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TENCON 2003. Conference on Convergent Technologies for Asia-Pacific Region最新文献

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Genetic algorithm for optimal design of delay bounded WDM multicast networks 时延有界WDM组播网络优化设计的遗传算法
Pub Date : 2003-10-15 DOI: 10.1109/TENCON.2003.1273442
A. Jeyakumar, K. Baskaran, V. Sumathy
Multicast is an efficient way to distribute information from single source to multiple destination as well as many to many [Dr. A. Ebenezer Jeyakumar et al., Jan. 2003]. This paper shows the problem of real time delay bounded multicasting in wavelength division multiplexing network to avoid problem of synchronization between video and audio frames. This work describes a genetic algorithm based technique to synthesize wavelength division multiplexing (WDM) network topologies that can, with a high degree of confidence, assure that the multicast traffic is delivered in user specified limits on time. Unlike existing approaches to WDM network design, we first find a virtual topology that can meet the delay constraints. An embedding of virtual rings into physical links is then carried out, followed by an assignment of wavelengths to virtual links. The problem of finding the virtual topology is difficult because of a large number of parameters. A number of heuristic approaches have been proposed to solve such optimization problems. In this approach, the main aim is to explore the suitability of genetic algorithms to solve the WDM network design problem. A genetic algorithm can explore a far greater range of potential solutions to a problem than do conventional approaches. The advantage of a genetic algorithm, compared with other algorithms, which use a initial guess, e.g. gradient, descent is to use more information of estimation region, and to decrease the probability of falling into local minimum. This paper describes quantitative and qualitative results obtained by using our software tool on several benchmark examples.
组播是一种将信息从单个源分发到多个目的地以及多对多的有效方法[Dr. A. Ebenezer Jeyakumar等人,2003年1月]。本文研究了波分复用网络中实时延迟有界多播的问题,以避免视频和音频帧之间的同步问题。这项工作描述了一种基于遗传算法的技术来合成波分复用(WDM)网络拓扑结构,该拓扑结构具有高度的可信度,可以确保多播流量在用户指定的时间限制内交付。与现有的WDM网络设计方法不同,我们首先找到一个可以满足延迟约束的虚拟拓扑。然后将虚拟环嵌入到物理链路中,然后将波长分配给虚拟链路。由于存在大量的参数,虚拟拓扑的查找问题非常困难。许多启发式方法已经被提出来解决这类优化问题。在这种方法中,主要目的是探索遗传算法在解决WDM网络设计问题中的适用性。与传统方法相比,遗传算法可以探索更大范围的问题潜在解决方案。与梯度、下降等初始猜测算法相比,遗传算法的优点是利用了更多的估计区域信息,降低了陷入局部最小值的概率。本文描述了用我们的软件工具对几个基准算例所得到的定量和定性结果。
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引用次数: 5
Peer-to-peer video distribution over the Internet 在互联网上进行点对点视频分发
Pub Date : 2003-10-15 DOI: 10.1109/TENCON.2003.1273345
Man Chun Yeung, C. Y. Chung, F. Hartano
As the Internet continues to grow in popularity and size, so do the scalability demands on its infrastructure. It is well-known that proxy caching is one of the approaches for providing scalable content distribution. However, due to the limited storage space and bandwidth between the proxy server and the clients, the number of clients that can be supported is limited. To alleviate this problem, this paper presents the design and implementation of a distributed video caching system using the peer-to-peer computing technology. The proposed architecture allows the clients to take part in a video distribution network. These clients cache the large video objects that they viewed and later stream the videos to other clients that request the same video objects. Our numerical results show that the proposed system can scale better than the traditional video caches.
