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2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)最新文献

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Bright and Dark Timbre Expressions with Sound Pressure and Tempo Variations by Violin-playing Robot* 小提琴手机器人用声压和节奏变化表达明暗音色*
Pub Date : 2020-08-01 DOI: 10.1109/RO-MAN47096.2020.9223503
K. Shibuya, Kento Kosuga, H. Fukuhara
This study aims to build a violin-playing robot that can automatically determine how to perform based on the information included in musical scores. In this paper, we discuss the design of the variation pattern for the tempo of every bar and the sound pressure of every musical note to produce sounds that can convey bright and dark impressions. First, we present the analytical results of a trained violinist’s performance, in which we found that the tempo of the bright timbre is faster than that of the dark timbre, and the bright performance includes several steep variations in the sound pressure pattern. We then propose a design method for the performance to express bright and dark timbres based on the analytical results. In the experiments, sounds were produced by our anthropomorphic violin-playing robot, which can vary the sound pressure by varying a wrist joint angle. The sounds produced by the robot were analyzed, and we confirmed that the patterns of the produced sound pressure for the bright performance are similar to those of the designed one. The sounds were also evaluated by ten subjects, and we found that they distinguished the bright performances from the dark ones when the sound pressure and tempo variations were included.
本次研究的目的是建立一个小提琴演奏机器人,它可以根据乐谱中包含的信息自动决定如何演奏。在本文中,我们讨论了每个小节的节奏和每个音符的声压的变奏模式的设计,以产生能够传达明暗印象的声音。首先,我们给出了一位训练有素的小提琴家演奏的分析结果,在分析结果中,我们发现明亮音色的速度比黑暗音色的速度快,并且明亮的演奏包括声压模式的几个陡峭变化。在此基础上提出了一种表现明暗音色的设计方法。在实验中,声音是由我们的拟人化小提琴演奏机器人发出的,它可以通过改变手腕关节的角度来改变声压。对机器人发出的声音进行了分析,我们证实了机器人发出的声压模式与设计的机器人相似。我们还对10名受试者的声音进行了评估,我们发现,当声压和节奏变化包括在内时,他们区分了明亮的表演和黑暗的表演。
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引用次数: 2
Influences of Media Literacy and Experiences of Robots into Negative Attitudes toward Robots in Japan 媒介素养和机器人体验对日本人对机器人的负面态度的影响
Pub Date : 2020-08-01 DOI: 10.1109/RO-MAN47096.2020.9223590
T. Nomura, Shun Horii
To investigate influences of media literacy into experiences of and negative attitudes toward robots, an online survey was conducted in Japan (N = 500). The results suggested that the connections of robot experiences with media literacy and negative attitudes toward robots were weak, and both media literacy and robot experiences had negative effects on negative attitudes toward interaction with robots.
为了研究媒体素养对机器人体验和负面态度的影响,我们在日本进行了一项在线调查(N = 500)。结果表明,机器人体验与媒介素养和机器人消极态度之间的联系较弱,媒介素养和机器人体验对与机器人互动的消极态度都有负向影响。
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引用次数: 1
An Adaptive Control Approach to Robotic Assembly with Uncertainties in Vision and Dynamics 具有视觉和动力学不确定性的机器人装配自适应控制方法
Pub Date : 2020-08-01 DOI: 10.1109/RO-MAN47096.2020.9223515
Emir Mobedi, Nicola Villa, Wansoo Kim, A. Ajoudani
The objective of this paper is to propose an adaptive impedance control framework to cope with uncertainties in vision and dynamics in robotic assembly tasks. The framework is composed of an adaptive controller, a vision system, and an interaction planner, which are all supervised by a finite state machine. In this framework, the target assembly object’s pose is detected through the vision module, which is then used for the planning of the robot trajectories. The adaptive impedance control module copes with the uncertainties of the vision and the interaction planner modules in alignment of the assembly parts (a peg and a hole in this work). Unlike the classical impedance controllers, the online adaptation rule regulates the level of robot compliance in constrained directions, acting on and responding to the external forces. This enables the implementation of a flexible and adaptive Remote Center of Compliance (RCC) system, using active control. We first evaluate the performance of the proposed adaptive controller in comparison to classical impedance control. Next, the overall performance of the integrated system is evaluated in a peg-in-hole setup, with different clearances and orientation mismatches.
