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Gesture based 3D man-machine interaction using a single camera 基于手势的三维人机交互使用单个摄像头
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779273
Senthil Kumar, J. Segen
This paper describes a new gesture based input interface system that allows users to control both 2D and 3D applications using simple hand gestures. Using a single camera attached to the computer, the system tracks the user's hand in three dimensions and computes up to four parameters in real-time (60 Hz). The system recognizes three gestures that can be interpreted as discrete commands to applications. This system is an off-shoot of an earlier system called Gesture VR that requires multiple cameras. Since the new system uses a single video source it can run readily on a standard home computer equipped with an inexpensive camera and is, therefore, accessible to most users. The system can be used with applications that require 2D and 2D interactions. Examples discussed in this paper include 3D virtual fly-throughs, graphical scene composers and video games.
本文描述了一种新的基于手势的输入界面系统,它允许用户使用简单的手势来控制2D和3D应用程序。该系统使用连接在计算机上的单个摄像头,在三维空间中跟踪用户的手,并实时计算多达四个参数(60赫兹)。该系统可以识别三种手势,这些手势可以被解释为对应用程序的离散命令。该系统是早期系统Gesture VR的衍生产品,该系统需要多个摄像头。由于新系统使用单一视频源,它可以在配备廉价摄像头的标准家用电脑上轻松运行,因此大多数用户都可以使用。该系统可用于需要2D和2D交互的应用程序。本文讨论的例子包括三维虚拟飞行,图形场景作曲家和电子游戏。
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引用次数: 23
Towards multimedia orchestra: a proposal for an interactive multimedia art creation system 迈向多媒体乐团:一种互动式多媒体艺术创作系统的构想
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779322
Kazushi Nishimoto, K. Mase, S. Fels
We propose a novel multimedia orchestra system named MusiKalScope-2. From our past experiences with multimedia art creation systems, we are aware of two issues: cognitive overload due to the simultaneous creation of music and graphics by a single performer, and finding a way to provide expert knowledge to a system. To address these issues, we propose two approaches: (1) use attribute based role allotment; and (2) the direct use of expert knowledge. We describe the construction of MusiKalScope-2 and illustrate the realization of the proposed methods.
我们提出了一种新的多媒体管弦乐系统——MusiKalScope-2。从我们过去使用多媒体艺术创作系统的经验来看,我们意识到两个问题:由于单个表演者同时创作音乐和图像而导致的认知超载,以及寻找一种向系统提供专业知识的方法。为了解决这些问题,我们提出了两种方法:(1)使用基于属性的角色分配;(2)直接运用专家知识。我们描述了MusiKalScope-2的构造,并举例说明了所提出方法的实现。
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引用次数: 1
Streaming video with transformation-based error concealment and reconstruction 基于变换的流媒体视频错误隐藏与重构
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779202
B. Wah, Xiao Su
Real-time video streaming over the Internet requires robust delivery mechanisms with low overhead. Traditional error control schemes are not attractive because they either add redundant information that may worsen network traffic, or rely solely on the inadequate capability of the decoder to do error concealment. As sophisticated concealment techniques cannot be employed in a real-time software playback scheme, we propose a simple yet efficient transformation-based error concealment algorithm. The algorithm applies a linear transformation to the original video signals, with the objective of minimizing the mean squared error if missing information were restored by simple averaging at the destination. We also describe two strategies to cope with error propagations in temporal differentially coded frames. Experimental results show that our proposed transformation-based reconstruction algorithm performs well in real Internet tests.
互联网上的实时视频流需要低开销的健壮的传输机制。传统的错误控制方案没有吸引力,因为它们要么增加了冗余信息,可能会恶化网络流量,要么仅仅依靠解码器的不足能力来进行错误隐藏。由于复杂的隐藏技术无法用于实时软件回放方案,我们提出了一种简单而有效的基于变换的错误隐藏算法。该算法对原始视频信号进行线性变换,目的是通过在目的地进行简单平均恢复缺失信息时,使均方误差最小。我们还描述了两种处理时间差编码帧中的错误传播的策略。实验结果表明,本文提出的基于变换的重构算法在真实的网络测试中表现良好。
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引用次数: 15
MDC: a software tool for developing MPEG applications MDC:用于开发MPEG应用程序的软件工具
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779243
Dongge Li, I. Sethi
The paper presents a modularization method for the design of MPEG decoding software. Compared to the traditional MPEG decoder architecture, the architecture obtained from the modularization method can effectively improve the flexibility and reusability of MPEG decoding software without affecting the speed performance. Using this design approach, the paper presents MPEG Developing Classes (MDC), a software tool for developing MPEG video applications. The feedback from users of MDC shows that MDC is flexible in use and easy to understand. It allows users to develop their specific decoders without going into details of MPEG.
