Over the last 50 years education has been transformed by digital technologies. Many efforts have been made to create and apply “digital” teaching and learning methods, tools and platforms. The last 25 years of computer-based education can be characterized by the availability of digital information sources and the implementation and operation of digital learning management platforms based on the Internet. The question about further meaningful and effective progress in the next decades is openly discussed. Many expect strong influences and changes from artificial intelligence systems that generate contextualized information from various sources. Some see interactive virtual worlds expanding and partially replacing the physical world. Many believe in the further development of learning management and communication platforms. Others do not expect much valuable change at all due to the slow pace of complex educational systems with recent studies even showing a decline in the quality of educational outcomes during the last five years as a result of even too much digitalization in education. This paper discusses these positions with an emphasis on the roles of humans and computers and their interfaces, i.e. Human-Computer Interaction, for future learning and teaching with rapidly changing information technologies in the next 25 and 50 years.
{"title":"The role of digital technologies and Human-Computer Interaction for the future of education","authors":"Michael Herczeg","doi":"10.1515/icom-2024-0008","DOIUrl":"https://doi.org/10.1515/icom-2024-0008","url":null,"abstract":"\u0000 Over the last 50 years education has been transformed by digital technologies. Many efforts have been made to create and apply “digital” teaching and learning methods, tools and platforms. The last 25 years of computer-based education can be characterized by the availability of digital information sources and the implementation and operation of digital learning management platforms based on the Internet. The question about further meaningful and effective progress in the next decades is openly discussed. Many expect strong influences and changes from artificial intelligence systems that generate contextualized information from various sources. Some see interactive virtual worlds expanding and partially replacing the physical world. Many believe in the further development of learning management and communication platforms. Others do not expect much valuable change at all due to the slow pace of complex educational systems with recent studies even showing a decline in the quality of educational outcomes during the last five years as a result of even too much digitalization in education. This paper discusses these positions with an emphasis on the roles of humans and computers and their interfaces, i.e. Human-Computer Interaction, for future learning and teaching with rapidly changing information technologies in the next 25 and 50 years.","PeriodicalId":37105,"journal":{"name":"i-com","volume":"12 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141008796","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
As work is shifting and changing, we, CSCW researchers, must consider our role in creating work futures, and what experiences we want to produce through technology design. What qualities are important to consider about the human experience when designing work technologies for the future? Exploring the potentials of artistic practices for epistemological inquiry, we demonstrate Research through Art as a novel futuring approach for CSCW research, leveraging the power of artistic practice for exploring questions of human experience. We engaged with young artists who created art pieces that manifested their hopes, intuitions, and anxieties on the future of work. Our analytical inquiry of these artistic practices allowed us to explore what different futures might be imaginable and what might these futures feel like. We find that futuring entails engaging with ambiguities, which can be a productive resource for design. We identified the ambiguities of time, purpose, body, identity, and agency as foundational for the imaginaries produced by the artists. By intersecting the ambiguities, we can begin to systematically frame novel design questions for CSCW technologies of the future by conceptualizing these ambiguities as multifinalities – single points from which many possibilities emerge.
