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Comics and webcomics: super-heroes, over-heroes and poser-heroes 漫画和网络漫画:超级英雄、超级英雄和超级英雄
IF 0.1 Q4 COMMUNICATION Pub Date : 2021-05-07 DOI: 10.1285/I22840753N19P249
Heraldo Aparecido Silva
This article aims to analyse the superhero subgenre in comic books and webcomics. First, the study focuses on the characteristics of hero, superhero and antihero categories. Then we briefly describe some contemporary aspect of the history of the stories in superhero comics to propose the inclusion of two new sub-categories: the over-hero and the poser-hero. The theoretical foundation is based on authors such as: Moya (1977; 1994; 2003), Eco (1993), Mix (1993), Beirce (1993), Bloom (2002; 2003), McLauglin (2005), Knowles (2008), Irwin (2009), Mazur; Danner (2014), among others. The literature specializing in comic books and philosophical perspectives functions as analytical and theoretical support for the interpretation of themes taken from the superhero universe.With the advent of computer graphics and the internet, comic books have conquered new formats, new technologies and new audiences from a democratized distribution. In addition, two factors are important to understand the relevance of webcomics to the history of comics. First, as comics in print are scanned, the comics/webcomics distinction is not exclusive. In this text, we discuss about heroes and superheroes that can be found and read in both printed and digital formats. Second, webcomics have enabled many artists to achieve more visibility for their work through social media. From this perspective, we argue that the notion of webcomics evolve from the notion of comics. In the field of studies and research on sequential art, pop culture and other media the superhero subgenre is widespread. However, in the context of philosophical theorization, for a long time, the productions were limited to the perspective of superheroes from impassable conceptual and methodological approaches. From the 1970s to the mid-1990s, the analyses of comic books and, particularly, about the superhero subgenre suffered from the same kind of modeling approach that in many ways led to the same result. This is because, whether critical reading is favorable or unfavorable to superheroism, none of the cited theoretical-methodological contributions gave theoretical primacy to the sequential art, being merely relegated to the condition of object of study. Our proposal here implies subverting this scenario from the proposition of reading comics and webcomics as philosophy and as poetic theory. From this perspective, we will widely use arguments, contexts, and influences from comic book characters and sagas to review, deflect, and redirect some elements of the comic itself. In other words, we will draw our arguments indistinctly from philosophy or literature and comics and webcomics, without establishing any sort of hierarchy between them, in order to propose that the genre of superheroes itself evolved, and, besides heroes, superheroes and antiheroes, we now also have over-heroes and poser-heroes.
本文旨在分析漫画书和网络漫画中的超级英雄亚类型。首先,研究重点是英雄、超级英雄和反英雄类别的特征。然后,我们简要地描述了超级英雄漫画故事历史的一些当代方面,并提出了两个新的子类别:超级英雄和假装英雄。理论基础以以下作者为基础:Moya (1977;1994;2003)、Eco(1993)、Mix(1993)、beince(1993)、Bloom (2002);2003年)、麦克劳格林(2005年)、诺尔斯(2008年)、欧文(2009年)、马祖尔;丹纳(2014)等。以漫画书和哲学视角为专业的文学作品为解读超级英雄宇宙的主题提供了分析和理论支持。随着计算机图形学和互联网的出现,漫画书已经征服了新的形式、新的技术和新的受众。此外,有两个因素对于理解网络漫画与漫画历史的相关性很重要。首先,由于印刷漫画是扫描的,因此漫画/网络漫画的区别并不是排他的。在这篇文章中,我们讨论的英雄和超级英雄,可以找到和阅读印刷和数字格式。其次,网络漫画使许多艺术家能够通过社交媒体为他们的作品获得更多的知名度。从这个角度来看,我们认为网络漫画的概念是从漫画的概念演变而来的。在连载艺术、流行文化和其他媒体的研究和研究领域中,超级英雄的亚类型很普遍。然而,在哲学理论化的背景下,长期以来,由于不可逾越的概念和方法论途径,制作仅限于超级英雄的视角。从20世纪70年代到90年代中期,对漫画书的分析,特别是对超级英雄亚类型的分析,在很多方面都受到了同样的建模方法的影响,导致了同样的结果。这是因为,无论批判性阅读对超级英雄主义是有利还是不利,所引用的理论-方法贡献都没有给顺序艺术提供理论上的首要地位,而仅仅被降级为研究对象的条件。我们在这里的提议意味着颠覆这种情景,从阅读漫画和网络漫画作为哲学和诗歌理论的命题。从这个角度来看,我们将广泛使用漫画人物和传奇故事的论点、背景和影响来回顾、转移和重新定位漫画本身的一些元素。换句话说,我们将模糊地从哲学、文学、漫画和网络漫画中引出我们的论点,而不建立它们之间的任何等级关系,以提出超级英雄类型本身是进化的,除了英雄、超级英雄和反英雄,我们现在还有超级英雄和假装英雄。
