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ACM SIGGRAPH 2018 Emerging Technologies最新文献

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Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion Transcalibur:重量移动VR控制器,用于使用触觉形状错觉动态渲染2D形状
Pub Date : 2018-08-12 DOI: 10.1145/3214907.3214923
Jotaro Shigeyama, Takeru Hashimoto, S. Yoshida, T. Aoki, Takuji Narumi, T. Tanikawa, M. Hirose
We introduce a dynamic weight moving VR controller for 2d haptic shape rendering using a haptic shape illusion. This allows users to perceive the feeling of various shapes in virtual space with a single controller. We designed a device that drives weight on a 2d planar area to alter mass properties of the hand-held controller. Our user study showed that the system succeeded in providing shape perception over a wide range.
我们介绍了一种动态重量移动VR控制器,用于使用触觉形状错觉进行2d触觉形状渲染。这使得用户可以用一个控制器感知虚拟空间中各种形状的感觉。我们设计了一种装置,可以在二维平面区域上驱动重量,从而改变手持控制器的质量特性。我们的用户研究表明,该系统成功地提供了大范围的形状感知。
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引用次数: 15
Aerial-biped: a new physical expression by the biped robot using a quadrotor 空中双足:利用四旋翼的双足机器人的一种新的物理表达
Pub Date : 2018-08-12 DOI: 10.1145/3214907.3214928
Azumi Maekawa, Ryuma Niiyama, S. Yamanaka
We present a biped robot which can move agiler than conventional robots. Our robot can generate bipedal walking motion automatically using the proposed method. By using a quadrotor for balance and movement it is possible to make an agiler movement, and generate a gait interactively and in real time according to the motion of the quadrotor using the optimized control policy of the legs. Our system takes the velocity of the quadrotor as an input and legs motions are produced so that the velocity of the foot in contact with the ground to zero, and bipedal walking motion is generated. The control policy is optimized using reinforcement learning with a physics engine.
提出了一种比传统机器人移动更敏捷的双足机器人。采用该方法,机器人可以自动生成双足行走运动。利用四旋翼进行平衡和运动,可以根据四旋翼的运动,利用优化的腿控制策略,实现更敏捷的运动,并实时交互地生成步态。我们的系统以四旋翼飞行器的速度为输入,产生腿部运动,使足部与地面的接触速度为零,产生两足行走运动。控制策略使用物理引擎的强化学习进行优化。
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引用次数: 1
Fusion 融合
Pub Date : 2018-08-12 DOI: 10.1145/3214907.3214912
M. Y. Saraiji, Tomoya Sasaki, Reo Matsumura, K. Minamizawa, Masahiko Inami
Neumann Green We prove by construction that the Green function satisfying the Neumann boundary conditions in electrostatic problems can be symmetrized. An il~ustrative example is given.
通过构造证明了静电问题中满足Neumann边界条件的Green函数是对称的。给出了一个很好的例子。
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引用次数: 6
Transmissive mirror device based near-eye displays with wide field of view 基于透射镜装置的近眼宽视场显示器
Pub Date : 2018-08-12 DOI: 10.1145/3214907.3214908
Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, Yoichi Ochiai
We present a transmissive mirror device (TMD) based near-eye see-through displays with a wide viewing angle and high resolution for virtual reality and augmented reality. In past years, many optical elements, such as transmissive liquid-crystal display (LCD), half-mirror, waveguide and holographic optical element (HOE) have been adopted for near-eye see-through displays. However, it is difficult to obtain wide field of view with see-through capability for beginner developer. To accomplish this, we develop a simple see-through display that easily setup from a combination of off-the-shelf HMD and TMD. In the proposed method, we render "virtual lens," which has the same function as the HMD lens in the air. By using TMD, it is possible to shorten the optical length between the virtual lens and the eyeball. Therefore, the aerial lens provides a wide viewing angle with see-through capability. We demonstrate a prototype with a diagonal viewing angle of 100 degrees.
我们提出了一种基于透射镜器件(TMD)的近眼透视显示器,具有宽视角和高分辨率,用于虚拟现实和增强现实。近年来,透射式液晶显示器(LCD)、半反射镜、波导和全息光学元件(HOE)等光学元件被广泛应用于近眼透视显示。然而,对于初学者来说,很难获得具有透明功能的宽视场。为了实现这一点,我们开发了一个简单的透明显示器,可以很容易地从现成的HMD和TMD的组合中设置。在提出的方法中,我们渲染“虚拟镜头”,它具有与空中HMD镜头相同的功能。通过使用TMD,可以缩短虚拟透镜与眼球之间的光学距离。因此,航拍镜头提供了一个广泛的视角与透视能力。我们展示了一个对角线视角为100度的原型。
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引用次数: 0
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ACM SIGGRAPH 2018 Emerging Technologies
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