首页 > 最新文献

Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter最新文献

英文 中文
GHOST: a GHOst STory-writer 鬼:鬼故事作家
Pub Date : 2017-09-18 DOI: 10.1145/3125571.3125580
A. Guarneri, L. Ripamonti, F. Tissoni, M. Trubian, D. Maggiorini, Davide Gadia
Often, small independent studios developing video games are forced to ask game or level designers to write stories for their products. Unfortunately, game writing requires a different set of skills than game design. Moreover, there is a shortage of interactive tools devoted to help non-writers to (learn how to) create compelling storylines for interactive media like video games. Our goal has been to design, implement and test a tool embedded into a game engine to help non-writers to create stories (for video games). Our solution, designed with the help of domain-experts, does not generate contents, but interactively helps the user to produce a solid narrative structure for a story, to avoid falling into banality or creating boring, repetitive tales.
通常情况下,开发电子游戏的小型独立工作室会被迫要求游戏或关卡设计师为他们的产品编写故事。不幸的是,游戏写作需要的技能与游戏设计不同。此外,目前还缺乏专门用于帮助非作家(学习如何)为电子游戏等互动媒体创造引人入胜的故事情节的互动工具。我们的目标是设计、执行和测试一个嵌入游戏引擎的工具,以帮助非作家创造故事(电子游戏)。我们的解决方案是在领域专家的帮助下设计的,它并不生成内容,而是交互式地帮助用户为故事创造一个坚实的叙事结构,以避免陷入平庸或创造无聊的、重复的故事。
{"title":"GHOST: a GHOst STory-writer","authors":"A. Guarneri, L. Ripamonti, F. Tissoni, M. Trubian, D. Maggiorini, Davide Gadia","doi":"10.1145/3125571.3125580","DOIUrl":"https://doi.org/10.1145/3125571.3125580","url":null,"abstract":"Often, small independent studios developing video games are forced to ask game or level designers to write stories for their products. Unfortunately, game writing requires a different set of skills than game design. Moreover, there is a shortage of interactive tools devoted to help non-writers to (learn how to) create compelling storylines for interactive media like video games. Our goal has been to design, implement and test a tool embedded into a game engine to help non-writers to create stories (for video games). Our solution, designed with the help of domain-experts, does not generate contents, but interactively helps the user to produce a solid narrative structure for a story, to avoid falling into banality or creating boring, repetitive tales.","PeriodicalId":374214,"journal":{"name":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127231557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
A formative user-based usability study for an advanced cognitive rehabilitation system 高级认知康复系统的形成性用户可用性研究
Pub Date : 2017-09-18 DOI: 10.1145/3125571.3125599
F. Zini, Elena Maria Bressan, M. Gaspari
We present a formative usability study we conducted in order to evaluate the interface of MS-rehab, an advanced tablet-based web application for cognitive rehabilitation in multiple sclerosis. In our study, we adopted eGLU, a user-centered protocol including simplified usability tests, which is specific for finding critical issues in websites and web applications. Although the user interface had been carefully internally tested prior to our study, by involving just few users we were able to individuate a significant number of critical usability issues we had not previously identified. This indicates that formative user--based usability studies are an essential prerequisite for the realization of cognitive rehabilitation tools and, more in general, of interactive software medical devices, where it is fundamental that the clinical effectiveness of the system is not hampered by hidden usability issues.
