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A Combined Delay-Throughput Fairness Model for Optical Burst Switched Networks 光突发交换网络的延迟-吞吐量联合公平性模型
Q4 Computer Science Pub Date : 2023-04-03 DOI: 10.32890/jict2023.22.2.2
Vanbien Le, Viet Minh Nhat Vo
Fairness is an important feature of communication networks. It is the distribution, allocation, and provision of approximately equal orequal performance parameters, such as throughput, bandwidth, loss rate, and delay. In an optical burst switched (OBS) network, fairness is considered in three aspects: distance, throughput, and delay. Studies on these three types of fairness have been conducted; however, they have usually been considered in isolation. These fairness types should be considered together to improve the communication performance of the entire OBS network. This paper proposes a combined delay-throughput fairness model, where burst assembly and bandwidth allocation are improved to achieve both delay fairness and throughput fairness at ingress OBS nodes. The delay fairness and throughput fairness indices are recommended as metrics for adjusting the assembly queue length and allocated bandwidth for priority flows. The simulation results showed that delay and throughput fairness could be achieved simultaneously, improving the overall communication performance of the entire OBS network.
公平性是通信网络的一个重要特征。它是指大致相等的性能参数(如吞吐量、带宽、损失率和延迟)的分发、分配和提供。在光突发交换(OBS)网络中,公平性从距离、吞吐量和时延三个方面来考虑。对这三种类型的公平进行了研究;然而,它们通常被孤立地考虑。为了提高整个OBS网络的通信性能,需要综合考虑这些公平性类型。本文提出了一种延迟-吞吐量联合公平模型,该模型改进了突发集合和带宽分配,以实现传入OBS节点的延迟公平和吞吐量公平。建议使用延迟公平性和吞吐量公平性指标作为调整装配队列长度和优先级流分配带宽的指标。仿真结果表明,时延和吞吐量公平性可以同时实现,提高了整个OBS网络的整体通信性能。
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引用次数: 0
Improving Visual Style Classification in Digital Games Using Intercoder Reliability Assessment 利用互码器可靠性评估改进数字游戏视觉风格分类
Q4 Computer Science Pub Date : 2023-04-03 DOI: 10.32890/jict2023.22.2.6
The digital gaming community appreciates visual style information in digital games as it facilitates information seeking. Nevertheless, learned scholars have discovered that the digital game visual style classification is inconsistent and easily modified, potentially limitingthe information and leading to inaccurate visual terminologies during information discovery. Therefore, this cross-sectional study wasperformed to assess multiple visual style classification terms and their definitions among Malaysian game developers using the closedcard sorting exercise. A total of seven professional game developers participated in an online survey that comprised thirty-five digital game case studies using a card sorting technique. They were asked to classify nineteen visual style classification terms, including psychedelic, text, illusionism, photorealism, televisualism, handicraft, caricature, celshaded, comic book (anime), watercolour, Lego, minimalism, pixel art, silhouette, bright, dark, maplike, colourful, and black and white. The Fleiss’ kappa intercoder reliability assessment was performed to measure the coders’ agreement on visual style classification, followed by the think-aloud protocol descriptive analysis to gather assessment insights into the visual style descriptions. The intercoder reliability test achieved a significantly moderate agreement based on the results. The professional game developers agreed on eighteen visual stylesand rejected the bright visual style classification due to its overlapping description with the colourful visual style. The definition of ten visual style classifications was improved from the existing Video Game Metadata Schema (VGMS) description, contributing to the digital game’s coherence and consistency. This improvement will enhance visual style classification information for machine-learning-based recommendation systems for digital game distribution platforms and digital archiving.
