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Detecting hunts in wildlife videos 在野生动物视频中检测狩猎
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779323
N. Haering, R. J. Qian, M. Sezan
The propose a three-level algorithm to detect animal hunt events in wildlife documentaries. The first level extracts texture, color and motion features, and detects motion blobs. The mid-level employs a neural network to verify the relevance of the detected motion blobs using the extracted color and texture features. This level also generates shot summaries in terms of intermediate-level descriptors which combine low-level features from the first level and contain results of mid-level, domain specific inferences made on the basis of shot features. The shot summaries are then used by a domain-specific inference process at the third level to detect the video segments that contain hunts.
提出了一种检测野生动物纪录片中动物狩猎事件的三级算法。第一层提取纹理、颜色和运动特征,并检测运动斑点。中间层使用神经网络利用提取的颜色和纹理特征来验证检测到的运动斑点的相关性。这一层还根据中级描述符生成镜头摘要,中级描述符结合了第一级的低级特征,并包含中级的结果,基于镜头特征做出的特定领域的推断。然后,在第三层,特定领域的推理过程使用镜头摘要来检测包含狩猎的视频片段。
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引用次数: 6
MPEG-4 video decoder optimization MPEG-4视频解码器优化
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779231
F. Casalino, Gianluca Di Cagno, Ronco Luca
After a decade from its origin, MPEG, with its current MPEG-4 project, is now facing the challenge of providing a future-proof multimedia toolkit which aims at incorporating new and emerging technologies while ensuring backward compatibility with its previous and successful audio-visual standards. The paper provides an overview of the standard, focusing mainly on the video decoding aspects that, by their nature, represent one of the most peculiar features of the future specifications which are scheduled to become an international standard by the beginning of year 1999. The paper first briefly introduces the MPEG standards, focusing on the MPEG-4 Video part of the specification, giving an extensive presentation of a coding/decoding video process. The main part of the paper is focused on the optimization performed to realize a real time software video decoder based on the MMX/sup TM/ architecture compliant to the VM 8 MPEG-4 Video standard. A comparison with the reference video decoder is also presented.
从它的起源到现在的MPEG-4项目,经过十年的发展,MPEG现在正面临着提供一个面向未来的多媒体工具包的挑战,该工具包旨在结合新的和新兴的技术,同时确保与以前和成功的视听标准向后兼容。本文概述了该标准,主要集中在视频解码方面,就其本质而言,代表了未来规范的最独特的特征之一,计划在1999年初成为国际标准。本文首先简要介绍了MPEG标准,重点介绍了MPEG-4视频部分的规范,详细介绍了视频编码/解码过程。本文主要研究了基于MMX/sup TM/体系结构的实时软件视频解码器的优化设计,实现了符合vm8 MPEG-4视频标准的实时软件视频解码器。并与参考视频解码器进行了比较。
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引用次数: 13
A mechatronic device for simulating push-buttons and knobs 模拟按钮和旋钮的机电设备
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779274
B. Allotta, V. Colla, G. Bioli
General purpose haptic interfaces are receiving increasing attention in the field of robotics and mechatronics, because of their great flexibility for simulating many different kinds of interaction between user and virtual objects/environments. The paper describes a special-purpose haptic interface devoted to simulate the behavior of knobs and push buttons, with the aim of performing tests on different geometries and designs. In particular, the paper focuses on the control of the presented device, whose task is to provide a reaction to the external solicitation as similar as possible to that of a real knob or button.
