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Prodromi illuministici a Essos? Il tema della schiavitù in Game of Thrones = Enlightenment forerunners in Essos? The issue of slavery in Game of Thrones Essos的启蒙产品?《权力的游戏》中的奴隶制主题=埃索斯的启蒙先驱?《权力的游戏》中的奴隶制问题
IF 0.1 Pub Date : 2019-12-17 DOI: 10.1285/I22840753N15P39
Simona Pisanelli
Enlightenment forerunners in Essos? The issue of slavery in Game of Thrones. Game of Thrones has won the attention of several social scientists, including those dealing with economic issues. The way the author of the novels and the TV series showrunners deal with the subject of slavery reveals a far from superficial knowledge of the 18th century abolitionist debate. The paper aims to highlight the similarities between the ideas put forward in the dialogues of Game of Thrones characters and the political, juridical and economic reflections that we find in the Enlightenment authors committed to the abolition of slavery. In both cases, it is clear that – without an adequate reconfiguration of the legislative structure and a rational reorganization of the economic system – the freeing of slaves can have uncertain outcomes.
埃索斯的启蒙先驱?《权力的游戏》中的奴隶制问题。《权力的游戏》赢得了几位社会科学家的关注,其中包括那些处理经济问题的科学家。小说作者和电视剧制作人处理奴隶制问题的方式揭示了对18世纪废奴主义辩论的一种远非肤浅的了解。本文旨在强调《权力的游戏》人物对话中提出的思想与我们在致力于废除奴隶制的启蒙运动作者身上发现的政治、司法和经济反思之间的相似之处。在这两种情况下,很明显,如果不充分重组立法结构和合理重组经济体系,释放奴隶可能会产生不确定的结果。
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引用次数: 0
Una campagna "producente". Narrazioni e cultura visuale, pubblici connessi e attivismo ironico, nelle reazioni al "Fertility Day" = A producerly campaign. Narratives and visual culture, connected publics and ironic activism, in reactions to the "Fertility Day" “富有成效”的竞选。视觉叙事和文化,公共关系和讽刺的行动主义,在人们对“生育日”的反应中。小说和视觉文化,连接公众和讽刺的行动主义,对“肥沃的一天”的反应
IF 0.1 Pub Date : 2019-12-17 DOI: 10.1285/I22840753N15P271
M. Binotto
A producerly campaign. Narratives and visual culture, connected publics and ironic activism, in reactions to the "Fertility Day". Irony, disillusionment, disenchantment, parody: around these terms was articulated - at the end of the last century - the debate around the cultural forms of late modernity, on the cultural, linguistic and communicative characteristics of a capitalist social system increasingly based on the management of information and network organizational forms. The use of provocative and ironic images and narratives appears increasingly frequent to stimulate participation and engagement considered indispensable in the public debate mediated by digital platforms. The communication campaign of the "Fertility Day", promoted by the Italian Ministry of Health in August 2016 and aimed at raising awareness on the issue of couple fertility, has generated lively protests, particularly interesting to identify the transformations that affect the media space, the protagonism and the new modes of narration created by audiences, media actors, movements. Starting from Fiske's definition of producerly text, the article analyzes how the tension between text and socio-cultural context, like that between text and image, has made the top-down media contents proposed by FertilityDay particularly prolific of public reactions. In this contribution are presented part of the results of a research on these events, in particular, the identification of the relationship between visual content and the styles and communicative practices typical of emerging screen cultures in these social media logic.