数字游戏社区欣赏数字游戏中的视觉风格信息,因为它有助于信息搜索。然而,学者们发现,数字游戏的视觉风格分类是不一致的,容易修改,潜在地限制了信息,并导致信息发现过程中不准确的视觉术语。因此,这项横断面研究是为了评估多种视觉风格分类术语及其在马来西亚游戏开发者中使用的定义。共有7名专业游戏开发者参与了一项在线调查,其中包括35个使用卡片分类技术的数字游戏案例研究。他们被要求对19种视觉风格分类术语进行分类,包括迷幻、文本、幻觉、照片现实主义、电视视觉主义、手工艺、漫画、光影、漫画书(动漫)、水彩、乐高、极简主义、像素艺术、剪影、明亮、黑暗、地图样、彩色和黑白。采用Fleiss kappa编码者可靠性评估来衡量编码者在视觉风格分类上的一致性,随后采用“大声思考”协议描述性分析来收集对视觉风格描述的评估见解。编码间信度测试在结果的基础上取得了显著的中等一致性。专业游戏开发者一致同意18种视觉风格,并拒绝了明亮的视觉风格分类,因为它与色彩丰富的视觉风格重叠。十种视觉风格分类的定义是基于现有的电子游戏元数据模式(Video Game Metadata Schema, VGMS)描述而改进的,这有助于数字游戏的连贯性和一致性。这一改进将增强基于机器学习的推荐系统的视觉风格分类信息,用于数字游戏分发平台和数字存档。
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引用次数: 0
Attestation of Improved SimBlock Node Churn Simulation 改进的SimBlock节点搅拌仿真验证
Q4 Computer Science Pub Date : 2023-04-03 DOI: 10.32890/jict2023.22.2.4
Zi Hau Chin, Vishnu Monn Baskaran, Golnoush Abaei, I. Tan, T. Yap
Node churn, or the constant joining and leaving of nodes in a network, can impact the performance of a blockchain network. The difficulties of performing research on the actual blockchain network, particularly on a live decentralized global network like Bitcoin, pose challenges that good simulators can overcome. While various tools, such as NS-3 and OMNet++, are useful for simulating network behavior, SimBlock is specifically designed to simulate the complex Bitcoin blockchain network. However, the current implementation of SimBlock has limitations when replicating actual node churn activity. In this study, the SimBlock simulator was improved to simulate node churn more accurately by removing churning nodes and dropping their connections, and increasing additional instrumentation for validation. The methodology used in the study involved modeling the Bitcoin node churn behavior based on previous studies and using the enhanced SimBlock simulator to simulate node churn. Empirical studies were then conducted to determine the suitability and limitations of the node churn simulation. This study found that the improved SimBlock could produce results similar to observed indicators in a 100-node network. However, it still had limitations in replicating node churn behavior accurately. It was discovered that SimBlock limits all nodes to operate as mining nodes and that mining is simulated in a way that does not depict churn accurately at any time but only at specific intervals or under certain conditions. Despite these limitations, the study’simprovements to SimBlock and the identification of its limitations can be useful for future research on node churn in blockchain networks and the development of more effective simulation tools. 
节点流失,或网络中节点的不断加入和离开,可能会影响区块链网络的性能。在实际的区块链网络上进行研究的困难,特别是在像比特币这样的实时分散的全球网络上,带来了好的模拟器可以克服的挑战。虽然各种工具(如NS-3和omnet++)对于模拟网络行为很有用,但SimBlock是专门设计用于模拟复杂的比特币区块链网络的。然而,SimBlock的当前实现在复制实际节点搅动活动时存在局限性。在本研究中,SimBlock模拟器通过移除搅拌节点并删除其连接,以及增加额外的验证仪器,来更准确地模拟节点搅拌。研究中使用的方法包括基于先前的研究对比特币节点流失行为进行建模,并使用增强的SimBlock模拟器来模拟节点流失。然后进行了实证研究,以确定节点流失模拟的适用性和局限性。本研究发现,改进的SimBlock可以产生类似于在100节点网络中观察到的指标的结果。然而,它在准确复制节点搅动行为方面仍然存在局限性。人们发现SimBlock限制所有节点作为挖矿节点运行,并且挖矿的模拟方式不能在任何时候准确地描述客户流失,而只能在特定的间隔或特定的条件下进行。尽管存在这些局限性,但该研究对SimBlock的改进及其局限性的识别对于未来研究区块链网络中的节点流失和开发更有效的模拟工具是有用的。
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引用次数: 0
Investigating Job Mismatch in Software Industry through News Big Data 基于新闻大数据的软件行业岗位错配研究
Q4 Computer Science Pub Date : 2023-01-19 DOI: 10.32890/jict2023.22.1.2
Juho Song, Ho Lee, O-young Kwon