本文的目的是提出一种自适应阻抗控制框架,以应对机器人装配任务中视觉和动力学的不确定性。该框架由自适应控制器、视觉系统和交互规划器组成,并由有限状态机进行监督。在该框架中,通过视觉模块检测目标装配对象的姿态,然后将其用于机器人轨迹的规划。自适应阻抗控制模块处理视觉的不确定性和交互规划模块在装配部件的对齐(在这项工作中是一个钉和一个孔)。与传统的阻抗控制器不同,在线自适应规则调节机器人在受约束方向上的顺应程度,并对外力进行作用和响应。这允许使用主动控制实现灵活和自适应的远程遵从性中心(RCC)系统。我们首先评估了所提出的自适应控制器与经典阻抗控制的性能。接下来,在不同间隙和方向不匹配的情况下,对集成系统的整体性能进行评估。
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引用次数: 3
Pedestrian Density Based Path Recognition and Risk Prediction for Autonomous Vehicles 基于行人密度的自动驾驶汽车路径识别与风险预测
Pub Date : 2020-08-01 DOI: 10.1109/RO-MAN47096.2020.9223554
Kasra Mokhtari, Ali Ayub, Vidullan Surendran, Alan R. Wagner
Human drivers continually use social information to inform their decision making. We believe that incorporating this information into autonomous vehicle decision making would improve performance and importantly safety. This paper investigates how information in the form of pedestrian density can be used to identify the path being travelled and predict the number of pedestrians that the vehicle will encounter along that path in the future. We present experiments which use camera data captured while driving to evaluate our methods for path recognition and pedestrian density prediction. Our results show that we can identify the vehicle’s path using only pedestrian density at 92.4% accuracy and we can predict the number of pedestrians the vehicle will encounter with an accuracy of 70.45%. These results demonstrate that pedestrian density can serve as a source of information both perhaps to augment localization and for path risk prediction.
人类驾驶员不断地使用社会信息来为他们的决策提供信息。我们相信,将这些信息纳入自动驾驶汽车的决策将提高性能,更重要的是提高安全性。本文研究了如何使用行人密度形式的信息来识别正在行驶的路径,并预测未来车辆将在该路径上遇到的行人数量。我们提出了使用驾驶时捕获的摄像头数据来评估我们的路径识别和行人密度预测方法的实验。结果表明,仅使用行人密度识别车辆路径的准确率为92.4%,预测车辆将遇到的行人数量的准确率为70.45%。这些结果表明,行人密度可以作为增强定位和路径风险预测的信息来源。
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引用次数: 4
Estimation of Mental Health Quality of Life using Visual Information during Interaction with a Communication Agent 在与通信代理交互过程中使用视觉信息评估心理健康生活质量
Pub Date : 2020-08-01 DOI: 10.1109/RO-MAN47096.2020.9223606
S. Nakagawa, S. Yonekura, Hoshinori Kanazawa, Satoshi Nishikawa, Y. Kuniyoshi
It is essential for a monitoring system or a communication robot that interacts with an elderly person to accurately understand the user’s state and generate actions based on their condition. To ensure elderly welfare, quality of life (QOL) is a useful indicator for determining human physical suffering and mental and social activities in a comprehensive manner. In this study, we hypothesize that visual information is useful for extracting high-dimensional information on QOL from data collected by an agent while interacting with a person. We propose a QOL estimation method to integrate facial expressions, head fluctuations, and eye movements that can be extracted as visual information during the interaction with the communication agent. Our goal is to implement a multiple feature vectors learning estimator that incorporates convolutional 3D to learn spatiotemporal features. However, there is no database required for QOL estimation. Therefore, we implement a free communication agent and construct our database based on information collected through interpersonal experiments using the agent. To verify the proposed method, we focus on the estimation of the "mental health" QOL scale, which is the most difficult to estimate among the eight scales that compose QOL based on a previous study. We compare the four estimation accuracies: single-modal learning using each of the three features, i.e., facial expressions, head fluctuations, and eye movements and multiple feature vectors learning integrating all the three features. The experimental results show that multiple feature vectors learning has fewer estimation errors than all the other single-modal learning, which uses each feature separately. The experimental results for evaluating the difference between the estimated QOL score by the proposed method and the actual QOL score calculated by the conventional method also show that the average error is less than 10 points and, thus, the proposed system can estimate the QOL score. Thus, it is clear that the proposed new approach for estimating human conditions can improve the quality of human–robot interactions and personalized monitoring.