为了评估MS-rehab的界面,我们进行了一项形成性的可用性研究,MS-rehab是一种用于多发性硬化症认知康复的先进的基于平板电脑的网络应用程序。在我们的研究中,我们采用了eGLU,这是一种以用户为中心的协议,包括简化的可用性测试,专门用于发现网站和web应用程序中的关键问题。尽管在我们的研究之前,用户界面已经经过了仔细的内部测试,但通过只涉及少数用户,我们能够个性化大量我们以前没有发现的关键可用性问题。这表明,形成性的基于用户的可用性研究是实现认知康复工具的必要先决条件,更一般地说,是交互式软件医疗设备的先决条件,其中系统的临床有效性不受隐藏的可用性问题的阻碍是基本的。
{"title":"A formative user-based usability study for an advanced cognitive rehabilitation system","authors":"F. Zini, Elena Maria Bressan, M. Gaspari","doi":"10.1145/3125571.3125599","DOIUrl":"https://doi.org/10.1145/3125571.3125599","url":null,"abstract":"We present a formative usability study we conducted in order to evaluate the interface of MS-rehab, an advanced tablet-based web application for cognitive rehabilitation in multiple sclerosis. In our study, we adopted eGLU, a user-centered protocol including simplified usability tests, which is specific for finding critical issues in websites and web applications. Although the user interface had been carefully internally tested prior to our study, by involving just few users we were able to individuate a significant number of critical usability issues we had not previously identified. This indicates that formative user--based usability studies are an essential prerequisite for the realization of cognitive rehabilitation tools and, more in general, of interactive software medical devices, where it is fundamental that the clinical effectiveness of the system is not hampered by hidden usability issues.","PeriodicalId":374214,"journal":{"name":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124313010","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter 第十二届意大利SIGCHI双年会议论文集
F. Paternò, L. D. Spano, C. Ardito, C. Santoro
User Interfaces have become pervasive in many scenarios: from learning to entertainment, from mobile and personal interaction to the smart environments shared among different people. This wide spectrum of applications requires different interaction techniques and design solutions, involving various types of devices and approaches: common desktop or mobile interfaces, augmented and virtual reality, gestures, tangibles, physical objects etc. The user's experience depends not only on the usability of a single application or device, but also on the integration of ecosystems composed of people, interfaces, systems and devices dynamically connected in the environment.
用户界面已经在许多场景中变得无处不在:从学习到娱乐,从移动和个人交互到不同人之间共享的智能环境。这种广泛的应用需要不同的交互技术和设计解决方案,涉及各种类型的设备和方法:常见的桌面或移动界面,增强和虚拟现实,手势,有形的,物理对象等。用户体验不仅取决于单个应用程序或设备的可用性,还取决于环境中动态连接的人、界面、系统和设备组成的生态系统的集成。
{"title":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","authors":"F. Paternò, L. D. Spano, C. Ardito, C. Santoro","doi":"10.1145/3125571","DOIUrl":"https://doi.org/10.1145/3125571","url":null,"abstract":"User Interfaces have become pervasive in many scenarios: from learning to entertainment, from mobile and personal interaction to the smart environments shared among different people. This wide spectrum of applications requires different interaction techniques and design solutions, involving various types of devices and approaches: common desktop or mobile interfaces, augmented and virtual reality, gestures, tangibles, physical objects etc. The user's experience depends not only on the usability of a single application or device, but also on the integration of ecosystems composed of people, interfaces, systems and devices dynamically connected in the environment.","PeriodicalId":374214,"journal":{"name":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130447154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Enabling Personalisation of Remote Elderly Assistant Applications 启用个人化远端长者助理应用
Pub Date : 2017-09-18 DOI: 10.1145/3125571.3125587
C. Chesta, Luca Corcella, Stefan Kroll, Marco Manca, J. Nuss, F. Paternò, C. Santoro
One of the goals of Ambient Assisted Living (AAL) solutions is to extend the time that elderly people can live independently in their preferred environments by using ICT technologies for personal healthcare. However, in order to be optimal, remote monitoring services and health-related interventions should be strongly personalised to specific individuals' requirements, preferences, abilities and motivations, which can vary among the elderly and even dynamically evolve over time for the same person, depending on changing user needs and conditions associated with the current context of use. In this paper we present how a platform for the development of context-dependent applications by non-technical users has been customized for remotely monitoring and assisting elderly people at home. The platform has been integrated with an application for remotely assisting elderly people at home. The user editable personalisation features are specified by using trigger-action rules. The way to personalise applications through the platform has been tested with some elderly people and informal caregivers, and the feedback they reported in the test was encouraging.