卓有成效的竞选活动。对“生育日”的反应,叙事和视觉文化,连接公众和讽刺行动主义。反讽、幻灭、祛魔、戏仿:围绕这些术语,在上世纪末,围绕晚期现代性的文化形式,围绕资本主义社会制度的文化、语言和交际特征的辩论,越来越多地基于对信息和网络组织形式的管理。使用挑衅性和讽刺的图像和叙述似乎越来越频繁,以刺激数字平台介导的公共辩论中不可或缺的参与和参与。意大利卫生部于2016年8月发起了"生育日"宣传运动,旨在提高人们对夫妻生育问题的认识,这一运动引发了热烈的抗议,特别有趣的是,它确定了影响媒体空间、主角和观众、媒体演员、运动创造的新叙事模式的变化。本文从Fiske对生产性文本的定义出发,分析了文本与社会文化语境之间的紧张关系,如文本与图像之间的紧张关系,如何使生育日提出的自上而下的媒体内容特别多产的公众反应。在这篇文章中,介绍了对这些事件的部分研究结果,特别是在这些社交媒体逻辑中,视觉内容与新兴屏幕文化典型的风格和交流实践之间关系的识别。
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引用次数: 0
Fra schermi e schermaglie: le sfide del visual nello storytelling istituzionale = "Between screens and skirmishes": the challenges of visual in institutional storytelling 屏幕与冲突:机构叙事中视觉的挑战=“在屏幕与skirmishes之间”:机构叙事中视觉的挑战
IF 0.1 Pub Date : 2019-12-17 DOI: 10.1285/I22840753N15P313
G. Ducci, A. Lovari, Lucia D'ambrosi
Between screens and skirmishes: the challenges of visual in institutional storytelling. In the evolution of models and practices of public sector communication, it becomes increasingly important for municipalities to live with awareness the current hybrid and convergent medial ecosystem. Public sector organizations have developed their presence in online spaces, enriching their interface with citizens opening new "digital screens" (eg: apps, instant messaging, social media), communication environments where the visual dimension is prevalent; more recently, they experiment strategies and techniques of visual storytelling. Based on the literature on public sector communication and on the institutional uses of social media, this article presents an exploratory and qualitative study, conducted through the analysis of social media channels of selected Italian municipalities, supported by in-depth interviews with institutional communication responsible officers. The study aims at investigating the impact of visual storytelling strategies and techniques adopted in their organizations.
在屏幕和小冲突之间:视觉在机构叙事中的挑战。在公共部门沟通模式和实践的演变中,市政当局意识到当前混合和趋同的中间生态系统变得越来越重要。公共部门组织已经发展了他们在在线空间的影响力,丰富了他们与公民的界面,打开了新的“数字屏幕”(例如:应用程序、即时消息、社交媒体),即视觉维度普遍存在的交流环境;最近,他们尝试了视觉故事的策略和技巧。本文以公共部门传播和机构对社交媒体的使用文献为基础,通过分析选定的意大利城市的社交媒体渠道,并对机构传播负责人进行深入采访,进行了探索性和定性研究。这项研究旨在调查他们组织中采用的视觉讲故事策略和技术的影响。
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引用次数: 2
Una ricerca visuale sulle memorie di una città industriale. Il caso Brindisi = A visual research on the memories of an industrial city. The case of Brindisi 对工业城市记忆的视觉探索。一个工业城市记忆中的视觉研究。布林迪西的案例
IF 0.1 Pub Date : 2019-12-17 DOI: 10.1285/I22840753N15P7
Corrado Punzi
A visual research on the memories of an industrial city. The case of Brindisi. The author has conducted a two-year visual search in the city of Brindisi, motivated by recent medical and judicial evidence on the dramatic socio-health consequences of one of Italy's most impacting industrial poles. From a territory with an agricultural, fish and tourist vocation, Brindisi has succumbed to the lure of industrial development plans and now it seems to implode at the sight of the consequences on its own physical and cultural conformation. In an indirect apology of visual sociology, the research attempts to observe and point out that more than half a century of massive industrial colonization has profoundly changed the self-representation of the city, in a descending parable that involved its expectations of the future and, simultaneously, its own memory and identity.