The purpose of this study is to identify issues related to software manpower, which became more important in the era of the FourthIndustrial Revolution in Korea. The results of this study can provide guidelines for those who establish software manpower training policies for solving the software industry’s human resource paradox. As for the research method, the quantitative text network and qualitative analyses from industry experts were used to interpret the results. A total of 14,752 news data mentioning software manpower were extracted, and data pre-processing for the synonyms and negative words were performed. The network was non-directional and consisted of 14,074 words (nodes) and 1,542,383 word combinations (edges). In addition, the network was clustered based on Modularity, and the degree of connection and eigenvector centrality were used to determine the importance of nodes. The analysis of the results showed that the government’s efforts through the Korean Ministry of Science and ICT were vital in creating jobs that fueled software innovation growth, and that software education was actively promoted to develop software talent. This study had the following implications. It was confirmed that software is making a high contribution to the expansion of business opportunities and job creation in the fields of new technology and software convergence technology. To resolve the software manpower supply-demand mismatch, it is necessary to cultivate high-quality software talent and provide mid- to long-term activities to attract competent human resources. In addition, it is necessary to develop and expand programs that link education and recruitment in terms of public-private cooperation along with government-led investment to strengthen national software competitiveness.
本研究的目的是找出与软件人力相关的问题,这在韩国的第四次产业革命时代变得更加重要。本文的研究结果可为制定软件人力资源培训政策以解决软件行业的人力资源悖论提供指导。在研究方法上,采用定量文本网络和行业专家的定性分析来解释研究结果。共提取14752条涉及软件人力的新闻数据,并对其同义词和否定词进行数据预处理。该网络是无方向性的,由14074个单词(节点)和1542383个单词组合(边)组成。此外,基于模块化对网络进行聚类,并使用连接度和特征向量中心性来确定节点的重要程度。分析结果显示,政府通过科学信息通信技术部的努力,创造了就业岗位,推动了软件创新的增长,积极推进了软件教育,培养了软件人才。这项研究有以下含义。据确认,在新技术和软件融合技术领域,软件对扩大商机和创造工作岗位做出了巨大贡献。要解决软件人力供需不匹配的问题,必须培养高素质的软件人才,并提供中长期的活动来吸引合格的人力资源。此外,为了提高国家软件竞争力,有必要开发和扩大政府主导投资,并通过公私合作的方式将教育和招聘联系起来的项目。
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引用次数: 0
A Novel Method for Fashion Clothing Image Classification Based on Deep Learning 基于深度学习的时尚服装图像分类新方法
Q4 Computer Science Pub Date : 2023-01-19 DOI: 10.32890/jict2023.22.1.6
Seong-Yoon Shin, Gwanghyun Jo, Guangxing Wang
Image recognition and classification is a significant research topic in computational vision and widely used computer technology. Themethods often used in image classification and recognition tasks are based on deep learning, like Convolutional Neural Networks(CNNs), LeNet, and Long Short-Term Memory networks (LSTM). Unfortunately, the classification accuracy of these methods isunsatisfactory. In recent years, using large-scale deep learning networks to achieve image recognition and classification canimprove classification accuracy, such as VGG16 and Residual Network (ResNet). However, due to the deep network hierarchyand complex parameter settings, these models take more time in the training phase, especially when the sample number is small, which can easily lead to overfitting. This paper suggested a deep learning-based image classification technique based on a CNN model and improved convolutional and pooling layers. Furthermore, the study adopted the approximate dynamic learning rate update algorithm in the model training to realize the learning rate’s self-adaptation, ensure the model’s rapid convergence, and shorten the training time. Using the proposed model, an experiment was conducted on the Fashion-MNIST dataset, taking 6,000 images as the training dataset and 1,000 images as the testing dataset. In actual experiments, the classification accuracy of the suggested method was 93 percent, 4.6 percent higher than that of the basic CNN model. Simultaneously, the study compared the influence of the batch size of model training on classification accuracy. Experimental outcomes showed this model is very generalized in fashion clothing image classification tasks. 