{"title":"What Research through Art can bring to CSCW: exploring ambiguous futures of work","authors":"Kellie Dunn, Irina Shklovski, Pernille Bjørn","doi":"10.1515/icom-2023-0038","DOIUrl":"https://doi.org/10.1515/icom-2023-0038","url":null,"abstract":"\u0000 As work is shifting and changing, we, CSCW researchers, must consider our role in creating work futures, and what experiences we want to produce through technology design. What qualities are important to consider about the human experience when designing work technologies for the future? Exploring the potentials of artistic practices for epistemological inquiry, we demonstrate Research through Art as a novel futuring approach for CSCW research, leveraging the power of artistic practice for exploring questions of human experience. We engaged with young artists who created art pieces that manifested their hopes, intuitions, and anxieties on the future of work. Our analytical inquiry of these artistic practices allowed us to explore what different futures might be imaginable and what might these futures feel like. We find that futuring entails engaging with ambiguities, which can be a productive resource for design. We identified the ambiguities of time, purpose, body, identity, and agency as foundational for the imaginaries produced by the artists. By intersecting the ambiguities, we can begin to systematically frame novel design questions for CSCW technologies of the future by conceptualizing these ambiguities as multifinalities – single points from which many possibilities emerge.","PeriodicalId":37105,"journal":{"name":"i-com","volume":"41 11","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140672734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In the future, cognitive activity will be tracked in the same way how physical activity is tracked today. Eye-tracking technology is a promising off-body technology that provides access to relevant data for cognitive activity tracking. For building cognitive state models, continuous and longitudinal collection of eye-tracking and self-reported cognitive state label data is critical. In a field study with 11 students, we use experience sampling and our data collection system esmLoop to collect both cognitive state labels and eye-tracking data. We report descriptive results of the field study and develop supervised machine learning models for the detection of two eye-based cognitive states: cognitive load and flow. In addition, we articulate the lessons learned encountered during data collection and cognitive state model development to address the challenges of building generalizable and robust user models in the future. With this study, we contribute knowledge to bring eye-based cognitive state detection closer to real-world applications.
{"title":"Cognitive state detection with eye tracking in the field: an experience sampling study and its lessons learned","authors":"Moritz Langner, Peyman Toreini, Alexander Maedche","doi":"10.1515/icom-2023-0035","DOIUrl":"https://doi.org/10.1515/icom-2023-0035","url":null,"abstract":"\u0000 In the future, cognitive activity will be tracked in the same way how physical activity is tracked today. Eye-tracking technology is a promising off-body technology that provides access to relevant data for cognitive activity tracking. For building cognitive state models, continuous and longitudinal collection of eye-tracking and self-reported cognitive state label data is critical. In a field study with 11 students, we use experience sampling and our data collection system esmLoop to collect both cognitive state labels and eye-tracking data. We report descriptive results of the field study and develop supervised machine learning models for the detection of two eye-based cognitive states: cognitive load and flow. In addition, we articulate the lessons learned encountered during data collection and cognitive state model development to address the challenges of building generalizable and robust user models in the future. With this study, we contribute knowledge to bring eye-based cognitive state detection closer to real-world applications.","PeriodicalId":37105,"journal":{"name":"i-com","volume":"39 9","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140699128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"CSCW – past, present and future","authors":"Alexander Richter, Michael Koch, Michael Prilla","doi":"10.1515/icom-2024-0023","DOIUrl":"https://doi.org/10.1515/icom-2024-0023","url":null,"abstract":"","PeriodicalId":37105,"journal":{"name":"i-com","volume":"14 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140713980","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper describes an empirical user study with 24 participants during collaborative decision-making at large wall displays. The main objective of the user study is to analyze combinations of mid-air pointing gestures with other gestures or gaze. Particularly, we investigate gesture sequences (having pointing gestures as an initiator gesture) and gaze-pointing gesture misalignments. Our results show that most pointing gestures are part of gesture sequences and more precise gestures lead to touch gestures on the wall display, likely because they are associated with precise concepts. Regarding combinations of pointing gestures and gaze, misalignments often happen when users touch the display to make a change and want to observe the effect of that change on another display. The analyses conducted as part of this study clarify which natural awareness cues are more frequent in face-to-face collaboration, so that appropriate choices can be made regarding the transmission of equivalent cues to a remote location.