与老人进行互动的监控系统或通信机器人必须准确地了解用户的状态,并根据他们的情况产生相应的动作。为了确保老年人的福利,生活质量(QOL)是一个有用的指标,以确定人类的身体痛苦和精神和社会活动的综合方式。在这项研究中,我们假设视觉信息对于从智能体与人交互时收集的数据中提取关于生活质量的高维信息是有用的。我们提出了一种QOL估计方法来整合面部表情、头部波动和眼球运动,这些可以在与通信代理交互过程中作为视觉信息提取出来。我们的目标是实现一个包含卷积3D的多特征向量学习估计器来学习时空特征。然而,不需要数据库来估计生活质量。因此,我们实现了一个自由通信代理,并利用该代理通过人际实验收集到的信息来构建我们的数据库。为了验证所提出的方法,我们重点对构成生活质量的8个量表中最难估计的“心理健康”生活质量量表进行了估计。我们比较了四种估计精度:使用三个特征中的每一个特征进行单模态学习,即面部表情、头部波动和眼球运动,以及集成所有三个特征的多特征向量学习。实验结果表明,多特征向量学习比单独使用每个特征的单模态学习具有更小的估计误差。实验结果表明,该方法估计的生活质量分数与传统方法计算的实际生活质量分数的差值平均误差小于10分,表明该系统可以估计生活质量分数。因此,很明显,提出的评估人类状况的新方法可以提高人机交互和个性化监测的质量。
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引用次数: 2
Towards Infant Kick Quality Detection to Support Physical Therapy and Early Detection of Cerebral Palsy: A Pilot Study 婴儿踢腿质量检测支持物理治疗和早期发现脑瘫:一项试点研究
Pub Date : 2020-08-01 DOI: 10.1109/RO-MAN47096.2020.9223571
Victor Emeli, Katelyn E. Fry, A. Howard
The kicking patterns of infants can provide markers that may predict the trajectory of their future development. Atypical kicking patterns may predict the possibility of developmental disorders like Cerebral Palsy (CP). Early intervention and physical therapy that encourages the practice of proper kicking motions can help to improve the outcomes in these scenarios. The kicking motions of an infant are usually evaluated by a trained health professional and subsequent physical therapy is also conducted by a licensed professional. The automation of the evaluation of kicking motions and the administration of physical therapy is desirable for standardizing these processes. In this work, we attempt to develop a method to quantify metrics that can provide insight into the quality of baby kicking actions. We utilize a computer vision system to analyze infant kicking stimulated by parent-infant play and a robotic infant mobile. We utilize statistical techniques to estimate kick type (synchronous and non-synchronous), kick amplitude, kick frequency, and kick deviation. These parameters can prove helpful in determining an infant's kick quality and also measure improvements in physical therapy over time. In this paper, we detail the design of the system and discuss the statistical results.