图像识别与分类是计算视觉领域的一个重要研究课题,也是广泛应用的计算机技术。通常用于图像分类和识别任务的方法是基于深度学习的,如卷积神经网络(cnn)、LeNet和长短期记忆网络(LSTM)。不幸的是,这些方法的分类精度并不令人满意。近年来,利用大规模深度学习网络实现图像识别和分类可以提高分类精度,如VGG16和ResNet等。然而,由于网络层次较深,参数设置复杂,这些模型在训练阶段需要花费更多的时间,特别是在样本数较少的情况下,容易导致过拟合。本文提出了一种基于CNN模型并改进卷积层和池化层的基于深度学习的图像分类技术。在模型训练中采用近似动态学习率更新算法,实现了学习率的自适应,保证了模型的快速收敛,缩短了训练时间。利用所提出的模型,在Fashion-MNIST数据集上进行了实验,以6000张图像作为训练数据集,1000张图像作为测试数据集。在实际实验中,该方法的分类准确率为93%,比基本CNN模型的分类准确率提高了4.6%。同时,比较了模型训练的批大小对分类准确率的影响。实验结果表明,该模型在服装图像分类任务中具有很好的泛化性。
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引用次数: 2
It’s Cool to be Healthy! The Effect of Perceived Coolness on the Adoption of Fitness Bands and Health Behaviour 保持健康很酷!感知凉爽对健身手环采用和健康行为的影响
Q4 Computer Science Pub Date : 2023-01-19 DOI: 10.32890/jict2023.22.1.5
Nur Hanis Mohamad Noor, Izzal Asnira Zolkepli, Bahiyah Omar
Contemporary technology success is frequently associated with the competitive advantage of being cool. A fitness band is one of thesmart wearable devices promoting health behaviours, which is one of the cool lifestyle trends in modern societies. Although past research established the profound effects of coolness on user technology acceptance, the influencing role in fostering health behaviour remained obscure. To bridge the existing literature gap, the current study aims to examine the perception of coolness as a higher-order construct with multiple dimensions, namely originality, attractiveness, and sub-cultural appeals, by investigating the direct effect on fitness band adoption and indirect influence on users’ health behaviour. An online survey was conducted on 280 fitness band users, and the data was subsequently analysed via the Partial Least Squares-Structural Equation Modeling (PLS-SEM). The study results demonstrated that the perceived coolness of fitness bands significantly affects users’ device adoption levels, which subsequently influence personal health behaviour. This study thus contributes to health communication research by testing the coolness concept and developing the diffusioninnovation framework from current human-computer interaction literature. The findings would guide future developers of fitness bands to emphasise the coolness functions for higher degrees of adoption and positive impact on society.