{"title":"Gesture combinations during collaborative decision-making at wall displays","authors":"Dimitra Anastasiou, Adrien Coppens, V. Maquil","doi":"10.1515/icom-2023-0037","DOIUrl":"https://doi.org/10.1515/icom-2023-0037","url":null,"abstract":"\u0000 This paper describes an empirical user study with 24 participants during collaborative decision-making at large wall displays. The main objective of the user study is to analyze combinations of mid-air pointing gestures with other gestures or gaze. Particularly, we investigate gesture sequences (having pointing gestures as an initiator gesture) and gaze-pointing gesture misalignments. Our results show that most pointing gestures are part of gesture sequences and more precise gestures lead to touch gestures on the wall display, likely because they are associated with precise concepts. Regarding combinations of pointing gestures and gaze, misalignments often happen when users touch the display to make a change and want to observe the effect of that change on another display. The analyses conducted as part of this study clarify which natural awareness cues are more frequent in face-to-face collaboration, so that appropriate choices can be made regarding the transmission of equivalent cues to a remote location.","PeriodicalId":37105,"journal":{"name":"i-com","volume":" 42","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140210277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In 1994, Jonathan Grudin wrote his famous paper Eight Challenges for Groupware Developers; The question is whether these challenges still persist, or have we moved on here 30 years later? We revisit the challenges empirically through ethnographic observations in two companies examining their work practices, organizational structure, and cooperative setups concerning their use of groupware technologies. Today, groupware is seamlessly integrated into organizations, considered essential infrastructure that becomes part of the daily work routine. Contextualizing the original challenges proposed by Grudin, we categorize them into cooperative challenges, social challenges, and organizational challenges, and refine their phrasings to reflect present and future considerations faced by developers of groupware technologies. While the main arguments of the social and organizational challenges remain consistent, we rephrase the cooperative challenges as emergent exception handling and exaggerated accessibility to reflect the emerging characteristics associated with the ubiquity and seamless integration of groupware.
1994 年,乔纳森-格鲁丁(Jonathan Grudin)撰写了著名的论文《群件开发人员面临的八大挑战》(Eight Challenges for Groupware Developers)。我们通过对两家公司的人种学观察,考察了它们在使用群件技术方面的工作实践、组织结构和合作设置,以实证的方式重新审视了这些挑战。如今,群件已无缝集成到组织中,被视为必不可少的基础设施,成为日常工作的一部分。根据格鲁丁最初提出的挑战,我们将其归类为合作挑战、社会挑战和组织挑战,并对其措辞进行了改进,以反映群件技术开发者现在和未来所面临的问题。虽然社会挑战和组织挑战的主要论点保持一致,但我们将合作挑战重新表述为新出现的异常处理和夸大的可及性,以反映与群件的普遍性和无缝集成相关的新特点。
{"title":"Revisiting Grudin’s eight challenges for developers of groupware technologies 30 years later","authors":"Melanie Duckert, Pernille Bjørn","doi":"10.1515/icom-2023-0039","DOIUrl":"https://doi.org/10.1515/icom-2023-0039","url":null,"abstract":"\u0000 In 1994, Jonathan Grudin wrote his famous paper Eight Challenges for Groupware Developers; The question is whether these challenges still persist, or have we moved on here 30 years later? We revisit the challenges empirically through ethnographic observations in two companies examining their work practices, organizational structure, and cooperative setups concerning their use of groupware technologies. Today, groupware is seamlessly integrated into organizations, considered essential infrastructure that becomes part of the daily work routine. Contextualizing the original challenges proposed by Grudin, we categorize them into cooperative challenges, social challenges, and organizational challenges, and refine their phrasings to reflect present and future considerations faced by developers of groupware technologies. While the main arguments of the social and organizational challenges remain consistent, we rephrase the cooperative challenges as emergent exception handling and exaggerated accessibility to reflect the emerging characteristics associated with the ubiquity and seamless integration of groupware.","PeriodicalId":37105,"journal":{"name":"i-com","volume":" 20","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140220689","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We begin this conceptual paper, by outlining three recent developments in the context of the changing the nature of work: (1) the increasing proportion of remote work, (2) the quickly expanding use of (generative) AI applications, and (3) the growing advancements in virtual world technologies and platforms. We argue that the synthesis of these developments will vastly impact traditional work models and practices. This transformation warrants a critical rethinking of the traditional understanding of hybrid work which, so far, has predominantly focused on the spectrum of in-person and remote work. We suggest adjusting this perspective and posit grand challenges and related research questions in order to do so.