对工业城市记忆的视觉研究。布林迪西的情况。作者在布林迪西市进行了为期两年的视觉搜索,其动机是最近的医学和司法证据表明,意大利最具影响力的工业极之一对社会健康造成了巨大影响。布林迪西是一个以农业、渔业和旅游业为业的地区,它已经屈服于工业发展计划的诱惑,现在它似乎一看到对自身物质和文化形态的影响就崩溃了。在视觉社会学的间接道歉中,该研究试图观察并指出,半个多世纪的大规模工业殖民化深刻地改变了城市的自我表征,这是一个下降的寓言,涉及到它对未来的期望,同时也涉及到它自己的记忆和身份。
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引用次数: 0
Combating extremism in a public sphere at risk: platforms' affordances, dilemmas and opportunities of social media campaigns 在面临风险的公共领域打击极端主义:社交媒体活动的平台支持、困境和机遇
IF 0.1 Pub Date : 2019-12-17 DOI: 10.1285/I22840753N15P229
S. Monaci
The spread of social media highlights controversial changes in the public sphere: new opportunities of access and expression in fact go alongside aberrant phenomena of extremist propaganda. In recent years, civil society institutions and bodies have responded to the wave of hatred and violence on social media through online awareness-raising campaigns aimed at combating ideological propaganda and offering alternative narratives to vulnerable individuals. The essay develops a critical reflection on some of these initiatives in view of social media affordances and the communication strategies adopted by promoters. What is the role of social media campaigns in consideration of the public sphere at risk? What are the limits and criticalities for issuers? What are the potential effects on audiences? Starting with a number of case histories, the contribution highlights that issuers often find themselves facing the conservative dilemma between the possibility of using social media strategically and the risk of legitimising extremist organisations that use the same media channels. The study also reveals that awareness-raising messages, developed in the form of a counter-narrative or alternative narrative, can trigger counterproductive actions such as the backfire effect which reinforce, rather than mitigate, the polarisation between individuals, particularly online, and which thereby invalidate the arguments and critical intentions of the campaigns.
社交媒体的传播凸显了公共领域有争议的变化:事实上,新的接触和表达机会与极端主义宣传的异常现象相伴而生。近年来,民间社会机构和机构通过在线提高认识运动应对社交媒体上的仇恨和暴力浪潮,旨在打击意识形态宣传,并为弱势群体提供替代叙事。本文从社交媒体的可供性和推广者所采取的传播策略的角度,对其中一些举措进行了批判性反思。考虑到面临风险的公共领域,社交媒体运动的作用是什么?发行人的限制和关键是什么?对观众的潜在影响是什么?从一些案例历史开始,这篇文章强调,发行人经常发现自己面临着保守的困境,既有战略性使用社交媒体的可能性,也有使使用相同媒体渠道的极端主义组织合法化的风险。该研究还表明,以反叙事或替代叙事的形式发展的提高认识信息可能会引发适得其反的行动,如适得其反的效果,这会加强而不是缓解个人之间的两极分化,尤其是在网上,从而使竞选活动的论点和批评意图无效。
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引用次数: 0
Specchi deformanti e illusioni ottiche. Immagini pubblicitarie di genere nella lettura dei professionisti del settore = Deforming Mirrors and Optical Illusions. Gendered Advertisements in the Practitioners' Reading 变形镜和视错觉。变形镜和光学错觉:变形镜和视觉错觉。从业者阅读中的性别广告
IF 0.1 Pub Date : 2019-12-17 DOI: 10.1285/I22840753N15P159
P. Panarese
Deforming Mirrors and Optical Illusions. Gendered Advertisements in the Practitioners' Reading. The relationship between gender and advertising is a classic object of socio-communicative research (Goffman 1977), investigated more in content than in public or production. Many articles have focused on sexual stereotyping (Barthel 1988; Belkaoui, Belkaoui 1976; Furnham, Bitar 1993; Furnham, Schofield 1986; Furnham, Voli 1989; Garcia-Munoz et. al. 1994; Livingstone, Green 1986; Gilly 1988; McArthur, Resko 1975; Mazzella et. al. 1992; Rak, McMullen 1987; Zayer, Otnes 2012.), neglecting other dimensions and finally producing a state of analytical exhaustion. Hence the intention to investigate the advertising production processes that lead to certain representations, analyzing where the ideas for gender portrayals come from and who determines how and what gender-based advertising should be. Forty in-depth interviews with practitioners in management roles, working in national and international advertising agencies based in Italy, equally divided by gender and professional roles (twenty women and twenty men, twenty creative directors and twenty account manager/director), have been carried out. Results have revealed the existence of shared cognitive patterns and recurring production processes. In particular, the respondents recognize the rigidity, poverty and low quality of gender images in Italian advertising and are critical towards them. At the same time, they believe that distortions in gender images are inevitable, due to (apparent) technical issues such as brevity, marketing constraints, reference to large audiences. They appreciate the most innovative gender portrayals, but they believe that Italy is not the best country to innovate. They all recognize the power of advertising in influencing audiences, but they are divided, by gender and role, both in terms of the most questionable images and in relation to their personal and professional responsibilities.