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引用次数: 0
L'immaginario della prestazione.Percorsi di ricerca sulle nuove forme di soggettività = The imagery of performance. Research paths on new forms of subjectivity 我的想象力。Percorsi di ricerca sulle nuve formme di soggettiviten =表演的意象。主体性新形式的研究路径
IF 0.1 Q4 COMMUNICATION Pub Date : 2021-05-07 DOI: 10.1285/I22840753N19P31
Valentina Cremonesini
The research path I am presenting here focuses on an analysis of the imagery of the "Performance Society". This phrase is to be meant as the overall (re)-configuration of contemporary society. A new form of reality, in which the relationship between the individual and society is (re)-thought in market terms, according to a corporate management approach. A generative form of a new anthropology and of a new idea of subjectivity, of performative type. In this essay, the performative subject is investigated resorting to a phenomenological point of view; hence highlighting as "having to be performative" is, first and foremost, a norm (and a set of typified meanings) increasingly taken for granted by millions of individuals in the world. In this study, I have analysed some of the most relevant international publications focusing on self-management, namely that set of widely spread formulae which address the need for constant improvement that social actors experience in their daily "performance". Moving from this analysis, I have tried to understand how the concept of performative subject is meant and represented, hereby contributing to produce – in the global imagery – more and more typical forms of subjectivity.
我在这里介绍的研究路径侧重于对“表演社会”意象的分析。这句话的意思是当代社会的整体结构。一种新的现实形式,根据公司管理方法,从市场角度重新思考个人和社会之间的关系。一种新人类学的生成形式,一种新的主体性观念的生成形式。本文运用现象学的观点对表演主体进行了研究;因此,强调“必须是表演性的”首先也是最重要的,是世界上数百万人越来越认为理所当然的一种规范(和一套典型的含义)。在这项研究中,我分析了一些关注自我管理的最相关的国际出版物,即一套广泛传播的公式,这些公式解决了社会行动者在日常“表现”中不断改进的需求。从这个分析中,我试图理解表演主体的概念是如何被理解和表达的,从而在全球意象中产生越来越多的典型主体形式。
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引用次数: 0
Confini e nemici. Immaginario e frame delle migrazioni nel discorso pubblico italiano = Borders and Enemies. Imaginary and frame of migrations in Italian public debate 边界和敌人。移民在意大利公共话语中的形象和框架= Borders和Enemies。意大利公共辩论中移民的想象和框架
IF 0.1 Q4 COMMUNICATION Pub Date : 2021-05-07 DOI: 10.1285/I22840753N19P181
M. Binotto, M. Bruno
Over the years many researchers have investigated the public debate on migrations, providing a restricted panorama drawn by some consolidated frames, a repertoire of recurring argument, images and iconic representations. This contribution will report on three prevailing public definitions of immigration, adding to these representations a fundamental aspect to understand its strength and effectiveness. In fact, when reconstructing the definitions of the situation, we will combine the metaphorical formulas that are used by speakers with the set of symbolic references that allow us to connect their explanations to narratives, mythologies and images rooted in our culture as well as in the Italian collective imagination. Following the example of Gamson's work, some examples of satirical cartoons and memes are presented together with the definition. The aim is to exemplify some strategies of exploration of the theme and, above all, the strength of the framing leading to a synthetic and visual representation of a wider and more complex narrative that can however, be easily recalled and exposed in a few strokes and images. The analysis of the imaginary is essential to understand how each frame can work, to build representations that are both concrete and rich, plausible and full of references to symbols, myths, "cultural resonances". In so doing, the frame is built as common sense by contributing to the production of an effective and, almost literally, hegemonic communication.