婴儿的踢腿模式可以提供可能预测其未来发展轨迹的标记。非典型踢腿模式可能预示发育障碍的可能性,如脑瘫(CP)。早期干预和物理治疗,鼓励练习适当的踢腿动作,可以帮助改善这些情况的结果。婴儿的踢腿动作通常由训练有素的健康专业人员进行评估,随后的物理治疗也由持牌专业人员进行。自动化的评估踢腿运动和管理的物理治疗是标准化这些过程是可取的。在这项工作中,我们试图开发一种方法来量化指标,可以提供洞察婴儿踢动作的质量。我们利用计算机视觉系统来分析亲子游戏和机器人婴儿移动所刺激的婴儿踢腿。我们利用统计技术来估计踢腿类型(同步和非同步)、踢腿幅度、踢腿频率和踢腿偏差。这些参数可以被证明有助于确定婴儿的踢腿质量,也可以衡量随着时间的推移物理治疗的改善。本文详细介绍了系统的设计,并对统计结果进行了讨论。
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引用次数: 1
The Effects of Internet of Robotic Things on In-home Social Family Relationships 机器人物联网对家庭社会关系的影响
Pub Date : 2020-08-01 DOI: 10.1109/RO-MAN47096.2020.9223345
Byeong June Moon, Sonya S. Kwak, Dahyun Kang, Hanbyeol Lee, Jong-suk Choi
Robotic things and social robots have been introduced into home, and they are expected to change the relationships between humans. Our study examines whether the introduction of robotic things or social robots, and the way that they are organized, can change the social relationship between family members. To observe this phenomenon, we designed a living lab experiment that simulated a home environment and recruited two families to participate. Families were asked to conduct home activities within two different types of Internet of Robotic Things(IoRT):1)internet of only robotic things(IoRT without mediator condition), and 2)internet of robotic things mediated by a social robot(IoRT with mediator condition). We recorded the interactions between the family members and the robotic things during the experiments and coded them into a dataset for social network analysis. The results revealed relationship differences between the two conditions. The introduction of IoRT without mediator motivated younger generation family members to share the burden of caring for other members, which was previously the duty of the mothers. However, this made the interaction network inefficient to do indirect interaction. On the contrary, introducing IoRT with mediator did not significantly change family relationships at the actor-level, and the mothers remained in charge of caring for other family members. However, IoRT with mediator made indirect interactions within the network more efficient. Furthermore, the role of the social robot mediator overlapped with that of the mothers. This shows that a social robot mediator can help the mothers care for other members of the family by operating and managing robotic things. Additionally, we discussed the implications for developing the IoRT for home.
机器人和社交机器人已经被引入家庭,它们有望改变人类之间的关系。我们的研究考察了机器人或社交机器人的引入,以及它们的组织方式,是否能改变家庭成员之间的社会关系。为了观察这一现象,我们设计了一个模拟家庭环境的生活实验室实验,并招募了两个家庭参与。家庭被要求在两种不同类型的机器人物联网(IoRT)中进行家庭活动:1)仅机器人物联网(不带中介条件的IoRT)和2)由社交机器人介导的机器人物联网(带中介条件的IoRT)。我们在实验过程中记录了家庭成员和机器人之间的互动,并将它们编码成一个数据集,用于社会网络分析。结果揭示了两种情况之间的关系差异。没有中介的IoRT的引入促使年轻一代家庭成员分担照顾其他成员的负担,这在以前是母亲的责任。然而,这使得交互网络无法进行间接交互。相反,在行为者层面上,引入有中介的IoRT并没有显著改变家庭关系,母亲仍然负责照顾其他家庭成员。然而,带中介的IoRT使网络内的间接交互更有效。此外,社交机器人调解人的角色与母亲的角色重叠。这说明社会机器人调解员可以通过操作和管理机器人的东西来帮助母亲照顾其他家庭成员。此外,我们还讨论了为家庭开发IoRT的意义。
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引用次数: 1
Increasing Engagement with Chameleon Robots in Bartending Services 在调酒服务中越来越多地使用变色龙机器人
Pub Date : 2020-08-01 DOI: 10.1109/RO-MAN47096.2020.9223488
Silvia Rossi, Elena Dell’Aquila, Davide Russo, Gianpaolo Maggi
As the field of service robotics has been rapidly growing, it is expected for such robots to be endowed with the appropriate capabilities to interact with humans in a socially acceptable way. This is particularly relevant in the case of customer relationships where a positive and affective interaction has an impact on the users’ experience. In this paper, we address the question of whether a specific behavioral style of a barman-robot, acted through para-verbal and non-verbal behaviors, can affect users’ engagement and the creation of positive emotions. To that end, we endowed a barman-robot taking drink orders from human customers, with an empathic behavioral style. This aims at triggering to alignment process by mimicking the conversation partner’s behavior. This behavioral style is compared to an entertaining style, aiming at creating a positive relationship with the users, and a neutral style for control. Results suggest that when participants experienced more positive emotions, the robot was perceived as safer, so suggesting that interactions that stimulate positive and open relations with the robot may have a positive impact on the affective dimension of engagement. Indeed, when the empathic robot modulates its behavior according to the user’s one, this interaction seems to be more effective than when interacting with a neutral robot in improving engagement and positive emotions in public-service contexts.