环境辅助生活(AAL)解决方案的目标之一是通过使用ICT技术进行个人医疗保健,延长老年人在他们喜欢的环境中独立生活的时间。然而,为了达到最佳效果,远程监测服务和与健康有关的干预措施应根据具体个人的需求、偏好、能力和动机进行强烈的个性化,这些需求、偏好、能力和动机在老年人之间可能有所不同,甚至对同一个人来说也会随着时间的推移而动态变化,这取决于不断变化的用户需求和与当前使用情况相关的条件。在本文中,我们介绍了一个由非技术用户开发的上下文相关应用程序的平台是如何定制的,用于远程监控和帮助家中的老年人。该平台与一款远程协助家中老年人的应用程序集成在一起。用户可编辑的个性化特性是通过使用触发-操作规则指定的。通过该平台个性化应用程序的方式已经在一些老年人和非正式护理人员中进行了测试,他们在测试中报告的反馈令人鼓舞。
{"title":"Enabling Personalisation of Remote Elderly Assistant Applications","authors":"C. Chesta, Luca Corcella, Stefan Kroll, Marco Manca, J. Nuss, F. Paternò, C. Santoro","doi":"10.1145/3125571.3125587","DOIUrl":"https://doi.org/10.1145/3125571.3125587","url":null,"abstract":"One of the goals of Ambient Assisted Living (AAL) solutions is to extend the time that elderly people can live independently in their preferred environments by using ICT technologies for personal healthcare. However, in order to be optimal, remote monitoring services and health-related interventions should be strongly personalised to specific individuals' requirements, preferences, abilities and motivations, which can vary among the elderly and even dynamically evolve over time for the same person, depending on changing user needs and conditions associated with the current context of use. In this paper we present how a platform for the development of context-dependent applications by non-technical users has been customized for remotely monitoring and assisting elderly people at home. The platform has been integrated with an application for remotely assisting elderly people at home. The user editable personalisation features are specified by using trigger-action rules. The way to personalise applications through the platform has been tested with some elderly people and informal caregivers, and the feedback they reported in the test was encouraging.","PeriodicalId":374214,"journal":{"name":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133114948","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Toward Naturalistic Self-Monitoring of Medicine Intake 论药物摄入的自然自我监测
Pub Date : 2017-09-18 DOI: 10.1145/3125571.3125582
Selima Curci, A. Mura, Daniele Riboni
Since drug actions are dose- and time-dependent, adherence to prescribed medications is essential for the effectiveness of therapies. Unfortunately, several studies show that when patients are responsible for treatment administration, poor adherence is prevalent. Hence, it is necessary to devise effective methods to remotely assess medication compliance and support self-administration of drugs. Existing methods include electronic reminders such as short message service reminders and pill reminder apps. Although those tools may help increasing adherence, they interfere with the normal routine of patients by providing unnecessary reminders, or providing the reminder at an unfortunate time. More sophisticated solutions include the use of smart packaging and ingestible sensors to quantify and monitor drug intake. While those solutions do not interfere with normal routines, currently they are restricted to patients involved in a few clinical studies. In this paper, we introduce a novel system to support self-administration of drugs without interfering with the patient's routines. The system is based on a combination of cheap sensors and a smartphone. Tiny Bluetooth low energy sensors attached to medicine boxes communicate motion data to an app running on the patient's smartphone. Thanks to a machine learning algorithm, the app detects intake events, and reminds the user only when needed. Active learning is used to improve recognition rates thanks to the user's feedback. Preliminary experiments with a dataset acquired from volunteers show that the algorithm can detect most intake events with a few false positives. At the time of writing, we have developed a working prototype of the system, and we are beginning an experimental evaluation with a group of patients of an Italian hospital.
