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A method for evaluating multimedia learning software 多媒体学习软件的评价方法
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779287
Stéphane Crozat, O. Hû, P. Trigano
We submit a method (EMPI: Evaluation of Multimedia, Pedagogical and Interactive software) to evaluate multimedia software used in an educational context. Our purpose is to help users (teachers or students) to decide in front of the large choice of software actually proposed. We structured a list of evaluation criteria, grouped through six approaches: the general feeling, the technical quality, the usability, the scenario, the multimedia documents, and the didactical aspects. A global questionnaire joins all these modules. We are also designing software that could make the method easier to use and more powerful. We present the list of the criteria we selected and organised, along with some examples of questions, and a brief description of the method and the linked software.
我们提交了一种方法(EMPI:评估多媒体,教学和互动软件)来评估在教育环境中使用的多媒体软件。我们的目的是帮助用户(老师或学生)在实际提出的大量软件选择面前做出决定。我们构建了一个评估标准列表,通过六种方法进行分组:总体感觉、技术质量、可用性、场景、多媒体文档和教学方面。一个全局问卷将所有这些模块连接起来。我们还在设计软件,使这种方法更容易使用,功能更强大。我们列出了我们选择和组织的标准,以及一些问题的例子,以及对方法和相关软件的简要描述。
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引用次数: 30
ECHOES: educational hypermedia on-line system 回声:教育超媒体在线系统
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778674
A. Pasquarelli, F. D. Stefani, Gregory M. P. O'Hare, Aidan Murphy
The paper presents the ECHOES' (EduCational Hypermedia On-linE System) training environment, its architecture and the services offered to the users. The main objective of the ECHOES project is to build a distributed dynamic environment for educating and supporting technicians in using and repairing complex industrial artefacts. To pursue this objective, computer Web based training, virtual reality and multi agent systems are integrated and synthesised in the ECHOES environment. These technologies are used to aid users at different levels of complexity, starting from the novice, who wants to quickly develop a global functional view of complex systems, up to the technician, who needs a strong conceptual understanding of complex equipment. The user interaction with the system is agent based and the chosen interface is that of the visit metaphor within a 2D or 3D environment, in order to leave the trainee or the technician free in exploring the environment.
本文介绍了教育超媒体在线系统(EduCational Hypermedia online System,简称ECHOES)的培训环境、体系结构和提供给用户的服务。回声项目的主要目标是建立一个分布式动态环境,用于教育和支持技术人员使用和修复复杂的工业人工制品。为了实现这一目标,基于计算机网络的培训、虚拟现实和多智能体系统在echo环境中进行了集成和综合。这些技术用于帮助不同复杂程度的用户,从想要快速开发复杂系统的全局功能视图的新手到需要对复杂设备有很强概念理解的技术人员。用户与系统的交互是基于代理的,所选择的界面是在2D或3D环境中的访问隐喻,以便让实习生或技术人员自由地探索环境。
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引用次数: 13
Dynamic frequency and resource allocation with adaptive error control based on RTP for multimedia QoS guarantees in wireless networks 基于RTP的动态频率和资源分配与自适应误差控制,实现无线网络中多媒体服务质量的保证
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778423
A. Pajares, J. C. Guerri, M. Esteve, C. Palau, A. Leon, N. Cardona
Providing QoS guarantees in wireless networks is a much more complex problem than in fixed networks. Conventional fixed allocation schemes are not suitable for these traffic patterns and it becomes necessary to design new dynamic resource allocation schemes. This paper deals with three of the main wireless network problems to provide multimedia QoS guarantees, i.e., frequency assignation, bandwidth requirements and error rate. For the former problem, several frequency assignment algorithms have been evaluated. For the second, a dynamic resource allocation algorithm is proposed. The goal of this algorithm is to share the available wireless bandwidth between the major number of connections, and offer the maximum QoS to all of them depending on the connection state. For the latter, error rate effects are corrected by means of an adaptive error control algorithm based on RTP. This algorithm tries to balance the channel quality of the on-going calls to obtain a fair error quality for all of them.
在无线网络中提供QoS保证是一个比在固定网络中复杂得多的问题。传统的固定资源分配方案已不适合这种交通模式,有必要设计新的动态资源分配方案。本文研究了无线网络中提供多媒体QoS保障的三个主要问题,即频率分配、带宽要求和错误率。对于前一个问题,已经评估了几种频率分配算法。其次,提出了一种动态资源分配算法。该算法的目标是在主要连接数量之间共享可用的无线带宽,并根据连接状态为所有连接提供最大的QoS。对于后者,采用基于RTP的自适应误差控制算法对错误率的影响进行校正。该算法试图平衡正在进行的呼叫的信道质量,以获得所有呼叫的公平错误质量。
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引用次数: 4
Classification-driven object-based image retrieval 分类驱动的基于对象的图像检索
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779271
Linhui Jia, L. Kitchen
This paper describes an approach for object-based image retrieval based on classes of objects in images. In this approach, contours of objects are extracted from images and are represented under a scheme which satisfies scale, rotation and translation invariance. Classifier learning techniques are used to classify objects in images into different classes. Image similarity calculation is performed based on class information of objects. Experimental results show that the method is effective and efficient.