随着服务机器人领域的迅速发展,人们期望这些机器人被赋予适当的能力,以社会可接受的方式与人类互动。这在客户关系中尤其重要,因为积极和情感的互动会对用户体验产生影响。在本文中,我们解决了一个问题,即酒吧机器人的特定行为风格,通过准语言和非语言行为,是否会影响用户的参与度和积极情绪的产生。为此,我们赋予了一个从人类顾客那里点酒的酒吧机器人,它具有移情行为风格。这旨在通过模仿对话伙伴的行为来触发对齐过程。这种行为风格与娱乐风格相比较,旨在与用户建立积极的关系,而中性风格则用于控制。结果表明,当参与者体验到更多积极情绪时,机器人被认为更安全,因此这表明,刺激与机器人建立积极和开放关系的互动可能对参与的情感维度产生积极影响。事实上,当移情机器人根据用户的行为调整其行为时,这种互动似乎比与中立机器人互动在提高公共服务环境中的参与度和积极情绪方面更有效。
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引用次数: 1
Motion Trajectory Estimation of a Flying Object and Optimal Reduced Impact Catching by a Planar Manipulator* 基于平面机械臂的飞行器运动轨迹估计与最优减冲击捕捉*
Pub Date : 2020-08-01 DOI: 10.1109/RO-MAN47096.2020.9223443
Min Set Paing, Enock William Nshama, N. Uchiyama
Throwing and catching are fundamental motions for human beings, and may be applied for advanced human and robot collaborative tasks. Since catching motion is more difficult than throwing for a robot, this study deals with reduced impact catching of a flying object by a planar manipulator. The estimation of the object's trajectory is improved by the Kalman filter and the least squares fitting is proposed to accurately predict the catching time, position and velocity of the manipulator. To achieve reduced impact catching, the minimization of the total impact force in x and y-directions is proposed as an optimization problem. The fifth degree non-periodic B-spline curve is implemented to achieve smooth and continuous trajectories in the joint space. The effectiveness of the proposed approaches are demonstrated by simulation and experiment.
投掷和接球是人类的基本动作,可以应用于高级的人机协作任务。由于机器人的接住动作比投掷更困难,本研究针对平面机械臂对飞行物体的减少冲击接住进行了研究。利用卡尔曼滤波改进了目标轨迹的估计,并提出了最小二乘拟合来准确预测机械手的捕捉时间、位置和速度。为了减少碰撞捕获,提出了x和y方向上总冲击力的最小化作为优化问题。采用五次非周期b样条曲线实现关节空间的光滑连续轨迹。仿真和实验验证了所提方法的有效性。
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引用次数: 2
Development and Evaluation of Mixed Reality Co-eating System: Sharing the Behavior of Eating Food with a Robot Could Improve Our Dining Experience 混合现实共食系统的开发与评估:与机器人共享进食行为可以改善我们的用餐体验
Pub Date : 2020-08-01 DOI: 10.1109/RO-MAN47096.2020.9223518
Ayaka Fujii, Kanae Kochigami, Shingo Kitagawa, K. Okada, M. Inaba
Eating with others enhances our dining experience, improves socialization, and has some health benefits. Although many people do not want to eat alone, there is an increase in the number of people who eat alone in Japan due to difficulty in matching mealtimes and places with others.In this paper, we develop a mixed reality (MR) system for coeating with a robot. In this system, a robot and a MR headset are connected enabling users to observe a robot putting food image into its mouth, as if eating. We conducted an experiment to evaluate the developed system with users that are at least 13 years old. Experimental results show that the users enjoyed their meal and felt more delicious when the robot ate with them than when the robot only talked without eating. Furthermore, they eat more when a robot eats, suggesting that a robot could influence people’s eating behavior.
和别人一起吃饭可以增强我们的用餐体验,提高社交能力,对健康也有好处。虽然很多人都不想一个人吃饭,但在日本独自吃饭的人越来越多,因为很难与他人匹配用餐时间和地点。在本文中,我们开发了一个混合现实(MR)系统,用于机器人的涂装。在这个系统中,机器人和MR耳机相连,用户可以观察到机器人把食物的图像放进嘴里,就像在吃东西一样。我们用至少13岁的用户做了一个实验来评估开发的系统。实验结果表明,与机器人只说话不吃饭相比,用户在机器人和他们一起吃饭时更享受他们的食物,感觉更美味。此外,当机器人吃东西时,他们吃得更多,这表明机器人可以影响人们的饮食行为。
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引用次数: 6
期刊
2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
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