由于药物作用是剂量和时间依赖的,坚持服用处方药物对治疗的有效性至关重要。不幸的是,几项研究表明,当患者负责治疗管理时,依从性差是普遍存在的。因此,有必要设计有效的方法来远程评估药物依从性和支持自我给药。现有的方法包括电子提醒,如短信服务提醒和药丸提醒应用程序。尽管这些工具可能有助于提高依从性,但它们通过提供不必要的提醒或在不幸的时间提供提醒,干扰了患者的正常生活。更复杂的解决方案包括使用智能包装和可摄入传感器来量化和监测药物摄入。虽然这些解决方案不会干扰正常的日常生活,但目前它们仅限于参与一些临床研究的患者。在本文中,我们介绍了一个新的系统,以支持药物的自我管理,而不干扰病人的日常生活。该系统是基于廉价传感器和智能手机的组合。连接在药箱上的微型低功耗蓝牙传感器将运动数据传输到患者智能手机上运行的应用程序。由于机器学习算法,该应用程序检测摄入事件,并在需要时提醒用户。主动学习通过用户的反馈来提高识别率。对从志愿者那里获得的数据集进行的初步实验表明,该算法可以检测出大多数摄入事件,其中有少量误报。在撰写本文时,我们已经开发了该系统的工作原型,并开始对一家意大利医院的一组患者进行实验性评估。
{"title":"Toward Naturalistic Self-Monitoring of Medicine Intake","authors":"Selima Curci, A. Mura, Daniele Riboni","doi":"10.1145/3125571.3125582","DOIUrl":"https://doi.org/10.1145/3125571.3125582","url":null,"abstract":"Since drug actions are dose- and time-dependent, adherence to prescribed medications is essential for the effectiveness of therapies. Unfortunately, several studies show that when patients are responsible for treatment administration, poor adherence is prevalent. Hence, it is necessary to devise effective methods to remotely assess medication compliance and support self-administration of drugs. Existing methods include electronic reminders such as short message service reminders and pill reminder apps. Although those tools may help increasing adherence, they interfere with the normal routine of patients by providing unnecessary reminders, or providing the reminder at an unfortunate time. More sophisticated solutions include the use of smart packaging and ingestible sensors to quantify and monitor drug intake. While those solutions do not interfere with normal routines, currently they are restricted to patients involved in a few clinical studies. In this paper, we introduce a novel system to support self-administration of drugs without interfering with the patient's routines. The system is based on a combination of cheap sensors and a smartphone. Tiny Bluetooth low energy sensors attached to medicine boxes communicate motion data to an app running on the patient's smartphone. Thanks to a machine learning algorithm, the app detects intake events, and reminds the user only when needed. Active learning is used to improve recognition rates thanks to the user's feedback. Preliminary experiments with a dataset acquired from volunteers show that the algorithm can detect most intake events with a few false positives. At the time of writing, we have developed a working prototype of the system, and we are beginning an experimental evaluation with a group of patients of an Italian hospital.","PeriodicalId":374214,"journal":{"name":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128173736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
HoloLens-based Mixed Reality Experiences for Subjects with Alzheimer's Disease 阿尔茨海默病患者基于全息透镜的混合现实体验
Pub Date : 2017-09-18 DOI: 10.1145/3125571.3125589
Beatrice Aruanno, F. Garzotto, Mario Covarrubias Rodriguez
HoloLens technology enables mixed reality experiences that integrate holographic objects into the real world in which the mixed reality head-mounted device is used. Since HoloLens' launch in March 2016, some mixed-reality applications of this technology have been announced or showcased, addressing different fields, including education, data visualization, tourism, entertainment, and professional training e.g., in medicine, architecture, manufacturing, and engineering. Still, a limited number of reported research provide examples of user experience designs and evaluations for applications using HoloLens. We are interested in the use of HoloLens as therapeutic tool for people with the Alzheimer's Disease. The paper describes a set of therapeutic activities that have been designed in cooperation with neurologists and aim at stimulating short term memory and spatial memory in this target group. We also report a preliminary study of the usability of these activities among the elderly subjects.
