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Teaching Adversarial Machine Learning: Educating the Next Generation of Technical and Security Professionals 教授对抗性机器学习:培养下一代技术和安全专业人员
Pub Date : 2020-10-07 DOI: 10.1145/3368308.3415381
Collin Payne, Edward J. Glantz
The growth in machine learning has created an opportunity to expand education to include the study of "adversarial" machine learning, specifically in undergraduate and graduate courses for cybersecurity professionals and machine learning experts. This paper presents tools available in teaching these concepts. This information also helps system designers reduce design flaws, as well as design against malicious attacks. This paper recommends using these tools to improve offensive cyber security practices that may harden machine learning systems. These tools include newly developed machine learning libraries that make this approach a practical alternative.
机器学习的发展为扩展教育创造了机会,包括“对抗性”机器学习的研究,特别是在网络安全专业人员和机器学习专家的本科和研究生课程中。本文介绍了教学这些概念时可用的工具。这些信息还可以帮助系统设计人员减少设计缺陷,以及针对恶意攻击进行设计。本文建议使用这些工具来改进可能会强化机器学习系统的攻击性网络安全实践。这些工具包括新开发的机器学习库,使这种方法成为一种实用的选择。
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引用次数: 0
Successful Undergraduate-level Experiential Learning Projects: A Stakeholder Perspective 成功的本科体验式学习项目:利益相关者的视角
Pub Date : 2020-10-07 DOI: 10.1145/3368308.3415387
M. Hall, April Goettle, Connor Carson, Jess Collicott, Kim Dietz, Kip Smith
Experiential learning posits that learning occurs on the basis of practice; in technology courses this is often practiced as real or near to real life projects. Successful student-led project implementation has multiple definitions in the undergraduate learning context. In the best of cases, all stakeholders including students, instructors, community partners, and clients assess the course as having concluded successfully. This experience report blends these perspectives about the methods of and barriers to success in real-life student project scenarios. Based on the results of semester-long, enterprise level software implementation projects, we deliver generalizable lessons and implementation principles for instructors who wish to implement experiential learning in technology courses as a function of classroom learning and assessment.
体验式学习认为学习是在实践的基础上进行的;在技术课程中,这通常作为真实或接近真实的项目来实践。成功的学生主导的项目实施在本科学习环境中有多种定义。在最好的情况下,包括学生、教师、社区合作伙伴和客户在内的所有利益相关者都认为课程已经成功结束。这份经验报告混合了这些关于在现实生活中学生项目成功的方法和障碍的观点。基于长达一学期的企业级软件实施项目的结果,我们为希望在技术课程中实施体验式学习的教师提供了可概括的课程和实施原则,作为课堂学习和评估的功能。
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引用次数: 0
Fill Students' Knowledge Gap by Recommending Remedial Learning Materials 通过推荐补习学习材料填补学生的知识空白
Pub Date : 2020-10-07 DOI: 10.1145/3368308.3415357
Yong Zheng
Identifying and filling the knowledge gap is one solution to improve students' learning performance. Several challenges are involved, such as how to identify the gap and how to fill the gap. In this paper, we propose to identify students' knowledge gap at the early stage by tracking their in-class emotions, and fill the gap by recommending remedial learning materials on time. The framework and workflow have been described in details in this work.
识别和填补知识差距是提高学生学习成绩的一种解决方案。这涉及到一些挑战,例如如何识别差距以及如何填补差距。在本文中,我们建议通过跟踪学生的课堂情绪,在早期发现学生的知识差距,并通过及时推荐补习学习材料来填补差距。本文对系统的框架和工作流程进行了详细的描述。
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引用次数: 2
Your Web TA: Automated Assessment of Student Web Development Projects 你的网络助教:学生网络开发项目的自动评估
Pub Date : 2020-10-07 DOI: 10.1145/3368308.3415451
Russell Thackston
Your Web TA (YWTA) is a free website for automated grading of student web projects written in HTML and CSS. The website provides a graphical interface for defining criteria and rubrics against which student work will be assessed. This workshop provides participants with hands-on experience in uploading sample files, defining criteria and rubrics, grading student assignments, as well as the underlying YWTA parsing, querying, and grading engines.
你的Web TA (YWTA)是一个免费的网站,用于自动评分用HTML和CSS编写的学生网络项目。该网站提供了一个图形界面,用于定义评估学生作业的标准和规则。本次研讨会为参与者提供了上传示例文件、定义标准和规则、评分学生作业以及底层YWTA解析、查询和评分引擎的实践经验。
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引用次数: 0
Collaboration to Create an IT Bachelor's Degree: Bachelor of Applied Science in Web Design and Development 协作创建IT学士学位:Web设计与开发应用科学学士学位
Pub Date : 2020-10-07 DOI: 10.1145/3368308.3415373
Scott Alan Dawson, Diane Nelson Roux
The creation of this bachelor's degree was a series of innovations for us: a new model for degree creation. This is a bachelor's degree created by a community college. It is a degree program that does not exist anywhere else in the state, and it was built on collaboration between the college and local industry, and by collaboration between faculty and staff in different departments in the college. Usually, students are trained in front-end (client-side) skills or back-end (server-side) skills. When determining the need for the degree, the companies contacted indicated that they wanted students trained in both front-end and back-end skills or "full-stack" skills. At the college, web design (front-end) is housed in the School of Arts and Sciences, and web development (back-end) in the School of Business and Applied Technologies. The faculty in these disciplines collaborated with each other, industry partners, and various departments across the college to create a new applied bachelor's degree, a Bachelor of Applied Science in Web Design and Development. The applied nature of the degree was critical to student success and to filling workforce development needs. We wanted students to be trained in current technologies so they would be immediately employable upon graduation. The curriculum requires students to create real-world projects and work with the industry partners as they complete the degree program. This paper outlines our collaborative two-year journey in creating the degree, getting it approved and accredited, and making it available to students.