随着Internet的普及和规模的不断扩大,对其基础设施的可伸缩性需求也在不断增加。众所周知,代理缓存是提供可伸缩内容分发的方法之一。但是,由于代理服务器和客户端之间的存储空间和带宽有限,因此可以支持的客户端数量有限。为了解决这一问题,本文提出了一种基于点对点计算技术的分布式视频缓存系统的设计与实现。所提出的架构允许客户端参与到视频分发网络中。这些客户端缓存它们观看的大型视频对象,然后将视频流式传输给请求相同视频对象的其他客户端。数值结果表明,该系统比传统的视频缓存具有更好的可扩展性。
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引用次数: 1
Hybrid reconstruction in Bayesian domain 贝叶斯域混合重构
Pub Date : 2003-10-15 DOI: 10.1109/TENCON.2003.1273153
P. Mondal, K. Rajan, L. Patnaik
Image reconstruction in Bayesian framework is far more advantageous over other reconstruction methods like convolution back projection, weighted least square method and maximum likelihood estimation. The power of Bayesian estimation ties in its ability to incorporate the prior distribution knowledge, enabling better reconstruction. Proper specification of clique potentials in Bayesian estimation plays a crucial role in the reconstruction process by favors the presence of desired characteristics in the image lattice like nearest neighbor interactions and homogeneity. Homogenous Markov random fields have been successfully used for modeling such interactions. Though reconstructions produced by such models are far more efficient, they often require large iterations for producing an approximate reconstruction. To deal with this problem, we have extended the Bayesian estimation in order to support sharp reconstruction. We propose to use sharp potential in Bayesian estimation once an approximate reconstruction is available using homogenous potentials in Bayesian domain The advantage of the proposed potential is its ability to recognize correlated nearest neighbors. The proposed reconstruction is a hybrid of both smooth and sharp potential in Bayesian framework and hence it is termed as hybrid reconstruction. Simulated experiments have shown that the proposed hybrid estimation method produces superior and sharp reconstruction as compared to the reconstruction produced by other Bayesian estimation methods.
贝叶斯框架下的图像重建比卷积反投影、加权最小二乘法、极大似然估计等重建方法更有优势。贝叶斯估计的强大之处在于它能够结合先验分布知识,从而实现更好的重建。在贝叶斯估计中,团势的适当规范在重建过程中起着至关重要的作用,它有利于在图像晶格中存在所需的特征,如最近邻相互作用和均匀性。齐次马尔可夫随机场已经成功地用于模拟这种相互作用。虽然由这样的模型产生的重建更有效,但它们通常需要大量的迭代来产生近似的重建。为了解决这一问题,我们对贝叶斯估计进行了扩展,以支持尖锐重构。我们建议在贝叶斯域中使用齐次势进行近似重建时,在贝叶斯估计中使用锐势。所提出的势的优点是它能够识别相关的最近邻。在贝叶斯框架中,所提出的重构是平滑势和锐势的混合,因此被称为混合重构。仿真实验表明,与其他贝叶斯估计方法相比,所提出的混合估计方法产生的重建效果更好、更清晰。
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引用次数: 0
Optimization of an MP3 decoder on the ARM processor ARM处理器上MP3解码器的优化
Pub Date : 2003-10-15 DOI: 10.1109/TENCON.2003.1273163
V. Gurkhe
MPEG-1/2 audio layer-3 (MP3) is the must popular format for playback of high quality compressed audio for portable devices such as audio players and mobile phones. Typically these devices are based on either DSP or RISC processors. While the DSP architecture is more efficient for implementing the MP3 algorithm, the challenges a RISC implementation are lesser understood. This paper describes the challenges and optimization techniques useful for implementing the MP3 decoder algorithm on the RISC-based ARM9TDMI processor. Some of these techniques are generic and hence applicable to the any audio codec implementation on RISC-based platforms. Our results, which are among the best in the industry, indicate that stereo MP3 at 44 kHz and 128 kbps can be decoded using 27 MIPS on the ARM9TDMI. In addition, the output of our decoder is fully bit-compliant with the standard on the ISO test vectors.
MPEG-1/2音频层-3 (MP3)是为便携式设备(如音频播放器和移动电话)播放高质量压缩音频的最流行格式。通常这些设备是基于DSP或RISC处理器。虽然DSP架构在实现MP3算法方面效率更高,但RISC实现的挑战却鲜为人知。本文描述了在基于risc的ARM9TDMI处理器上实现MP3解码器算法的挑战和优化技术。其中一些技术是通用的,因此适用于基于risc的平台上的任何音频编解码器实现。我们的结果是业内最好的,表明44 kHz和128 kbps的立体声MP3可以在ARM9TDMI上使用27 MIPS进行解码。此外,我们的解码器的输出完全符合ISO测试向量的标准。
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引用次数: 10
A novel AGC simulation scheme based on reduced order prime mover models 一种基于降阶原动机模型的AGC仿真方法
Pub Date : 2003-10-15 DOI: 10.1109/TENCON.2003.1273417
K. Divya, P. N. Nagendra Rao
This paper presents a new simulation scheme for AGC studies of power system. The proposed scheme uses a different set of assumptions from that conventionally used. In this scheme, all the areas have been considered to be operating at the same frequency. Further, the proposed approach can preserve the identity of each generating unit. Additionally, the computational complexity has been reduced by resorting to lower order generating unit models. In this context, model order reduction techniques have been used to obtain lower order models for AGC studies. The effectiveness of the new simulation approach is demonstrated by considering the IEEE 30 bus test system as a 3 area system.