HoloLens技术可以实现混合现实体验,将全息物体集成到使用混合现实头戴式设备的现实世界中。自HoloLens于2016年3月推出以来,该技术的一些混合现实应用已经被宣布或展示,涉及不同的领域,包括教育、数据可视化、旅游、娱乐和医学、建筑、制造和工程等专业培训。尽管如此,有限的研究报告提供了使用HoloLens的应用程序的用户体验设计和评估的例子。我们对使用全息透镜作为阿尔茨海默病患者的治疗工具很感兴趣。这篇论文描述了一组治疗活动,这些活动是与神经学家合作设计的,旨在刺激这一目标群体的短期记忆和空间记忆。我们还报告了这些活动在老年受试者中的可用性的初步研究。
{"title":"HoloLens-based Mixed Reality Experiences for Subjects with Alzheimer's Disease","authors":"Beatrice Aruanno, F. Garzotto, Mario Covarrubias Rodriguez","doi":"10.1145/3125571.3125589","DOIUrl":"https://doi.org/10.1145/3125571.3125589","url":null,"abstract":"HoloLens technology enables mixed reality experiences that integrate holographic objects into the real world in which the mixed reality head-mounted device is used. Since HoloLens' launch in March 2016, some mixed-reality applications of this technology have been announced or showcased, addressing different fields, including education, data visualization, tourism, entertainment, and professional training e.g., in medicine, architecture, manufacturing, and engineering. Still, a limited number of reported research provide examples of user experience designs and evaluations for applications using HoloLens. We are interested in the use of HoloLens as therapeutic tool for people with the Alzheimer's Disease. The paper describes a set of therapeutic activities that have been designed in cooperation with neurologists and aim at stimulating short term memory and spatial memory in this target group. We also report a preliminary study of the usability of these activities among the elderly subjects.","PeriodicalId":374214,"journal":{"name":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128856848","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 36
Smart Furniture and Technologies for Supporting Distributed Learning Groups 支持分布式学习小组的智能家具和技术
Pub Date : 2017-09-18 DOI: 10.1145/3125571.3125598
Martina Senis, Giovanni Atzori, Fabio Sorrentino, L. D. Spano, G. Fenu
Advances in Wireless Sensor Networks (WSN) and its combination with IP technology support developers of interactive systems in building integrated experiences. In the same way, people are constantly connected between them using mobile devices. Through the IoT era we are going to a fully connected world and it influences the field of Education too. Due to the availability of smartphones, bluetooth beacons and other network devices that enhance the interaction in the classroom, we try to lower the gap between the activities that take place in the physical and in the digital world, taking advantage from implicit inputs and tracking the creation of groups. In this paper, we describe a proof of concept in a blended learning environment setting by detailing both the hardware setup and the general prototype architecture design thus presenting the implemented features and the future work.
无线传感器网络(WSN)的发展及其与IP技术的结合为交互式系统的开发人员提供了构建集成体验的支持。以同样的方式,人们通过移动设备不断地联系在一起。通过物联网时代,我们将进入一个完全连接的世界,这也影响了教育领域。由于智能手机、蓝牙信标和其他网络设备的可用性,增强了课堂上的互动,我们试图缩小发生在物理世界和数字世界中的活动之间的差距,利用隐含输入和跟踪小组的创建。在本文中,我们通过详细介绍硬件设置和一般原型架构设计来描述混合学习环境设置中的概念验证,从而展示实现的功能和未来的工作。
{"title":"Smart Furniture and Technologies for Supporting Distributed Learning Groups","authors":"Martina Senis, Giovanni Atzori, Fabio Sorrentino, L. D. Spano, G. Fenu","doi":"10.1145/3125571.3125598","DOIUrl":"https://doi.org/10.1145/3125571.3125598","url":null,"abstract":"Advances in Wireless Sensor Networks (WSN) and its combination with IP technology support developers of interactive systems in building integrated experiences. In the same way, people are constantly connected between them using mobile devices. Through the IoT era we are going to a fully connected world and it influences the field of Education too. Due to the availability of smartphones, bluetooth beacons and other network devices that enhance the interaction in the classroom, we try to lower the gap between the activities that take place in the physical and in the digital world, taking advantage from implicit inputs and tracking the creation of groups. In this paper, we describe a proof of concept in a blended learning environment setting by detailing both the hardware setup and the general prototype architecture design thus presenting the implemented features and the future work.","PeriodicalId":374214,"journal":{"name":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","volume":"272 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122760972","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Designing, Implementing and Evaluating Mid-Air Gestures and Speech-Based Interaction 设计,实现和评估空中手势和基于语音的交互
Pub Date : 2017-09-18 DOI: 10.1145/3125571.3125574
Michela Ferron, N. Mana, O. Mich, Leonardo Badino, R. Benosman
The goal of this half-day workshop is to investigate effective ways to leverage the recent advances in the automatic recognition of mid-air gestures and speech commands, with a special focus on (but not limited to) interaction with mobile technology and inclusive design for older adults and people with special needs. In particular, the workshop aims to investigate these issues from a multidisciplinary prospective by bringing together experts on interaction design, user experience, usability, accessibility, innovative hardware and software solutions that are related to technology based on mid-air gestures, speech and multi-modal interaction.