多年来,许多研究人员调查了关于移民的公开辩论,提供了一些统一框架绘制的有限全景,一系列反复出现的论点,图像和标志性代表。这篇文章将报告三种流行的公众对移民的定义,并从一个基本的方面来理解移民的力量和有效性。事实上,在重构情境的定义时,我们将把说话者使用的隐喻公式与一组象征性参考结合起来,使我们能够将他们的解释与根植于我们文化以及意大利集体想象中的叙事、神话和图像联系起来。以Gamson的作品为例,介绍了一些讽刺漫画和模因的例子,并给出了定义。目的是举例说明探索主题的一些策略,最重要的是,框架的力量导致一个更广泛、更复杂的叙事的综合和视觉表现,然而,可以很容易地回忆和暴露在几个笔画和图像中。对想象的分析对于理解每一个框架是如何运作的,对于构建既具体又丰富、合理又充满符号、神话和“文化共鸣”的表征是必不可少的。在这样做的过程中,框架被建立为常识,有助于生产有效的,几乎是字面上的,霸权的沟通。
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引用次数: 0
Schermo, habitat, piattaforma. Metafore dell'immaginario della comunicazione = Screen, habitat, platform. Metaphors of the imaginary of communication 屏幕,栖息地,平台。沟通想象的隐喻=屏幕、栖息地、平台。交际想象的隐喻
IF 0.1 Q4 COMMUNICATION Pub Date : 2021-05-07 DOI: 10.1285/I22840753N19P7
Giovanni Ciofalo, Silvia Leonzi
Over the last forty years, by incarnating the very essence of an increasingly widespread and pervasive symbolic power, communication has acquired an unprecedented centrality. Additionally, over the same period there has been an exponential multiplication of interpretations, readings, studies and research that have affected public and academic debate. Dystopias and fears, fuelled by the historical-political events of the first half of the 20th century and then reinforced in the 1970s by the hypothetical return to powerful media, were first flanked and then hybridised by new conceptions and utopian visions, sometimes simplistic and even populist. This certainly represents a more articulated and complex Weltanschauung, capable of uncovering an evolved imaginary, rich in contradictions due to the many roles and multiple values and functions (even vicarious) acquired by communication itself. In the light of the above premises, this paper aims to suggest a reflection regarding the way some interpretative categories and key concepts of communication, capable of crystallising its specific aspects, have contributed over the last few decades to re-construct its current imaginary. In particular, we seek to analyse the dynamic figuration in which images, meanings and metaphors are stratified and confused, referable to the impact of media on everyday life, to the flourishing of cultural industries, to the gradual domestication of technologies, to the surfacing of a connective and collective intelligence and to a proper utopia of communication. Such imaginary has been marked, in more recent years, by the affirmation of a convergence that also comes to be cultural, as well as by new collective obsessions, by forms of control, homologation, and surveillance.