变形镜和光学错觉。从业人员阅读中的性别广告性别与广告之间的关系是社会交际研究的一个经典对象(Goffman 1977),在内容方面的研究多于在公共或生产方面的研究。许多文章聚焦于性别刻板印象(Barthel 1988;Belkaoui, 1976;弗恩汉姆,比塔尔1993;弗恩汉姆,斯科菲尔德1986;弗恩汉姆,Voli 1989;Garcia-Munoz et al. 1994;格林·利文斯通1986;侍从1988;麦克阿瑟,雷斯科1975;Mazzella et al. 1992;Rak, McMullen 1987;Zayer, Otnes 2012.),忽略了其他维度,最终产生了一种分析枯竭的状态。因此,打算调查导致某些表现的广告制作过程,分析性别描绘的想法来自何处以及谁决定如何以及应该是什么基于性别的广告。对在意大利国内和国际广告公司工作的管理人员进行了40次深入访谈,按性别和专业角色平均划分(20名女性和20名男性,20名创意总监和20名客户经理/总监)。结果揭示了共享认知模式和重复生产过程的存在。特别是,受访者认识到意大利广告中性别形象的僵化、贫穷和低质量,并对其持批评态度。同时,他们认为性别形象的扭曲是不可避免的,这是由于(明显的)技术问题,如简短、营销限制、涉及大量受众。他们欣赏最具创新性的性别描述,但他们认为意大利不是最适合创新的国家。他们都认识到广告在影响观众方面的力量,但他们在最可疑的形象方面以及他们的个人和职业责任方面,按性别和角色划分。
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引用次数: 0
La social tv nella produzione televisiva. Il caso di Un Posto al Sole = Social TV in television production. The case history of "Un Posto al Sole" 电视制作中的社交电视。电视制作中的社交电视。《在阳光下的地方》的历史
IF 0.1 Pub Date : 2019-12-17 DOI: 10.1285/I22840753N15P353
F. Marrazzo
Social TV in television production. The case history of "Un Posto al Sole". In recent years, social tv has become part of the cross-medial strategy of broadcasters, a new focus for advertisers and market researchers, and has been increasingly seen as a new chance of creating public value for the public service media. Starting from these premises, the aim of this contribution is to explore the ways by which social tv strategies can become part of the production processes of an Italian public service broadcasting program. The goal of this exploratory research is to understand whether in the strategy of using Facebook the promotional, or the relational dimension, is more emphasized. The research has highlighted, in particular, how social TV has not yet an autonomous relevance in the production process of the tv series chosen for this case study research (Un Posto al Sole) and how some opportunities for interaction with the audience are not still exploited with a view to a greater connection between production and consumption.