本文描述了一种基于图像中物体类别的基于物体的图像检索方法。在该方法中,从图像中提取物体的轮廓,并在满足比例、旋转和平移不变性的方案下表示。分类器学习技术用于将图像中的对象划分为不同的类别。基于物体的类信息进行图像相似度计算。实验结果表明,该方法是有效的。
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引用次数: 4
Experiment of virtual space distance education system using the objects of cultural heritage 利用文物实物的虚拟空间远程教育系统实验
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778211
N. Terashima, J. Tiffin, Lalita Rajasingham
Lecture exchanges are increasing year by year. To promote this distance education systems have been developed and put into practical use. As a step further, a virtual space distance education platform called HyperClass has been proposed. HyperClass is a class where a teacher and students who are at different locations, in reality their avatars, are brought together through the communication network, and they can have classes and do cooperative work as if they were attending the same classroom. Any multimedia materials for education can be introduced into HyperClass. HyperClass is based on HyperReality (HR). HR is the concept of combination of virtual reality and real reality. A prototype system for HyperClass has been developed and the 3D (three dimensional) objects of Japanese heritage were introduced into HyperClass. To evaluate the efficiency and effectiveness of HyperClass, an experiment has been carried out by interconnecting between Waseda University and Victoria University of Wellington through the Internet. Good results have been obtained.
交流讲座逐年增多。为此,远程教育系统被开发出来并投入实际应用。在此基础上,提出了一个名为HyperClass的虚拟空间远程教育平台。HyperClass是一门课,老师和学生在不同的地方,实际上是他们的化身,通过通信网络聚集在一起,他们可以上课,做合作的工作,就像他们在同一个教室上课一样。任何用于教育的多媒体材料都可以引入HyperClass。HyperClass基于HyperReality (HR)。人力资源是虚拟现实与真实现实相结合的概念。开发了HyperClass的原型系统,并将日本传统的三维物体引入HyperClass。为了评估HyperClass的效率和效果,早稻田大学和惠灵顿维多利亚大学通过互联网进行了互联实验。取得了良好的效果。
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引用次数: 11
Visual gesture recognition for real-time editing system 用于实时编辑系统的视觉手势识别
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778624
Byung-Woo Min, H. Yoon, Jung Soh, Young-Kyu Yang
This research aims to recognize one-stroke pictorial gestures from visual images, and to develop a graphic/text editing system running in real time. The tasks are performed through three steps: moving-hand tracking and trajectory generation, key-gesture segmentation and gesture recognition by analyzing dynamic features. A gesture vocabulary consists of forty-eight gestures of three types: (1) six editing commands, (2) six graphic primitives, (3) alphanumeric characters-twenty-six alphabetic and ten numerical. Some dynamic features are obtained from spatio-temporal trajectories and quantized by the K-means algorithm. The quantized vectors were trained and tested using hidden Markov models (HMMs).
本研究旨在从视觉图像中识别一笔写意手势,并开发一个实时运行的图文编辑系统。该方法主要分为三个步骤:运动手部跟踪和轨迹生成、按键手势分割和动态特征识别。手势词汇由三种类型的48个手势组成:(1)6个编辑命令,(2)6个图形原语,(3)字母数字字符——26个字母字符和10个数字字符。从时空轨迹中获得一些动态特征,并通过K-means算法进行量化。量化向量使用隐马尔可夫模型(hmm)进行训练和测试。
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引用次数: 0
Virtual view synthesis from uncalibrated stereo cameras 虚拟视图合成从未校准的立体摄像机
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778564
M. Akhloufi, V. Polotski, P. Cohen
This paper presents a new approach to the synthesis of a novel view from two images captured by a non-calibrated stereo system. Here view synthesis employs epipolar constraints associated with a two camera configuration. A fundamental matrix is used to obtain features in the synthesized view via reprojection of corresponding features in the source images. Unlike classical methods which are based on inferring three dimensional structure of the scene or use dense correspondence between the source images to produce the new synthesized image, this method requires only sparse correspondence between source image features. Perspective image warping techniques then render the remaining image points via interpolation. The approach permits interactive view synthesis in: immersive telepresence systems, realistic virtual worlds and overlay of objects at different positions on live video of dynamic scenes for augmented reality display systems. Method efficiency is illustrated with examples of synthetic and real scenes.
