字双脑计算模型是一种新兴的人工智能技术,它是通过硬件和软件的计算建模方法实现的。它可以以类似于人脑的方式实现各种认知能力及其协同机制。鉴于DTB的任务是模拟人脑的功能,比较两者之间的异同至关重要。然而,DTB的可视化研究仍处于研究阶段。此外,数据集的复杂性(多级时空粒度和不同类型的比较任务)对可视化的分析和探索提出了新的挑战。因此,在本研究中,我们提出了DTBVis,这是一个支持DTB比较任务的视觉分析系统。DTBVis支持不同层次、不同粒度的迭代探索。结合自动相似性推荐和高维探索,DTBVis可以帮助专家了解DTB和人脑之间的异同,从而帮助他们调整模型并增强其功能。DTBVis的最高级别显示了大脑数据集的概述,用于比较和探索DTB和人脑的功能和结构。中等水平用于对指定的大脑区域进行比较和探索。低级别可以分析指定的大脑体素。我们与脑科学专家密切合作,并定期与他们举行研讨会。专家的反馈表明,我们的方法有助于他们对DTB和人脑进行比较研究,并通过直观的视觉比较和互动探索对DTB进行建模调整。
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引用次数: 3
Visual interpretation for contextualized word representation 语境化词表示的视觉解释
IF 3 3区 计算机科学 Q2 Computer Science Pub Date : 2023-06-01 DOI: 10.1016/j.visinf.2023.06.002
Syu-Ting Deng, Cheng-Jun Tsai, Pei-Chen Chang, Ko-Chih Wang
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引用次数: 0
期刊
Visual Informatics
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