在过去的四十年里,通过体现日益广泛和普遍的象征力量的本质,传播获得了前所未有的中心地位。此外,在同一时期,影响公众和学术辩论的解释、阅读、研究和研究呈指数级增长。20世纪上半叶的历史政治事件助长了反乌托邦和恐惧,然后在20世纪70年代又因假设回归强大的媒体而加剧,这些反乌托邦和担忧首先被新的概念和乌托邦愿景所左右,然后被混合在一起,有时是简单化的,甚至是民粹主义的。这当然代表了一个更清晰、更复杂的世界观,能够揭示一个进化的想象,由于沟通本身所获得的许多角色和多重价值观和功能(甚至是替代性的)而充满矛盾。鉴于上述前提,本文旨在反思在过去几十年中,能够具体化其具体方面的传播的一些解释类别和关键概念对重新构建其当前想象的贡献。特别是,我们试图分析图像、意义和隐喻被分层和混淆的动态形象,这与媒体对日常生活的影响、文化产业的繁荣、技术的逐渐本土化、连接和集体智慧的出现以及适当的沟通乌托邦有关。近年来,这种想象的标志是对文化融合的肯定,以及新的集体痴迷,控制、认同和监督的形式。
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引用次数: 0
#DistantiMaUniti: la comunicazione pubblica tra innovazioni e fragilità alla ricerca di una ridefinizione = #DistantButUnited. Searching for a redefinition: public sector communication between innovations and fragility *远距联合:创新与脆弱的重新定义之间的公开沟通=远距不丹。寻找重新定义:创新和脆弱之间的公共部门沟通
IF 0.1 Q4 COMMUNICATION Pub Date : 2020-12-14 DOI: 10.1285/I22840753N17P27
F. Faccioli, Lucia D'ambrosi, G. Ducci, A. Lovari
Over the last twenty years, profound transformations have affected public sector communication, changing and redefining its practices and tools, while influencing its research boundaries and trajectories. Communication function has shown innovative traits linked to the impact of Internet and social media, but it has also revealed its fragility when facing growing political interferences and resistances from organizational bureaucracies. The Covid-19 pandemic has represented a turning point for public sector communication. The latter has acquired new visibility in this emergency situation, and it has been forced to redefine consolidated communication models. In this scenario characterized by a general distrust toward institutions, public sector communication must recover credibility, guarantee transparency, correctness and timeliness in the dissemination of information. Starting from these considerations, this study on government communication in the context of Covid-19 investigates two aspects: the possibility that the emergency situation represents an opportunity to relaunch public sector communication as a service function, with particular regard to its digital dimensions; the reconstruction of the narration of the pandemic through government communication campaigns in the context of traditional and social media, highlighting contents styles and languages. Results underline the informative and service function of institutional communication, revealing in some phases innovations in languages and strategies. The alignment and synchronicity between different institutional voices and platforms, and the presence of an effective coordination, emerge during the lockdown while they become weaker in the following phase. This article suggests investing in permanent research on public communication to foster a more sophisticated use of campaigns and social media so as to nurture a constructive dialogue with citizens.
在过去的二十年里,深刻的变革影响了公共部门的沟通,改变和重新定义了其实践和工具,同时影响了其研究边界和轨迹。沟通功能显示出与互联网和社交媒体的影响相关的创新特征,但在面临越来越多的政治干预和组织官僚机构的抵制时,它也暴露出了脆弱性。新冠肺炎大流行是公共部门沟通的转折点。后者在这种紧急情况下获得了新的可见性,并被迫重新定义综合通信模式。在这种普遍不信任机构的情况下,公共部门的沟通必须恢复可信度,保证信息传播的透明度、正确性和及时性。从这些考虑出发,这项关于新冠肺炎背景下政府沟通的研究调查了两个方面:紧急情况代表着重新启动公共部门沟通作为服务功能的机会的可能性,特别是在其数字层面;在传统媒体和社交媒体背景下,通过政府宣传活动重建疫情叙事,突出内容风格和语言。研究结果强调了机构沟通的信息和服务功能,在某些阶段揭示了语言和策略的创新。不同机构声音和平台之间的一致性和同步性,以及有效协调的存在,在封锁期间显现出来,而在接下来的阶段则变得较弱。这篇文章建议投资于公共传播的永久性研究,以促进更复杂地使用竞选活动和社交媒体,从而培养与公民的建设性对话。
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引用次数: 1
Immaginario o immaginari? Europa e America a confronto. Due casi: il ritorno dell'eroe e la figura del Supereroe = Imagination or imaginations? Europe and America in comparison. Two cases: the return of the hero and the Superhero figure 想象中的还是想象中的?相比之下,欧洲和美国。两种情况:英雄的回归和超级英雄的形象=想象力还是想象力?相比之下,欧洲和美国。两个案例:英雄归来与超级英雄形象