这个为期半天的研讨会的目标是调查有效的方法来利用空中手势和语音命令自动识别的最新进展,特别关注(但不限于)与移动技术的互动,并为老年人和有特殊需要的人提供包容性设计。特别是,研讨会旨在从多学科的角度来研究这些问题,汇集了交互设计、用户体验、可用性、可访问性、创新的硬件和软件解决方案等方面的专家,这些解决方案与基于空中手势、语音和多模态交互的技术有关。
{"title":"Designing, Implementing and Evaluating Mid-Air Gestures and Speech-Based Interaction","authors":"Michela Ferron, N. Mana, O. Mich, Leonardo Badino, R. Benosman","doi":"10.1145/3125571.3125574","DOIUrl":"https://doi.org/10.1145/3125571.3125574","url":null,"abstract":"The goal of this half-day workshop is to investigate effective ways to leverage the recent advances in the automatic recognition of mid-air gestures and speech commands, with a special focus on (but not limited to) interaction with mobile technology and inclusive design for older adults and people with special needs. In particular, the workshop aims to investigate these issues from a multidisciplinary prospective by bringing together experts on interaction design, user experience, usability, accessibility, innovative hardware and software solutions that are related to technology based on mid-air gestures, speech and multi-modal interaction.","PeriodicalId":374214,"journal":{"name":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115216003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Link Back to MemoryLane: The Role of Context in Bookmarking and Refinding 链接回记忆巷:背景在书签和重新查找中的作用
Pub Date : 2017-09-18 DOI: 10.1145/3125571.3125586
H. Hwang, E. Herder, M. Ronchetti
Refinding information is a frequent yet difficult task on the Web. Various Web tools have demonstrated that context plays an important role in memorizing cues for retrieval. However, it is not yet sufficiently explored, which type of context is useful for which situations. We carried out a three-stage study to observe how users approach context in bookmarking and retrieval. First, an on-line survey revealed that most users identified some types of context helpful for refinding. Further, an analysis of bookmarks created with a prototypical tool showed that users' choice of types of context depended on the personal relevance of the content. Finally, the success of retrieval depended on the accuracy and specificity of users' recall. Contextual cues seem to improve success rates when there is a gap in semantic memory. These results tentatively imply that contextual indicators should become part of both the bookmarking and retrieval process.