通用触觉界面在机器人和机电一体化领域受到越来越多的关注,因为它具有很大的灵活性,可以模拟用户与虚拟物体/环境之间的多种不同类型的交互。本文描述了一个专门用于模拟旋钮和按钮行为的专用触觉界面,目的是在不同的几何形状和设计上进行测试。本文特别关注所呈现设备的控制,其任务是对外部请求提供尽可能类似于真实旋钮或按钮的反应。
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引用次数: 8
CamWorks: a video-based tool for efficient capture from paper source documents CamWorks:一个基于视频的工具,用于从纸质源文档中有效捕获
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778560
W. Newman, C. Dance, Alex S. Taylor, S. Taylor, Michael J. Taylor, T. Aldhous
We describe the design and evaluation of CamWorks, a system that employs a video camera as a means of supporting capture from paper sources during reading and writing. The user can view a live video image of the source document alongside the electronic document in preparation. We describe a novel user interface developed to support selection of text in the video window, and several new techniques for segmentation, restoration and resolution enhancement of camera images. An evaluation shows substantially faster text capture than with flatbed scanning.
我们描述了CamWorks的设计和评估,CamWorks是一个系统,它采用摄像机作为在阅读和写作期间支持从纸张来源捕获的手段。用户可以在准备中的电子文档旁边查看源文档的实时视频图像。我们描述了一种新的用户界面,用于支持视频窗口中的文本选择,以及几种用于相机图像分割、恢复和分辨率增强的新技术。评估表明,文本捕获比平板扫描要快得多。
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引用次数: 33
MINERVA: multimedia on the Internet for virtual arts MINERVA:虚拟艺术的互联网多媒体
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.885441
J. F. Higuera, F. Pernas
This paper describes a design that implements a Virtual Museum for its access through Internet. It can not only provide the information so far available in the Web, but also allows a three-dimensional (3D) walk through the whole Museum, watching its collections, plus a presentation of single objects in 3D, with different resolutions according to each visitor interests and with a real possibility of visitor-object interaction. All this opens a wide new path of investigation, as it brings 3D into Internet and means a contribution to the increase of interactivity in Web pages.
本文介绍了一种通过Internet实现虚拟博物馆访问的设计方案。它不仅可以提供迄今为止在网络上可用的信息,而且还允许三维(3D)穿过整个博物馆,观看其藏品,加上单个物体的3D展示,根据每个参观者的兴趣以不同的分辨率呈现,并有真正的参观者与物体互动的可能性。所有这些都为研究开辟了一条广阔的新道路,因为它将3D带入了互联网,并意味着对网页交互性的增加做出了贡献。
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引用次数: 4
Extension to CORBA event service for a conference control system 会议控制系统CORBA事件服务的扩展
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778594
J. Orvalho, Tiago Andrade, F. Boavida
Conferencing applications require an efficient conference control service. This paper introduces the main features of a conference control service based on the CORBA event service using the Java platform, under development at the Communications and Telematic Services Group of the University of Coimbra. This framework is based on the ITU T.120 recommendations, with reliable multicasting communication for both data and control information. The control service extends the CORBA Event Service architecture with mechanisms for reliable IP multicast communication, with total ordering of the events transmission, filtering and fragmenting/reassembling of large messages.
会议应用需要高效的会议控制服务。本文介绍了科英布拉大学通信和远程信息服务小组正在开发的基于CORBA事件服务的基于Java平台的会议控制服务的主要特点。该框架以国际电联T.120建议为基础,为数据和控制信息提供可靠的多播通信。控制服务通过可靠的IP多播通信机制扩展了CORBA事件服务体系结构,并对事件传输、过滤和大消息的分段/重组进行了全面排序。
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引用次数: 2
Perspectives in multimedia software engineering 多媒体软件工程透视
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.779123
Shi-Kuo Chang
Multimedia software engineering can help small businesses compete with big businesses by overcoming barriers in space and time to establish a global presence. The paper discusses Internet and multimedia technology trends, the Web site life cycle and current research in multimedia software engineering.
多媒体软件工程可以帮助小型企业克服空间和时间的障碍,建立全球业务,与大型企业竞争。本文讨论了互联网和多媒体技术的发展趋势、网站的生命周期以及多媒体软件工程的研究现状。
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引用次数: 5
JWeb: an HDM environment for fast development of web applications 一个用于快速开发web应用程序的HDM环境
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778590
Mario Alessandro Bochicchio, Roberto Paiano, P. Paolini
JWeb is a development environment for complex WWW applications, based upon the HDM model. JWeb (entirely written in Java) consists of two different parts: the development environment and the execution environment. The development environment allows the definition of the conceptual structure of the application, the creation of a supporting DataBase and the DataBase population. The execution environment allows the running of the application, possibly after some customization operations. We envision three main ways of using JWeb: as a training tool, for students and practitioners; as a fast prototyping tool, to test different design hypothesis, and to come up with a final design; as a tool for fast development and deployment of complex, high quality, Web applications.