IF 0.1 Q4 COMMUNICATION Pub Date : 2020-12-14 DOI: 10.1285/I22840753N17P157
Fabio Tarzia, E. Ilardi, A. Ceccherelli
Over the recent years, the exploration of the notion of 'social imagination' has been carried out by searching for the essence, for that archetypal collective deposits that are positioned along a line that goes from Jung to Bachelard to Durand. As a result, research has usually relied on the idea of a universal "imagination", which derives from disciplines such as – among others – psychology, anthropology, and neuroscience. And yet, due to the development of these studies, scholars have discussed the sociologists' task, questioning whether they have to search for the essential core of the symbolic system or to identify the particular historical and cultural meaning that this absolute system takes on from time to time. This paper intends to inspect the appropriateness of talking about the study of the "imaginations" rather than that of the "imagination". At first, we illustrate the causes of the historical-geographical differentiation of imaginaries. Then, we enquire into the role of the ideological structure and of the social, spatial, religious and economic contexts as preconditions for the construction of different and therefore specific archetypes. The investigation is performed by considering the American imagination system in contrast to the Catholic-European one. In particular, two main factors are taken into account: the re-functionalisation of Lotman's archetypal structure, i.e., the relationship between the space of consciousness and the outer space, which is expressed in the myth of the hero's return home; and the re-functionalisation of the archetype of the hero in the conception of the American superhero
近年来,对“社会想象”概念的探索一直是通过寻找本质来进行的,寻找沿着从荣格到巴切拉德再到杜兰德的一条线定位的原型集体沉积物。因此,研究通常依赖于普遍的“想象”概念,这种概念来源于心理学、人类学和神经科学等学科。然而,由于这些研究的发展,学者们讨论了社会学家的任务,质疑他们是否必须寻找象征系统的本质核心,或者识别这个绝对系统不时承担的特定历史和文化意义。本文旨在考察研究“想象”而非“想象”的恰当性。首先,我们阐述了想象的历史地理分化的原因。然后,我们探讨了意识形态结构以及社会、空间、宗教和经济背景的作用,它们是构建不同的、因此是特定原型的先决条件。调查是通过考虑美国的想象系统与欧洲天主教的想象系统进行的。特别是,考虑了两个主要因素:洛特曼原型结构的重新功能化,即意识空间与外部空间之间的关系,这在英雄回家的神话中得到了表达;以及美国超级英雄概念中英雄原型的重新功能化
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引用次数: 0
Cultural Heritage as a mass medium: The cold case of the gilt bronzes 作为大众媒介的文化遗产:鎏金青铜器的冷案
IF 0.1 Q4 COMMUNICATION Pub Date : 2020-12-14 DOI: 10.1285/I22840753N17P211
Laura Appignanesi, Michele Paladini
Starting from the material turn of cultural sociology, this paper focuses on the constructivist value of Cultural Heritage. The concept of iconic power is reinforced through a new interpretation of the artworks, within a theoretical framework that sees communication as the basic unit for the social system construction. In particular, in this study Cultural Heritage is considered not merely as artistic and historical objects, or as a tourist attraction, or a simple symbolic icon, but as a mass medium. In the short term, artworks can become a means of communication for political goals, whereas in the long term they may serve as a means of communication of social identity. To demonstrate this thesis, this article deals with a significant case study: the gilt bronzes from Cartoceto di Pergola. Their vicissitudes cover two thousand years but can be summarized as production, destruction by invaders, discovery, restoration, and the current administrative dispute. Each of these events, through comparative analysis and inductive demonstration, allows us to generalize our reflections to all of Cultural Heritage, to provide a synthesis between the traditional structuralist focus on discursive codes and the material turn of the cultural sociology