当代科技的成功常常与酷的竞争优势联系在一起。健身手环是一种促进健康行为的智能可穿戴设备,是现代社会很酷的生活方式趋势之一。虽然过去的研究确定了凉爽对用户技术接受的深刻影响,但在促进健康行为方面的影响作用仍然模糊不清。为了弥补现有的文献空白,本研究旨在通过调查对健身手环采用的直接影响和对用户健康行为的间接影响,将酷的感知作为一个具有独创性、吸引力和亚文化吸引力等多个维度的高阶结构来检验。对280名健身手环用户进行了在线调查,随后通过偏最小二乘结构方程模型(PLS-SEM)对数据进行了分析。研究结果表明,健身手环的凉爽感显著影响用户的设备采用水平,进而影响个人健康行为。本研究在现有人机交互文献的基础上,通过对“酷”概念的检验和对“扩散创新”框架的构建,为健康传播研究做出了贡献。这一发现将指导未来的健身手环开发商强调凉爽功能,以获得更高程度的采用,并对社会产生积极影响。
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引用次数: 1
Enhanced Robust Univariate Classification Methods for Solving Outliers and Overfitting Problems 解决异常值和过拟合问题的增强鲁棒单变量分类方法
Q4 Computer Science Pub Date : 2023-01-19 DOI: 10.32890/jict2023.22.1.1
F. Okwonu, N. Ahad, Hashibah Hamid, N. Muda, Olimjon Shukurovich Sharipov
The robustness of some classical univariate classifiers is hampered if the data are contaminated. Overfitting is another hiccup when the data sets are uncontaminated with a considerable sample size. The performance of the classification models can be easily biased by the outliers’ problems, of which the constructed model tends to be overfitted. Previous studies often used the Bayes Classifier (BC) and the Predictive Classifier (PC) to address two groups of univariate classification problems. Unfortunately for substantial large sample sizes and uncontaminated data, the BC method overfits when the Optimal Probability of Exact Classification (OPEC) is used as an evaluation benchmark. Meanwhile, for small sample sizes, the BC and PC methods are extremely susceptible to outliers. To overcome these two problems, we proposed two methods: the Smart Univariate Classifier (SUC) and the hybrid classifier. The latter is a combination of the SUC and the BC methods, known as the Smart Univariate Bayes Classifier (SUBC). The performance of the new classification methods was evaluated and compared with the conventional BC and PC methods using the OPEC as a benchmark value. To validate the performance of these classification methods, the Probability of Exact Classification (PEC) was compared with the OPEC value. The results showed that the proposed methods outperformed the conventional BC and PC methods based on the real data sets applied. Numerical results also revealed that the SUC method could solve the overfitting problem. The results further indicated that the two proposed methods were robust against outliers. Therefore, these new methods are helpful when practitioners are confronted with overfitting and data contamination problems.
一些经典的单变量分类器在数据被污染时,其鲁棒性会受到影响。当数据集没有受到相当大的样本量的污染时,过拟合是另一个问题。分类模型的性能很容易受到异常值问题的影响,构造的模型容易出现过拟合的情况。以往的研究通常使用贝叶斯分类器(BC)和预测分类器(PC)来解决两组单变量分类问题。不幸的是,对于大量的样本量和未受污染的数据,当使用最优精确分类概率(OPEC)作为评估基准时,BC方法会过拟合。同时,对于小样本量,BC和PC方法极易受到异常值的影响。为了克服这两个问题,我们提出了两种方法:智能单变量分类器(SUC)和混合分类器。后者是SUC和BC方法的结合,被称为智能单变量贝叶斯分类器(SUBC)。以欧佩克为基准,对新分类方法的性能进行了评估,并与传统的BC和PC方法进行了比较。为了验证这些分类方法的性能,将准确分类概率(PEC)与OPEC值进行了比较。结果表明,基于实际数据集,本文提出的方法优于传统的BC和PC方法。数值结果也表明,该方法可以很好地解决过拟合问题。结果进一步表明,这两种方法对异常值具有鲁棒性。因此,当从业者面临过拟合和数据污染问题时,这些新方法是有帮助的。
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引用次数: 2
Time-Distributed Attention-Layered Convolution Neural Network with Ensemble Learning using Random Forest Classifier for Speech Emotion Recognition 基于随机森林分类器集成学习的时间分布注意力分层卷积神经网络用于语音情感识别
Q4 Computer Science Pub Date : 2023-01-18 DOI: 10.32890/jict2023.22.1.3
Y. Bhanusree, Samayamantula Srinivas Kumar, Anne Koteswara Rao
Speech Emotion Detection (SER) is a field of identifying human emotions from human speech utterances. Human speech utterancesare a combination of linguistic and non-linguistic information. Nonlinguistic SER provides a generalized solution in human–computerinteraction applications as it overcomes the language barrier. Machine learning and deep learning techniques were previously proposed for classifying emotions using handpicked features. To achieve effective and generalized SER, feature extraction can be performed using deep neural networks and ensemble learning for classification. The proposed model employed a time-distributed attention-layered convolution neural network (TDACNN) for extracting spatiotemporal features at the first stage and a random forest (RF) classifier, which is an ensemble classifier for efficient and generalized classification of emotions, at the second stage. The proposed model was implemented on the RAVDESS and IEMOCAP data corpora and compared with the CNN-SVM and CNN-RF models for SER. The TDACNN-RF model exhibited test classification accuracies of 92.19 percent and 90.27 percent on the RAVDESS and IEMOCAP data corpora, respectively. The experimental results proved that the proposed model is efficient in extracting spatiotemporal features from time-series speech signals and can classify emotions with good accuracy. The class confusion among the emotions was reduced for both data corpora, proving that the model achieved generalization.
