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A tutorial for computer scientists on finite extensive games with perfect information 为计算机科学家提供的具有完全信息的有限扩展游戏教程
Pub Date : 2022-04-19 DOI: 10.48550/arXiv.2204.08740
K. Apt, Sunil Simon
We provide a self-contained introduction to finite extensive games with perfect information. In these games players proceed in turns having, at each stage, finitely many moves to their disposal, each play always ends, and in each play the players have complete knowledge of the previously made moves. Almost all discussed results are well-known, but often they are not presented in an optimal form. Also, they usually appear in the literature aimed at economists or mathematicians, so the algorithmic or logical aspects are underrepresented.
我们提供了一个独立的介绍有限的广泛的游戏与完善的信息。在这些游戏中,玩家轮流进行,在每个阶段,他们有有限的选择,每个游戏总是结束,在每个游戏中,玩家都完全了解之前的行动。几乎所有讨论的结果都是众所周知的,但它们通常不是以最佳形式呈现的。此外,它们通常出现在针对经济学家或数学家的文献中,因此算法或逻辑方面的代表性不足。
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引用次数: 1
Regular Languages: To Finite Automata and Beyond Succinct Descriptions and Optimal Simulations 正则语言:到有限自动机和超越简洁描述和最优模拟
Pub Date : 2020-01-31 DOI: 10.13130/PRIGIONIERO-LUCA_PHD2020-01-31
Luca Prigioniero
It is well known that regular (or Type 3) languages are equivalent to finite automata. Nevertheless, many other characterizations of this class of lan- guages in terms of computational devices and generative models are present in the literature. For example, by suitably restricting more general models such as context-free grammars, pushdown automata, and Turing machines, that characterize wider classes of languages, it is possible to obtain formal models that generate or recognize regular languages only. These restricted formalisms provide alternative representations of Type 3 languages that may be significantly more concise than other models that share the same express- ing power. The goal of this work is to provide an overview of old and recent re- sults on these formal systems from a descriptional complexity perspective, that is the study of the relationships between the sizes of such devices. We also present some results related to the investigation of the famous ques- tion posed by Sakoda and Sipser in 1978, concerning the size blowups from nondeterministic finite automata to two-way deterministic finite automata.
众所周知,正则(或类型3)语言等价于有限自动机。然而,这类语言在计算设备和生成模型方面的许多其他特征都出现在文献中。例如,通过适当地限制更一般的模型,如上下文无关语法、下推自动机和图灵机,这些模型表征更广泛的语言类别,就有可能获得仅生成或识别常规语言的正式模型。这些受限制的形式化提供了Type 3语言的替代表示,可能比具有相同表达能力的其他模型要简洁得多。这项工作的目的是从描述复杂性的角度对这些形式系统的旧的和最近的结果进行概述,即研究这些装置的大小之间的关系。我们还提出了与Sakoda和Sipser在1978年提出的关于从不确定性有限自动机到双向确定性有限自动机的大小膨胀的著名问题有关的一些结果。
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引用次数: 1
Splicing 拼接
Pub Date : 2019-11-29 DOI: 10.1007/978-1-4020-6754-9_16003
G. Paun
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引用次数: 208
Who needs category theory? 谁需要范畴论?
Pub Date : 2018-01-31 DOI: 10.29007/4dr3
A. Blass, Y. Gurevich
In mathematical applications, category theory remains a contentious issue, with enthusiastic fans and a skeptical majority. In a muted form this split applies to the authors of this note. When we learned that the only mathematically sound foundation of topological quantum computing in the literature is based on category theory, the skeptical author suggested to "decategorize" the foundation. But we discovered, to our surprise, that category theory (or something like it) is necessary for the purpose, for computational reasons. The goal of this note is to give a high-level explanation of that necessity, which avoids details and which suggests that the case of topological quantum computing is far from unique.