本文提出了一种从非校准立体系统捕获的两幅图像合成新视图的新方法。在这里,视图合成使用与双相机配置相关的极面约束。利用基本矩阵对源图像中的特征进行重投影,得到合成视图中的特征。与传统的基于推断场景三维结构或利用源图像之间的密集对应关系生成新的合成图像的方法不同,该方法只需要源图像特征之间的稀疏对应关系。透视图像扭曲技术,然后渲染剩余的图像点通过插值。该方法允许交互式视图合成:沉浸式远程呈现系统,逼真的虚拟世界以及在增强现实显示系统的动态场景实时视频上不同位置的物体叠加。通过合成场景和真实场景的实例说明了方法的有效性。
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引用次数: 5
Detecting hunts in wildlife videos 在野生动物视频中检测狩猎
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779323
N. Haering, R. J. Qian, M. Sezan
The propose a three-level algorithm to detect animal hunt events in wildlife documentaries. The first level extracts texture, color and motion features, and detects motion blobs. The mid-level employs a neural network to verify the relevance of the detected motion blobs using the extracted color and texture features. This level also generates shot summaries in terms of intermediate-level descriptors which combine low-level features from the first level and contain results of mid-level, domain specific inferences made on the basis of shot features. The shot summaries are then used by a domain-specific inference process at the third level to detect the video segments that contain hunts.
提出了一种检测野生动物纪录片中动物狩猎事件的三级算法。第一层提取纹理、颜色和运动特征,并检测运动斑点。中间层使用神经网络利用提取的颜色和纹理特征来验证检测到的运动斑点的相关性。这一层还根据中级描述符生成镜头摘要,中级描述符结合了第一级的低级特征,并包含中级的结果,基于镜头特征做出的特定领域的推断。然后,在第三层,特定领域的推理过程使用镜头摘要来检测包含狩猎的视频片段。
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引用次数: 6
Video indexing using MPEG motion compensation vectors 视频索引使用MPEG运动补偿矢量
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778574
E. Ardizzone, M. Cascia, A. Avanzato, A. Bruna
In the last years a lot of work has been done on color, textural, structural and semantic indexing of "content-based" video databases. Motion-based video indexing has been less explored, with approaches generally based on the analysis of optical flows. Compressed videos require the decompression of the sequences and the computation of optical flows, two steps computationally heavy. In this paper we propose some methods to index videos by motion features (mainly related to camera motion) and by motion-based spatial segmentation of frames, in a fully automatic way. Our idea is to use MPEG motion vectors as an alternative to optical flows. Their extraction is very simple and fast; it doesn't require a full decompression of the stream and saves us from computing optical flows. Additional computational economy comes from having one motion vector each 16/spl times/16 sub-image; this makes the algorithms faster than working with dense optical flows. Experimental results reported at the end of this paper show that MPEG motion compensation vectors are suitable for this kind of applications.
在过去的几年里,人们在“基于内容”的视频数据库的颜色、纹理、结构和语义索引方面做了大量的工作。基于运动的视频索引很少被探索,其方法通常基于光流的分析。压缩视频需要对序列进行解压缩和光流的计算,这两个步骤的计算量很大。在本文中,我们提出了一些基于运动特征(主要与摄像机运动相关)和基于运动的帧空间分割的全自动视频索引方法。我们的想法是使用MPEG运动矢量作为光流的替代方案。它们的提取非常简单和快速;它不需要对光流进行完全的解压缩,从而使我们不必计算光流。额外的计算经济来自于每个16/spl次/16子图像有一个运动矢量;这使得算法比处理密集光流更快。本文最后的实验结果表明,MPEG运动补偿向量适合这种应用。
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引用次数: 58
A new procedure to analyze random multiaccess protocols for multimedia applications 多媒体应用中随机多址协议分析的新程序
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778439
L. Gutierrez, S. Sallent
Multimedia traffic is carried over multi-access channels using random multi-access protocols (RMAP) to access the common channel by users' equipment. The main goal of any RMAP is that the network is shared by all users in a fair way. RMAP must also be able to cope with the QoS that different multimedia traffic requires. Current protocols proposed for multimedia traffic are very sophisticated and difficult to analyze because they use distributed queues. The main goal of this paper is to present a common methodology to analyze multimedia RMAP. The results obtained by this procedure include the computation not only of the expected values but the distributions of the final interdeparture time and the departure burst size.
多媒体业务通过随机多址协议(RMAP)在多址信道上传输,由用户设备接入公共信道。任何RMAP的主要目标都是让所有用户以公平的方式共享网络。RMAP还必须能够处理不同多媒体流量所需的QoS。当前提出的多媒体通信协议由于使用分布式队列,非常复杂,难以分析。本文的主要目的是提出一种分析多媒体RMAP的通用方法。所得到的结果不仅包括期望值的计算,还包括最终间隔时间的分布和间隔爆发大小的计算。
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引用次数: 0
期刊
Proceedings IEEE International Conference on Multimedia Computing and Systems
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