{"title":"Hybrid work – a reconceptualisation and research agenda","authors":"Alexander Richter, Shahper Richter","doi":"10.1515/icom-2023-0027","DOIUrl":"https://doi.org/10.1515/icom-2023-0027","url":null,"abstract":"\u0000 We begin this conceptual paper, by outlining three recent developments in the context of the changing the nature of work: (1) the increasing proportion of remote work, (2) the quickly expanding use of (generative) AI applications, and (3) the growing advancements in virtual world technologies and platforms. We argue that the synthesis of these developments will vastly impact traditional work models and practices. This transformation warrants a critical rethinking of the traditional understanding of hybrid work which, so far, has predominantly focused on the spectrum of in-person and remote work. We suggest adjusting this perspective and posit grand challenges and related research questions in order to do so.","PeriodicalId":37105,"journal":{"name":"i-com","volume":"29 21","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140225980","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
With more people living physically separated from beloved ones, technologies which support relatedness over distance can play an important role for wellbeing. For this purpose, these so-called relatedness technologies use different strategies such as awareness of the other’s activities, simulating physical proximity, or joint action. It appears that only few research concepts turn into commercial concepts or are actually adopted in everyday life. Also, published concepts often show a lack of theoretical foundations and systematic exploration of relevant factors for acceptance and user experience. The present research aims to provide a better theoretical basis for the research and development of relatedness technologies by combining theory from psychology and HCI with empirical insights from four focus groups (n = 21). As a result, we present a UX factors-checklist consisting of motivators, hygiene factors, and meta topics that can be used when designing and evaluating relatedness technologies in order to ensure actual use and a positive user experience and highlight next research steps.
{"title":"Miles apart but close at heart?","authors":"Klara Schuster, Angelina Krupp, Sarah Diefenbach","doi":"10.1515/icom-2024-0010","DOIUrl":"https://doi.org/10.1515/icom-2024-0010","url":null,"abstract":"\u0000 With more people living physically separated from beloved ones, technologies which support relatedness over distance can play an important role for wellbeing. For this purpose, these so-called relatedness technologies use different strategies such as awareness of the other’s activities, simulating physical proximity, or joint action. It appears that only few research concepts turn into commercial concepts or are actually adopted in everyday life. Also, published concepts often show a lack of theoretical foundations and systematic exploration of relevant factors for acceptance and user experience. The present research aims to provide a better theoretical basis for the research and development of relatedness technologies by combining theory from psychology and HCI with empirical insights from four focus groups (n = 21). As a result, we present a UX factors-checklist consisting of motivators, hygiene factors, and meta topics that can be used when designing and evaluating relatedness technologies in order to ensure actual use and a positive user experience and highlight next research steps.","PeriodicalId":37105,"journal":{"name":"i-com","volume":"4 11","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139777727","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
With more people living physically separated from beloved ones, technologies which support relatedness over distance can play an important role for wellbeing. For this purpose, these so-called relatedness technologies use different strategies such as awareness of the other’s activities, simulating physical proximity, or joint action. It appears that only few research concepts turn into commercial concepts or are actually adopted in everyday life. Also, published concepts often show a lack of theoretical foundations and systematic exploration of relevant factors for acceptance and user experience. The present research aims to provide a better theoretical basis for the research and development of relatedness technologies by combining theory from psychology and HCI with empirical insights from four focus groups (n = 21). As a result, we present a UX factors-checklist consisting of motivators, hygiene factors, and meta topics that can be used when designing and evaluating relatedness technologies in order to ensure actual use and a positive user experience and highlight next research steps.
