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15th Pacific Conference on Computer Graphics and Applications (PG'07)最新文献

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Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation 基于光路预计算和层次直方图估计的交互式照明设计的全局照明
Pub Date : 2007-10-01 DOI: 10.1109/PG.2007.60
Yonghao Yue, Kei Iwasaki, Y. Dobashi, T. Nishita
In this paper, we propose a fast global illumination solution for interactive lighting design. Using our method, light sources and the viewpoint are movable, and the characteristics of materials can be modified (assuming low-frequency BRDF) during rendering. Our solution is based on particle tracing (a variation of photon mapping) and final gathering. We assume that objects in the input scene are static, and pre-compute potential light paths for particle tracing and final gathering. To perform final gathering fast, we propose an efficient technique called Hierarchical Histogram Estimation for rapid estimation of radiances from the distribution of the particles. The rendering process of our method can be fully implemented on the GPU and our method achieves interactive frame rates for rendering scenes with even more than 100,000 triangles.
在本文中,我们提出了一种快速的全局照明解决方案,用于交互式照明设计。使用我们的方法,光源和视点是可移动的,并且在渲染过程中可以修改材料的特性(假设低频BRDF)。我们的解决方案是基于粒子跟踪(光子映射的一种变化)和最终收集。我们假设输入场景中的物体是静态的,并预先计算粒子跟踪和最终收集的潜在光路。为了快速完成最终收集,我们提出了一种称为分层直方图估计的高效技术,用于快速估计粒子分布的辐射。我们方法的渲染过程可以完全在GPU上实现,我们的方法可以实现交互帧率,甚至可以渲染超过10万个三角形的场景。
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引用次数: 9
Integrative Information Visualization of Multimodality Neuroimaging Data 多模态神经影像数据的综合信息可视化
Pub Date : 2007-10-01 DOI: 10.1109/PG.2007.59
Guangyu Zou, Jing Hua, Ming Dong
This paper presents a novel integrative information visualization framework for cross-subject neuroimaging data analysis. The framework can integrate multimodal information captured by different imaging modalities and population-based statistical information presented by different subjects. In this framework, accurate registration of cortical structures is the foundation for the information integration across population. We present a non-rigid intersubject brain surface registration method using conformal structure and spherical thin-plate splines. Spherical thin-plate splines are designed to explicitly match prominent homologous landmarks, and meanwhile, interpolate a global deformation field on the spherical domain, registering brain surfaces in a transformed space. Subsequently, an approach for the integrative information fusion and visualization is presented to handle multimodality neuroimaging data. The entire framework demonstrates its usefulness in multimodality neuroimaging data analysis across subjects.
本文提出了一种用于跨学科神经影像学数据分析的新型综合信息可视化框架。该框架可以整合不同成像方式捕获的多模态信息和不同主体提供的基于人群的统计信息。在此框架下,皮质结构的准确配准是跨种群信息整合的基础。我们提出了一种采用共形结构和球面薄板样条的非刚性主体间脑表面配准方法。球面薄板样条被设计为明确匹配突出的同源地标,同时在球面上插值一个全局变形场,在变换后的空间中注册脑表面。在此基础上,提出了一种综合信息融合与可视化的方法来处理多模态神经影像数据。整个框架证明了它在跨主题的多模态神经成像数据分析中的有用性。
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引用次数: 9
Papercraft Models using Generalized Cylinders 使用广义圆柱体的纸工艺模型
Pub Date : 2007-10-01 DOI: 10.1109/PG.2007.46
Fady Massarwi, C. Gotsman, G. Elber
We introduce an algorithm for approximating a 2-manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of triangles not necessarily taken from the original mesh. Our algorithm is automatic, creates easy-to-assemble pieces, and provides L_alpha global error bounds. The approximation quality is controlled by a user-supplied parameter specifying the allowed Hausdorff distance between the input mesh and its piecewise-developable approximation. The strips generated by our algorithm may be parameterized to conform with the parameterization of the original mesh, if given, to facilitate texture mapping. We demonstrate this by physically assembling papercraft models from the strips generated by our algorithm when run on several polygonal 3D mesh data sets.