这个学士学位的创建对我们来说是一系列的创新:一种新的学位创建模式。这是一个由社区学院颁发的学士学位。这是一个在该州其他地方都没有的学位课程,它是建立在学院和当地工业之间的合作基础上的,也是建立在学院不同部门的教职员工之间的合作基础上的。通常,学生接受前端(客户端)技能或后端(服务器端)技能的培训。在确定对学位的需求时,联系的公司表示,他们希望学生接受前端和后端技能或“全栈”技能的培训。在该学院,网页设计(前端)设在艺术与科学学院,网页开发(后端)设在商业与应用技术学院。这些学科的教师相互合作,与行业合作伙伴以及学院各个部门合作,创建了一个新的应用学士学位,即Web设计与开发应用科学学士学位。该学位的应用性质对学生的成功和满足劳动力发展需求至关重要。我们希望学生接受当前技术方面的培训,这样他们毕业后就能立即就业。课程要求学生在完成学位课程后创建真实世界的项目,并与行业合作伙伴一起工作。本文概述了我们在创建学位,获得批准和认证以及向学生提供学位的两年合作历程。
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引用次数: 0
Switching to Stay Home Instruction: Impacts of the Coronavirus Pandemic on Learner Performance for an Introductory Computer Science Course 转向在家教学:冠状病毒大流行对计算机科学入门课程学习者表现的影响
Pub Date : 2020-10-07 DOI: 10.1145/3368308.3415426
P. Seeling
The coronavirus pandemic of 2020 has caused significant interruptions of the regular approach to teaching. Here, we compare the impacts of Stay Home orders on the student learning outcomes in an introduction to algorithms and data structures university course. We describe an example course modification based on student feedback at the semester's half-time point, and how students performed the remainder of the semester in comparison to a comparable prior semester. We find several differences in the overall participation from the electronic textbook as well as the course overall. We do not find that there is a significant change in the overall course outcomes when contrasting the Spring 2020 course offering with that from the prior semester.
2020年的冠状病毒大流行严重中断了正常的教学方法。在此,我们比较了在算法和数据结构导论大学课程中,呆在家里的订单对学生学习成果的影响。我们描述了一个基于学生在学期半时反馈的课程修改示例,以及学生在学期剩余时间的表现与可比的上一学期的比较。我们发现在电子教材和课程的整体参与上有一些不同。在将2020年春季课程与上一学期的课程进行对比时,我们没有发现总体课程结果有显着变化。
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引用次数: 1
An Academic Profile of IT Program Leadership in the U.S. 美国IT项目领导的学术概况
Pub Date : 2020-10-07 DOI: 10.1145/3368308.3415368
Nancy L. Martin
IT as an academic discipline is in its infant stages compared to CS. As a result, IT programs compete with CS and industry to recruit and retain qualified faculty. A multi-phase project is underway that will add to our understanding of IT leadership and faculty profiles and investigate a variety of questions and issues related to IT faculty and IT programs. This paper presents the first data collected as part of that project and provides a profile of IT program leadership in the U.S. Findings reveal that most department or school leaders are male, come from a CS background, and most possess a Ph.D. degree.
与计算机科学相比,信息技术作为一门学科还处于起步阶段。因此,IT项目与CS和行业竞争,以招聘和留住合格的教师。一个多阶段的项目正在进行中,这将增加我们对IT领导和教师概况的理解,并调查与IT教师和IT项目相关的各种问题和问题。本文介绍了作为该项目的一部分收集的第一批数据,并提供了美国IT项目领导的概况。研究结果显示,大多数部门或学校的领导都是男性,具有计算机科学背景,并且大多数拥有博士学位。
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引用次数: 2
Interactive Visualizations to Introduce Data Science for High School Students 为高中生介绍数据科学的交互式可视化
Pub Date : 2020-10-07 DOI: 10.1145/3368308.3415360
Siddharth Chittora, Anna Baynes
Artificial intelligence integrates with our daily life in more ways each day with the invention of new tools and applications. For example, businesses utilize machine learning, which is a subfield of artificial intelligence, to identify the ideal customer for targeted advertisement. Machine learning and data science scale previous manual problems to a wider customer base. With all the various applications for artificial intelligence, there is still a noticeable gap in the number of qualified job applicants who can solve some of the machine learning problems of the day. There is a movement to introduce computer science education earlier to K-12 students. One motivation behind an earlier introduction is to better prepare students to study computer science at universities and fulfill these coveted technology positions in the future. Given this motivation, there needs to be more computer science instructional activities and lesson plans to support K-12 teachers. Currently there are several new tools and curricula available for computer science. However, there is a need for beginner and K-12 accessible data science and machine learning instructional methods. These topics are advanced computer science electives but an earlier introduction can still benefit students. Interactive visual activities support high school students to learn challenging topics. In this paper, we consider how a visual analytic process can present difficult data science concepts. We present an interactive visual educational tool to teach data science to high school students. The first activity introduces the visual analytic pipeline. The next interactive activities present machine learning classification and regression topics. We select datasets and applications which are relatable to our main audience. This paper describes the design and implementation of the data science educational tool for high school students.