电视制作中的社交电视。“单一邮政”的个案历史。近年来,社交电视已成为广播公司跨媒体战略的一部分,成为广告商和市场研究人员关注的新焦点,越来越被视为公共服务媒体创造公共价值的新机会。从这些前提出发,本贡献的目的是探索社会电视战略如何成为意大利公共服务广播节目制作过程的一部分。这项探索性研究的目的是了解在使用Facebook的策略中,促销维度还是关系维度更受重视。该研究特别强调了社交电视在本案例研究选择的电视剧(Un postto al Sole)的制作过程中尚未具有自主相关性,以及如何利用与观众互动的一些机会,以期在生产和消费之间建立更大的联系。
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引用次数: 0
Lo schermo performativo e il suo sguardo sugli autoritratti audiovisivi = The performative screen and its look on audiovisual self-portraits 图式表演的银幕和它在视听自画像上的样子
IF 0.1 Pub Date : 2019-12-17 DOI: 10.1285/I22840753N15P69
A. Sabatino
The performative screen and its look on audiovisual self-portraits. In the context of the film studies, the theme of self-portraiture is often explored in its relationship with the self-documentary and auto-ethnographic tendencies which, in the contemporary mediascape, have led to a reversal of the role of the spectator, involving him/her in a process of emancipation from the predominantly attentive position. Like home movies and social movies demonstrate, the spectator can now perform a series of practices that allow him/her to become exposed subject through the images of himself and produced by himself. The spectatorial look on the screen is infact involved in a process of reversibility and oscillation between the practice of making self-portraits and the self-portrait objects, becoming, at the very end of the creative process, the gaze of the screen itself. The particular relationship between the audiovisual configurations of the self and the display-screen, progressively inserted in a performative and reflexive rhetoric that significantly departs from the pictorial and literary self-portraits, is what we are investigating
表演屏幕及其对视听自画像的看法。在电影研究的语境中,自画像的主题经常被探讨与自我纪录片和自我民族志倾向的关系,在当代媒介景观中,这导致了观众角色的逆转,使他/她从主要关注的位置中解放出来。就像家庭电影和社会电影所展示的那样,观众现在可以进行一系列的实践,让他/她通过自己的形象和自己制造的形象成为暴露的主体。在创作过程的最后,屏幕上的观赏性注视实际上涉及到一个在创作自画像的实践和自画像对象之间的可逆性和振荡过程,成为对屏幕本身的凝视。我们正在研究的是自我的视听配置与屏幕之间的特殊关系,这种关系逐渐被插入到一种表现性和反思性的修辞中,这种修辞与绘画和文学的自我肖像有很大的不同
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引用次数: 1
"It's a trap". Transmedia Screen-Storytelling: dall'esperienza immersiva all'interattività partecipativa = "It's a trap". Transmedia Screen Storytelling: from the immersive experience to participatory interactivity “这是陷阱。”跨媒体屏幕:参与式互动体验=“这是一个陷阱”。从深度体验到参与互动
IF 0.1 Pub Date : 2019-12-17 DOI: 10.1285/I22840753N15P89
Fabio Ciammella, Giovanni Ciofalo, Silvia Leonzi
"It's a trap". Transmedia Screen Storytelling: from the immersive experience to participatory interactivity. The current narrative environment sees as protagonists of the production and distribution of content, important franchises, able to colonize the imaginary built on media representations, saturating also the conversations on social media. Think, for example, of memes, videos and UGC that have as a reference such narrative universes. In this context, it is possible to note a structural transformation of the original concept of transmedia (Jenkins 2006), in function of two variables: the circulation of stories through different media, the multiplication of the possibilities of creation and diffusion of the narrative universe by users (Scolari 2013). Such a scenario determines a new balance between producers and consumers, in relation to the dynamics of access to the fruition of the storyworld (Ryan 2014), by virtue of a multiple authorship (Wolf 2014) and a non-sequential narrative (macro-history, interstitial stories, parallel stories, peripheral stories, UGC). In the light of these changes, the paper proposes a reflection on the distribution of transmedia content through screen-based media, privileged points of entry of the narrative, thanks to its intrinsic characteristics (Lipovetsky and Serroy 2011). In particular, the case study "Star Wars", a paradigmatic example of classical transmediality and, at the same time, of evolved transmediality, is explored in depth. Through an analysis of the different productions activated starting from the acquisition of the brand by Disney, a specific parallelism between narration and screen emerges: macro-history produced for cinema, interstitial stories for cinema and television, parallel productions for television and videogames (consoles), peripheral stories for video, social platforms and videogames (consoles and apps). The analysis returns the dimension of a transmedia cultural interface (Manovich 2001) built by screens, which stands as a continuum between the immersive experience of cinema, of collective nature, and the interactive and participatory dimension given by mobile devices, of individual nature.