本文提出了一种模块化的MPEG解码软件设计方法。与传统的MPEG解码器体系结构相比,采用模块化方法得到的体系结构可以在不影响速度性能的前提下,有效地提高MPEG解码软件的灵活性和可重用性。利用这种设计方法,本文提出了MPEG开发类(MDC),一个开发MPEG视频应用的软件工具。MDC用户的反馈表明,MDC使用灵活,易于理解。它允许用户开发他们的特定解码器,而无需进入MPEG的细节。
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引用次数: 17
Virtual European School-VES 虚拟欧洲学校
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778657
C. Bouras, Dimitris Fotakis, V. Kapoulas, A. Koubek, H. Mayer, H. Rehatschek
The Virtual European School (VES) is an ongoing European project-funded by the Educational Multimedia Task Force initiative of the European Union-with the aim to develop a comprehensive online resource of teaching material for secondary school education. The system will be fed by a group of smaller publishing houses from different European countries (Austria, Italy, Greece, Great Britain) specialising in educational material. The offer will contain multimedia material, CBT products, and also additional background materials, such as passages from schoolbooks, or Internet resources. The technical structure of the VES system will be based on Internet technologies, with interconnected VES servers in each participating region. The multimedia material will be stored in a database, with multilingual annotations for each project. There exist three user groups within the VES: publishers, teachers and pupils.
虚拟欧洲学校(VES)是一项正在进行的欧洲项目,由欧盟教育多媒体特别工作组倡议资助,旨在为中学教育开发全面的在线教材资源。该系统将由来自不同欧洲国家(奥地利、意大利、希腊、英国)的一组专门从事教育材料的小型出版社提供支持。该服务将包括多媒体材料、CBT产品以及额外的背景材料,如教科书中的段落或互联网资源。该系统的技术结构将以因特网技术为基础,在各参与地区建立相互连接的探测服务器。多媒体材料将储存在一个数据库中,并为每个项目提供多语种注释。VES中存在三个用户群体:出版商、教师和学生。
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引用次数: 19
Efficient content-based image retrieval based on color homogeneous objects segmentation and their spatial relationship characterization 基于颜色同质目标分割及其空间关系表征的高效基于内容的图像检索
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778570
Y. Chahir, Liming Chen
We introduce several techniques which characterize color homogeneous objects and their spatial relationships for a more precise and efficient content based image searching. We first present a region growing technique for efficient color homogeneous object segmentation, and then we extend the 2D string to express spatial signatures for an accurate description of spatial relationships of objects within an image. Several optimizations, including dominant color histogram clustering, have also been proposed to an efficient search engine implementation. The experimental results that we have drawn so far show that our content based image searching techniques give a high precision while keeping a very good recall rate.
我们介绍了几种表征颜色同质物体及其空间关系的技术,以实现更精确和高效的基于内容的图像搜索。我们首先提出了一种区域增长技术,用于有效的颜色均匀目标分割,然后我们扩展了二维字符串来表达空间特征,以便准确描述图像中对象的空间关系。一些优化,包括主色直方图聚类,也提出了一个有效的搜索引擎实现。目前得到的实验结果表明,基于内容的图像搜索技术在保持很好的召回率的同时,具有很高的搜索精度。
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引用次数: 13
Querying by photographs: using virtual reality for content-based image retrieval 通过照片查询:使用虚拟现实进行基于内容的图像检索
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779261
J. Assfalg, A. Bimbo, P. Pala
The success of the 'query by example' paradigm for content based retrieval has lowered the interest of the research community in the development of new interaction paradigms. Nevertheless, in many contexts this can be inadequate, due to the difficulty for many users to paint significant examples and the impossibility-in many cases-of reproducing complex scenes. 3D interfaces and virtual reality based interaction paradigms offer new possibilities to overcome these limitations. In the prototype system presented, a virtual world can be interactively customized by adding objects to a predefined scene and editing object properties in terms of colours and textures. The system allows the user to navigate the 3D scene. While navigating the virtual world, the user is given the opportunity of taking some photographs used to query by content a database of images.
基于内容的检索的“实例查询”范式的成功降低了研究界对开发新的交互范式的兴趣。然而,在许多情况下,这可能是不够的,因为许多用户很难画出重要的例子,而且在许多情况下,不可能重现复杂的场景。3D界面和基于虚拟现实的交互范例为克服这些限制提供了新的可能性。在原型系统中,虚拟世界可以通过在预定义的场景中添加对象并根据颜色和纹理编辑对象属性来交互式定制。该系统允许用户在3D场景中导航。在浏览虚拟世界的同时,用户有机会拍摄一些照片,用于根据内容查询图像数据库。
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引用次数: 3
A live video imaging for multiple users 为多个用户提供实时视频成像
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778607
Y. Kameda, Hideaki Miyazaki, M. Minoh
Many activities are held in a certain fixed space in our society. It becomes possible to participate in such activities from remote places. Video is one of the best media for this purpose, and it is important to consider how to image such activities. We propose a new video imaging method with multiple cameras for multiple users. Dynamic situations in an activity are defined for describing an imaging rule of each user, and they are detected by processing sensor data. Concretely, the imaging rule is described by a user with camera-works linked to each dynamic situation. With this description of the imaging rules, many users can request their own favourite camera-works, while the system mediates these requests to satisfy as many users as possible. We have built a prototype system and conducted an experiment in which several users could participate in lecture.