随着新工具和应用的发明,人工智能每天以更多的方式融入我们的日常生活。例如,企业利用机器学习(人工智能的一个子领域)来识别目标广告的理想客户。机器学习和数据科学将以前的人工问题扩展到更广泛的客户群。随着人工智能的各种应用,能够解决当今一些机器学习问题的合格求职者的数量仍然存在明显的差距。现在有一种运动,要让K-12学生更早地接受计算机科学教育。提前介绍的一个动机是让学生更好地为在大学学习计算机科学做好准备,并在未来实现这些令人垂涎的技术职位。鉴于这种动机,需要有更多的计算机科学教学活动和课程计划来支持K-12教师。目前有一些新的计算机科学工具和课程。然而,需要初学者和K-12可访问的数据科学和机器学习教学方法。这些主题是高级计算机科学选修课,但较早的介绍仍然可以使学生受益。互动视觉活动支持高中生学习具有挑战性的主题。在本文中,我们考虑了可视化分析过程如何能够呈现困难的数据科学概念。我们提出了一个交互式的可视化教育工具来教高中生数据科学。第一个活动介绍了可视化分析管道。下一个互动活动是机器学习分类和回归主题。我们选择与我们的主要受众相关的数据集和应用程序。本文描述了高中生数据科学教育工具的设计与实现。
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引用次数: 1
A Cybersecurity Course for Everyone 面向所有人的网络安全课程
Pub Date : 2020-10-07 DOI: 10.1145/3368308.3415399
Sandra Gorka, Alicia McNett, Jacob R. Miller, Bradley M. Webb
In 2003, The National Strategy to Secure Cyberspace was published with a goal to "engage and empower Americans to secure the portions of cyberspace that they own, operate, control, or with which they interact". It called for a "coordinated and focused effort from our entire society" to secure cyberspace. Subsequent updates to this strategy continued to support this idea. This paper addresses Penn College'S effort to develop an introduction to cybersecurity course that addresses this need. Based on the content of our major specific introduction to cybersecurity course, a new course was designed to lower the barriers to entry for non-IT students while at the same time presenting cybersecurity principles in a manner that was applicable to all majors.
2003年,《国家网络空间安全战略》(National Strategy to Secure Cyberspace)发布,其目标是“让美国人参与并授权他们保护自己拥有、运营、控制或与之互动的网络空间部分”。它呼吁“我们整个社会协调一致,集中努力”来确保网络空间的安全。该策略的后续更新继续支持这一观点。本文论述了宾夕法尼亚大学为满足这一需求而开发网络安全入门课程的努力。根据我们专业网络安全课程的具体介绍内容,我们设计了一门新的课程,以降低非it学生的入学门槛,同时以适用于所有专业的方式展示网络安全原理。
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引用次数: 0
Do You See What I See?: The Use of Visual Passwords for Authentication 你看到我看到的了吗?:使用视觉密码进行身份验证
Pub Date : 2020-10-07 DOI: 10.1145/3368308.3415458
M. Dupuis, J. Shorb, James Walker, Fred B. Holt, Michael McIntosh
A password is one of the oldest forms of authentication whose popularity has not waned. Passwords are easy to use, inexpensive to deploy, and are familiar by everyone. However, this comes with a cost. Passwords are easy to guess, difficult to remember when they are made complex and unique, and found everywhere on the Dark Web. The security usability paradox suggests that any improvements in security will result in a decrease in usability, and vice versa. In this paper, we examine the feasibility of a visual password system in which a traditional password is used, but with the additional capability of modifying the characters of the password to provide significantly higher levels of entropy.
密码是最古老的身份验证形式之一,其受欢迎程度从未减弱。密码易于使用,部署成本低廉,并且人人都很熟悉。然而,这是有代价的。密码很容易猜到,但如果设置得复杂而独特,就很难记住,而且在暗网上随处可见。安全性可用性悖论表明,安全性的任何改进都会导致可用性的降低,反之亦然。在本文中,我们研究了一种视觉密码系统的可行性,该系统使用传统密码,但具有修改密码字符的附加能力,以提供更高的熵水平。
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引用次数: 3
期刊
Proceedings of the 21st Annual Conference on Information Technology Education
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