在Web上重新查找信息是一项频繁而困难的任务。各种Web工具已经证明,上下文在记忆检索线索方面起着重要作用。然而,对于哪种类型的上下文对哪种情况有用,还没有进行充分的探索。我们进行了一项分为三个阶段的研究,以观察用户在书签和检索中如何处理上下文。首先,一项在线调查显示,大多数用户认为某些类型的上下文有助于重新查找。此外,对使用原型工具创建的书签的分析表明,用户对上下文类型的选择取决于内容的个人相关性。最后,检索的成功与否取决于用户回忆的准确性和特异性。当语义记忆出现空白时,上下文线索似乎能提高成功率。这些结果初步暗示上下文指示符应该成为书签和检索过程的一部分。
{"title":"A Link Back to MemoryLane: The Role of Context in Bookmarking and Refinding","authors":"H. Hwang, E. Herder, M. Ronchetti","doi":"10.1145/3125571.3125586","DOIUrl":"https://doi.org/10.1145/3125571.3125586","url":null,"abstract":"Refinding information is a frequent yet difficult task on the Web. Various Web tools have demonstrated that context plays an important role in memorizing cues for retrieval. However, it is not yet sufficiently explored, which type of context is useful for which situations. We carried out a three-stage study to observe how users approach context in bookmarking and retrieval. First, an on-line survey revealed that most users identified some types of context helpful for refinding. Further, an analysis of bookmarks created with a prototypical tool showed that users' choice of types of context depended on the personal relevance of the content. Finally, the success of retrieval depended on the accuracy and specificity of users' recall. Contextual cues seem to improve success rates when there is a gap in semantic memory. These results tentatively imply that contextual indicators should become part of both the bookmarking and retrieval process.","PeriodicalId":374214,"journal":{"name":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117093688","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Design of IoT Tangibles for Primary Schools: A Case Study 小学物联网有形物品的设计:案例研究
Pub Date : 2017-09-18 DOI: 10.1145/3125571.3125591
R. Gennari, A. Melonio, Mehdi Rizvi, A. Bonani
Internet of things devices are already part of primary school children's living but their design or fabrication is often not part of their school education. Italian primary schools, in particular, bring their own restraints to the integration of their design. This paper explores how to bring the design of IoT tangibles to primary-school children and their educators. It narrates a workshop experience with a primary school class. This was on purpose conducted in an environment similar to their school, without typical fablab facilities. It was linked to the curriculum of the class: it asked children to create IoT tangibles related to socio-emotional learning. The workshop organised the fabrication in stages. Initially, it used paper-based generative toolkigs, which would make everybody feel on equal footing (children and teachers alike): Tiles-like cards and a conceptualisation framework. Then it progressively moved children into programming their own IoT tangibles for socio-emotional goals. The workshop gathered mixed data, mainly qualitative. The paper ends by reflecting on them and the entire experience.
物联网设备已经成为小学生生活的一部分,但他们的设计或制造往往不是他们学校教育的一部分。尤其是意大利的小学,对其设计的整合带来了自己的限制。本文探讨了如何将物联网有形设计带给小学生和他们的教育者。它讲述了一个小学班级的工作坊经历。这是在一个与他们学校相似的环境中进行的,没有典型的实验室设施。它与课程有关:它要求孩子们创造与社会情感学习相关的物联网有形物品。车间分阶段组织制作。最初,它使用基于纸张的生成工具,这将使每个人(儿童和教师一样)感到平等:像瓦片一样的卡片和概念化框架。然后,它逐渐引导孩子们为社会情感目标编写自己的物联网有形产品。研讨会收集了混合数据,主要是定性数据。文章最后对他们和整个经历进行了反思。
{"title":"Design of IoT Tangibles for Primary Schools: A Case Study","authors":"R. Gennari, A. Melonio, Mehdi Rizvi, A. Bonani","doi":"10.1145/3125571.3125591","DOIUrl":"https://doi.org/10.1145/3125571.3125591","url":null,"abstract":"Internet of things devices are already part of primary school children's living but their design or fabrication is often not part of their school education. Italian primary schools, in particular, bring their own restraints to the integration of their design. This paper explores how to bring the design of IoT tangibles to primary-school children and their educators. It narrates a workshop experience with a primary school class. This was on purpose conducted in an environment similar to their school, without typical fablab facilities. It was linked to the curriculum of the class: it asked children to create IoT tangibles related to socio-emotional learning. The workshop organised the fabrication in stages. Initially, it used paper-based generative toolkigs, which would make everybody feel on equal footing (children and teachers alike): Tiles-like cards and a conceptualisation framework. Then it progressively moved children into programming their own IoT tangibles for socio-emotional goals. The workshop gathered mixed data, mainly qualitative. The paper ends by reflecting on them and the entire experience.","PeriodicalId":374214,"journal":{"name":"Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122568723","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
期刊
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1