介绍了一种用一组可展曲面逼近二维三维网格的算法。每个可展开曲面都是一个广义的圆柱体,表示为不一定取自原始网格的三角形条。我们的算法是自动的,创建易于组装的部件,并提供L_alpha全局错误边界。逼近质量由用户提供的参数控制,该参数指定输入网格与其分段可展开逼近之间允许的豪斯多夫距离。我们的算法生成的条带可以参数化,以符合原始网格的参数化,如果给定,便于纹理映射。我们通过在几个多边形3D网格数据集上运行时,从我们的算法生成的条带中物理组装纸工艺模型来证明这一点。
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引用次数: 73
Real-Time Approximate Subsurface Scattering on Graphics Hardware 图形硬件上的实时近似次表面散射
Pub Date : 2007-10-01 DOI: 10.1109/PG.2007.12
Grzegorz Krawczyk, Rafał K. Mantiuk, Dorota Zdrojewska, H. Seidel
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate single scattering efficiently using a method similar to shadow mapping, with adaptive deterministic sampling. We incorporate this single-scattering with a recently proposed technique for multiple scattering. We demonstrate that our technique produces high-quality images of animated scenes. We archived hundreds of frames per second on graphics hardware without lengthy preprocessing.
本文提出了一种实时地下散射的图像空间逼近技术。我们首先在阴影地图上创建透射辐照度样本,然后使用类似于阴影地图的自适应确定性采样方法有效地估计单散射。我们将这种单散射与最近提出的多重散射技术结合起来。我们证明了我们的技术可以产生高质量的动画场景图像。我们每秒在图形硬件上存档数百帧,没有进行冗长的预处理。
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引用次数: 8
Example-Based Cosmetic Transfer 基于实例的化妆品转移
Pub Date : 2007-10-01 DOI: 10.1109/PG.2007.31
Wai-Shun Tong, Chi-Keung Tang, M. S. Brown, Ying-Qing Xu
Cosmetic makeup is used worldwide as a means to enhance beauty and express moods. An art form in its own right, cosmetic styles continuously change and evolve to reflect cultural and societal trends. While countless magazines and books are dedicated to demonstrating cosmetic art, the actual application of makeup still remains a physical endeavor. In this paper, we describe a procedure to apply cosmetic makeup to the image of a person's face with the click of a mouse. Our approach works from before- and-after example images created by professional makeup artists. Using our "cosmetic-transfer" procedure, we can realistically transfer the cosmetic style captured in the example-pair to another person's face. This greatly reduces the time and effort needed to demonstrate a cosmetic style on a new person's face. In addition, our approach can be used to mix-and- match, and even fine-tune, example styles, all virtually, without the need for any physical makeup.
化妆品在世界范围内被用作增强美和表达情绪的手段。化妆品风格本身就是一种艺术形式,它不断变化和发展,以反映文化和社会趋势。虽然无数的杂志和书籍都致力于展示化妆艺术,但实际的化妆仍然是一项体力劳动。在本文中,我们描述了一个程序,应用化妆化妆的形象,一个人的脸与点击鼠标。我们的方法是从专业化妆师创建的前后示例图像中工作的。使用我们的“美容转移”程序,我们可以真实地将样本对中捕获的美容风格转移到另一个人的脸上。这大大减少了在一个新人脸上展示一个化妆风格所需的时间和精力。此外,我们的方法可以用来混合和匹配,甚至微调,示例风格,所有的虚拟,不需要任何物理化妆。
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引用次数: 99
A Subdivision Arrangement Algorithm for Semi-Algebraic Curves: An Overview 半代数曲线的细分排列算法综述
Pub Date : 1900-01-01 DOI: 10.1109/PG.2007.18
Julien Wintz, B. Mourrain
We overview a new method for computing the arrangement of semi-algebraic curves. A subdivision approach is used to compute the topology of the algebraic objects and to segment the boundary of regions defined by these objects. An efficient insertion technique is described, which detects regions in conflict and updates the underlying arrangement structure. We describe the general framework of this method, the main region insertion operation and the specializations of the key ingredients for the different types of objects: implicit, parametric or piecewise linear curves.
本文概述了一种计算半代数曲线排列的新方法。采用细分方法计算代数对象的拓扑结构,并对这些对象所定义的区域边界进行分割。描述了一种有效的插入技术,该技术检测冲突区域并更新底层排列结构。我们描述了该方法的总体框架,主要区域插入操作和不同类型对象的关键成分的专门化:隐式,参数化或分段线性曲线。
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引用次数: 8
Image-Space Caustics and Curvatures 像空间焦散和曲率
Pub Date : 1900-01-01 DOI: 10.1109/PG.2007.35
Xuan Yu, Feng Li, Jingyi Yu
Caustics are important visual phenomena, as well as challenging global illumination effects in computer graphics. Physically caustics can be interpreted from one of two perspectives: in terms of photons gathered on scene geometry, or in terms of a pair of caustic surfaces. These caustic surfaces are swept by the foci of light rays. In this paper, we develop a novel algorithm to approximate caustic surfaces of sampled rays. Our approach locally parameterizes rays by their intersections with a pair of parallel planes. We show neighboring ray triplets are constrained to pass simultaneously through two slits, which rule the caustic surfaces. We derive a ray characteristic equation to compute the two slits, and hence, the caustic surfaces. Using the characteristic equation, we develop a GPU-based algorithm to render the caustics. Our approach produces sharp and clear caustics using much fewer ray samples than the photon mapping method and it also maintains high spatial and temporal coherency. Finally, we present a normal-ray surface representation that locally parameterizes the normals about a surface point as rays. Computing the normal ray caustic surfaces leads to a novel real-time discrete shape operator.