本文提出了一种新的电力系统AGC仿真方案。提议的方案使用了一组不同于常规使用的假设。在这个方案中,所有的区域都被认为以相同的频率运行。此外,该方法可以保持每个发电机组的身份。此外,通过采用低阶发电单元模型降低了计算复杂度。在这种情况下,模型降阶技术已被用于获得AGC研究的低阶模型。将ieee30总线测试系统作为一个三区系统,验证了该仿真方法的有效性。
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引用次数: 7
Simultaneous feature selection and classification for relevance feedback in image retrieval 图像检索中相关反馈的同步特征选择与分类
Pub Date : 2003-10-15 DOI: 10.1109/TENCON.2003.1273230
R. Prasanna, K. Ramakrishnan, C. Bhattacharyya
In image retrieval, relevance feedback uses information, obtained interactively from the user, to understand the user's perceptions of a query image and to improve retrieval accuracy. We propose simultaneous relevant feature selection and classification using the samples provided by the user to improve retrieval accuracy. The classifier is defined by a separating hyperplane, while the sparse weight vector characterizing the hyperplane defines a small set of relevant features. This set of relevant features is used for classification and can be used for analysis at a later stage. Mutually exclusive sets of images are shown to the user at each iteration to obtain maximum information from the user. Experimental results show that our algorithm performs better than the feature relevance weighting and feature selection schemes and comparably with the classification scheme using SVMs, in terms of retrieval accuracy, and it has the advantage of being faster than the classification scheme using SVMs.
在图像检索中,相关反馈利用从用户处交互式获取的信息来了解用户对查询图像的感知,从而提高检索精度。我们提出利用用户提供的样本同时进行相关特征选择和分类,以提高检索精度。分类器由一个分离的超平面定义,而描述超平面的稀疏权向量定义了一个小的相关特征集。这组相关特征用于分类,并可在稍后阶段用于分析。在每次迭代中向用户显示互斥的图像集,以从用户那里获得最大的信息。实验结果表明,该算法在检索精度方面优于特征关联加权和特征选择方案,并与基于支持向量机的分类方案相比较,具有比基于支持向量机的分类方案检索速度快的优点。
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引用次数: 1
Parameter optimization and rule base selection for fuzzy impulse filters using evolutionary algorithms 基于进化算法的模糊脉冲滤波器参数优化和规则库选择
Pub Date : 2003-10-15 DOI: 10.1109/TENCON.2003.1273208
Mohamed Mohideen Anver, R. Stonier
In this paper we present an effective scheme for impulse noise removal from highly corrupted images using a soft-computing approach. The filter is capable of preserving the intricate details of the image and is based on a combination of fuzzy impulse detection and restoration of corrupted pixels. In the first stage a fuzzy knowledge base required for detection of impulses as well as the optimum parameters for the fuzzy membership functions employed, is effectively 'learnt' using an evolutionary algorithm (EA). For the detection of noisy pixels and the subsequent replacement, a novel scheme where a pixel is transferred to a simulated noise free environment is introduced. We present the results for several real images and make comparisons with some of the existing noise removal methods wherever applicable to show the effectiveness of the proposed technique.