本文从文化社会学的物质转向入手,着重探讨文化遗产的建构主义价值。在将传播视为社会制度建设的基本单元的理论框架内,通过对艺术品的新解读,标志性力量的概念得到了强化。特别是,在本研究中,文化遗产不仅被视为艺术和历史对象,或旅游景点,或简单的象征性图标,而且被视为大众媒介。从短期来看,艺术品可以成为政治目标的一种交流手段,而从长远来看,它们可以成为社会身份的一种沟通手段。为了证明这一观点,本文以佩尔哥拉王朝时期的镀金青铜器为例进行了研究。它们的变迁涵盖了两千年,但可以概括为生产、入侵者的破坏、发现、修复和当前的行政纠纷。通过比较分析和归纳论证,这些事件中的每一个都使我们能够将我们的反思推广到所有的文化遗产,从而在传统结构主义对话语代码的关注和文化社会学的物质转向之间提供一个综合
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引用次数: 0
La nuove trame del calcio. I big data tra racconto, performance, previsione e valutazione in ambito calcistico = The redefinition of soccer plots. Big data application in football's narratives, performance, prediction, and evaluation 足球的新情节。我的大数据传输、表现、预测和价值评估=足球情节的重新定义。大数据在足球叙事、表现、预测和评估中的应用
IF 0.1 Q4 COMMUNICATION Pub Date : 2020-12-14 DOI: 10.1285/I22840753N17P73
Luca Bifulco, Stefano Bory
Football is usually presented as a spectacle that is characterized by a marked commercial aspect and concern for the definition of athletes' performance. In contrast, this sport's industrial organization is leading to the orientation towards measurability and pervasive quantification. Under this light, big data usage helps the media and the football industry to improve the processes of storytelling and interpretation of the context surrounding soccer games by foregrounding analyses and considerations of players' health and efficiency. This paper explores the effects of the application of big data analytics on the redefinition of the narrative techniques for the description of the world of football. In particular, our attention focuses on the uses of data and statistics as appropriate strategies to narrate the matches and entertain the audience by foregrounding specific aspects such as: (i) the control of athletes' health and physical conditions; (ii) the evaluation of sports performance at the time of selecting adequate tactics or the players that teams are supposed to buy; (iii) the perception of advantageous market orientations. What emerges, in fact, is a paradigmatic change of knowledge that goes beyond the field of sport and sports communication, as is revealed by the creation of risks that are connected with an excess of intrusiveness of data, as well as with the subtle, although tenacious, insinuation about their neutrality.
足球通常被视为一种奇观,其特点是具有显著的商业性,并关注运动员表现的定义。相比之下,这项运动的产业组织正朝着可测量性和普遍量化的方向发展。在这种情况下,大数据的使用有助于媒体和足球行业通过对球员健康和效率的前瞻性分析和考虑,改善足球比赛背景的故事讲述和解释过程。本文探讨了大数据分析的应用对重新定义描述足球世界的叙事技术的影响。特别是,我们的注意力集中在使用数据和统计数据作为适当的策略来叙述比赛并通过突出特定方面来娱乐观众,例如:(i)控制运动员的健康和身体状况;(ii)在选择适当的战术或球队应该购买的球员时对体育表现的评估;(iii)对有利市场导向的认知。事实上,出现的是超越体育和体育传播领域的知识的典型变化,正如与数据的过度侵入有关的风险的产生,以及对其中立性的微妙但顽强的暗示所揭示的那样。
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引用次数: 1
Communication is maintenance: turning the agenda of media and communication studies upside down 传播就是维护:颠覆媒体和传播研究的议程
IF 0.1 Q4 COMMUNICATION Pub Date : 2020-12-14 DOI: 10.1285/I22840753N17P7
G. Balbi, R. Leggero