JWeb是基于HDM模型的复杂WWW应用程序的开发环境。JWeb(完全用Java编写)由两个不同部分组成:开发环境和执行环境。开发环境允许定义应用程序的概念结构,创建支持数据库和数据库填充。执行环境允许应用程序运行,可能在一些自定义操作之后。我们设想了使用JWeb的三种主要方式:作为学生和从业者的培训工具;作为快速原型工具,测试不同的设计假设,并提出最终设计;作为快速开发和部署复杂、高质量的Web应用程序的工具。
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引用次数: 28
HIPS: hyper-interaction within physical space HIPS:物理空间内的超互动
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778663
G. Benelli, Alberto Bianchi, P. Marti, E. Not, D. Sennati
HIPS is a project recently funded by the European Commission within the I-Cube initiative whose main aim is to study new technologies and interaction modalities that allow people to navigate both a physical space and a related information space at the same time, with a minimal gap between the two. The project envisages a portable electronic tour guide (to exhibitions, museums, archaeological sites, expositions distributed over a city, and to cities themselves) which empowers visitors to determine themselves the structure of a tour, according to their own criteria, interests and needs and which allow different information delivery modalities.
HIPS是最近由欧盟委员会在I-Cube倡议下资助的一个项目,其主要目的是研究新技术和交互模式,使人们能够同时在物理空间和相关信息空间中导航,使两者之间的差距最小化。该项目设想了一个便携式电子导游(展览、博物馆、考古遗址、分布在一个城市的博览会,以及城市本身),使游客能够根据自己的标准、兴趣和需求确定自己的旅游结构,并允许不同的信息传递方式。
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引用次数: 79
Experiment of virtual space distance education system using the objects of cultural heritage 利用文物实物的虚拟空间远程教育系统实验
Pub Date : 1999-06-07 DOI: 10.1109/MMCS.1999.778211
N. Terashima, J. Tiffin, Lalita Rajasingham
Lecture exchanges are increasing year by year. To promote this distance education systems have been developed and put into practical use. As a step further, a virtual space distance education platform called HyperClass has been proposed. HyperClass is a class where a teacher and students who are at different locations, in reality their avatars, are brought together through the communication network, and they can have classes and do cooperative work as if they were attending the same classroom. Any multimedia materials for education can be introduced into HyperClass. HyperClass is based on HyperReality (HR). HR is the concept of combination of virtual reality and real reality. A prototype system for HyperClass has been developed and the 3D (three dimensional) objects of Japanese heritage were introduced into HyperClass. To evaluate the efficiency and effectiveness of HyperClass, an experiment has been carried out by interconnecting between Waseda University and Victoria University of Wellington through the Internet. Good results have been obtained.
交流讲座逐年增多。为此,远程教育系统被开发出来并投入实际应用。在此基础上,提出了一个名为HyperClass的虚拟空间远程教育平台。HyperClass是一门课,老师和学生在不同的地方,实际上是他们的化身,通过通信网络聚集在一起,他们可以上课,做合作的工作,就像他们在同一个教室上课一样。任何用于教育的多媒体材料都可以引入HyperClass。HyperClass基于HyperReality (HR)。人力资源是虚拟现实与真实现实相结合的概念。开发了HyperClass的原型系统,并将日本传统的三维物体引入HyperClass。为了评估HyperClass的效率和效果,早稻田大学和惠灵顿维多利亚大学通过互联网进行了互联实验。取得了良好的效果。
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引用次数: 11
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Proceedings IEEE International Conference on Multimedia Computing and Systems
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