在本文中,我们提出了一个有效的方案,从高度损坏的图像脉冲噪声去除使用软计算的方法。该滤波器能够保留图像的复杂细节,并基于模糊脉冲检测和损坏像素恢复的组合。在第一阶段,使用进化算法(EA)有效地“学习”脉冲检测所需的模糊知识库以及所采用的模糊隶属函数的最佳参数。针对噪声像素的检测和替换问题,提出了一种将像素转移到模拟的无噪声环境中的新方案。我们给出了几个真实图像的结果,并与一些现有的降噪方法进行了比较,以显示所提出技术的有效性。
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引用次数: 2
Performance analysis of a hybrid acquisition system for DS spread spectrum DS扩频混合采集系统性能分析
Pub Date : 2003-10-15 DOI: 10.1109/TENCON.2003.1273255
A. Van Der Meer, R. Liyana-Pathirana
Hybrid acquisition systems for spread spectrum, that offer a trade-off between the fast acquisition time of parallel search schemes and the reduced hardware complexity of a serial search scheme are analysed in this paper. The presence of multiple acquisition cells, due to multipath fading and the size of the search cell being less than one PN chip, is assumed. Under this assumption a novel verification scheme for the hybrid acquisition system is developed and its performance in terms of mean acquisition time is evaluated. The performance of the proposed hybrid scheme is compared to that of the traditional hybrid scheme as well as the totally parallel phase cell search.
本文对扩频混合采集系统进行了分析,该系统兼顾了并行搜索方案的快速采集时间和串行搜索方案的低硬件复杂度。假设存在多个采集单元,由于多径衰落和搜索单元的大小小于一个PN芯片。在此假设下,提出了一种新的混合采集系统验证方案,并从平均采集时间角度对其性能进行了评价。将所提混合方案的性能与传统混合方案以及全并行相位单元搜索进行了比较。
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引用次数: 5
Collision and impact force computation for virtual reality applications 虚拟现实应用中的碰撞与冲击力计算
Pub Date : 2003-10-15 DOI: 10.1109/TENCON.2003.1273299
A. K. Khor, C.G. Leedham, D.L. Maskell
The paper is concerned with the accurate detection of collision and the resulting impact force between the model of a person's hand and a static or moving object. The objective is to provide accurate feedback of touch in virtual reality applications. The methods described and evaluated use a combination of bounding sphere and recursive subdivision of the bounding box techniques to detect accurately when and where a collision occurs on the hand. The impact force of the collision is calculated using the geometry of the impact area and application of Newton's law. The methods are verified using a novel prototype of a hand controlled by a six degrees of freedom tracker glove and ball. The ball and hand can collide either by the ball hitting the hand, the hand hitting the ball or both. When inexpensive accurate touch transducers become available to complement the 3D body position input devices, many innovative applications can be realized by applying these methods.
本文关注的是人的手模型与静止或运动物体之间碰撞的准确检测和由此产生的冲击力。目的是在虚拟现实应用中提供准确的触觉反馈。所描述和评估的方法使用边界球和边界盒技术的递归细分的组合来准确地检测碰撞发生在手上的时间和位置。利用碰撞区域的几何形状和牛顿定律计算了碰撞的冲击力。利用一种新颖的由六自由度跟踪器手套和球控制的手的原型验证了这些方法。球和手可能发生碰撞,要么是球击中手,要么是手击中球,要么两者都有。当廉价的精确触摸传感器可用来补充3D身体位置输入设备时,可以通过应用这些方法实现许多创新应用。
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引用次数: 1
Techniques for improving Web application performance in bandwidth constrained scenarios 在带宽受限的情况下提高Web应用程序性能的技术
Pub Date : 2003-10-15 DOI: 10.1109/TENCON.2003.1273273
A.V. Mahajan, A.A. Yarra
Performance is critical for the success of a Web application. One of the major bottlenecks in performance is the limited bandwidth of the network that connects browsers to the servers. Hence, if the amount of data flowing through the network can be reduced, it is possible to improve response times and support more users using the same network infrastructure. The paper discusses various strategies to reduce the amount of data flowing from the server to the browser using programming concepts such as gzip compression, XSLT and JavaScript. This is done without changing the look and feel of the application, nor depending on hardware or networking optimization. The data flowing in the network has been reduced by 96% using the techniques described.
性能对于Web应用程序的成功至关重要。性能的主要瓶颈之一是连接浏览器和服务器的网络带宽有限。因此,如果可以减少流经网络的数据量,就有可能改善响应时间,并支持使用相同网络基础设施的更多用户。本文讨论了使用诸如gzip压缩、XSLT和JavaScript等编程概念来减少从服务器流向浏览器的数据量的各种策略。这在不改变应用程序外观的情况下完成,也不依赖于硬件或网络优化。使用所描述的技术,网络中的数据流减少了96%。
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引用次数: 0
期刊
TENCON 2003. Conference on Convergent Technologies for Asia-Pacific Region
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