This paper proposes that communication and media studies should refocus on maintenance. Indeed, maintenance theory can help underestimated aspects of communication infrastructures emerge. First, maintenance shows the similarity of communication and transportation infrastructures, which overlap to the extent that the two fields of study can no longer be separated. Second, maintenance shows the persistence of communication infrastructures over time. Infrastructures are seldom replaced, and even more rarely closed down, new communication networks do not replace old ones, but they overlap with them. Consequently, this focus makes clear the need to study communication in longue duree or at least in long-term perspectives. Thirdly, the decision to maintain a communication network or infrastructure is a political one. Communication studies have often focused on political decisions on innovation, while maintenance offers a new way to look at centralization, delegation, sabotage to infrastructures, and the political responsibilities of making communications function. Finally, thanks to maintenance, the material dimension of communication can be more visible. This allows the integration of the new agendas of STS and of media archaeology, with the emergence of topics such as malfunctions or technical jobs, which are often considered out of the scope of communication studies
本文提出传播学和媒介学研究应重新聚焦于维护。实际上,维护理论可以帮助通信基础设施中被低估的方面浮出水面。首先,维护显示了通信和交通基础设施的相似性,它们的重叠程度使得这两个研究领域无法再分开。其次,维护显示了通信基础设施随时间的持久性。基础设施很少被替换,甚至更少被关闭,新的通信网络不会取代旧的,而是与旧的重叠。因此,这种关注清楚地表明,需要长期或至少从长远的角度来研究沟通。第三,维持通信网络或基础设施的决定是一个政治决定。传播学研究通常侧重于创新的政治决策,而维护提供了一种新的方式来看待中央集权、授权、对基础设施的破坏以及使传播功能发挥作用的政治责任。最后,由于维护,沟通的物质维度可以更加明显。这使得STS和媒体考古学的新议程得以整合,出现了诸如故障或技术工作等主题,这些主题通常被认为超出了传播研究的范围
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引用次数: 1
Last day of June: performare il lutto tra pathos ed en-pathos = The last day of June: "performing" the mourning between pathos and en-pathos 六月的最后一天:performare il lutto tra pathos ed en pathos=六月的最后几天:“表演”悲情与悲情之间的哀悼
IF 0.1 Q4 COMMUNICATION Pub Date : 2020-12-14 DOI: 10.1285/I22840753N17P115
Alessandra Micalizzi
Unlike other social-technological contexts (Boccia Artieri, 2012), video games offer a space where death is frequently present as a narrative theme from the linguistic and practical viewpoints (Egenfeldt-Nielsen, et al. 2015), even though it is deprived of its more dreadful dimension—its permanent trait. In fact, "game over" indicates only the end of a possibility that can be repeated countless times, as players wish. The Last Day of June proposes a story that focuses on the protagonist's loss. A car accident leaves the main character, Carl, in a wheelchair. When the man realizes that his loved one, June, died, the players' target becomes to help him accept his loss – and triumph over it – by modifying the course of events before June's death. This paper proposes a narrative analysis (Fernandez-Vara, 2015), rooted on Gennette's (1980) model, relating story highlights to flashbacks (which we define "generative" in the analysis) to some visual and scenic choices that are associated with the stages of grief and its processing. The aim is to enquire into the pedagogical and cultural values of the case study by means of its association with myths and their main functions. Finally, a qualitative examination of a number of comments from one of the main YouTube channels will support the interpretation of the video game
与其他社会技术背景不同(Boccia Artieri,2012),电子游戏提供了一个空间,从语言和实践的角度来看,死亡经常作为叙事主题出现(Egenfeldt Nielsen,et al.2015),尽管它被剥夺了更可怕的维度——它的永久特征。事实上,“游戏结束”只是一种可能性的结束,这种可能性可以按照玩家的意愿重复无数次。《六月的最后一天》提出了一个关注主人公损失的故事。一场车祸让主角卡尔坐在轮椅上。当这名男子意识到他所爱的人June去世时,球员们的目标就是通过修改June去世前的事件进程来帮助他接受自己的损失,并战胜它。本文提出了一种基于Gennette(1980)模型的叙事分析(Fernandez-Vara,2015),将故事亮点与倒叙(我们在分析中将其定义为“生成性”)以及与悲伤及其处理阶段相关的一些视觉和风景选择联系起来。目的是通过与神话及其主要功能的联系,探究案例研究的教学和文化价值。最后,对YouTube主要频道之一的一些评论进行定性检查,将有助于对视频游戏的解读
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H-ermes-Journal of Communication
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