语音情感检测(SER)是一门从人类语音话语中识别人类情感的研究领域。人类的言语是语言信息和非语言信息的结合。非语言SER克服了语言障碍,为人机交互应用提供了一种通用的解决方案。机器学习和深度学习技术之前被提出用于使用精心挑选的特征对情绪进行分类。为了实现有效和广义的SER,特征提取可以使用深度神经网络和集成学习进行分类。该模型在第一阶段采用时间分布的注意力分层卷积神经网络(TDACNN)提取时空特征,在第二阶段采用随机森林分类器(RF)分类器对情绪进行有效和广义的分类。在RAVDESS和IEMOCAP数据语料库上实现了该模型,并与CNN-SVM和CNN-RF模型进行了比较。tdann - rf模型在RAVDESS和IEMOCAP数据语料库上的测试分类准确率分别为92.19%和90.27%。实验结果表明,该模型能够有效地提取时间序列语音信号的时空特征,并能较好地对情绪进行分类。两种语料库都减少了情绪之间的类混淆,证明模型实现了泛化。
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引用次数: 0
Concentration Separation Prediction Model to Enhance Prediction Accuracy of Particulate Matter 提高颗粒物预测精度的浓度分离预测模型
Q4 Computer Science Pub Date : 2023-01-18 DOI: 10.32890/jict2023.22.1.4
Yonghan Jung, Chang-heon Oh
Demand for more accurate particulate matter forecasts is accumulating owing to the increased interest and issues regarding particulate matter. Incredibly low concentration particulate matter, which accounts for most of the overall particulate matter, is often underestimated when a particulate matter prediction model based on machine learning is used. This study proposed a concentration-specific separation prediction model to overcome this shortcoming. Three prediction models based on Deep Neural Network (DNN), Recurrent Neural Network (RNN), and Long Short-Term Memory (LSTM), commonly used for performance evaluation of the proposed prediction model, were used as comparative models. Root mean squared error (RMSE), mean absolute percentage error (MAPE), and accuracy were utilized for performance evaluation. The results showed that the prediction accuracy for all Air Quality Index (AQI) segments was more than 80 percent in the entire concentration spectrum. In addition, the study confirmed that the over-prediction phenomenon of single neural network models concentrated in the ‘normal’ AQI region was alleviated.
由于对颗粒物质的兴趣和问题的增加,对更准确的颗粒物质预测的需求正在积累。当使用基于机器学习的颗粒物预测模型时,极低浓度的颗粒物往往被低估,而颗粒物占总体颗粒物的大部分。为了克服这一缺点,本研究提出了一种特定浓度的分离预测模型。采用深度神经网络(Deep Neural Network, DNN)、循环神经网络(Recurrent Neural Network, RNN)和长短期记忆(Long - Short-Term Memory, LSTM)三种常用的预测模型作为对比模型,对所提出的预测模型进行性能评价。使用均方根误差(RMSE)、平均绝对百分比误差(MAPE)和准确度进行性能评价。结果表明,在整个浓度谱中,空气质量指数(AQI)的所有区段的预测精度都在80%以上。此外,研究证实了单一神经网络模型集中在“正常”AQI区域的过度预测现象得到缓解。
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引用次数: 0
Fusion deep capsule-network based facial expression recognition 基于融合深度胶囊网络的面部表情识别
Q4 Computer Science Pub Date : 2023-01-01 DOI: 10.1504/ijict.2023.10059350
Tusongjiang Kari, Guohang Zhuang, Yilihamu YaErmaimaiti
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引用次数: 0
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International Journal of Information and Communication Technology
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