在我们的社会中,许多活动都是在一个固定的空间里举行的。从遥远的地方参与这些活动成为可能。视频是实现这一目的的最佳媒体之一,重要的是要考虑如何将这些活动形象化。提出了一种多摄像机多用户视频成像的新方法。为描述每个用户的成像规则而定义活动中的动态情况,并通过处理传感器数据来检测动态情况。具体地说,成像规则是由一个用户用相机作品与每个动态情况相关联来描述的。有了这些成像规则的描述,许多用户可以要求他们自己喜欢的相机作品,而系统则调解这些请求以满足尽可能多的用户。我们建立了一个原型系统,并进行了一个实验,几个用户可以参与讲座。
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引用次数: 12
Remote Web server of digital signal processors cards and its applications in education 数字信号处理器卡远程Web服务器及其在教育中的应用
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779318
F. Picó, Andrés Fuster Guilló, José Francisco Colom López
A system is presented for the remote execution and planning of processes on digital signal processor cards. The hardware and software designed permits the sharing of processors and remote execution on the part of the users. We can distinguish three major modules: the Host, which acts as a signal processor hardware server; the customers, who send processes (typically programs written in C) and receive the compilation and results of the execution; and lastly, the host/customer connection (the link is carried out on a logic level, and thus independently of the type of net connection: Internet, Ethernet, token...). This situation is adequate for permitting access to high cost hardware platforms on the part of multiple users, facilitating the sharing of resources in research groups and the utilization in the classroom (at accessible costs) of high technology (where, until now, only the use of low cost processors has been envisaged).
提出了一种在数字信号处理卡上远程执行和规划进程的系统。所设计的硬件和软件允许用户共享处理器和远程执行。我们可以区分出三个主要模块:主机,作为信号处理器的硬件服务器;客户,他们发送进程(通常是用C语言编写的程序)并接收编译和执行结果;最后,主机/客户连接(该链接在逻辑级别上执行,因此独立于网络连接的类型:Internet、以太网、令牌…)。这种情况足以允许多个用户使用高成本的硬件平台,促进研究小组的资源共享和在课堂上(以可获得的成本)利用高技术(到目前为止,只设想使用低成本的处理器)。
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引用次数: 1
An architecture of distributed media servers for supporting guaranteed QoS and media indexing 一种分布式媒体服务器架构,用于支持有保证的QoS和媒体索引
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778126
Feng Cao, Jeffrey D. Smith, Kenji Takahashi
In a distributed multimedia system, multimedia sessions may get involved with multiple media servers for the retrieval of the media data or the creation of new multimedia documents. To provide the guaranteed Quality of Service (QoS) to real-time applications such as continuous media transfers, the system resources in the media servers must be reserved to avoid contention during execution time. Media indexing is also needed to support searching the media data in such a distributed environment and to provide the necessary information about the usage of system resources for delivering the media data. Due to the overhead, a centralized approach of scheduling all the requests and searching all the media data from only one agent is not efficient, and not scalable. In this study, we propose a new architecture, dividing the media servers into multiple groups of the right size. Within each group, there is a registration agent and an index agent, which take care of the resource reservation, membership management, media indexing searching, and load balancing. We demonstrate how to provide the guaranteed QoS by scheduling the requests among the multiple groups, and show the collaborations between the registration agents and the index agents inside and outside a group. The mobile media servers can fit in this architecture by the updates of membership status from the registration agents. The new IETF drafts such as SIP, RTSP and RTP are embedded into this architecture to support the general multiparty multimedia applications for real-time media streams.
在分布式多媒体系统中,多媒体会话可能涉及多个媒体服务器,用于检索媒体数据或创建新的多媒体文档。为了向诸如连续媒体传输之类的实时应用程序提供有保证的服务质量(QoS),必须保留媒体服务器中的系统资源,以避免在执行期间争用。还需要媒体索引来支持在这种分布式环境中搜索媒体数据,并提供有关交付媒体数据的系统资源使用情况的必要信息。由于开销,只从一个代理调度所有请求和搜索所有媒体数据的集中式方法效率不高,而且不具有可伸缩性。在这项研究中,我们提出了一种新的架构,将媒体服务器划分为多个适当大小的组。在每个组中,有一个注册代理和一个索引代理,它们负责资源预订、成员管理、媒体索引搜索和负载平衡。我们演示了如何通过在多个组之间调度请求来提供有保证的QoS,并展示了组内外注册代理和索引代理之间的协作。移动媒体服务器可以通过更新来自注册代理的会员状态来适应这种体系结构。新的IETF草案,如SIP、RTSP和RTP被嵌入到这个架构中,以支持实时媒体流的通用多方多媒体应用。
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引用次数: 11
期刊
Proceedings IEEE International Conference on Multimedia Computing and Systems
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