焦散是重要的视觉现象,也是计算机图形学中具有挑战性的全局照明效果。物理上的焦散可以从两个角度之一来解释:根据场景几何上聚集的光子,或者根据一对焦散表面。这些腐蚀性的表面被光线的焦点扫过。在本文中,我们开发了一种新的算法来近似采样射线的焦散面。我们的方法通过射线与一对平行平面的交点局部参数化射线。我们展示了相邻的射线三重体被限制同时通过两个狭缝,这两个狭缝统治着苛性表面。我们推导出一个射线特征方程来计算这两个狭缝,从而计算焦散曲面。利用特征方程,我们开发了一种基于gpu的焦散度渲染算法。我们的方法使用比光子映射方法少得多的射线样本产生尖锐而清晰的焦散,并且它还保持了高的空间和时间相干性。最后,我们提出了一种法向射线表面表示,它将表面点的法线局部参数化为射线。计算法向射线焦散曲面是一种新的实时离散形状算子。
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引用次数: 15
Abstract Line Drawings from 2D Images 从2D图像抽象线条图
Pub Date : 1900-01-01 DOI: 10.1109/PG.2007.63
Minjung Son, Henry Kang, Yunjin Lee, Seungyong Lee
We present a novel scheme for automatically generating line drawings from 2D images, aiming to facilitate effective visual communication. In contrast to conventional edge detectors, our technique imitates the human line drawing process and consists of two parts: line extraction and line rendering. We propose a novel line extraction method based on likelihood-function estimation, which effectively finds the genuine shape boundaries. We consider the feature scale and the blurriness of lines with which the detail and the focus-level of lines are controlled in the rendering. We also employ stroke textures to provide a variety of illustration styles. Experimental results demonstrate that our technique generates various kinds of line drawings from 2D images enabled by the control over detail, focus, and style.
我们提出了一种从二维图像中自动生成线条图的新方案,旨在促进有效的视觉交流。与传统的边缘检测器相比,我们的技术模仿人类绘制线条的过程,由两部分组成:线条提取和线条绘制。提出了一种基于似然函数估计的直线提取方法,有效地找到了真实的形状边界。我们在渲染中考虑了特征尺度和线条的模糊度,以此来控制线条的细节和焦点级别。我们还使用笔画纹理来提供各种插图风格。实验结果表明,通过对细节、焦点和样式的控制,我们的技术可以从2D图像中生成各种线条图。
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引用次数: 35
Brightness Adjustment for HDR and Tone Mapped Images 亮度调整的HDR和色调映射图像
Pub Date : 1900-01-01 DOI: 10.1109/PG.2007.38
Grzegorz Krawczyk, Rafał K. Mantiuk, Dorota Zdrojewska, Hans-Peter Seidel
Both high dynamic range images and their tone mapped correspondents contain relative luminance values which have to be mapped on a scale of available gray levels of a display. Such mapping includes brightness adjustment, which has a direct impact on the final image appearance and the observers' assessment of image quality. We conduct a psychophysical experiment in which subjects adjust image brightness to match their preference. We observe that the brightness choice is consistent across subjects and is primarily affected by image content. We investigate popular methods for automatic brightness adjustment and show a significant inaccuracy for a group of images. The incorrect brightness adjustment degrades in these cases perceived image quality. We identify characteristics of images that are highly correlated with the subjects' choice of brightness and develop an improved model for the brightness adjustment.
高动态范围图像及其色调映射对应的图像都包含相对亮度值,这些值必须映射到显示器的可用灰度级上。这种映射包括亮度调整,它直接影响到最终的图像外观和观察者对图像质量的评价。我们进行了一项心理物理实验,在实验中,受试者根据自己的喜好调整图像亮度。我们观察到,亮度的选择是一致的,主要是由图像内容的影响。我们调查了常用的自动亮度调整方法,并显示了一组图像的显着不准确性。在这些情况下,不正确的亮度调整会降低感知到的图像质量。我们确定了与受试者亮度选择高度相关的图像特征,并开发了一个改进的亮度调整模型。
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引用次数: 1
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15th Pacific Conference on Computer Graphics and Applications (PG'07)
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