在数学应用中,范畴论仍然是一个有争议的问题,有热情的粉丝和持怀疑态度的大多数。以一种柔和的形式,这种分裂适用于本笔记的作者。当我们了解到文献中拓扑量子计算的唯一数学基础是基于范畴论时,持怀疑态度的作者建议“去分类”这个基础。但令我们惊讶的是,我们发现范畴论(或类似的理论)对于计算来说是必要的。本文的目的是对这种必要性给出一个高层次的解释,它避免了细节,并表明拓扑量子计算的情况远非独一无二。
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引用次数: 1
Space in Weak Propositional Proof Systems 弱命题证明系统中的空间
Pub Date : 2018-01-11 DOI: 10.1007/978-3-319-73453-8
Ilario Bonacina
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引用次数: 1
Optimization Techniques for Algorithmic Debugging 算法调试的优化技术
Pub Date : 2017-06-20 DOI: 10.4995/thesis/10251/68506
David Insa, Josep Silva
Nowadays, undetected programming bugs produce a waste of billions of dollars per year to private and public companies and institutions. In spite of this, no significant advances in the debugging area that help developers along the software development process have been achieved yet. In fact, the same debugging techniques that were used 20 years ago are still being used now. Although some alternatives have appeared, they are still a long way until they become useful enough to be part of the software development process. One of such alternatives is Algorithmic Debugging, which abstracts the information the user has to investigate to debug the program, allowing them to focus on what, rather than how, is happening. This abstraction comes at a price: the granularity level of the bugs that can be detected allows for isolating wrongly implemented functions, but which part of them contains the bug cannot be found out yet. This work is a short introduction of some published papers that focus on improving Algorithmic Debugging in many aspects. Concretely, the main aims of these papers are to reduce the time the user needs to detect a programming bug as well as to provide the user with more detailed information about where the bug is located.
如今,未被发现的编程漏洞每年给私营和上市公司和机构造成数十亿美元的浪费。尽管如此,在调试领域,帮助开发人员在软件开发过程中还没有取得重大进展。事实上,20年前使用的调试技术现在仍然在使用。尽管已经出现了一些替代方案,但要成为软件开发过程中有用的一部分,它们还有很长的路要走。其中一种替代方法是算法调试,它抽象了用户在调试程序时必须调查的信息,使他们能够关注发生了什么,而不是如何发生的。这种抽象是有代价的:可以检测到的错误的粒度级别允许隔离错误实现的函数,但是它们的哪一部分包含错误还不能被发现。本工作是对一些已发表的论文的简要介绍,这些论文侧重于从多个方面改进算法调试。具体地说,这些论文的主要目的是减少用户检测编程错误所需的时间,并向用户提供有关错误所在位置的更详细的信息。
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引用次数: 1
Zero-One Laws 0 - 1法律
Pub Date : 2017-01-05 DOI: 10.1142/9789812794499_0022
Yuri Gurevich
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引用次数: 9
The 1966 International Congress of Mathematicians: A micro-memoir 1966年国际数学家大会:微观回忆录
Pub Date : 2016-10-13 DOI: 10.3233/fi-222122
Y. Gurevich
Why the memoir? Well, the author of the scheduled article became unwell. (He should be up and running soon, and his article will appear at some later time.) Facing the prospect of missing an issue, I thought about what I can do in a few days before the deadline. It occurred to me that 2016 is the 50th anniversary of the 1966 International Congress of Mathematicians. Maybe the impressions of a young Soviet mathematician would be of interest to at least some of the readers.
为什么要写回忆录?那篇稿子的作者身体不舒服。(他应该很快就能开始工作了,他的文章将在晚些时候发表。)面对可能错过一期的前景,我在考虑在截止日期前几天我能做些什么。我突然想到2016年是1966年国际数学家大会成立50周年。也许至少有一些读者会对一位年轻的苏联数学家的印象感兴趣。
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引用次数: 1
Twenty Lectures on Algorithmic Game Theory 算法博弈论二十讲
Pub Date : 2016-08-30 DOI: 10.1017/cbo9781316779309
T. Roughgarden, K. Iwama
Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.
在过去的15年里,计算机科学和经济学进行了热烈的互动,产生了算法博弈论的新领域。现代计算机科学的许多核心问题,从大型网络的资源分配到在线广告,都涉及多个自利方之间的相互作用。经济学和博弈论提供了许多有用的模型和定义来解释这些问题。思想的流动也向另一个方向流动,计算机科学的概念在经济学中越来越重要。本书源于作者在斯坦福大学的算法博弈论课程,旨在为学生和其他新手提供该领域许多最重要概念的快速易懂的介绍。该书还包括在线广告,无线频谱拍卖,肾脏交换和网络管理的案例研究。
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引用次数: 169
Presentation of the book: The Power of Algorithms Inspiration and Examples in Everyday Life 书的介绍:算法的力量,灵感和日常生活中的例子
Pub Date : 2016-02-01 DOI: 10.5860/choice.51-5648
G. Ausiello, R. Petreschi
Presentation of the book: The Power of Algorithms Inspiration and Examples in Everyday Life
书的介绍:算法的力量,灵感和日常生活中的例子
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引用次数: 5
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Bull. EATCS
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