{"title":"Miles apart but close at heart?","authors":"Klara Schuster, Angelina Krupp, Sarah Diefenbach","doi":"10.1515/icom-2024-0010","DOIUrl":"https://doi.org/10.1515/icom-2024-0010","url":null,"abstract":"\u0000 With more people living physically separated from beloved ones, technologies which support relatedness over distance can play an important role for wellbeing. For this purpose, these so-called relatedness technologies use different strategies such as awareness of the other’s activities, simulating physical proximity, or joint action. It appears that only few research concepts turn into commercial concepts or are actually adopted in everyday life. Also, published concepts often show a lack of theoretical foundations and systematic exploration of relevant factors for acceptance and user experience. The present research aims to provide a better theoretical basis for the research and development of relatedness technologies by combining theory from psychology and HCI with empirical insights from four focus groups (n = 21). As a result, we present a UX factors-checklist consisting of motivators, hygiene factors, and meta topics that can be used when designing and evaluating relatedness technologies in order to ensure actual use and a positive user experience and highlight next research steps.","PeriodicalId":37105,"journal":{"name":"i-com","volume":"77 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139837600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Khaleel, Thekra H. Abbas, Abdul-Wahab Sami Ibrahim
Abstract The study of gaze tracking is a significant research area in computer vision. It focuses on real-world applications and the interface between humans and computers. Recently, new eye-tracking applications have boosted the need for low-cost methods. The eye region is a crucial aspect of tracking the direction of the gaze. In this paper, several new methods have been proposed for eye-tracking by using methods to determine the eye area as well as find the direction of gaze. Unmodified webcams can be used for eye-tracking without the need for specialized equipment or software. Two methods for determining the eye region were used: facial landmarks or the Haar cascade technique. Moreover, the direct method, based on the convolutional neural network model, and the engineering method, based on distances determining the iris region, were used to determine the eye’s direction. The paper uses two engineering techniques: drawing perpendicular lines on the iris region to identify the gaze direction junction point and dividing the eye region into five regions, with the blackest region representing the gaze direction. The proposed network model has proven effective in determining the eye’s gaze direction within limited mobility, while engineering methods improve their effectiveness in wide mobility.
摘要 注视跟踪研究是计算机视觉的一个重要研究领域。它侧重于现实世界的应用以及人与计算机之间的界面。最近,新的眼球跟踪应用促进了对低成本方法的需求。眼球区域是跟踪注视方向的一个重要方面。本文提出了几种新的眼球跟踪方法,这些方法既能确定眼球区域,又能找到注视方向。未经改装的网络摄像头可用于眼球跟踪,无需专门的设备或软件。确定眼部区域的方法有两种:面部地标或 Haar 级联技术。此外,还使用了基于卷积神经网络模型的直接方法和基于确定虹膜区域距离的工程方法来确定眼睛的方向。本文采用了两种工程技术:在虹膜区域画垂直线来确定注视方向交界点,以及将眼球区域划分为五个区域,其中最黑的区域代表注视方向。事实证明,所提出的网络模型能在有限的移动范围内有效确定眼睛的注视方向,而工程方法则能提高其在广泛移动范围内的有效性。
{"title":"Best low-cost methods for real-time detection of the eye and gaze tracking","authors":"A. Khaleel, Thekra H. Abbas, Abdul-Wahab Sami Ibrahim","doi":"10.1515/icom-2023-0026","DOIUrl":"https://doi.org/10.1515/icom-2023-0026","url":null,"abstract":"Abstract The study of gaze tracking is a significant research area in computer vision. It focuses on real-world applications and the interface between humans and computers. Recently, new eye-tracking applications have boosted the need for low-cost methods. The eye region is a crucial aspect of tracking the direction of the gaze. In this paper, several new methods have been proposed for eye-tracking by using methods to determine the eye area as well as find the direction of gaze. Unmodified webcams can be used for eye-tracking without the need for specialized equipment or software. Two methods for determining the eye region were used: facial landmarks or the Haar cascade technique. Moreover, the direct method, based on the convolutional neural network model, and the engineering method, based on distances determining the iris region, were used to determine the eye’s direction. The paper uses two engineering techniques: drawing perpendicular lines on the iris region to identify the gaze direction junction point and dividing the eye region into five regions, with the blackest region representing the gaze direction. The proposed network model has proven effective in determining the eye’s gaze direction within limited mobility, while engineering methods improve their effectiveness in wide mobility.","PeriodicalId":37105,"journal":{"name":"i-com","volume":"18 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-01-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139379895","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}