“这是个陷阱”。跨媒体屏幕讲故事:从沉浸式体验到参与式互动。当前的叙事环境将内容的制作和分发视为主角,重要的特许经营权,能够开拓建立在媒体表现之上的想象,也渗透到社交媒体上的对话中。例如,想想模因、视频和UGC,它们可以作为叙事宇宙的参考。在这种背景下,可以注意到跨媒体最初概念的结构转变(Jenkins 2006),这是两个变量的函数:故事通过不同媒体的传播,用户创造和传播叙事宇宙的可能性的倍增(Scolari 2013)。这种场景通过多重作者身份(Wolf 2014)和非顺序叙事(宏观历史、间隙故事、平行故事、外围故事、UGC),决定了生产者和消费者之间的新平衡,与故事世界成果的获取动态相关(Ryan 2014)。鉴于这些变化,本文提出了对跨媒体内容通过基于屏幕的媒体传播的反思,即叙事的特权切入点,这得益于其内在特征(Lipovetsky和Serroy,2011)。特别是,案例研究《星球大战》,一个经典跨对话的典范,同时也是进化跨对话的范例,被深入探讨。通过对迪士尼收购该品牌后激活的不同制作的分析,叙事和屏幕之间出现了一种特定的平行性:为电影制作的宏观历史、为电影和电视制作的间隙故事、为电视和视频游戏(控制台)制作的平行制作、为视频制作的外围故事,社交平台和视频游戏(控制台和应用程序)。该分析返回了由屏幕构建的跨媒体文化界面的维度(Manovich 2001),它是集体性质的电影沉浸式体验与个人性质的移动设备提供的互动和参与维度之间的连续体。
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引用次数: 0
Videosguardi videoludici: la sua storia e le cinque notti = Eyes on video game screens: her story and five nights videoguardi videoludici: la sua story e le cinque notti =眼睛盯着电子游戏屏幕:她的故事和五个晚上
IF 0.1 Pub Date : 2019-12-17 DOI: 10.1285/I22840753N15P141
Matteo Genovesi
Eyes on video game screens: her story and five nights. The ability to simultaneously manage large amounts of information on a screen has remained the core of the videogame medium and is associated with "multitasking", a term borrowed from computer science and used today in the most disparate areas. In every video game, this feature tends to alternate with "telescoping", a term borrowed from cognitive psychology, in which the user must focus on managing the current resources available while considering their possible future uses. There are some exceptions, however. This essay will examine "Her Story" (Barlow 2015) and "Five Nights at Freddy's" (Cawthon 2014), two video games based on the same core concept: the subjective look on screens, which is the primary activity for the main character and the constant ludic premise followed by a specific polarization of knowledge for the gamer. This essay will consider these two cases to argue that multitasking and telescoping should not necessarily be linked in an alternate process in the videogame medium, but that each of them can represent an autonomous process on which a different experience can be built, articulated on specific semantic characteristics.
眼睛盯着电子游戏屏幕:她的故事和五个夜晚。同时管理屏幕上大量信息的能力一直是电子游戏媒介的核心,并与“多任务处理”相关联,这是一个从计算机科学中借用的术语,如今用于大多数不同的领域。在所有电子游戏中,这一功能往往与“伸缩”交替出现,这是一个来自认知心理学的术语,即用户必须专注于管理当前可用的资源,同时考虑它们未来的可能用途。然而,也有一些例外。本文将研究“Her Story”(Barlow 2015)和“Five Nights at Freddy’s”(Cawthon 2014)这两款基于相同核心概念的电子游戏:屏幕上的主观外观,这是主角的主要活动,以及持续的搞笑前提,随后是玩家的特定知识极化。本文将考虑这两种情况,以证明多任务处理和伸缩不应该在电子游戏媒介的替代过程中联系在一起,但它们中的每一个都可以代表一个独立的过程,在这个过程中可以构建不同的体验,并根据特定的语义特征进行表达。
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引用次数: 0
期刊
H-ermes-Journal of Communication
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