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The dragon’s AR: Narrative augmentation in Russell’s The Dragon Defenders 龙的AR:罗素的《龙的捍卫者》中的叙事增强
Pub Date : 2023-08-01 DOI: 10.1386/jpm_00007_1
Matt Halliday, Adarsh Narayan, Gudrun Frommherz
The use of augmented reality (AR) in literature has predominantly focused on providing instructional tools for educators and learners, emphasizing its capacity of enhancing engagement and supporting immersive learning. Aside from its central literacy purpose, AR in children’s literature appears in the form of digital pop-up books or as add-on games, which are usually located outside of the main narrative. In this sense, AR risks disrupting the flow of a story instead of enriching the continuous imaginative space of the narrative. The Dragon Defenders series, by James Russell, uses AR as a narrative tool in ways previously unseen in children’s literature. Russell puts the reader into the shoes of his main characters, Paddy and Flynn, using AR to show the reader what the boys themselves see. There are moments in these books where the AR system and traditional narrative system fully overlap, integrate and enhance the narrative dimension of the story. While readers navigate through the book by turning physical pages, the addition of AR at specific moments in the story not only provides a more immersive reading experience but, in this case, advances the narrative to great effect. This case study asks how AR can be used to enhance the narrative structure and flow in a text-based novel, using formal gameplay analysis to examine how the AR and narrative systems interact and identifying which examples of this interaction work to the best effect. It analyses the AR moments in the context of the book, deconstructs the unusual first-person perspective from the protagonist’s point of view and explores how these AR experiences help drive and truly augment the core narrative. The larger context of this study seeks to emancipate AR from its predominantly technological ontology and contribute to the development of AR as a genuine narrative device in fiction storytelling.
增强现实(AR)在文学中的应用主要集中在为教育工作者和学习者提供教学工具,强调其增强参与和支持沉浸式学习的能力。除了其核心的识字目的外,儿童文学中的增强现实还以数字立体书或附加游戏的形式出现,这些形式通常位于主要叙事之外。从这个意义上说,AR可能会破坏故事的流程,而不是丰富叙事的连续想象空间。詹姆斯·罗素(James Russell)的《龙的捍卫者》(Dragon Defenders)系列以儿童文学中前所未见的方式,将AR作为叙事工具。罗素让读者站在他的主角帕迪和弗林的立场上,用AR技术向读者展示了男孩们自己看到的东西。在这些书中,有一些时刻,AR系统和传统叙事系统完全重叠,融合并增强了故事的叙事维度。当读者通过翻页浏览书籍时,在故事的特定时刻添加AR不仅提供了更身临其境的阅读体验,而且在这种情况下,将叙事推进到极大的效果。本案例研究探讨了如何使用AR来增强基于文本的小说中的叙事结构和流程,使用正式的游戏玩法分析来检查AR和叙事系统如何相互作用,并确定哪些交互作用的例子可以达到最佳效果。它分析了书中的AR时刻,从主人公的角度解构了不寻常的第一人称视角,并探讨了这些AR体验如何帮助推动和真正增强核心叙事。本研究的大背景旨在将AR从其主要的技术本体论中解放出来,并为AR作为小说叙事中真正的叙事手段的发展做出贡献。
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引用次数: 0
Between light and shadow: The impact of light augmentation on storytelling and audience engagement in urban, commercial and public spaces 光影之间:在城市、商业和公共空间中,光增强对故事叙述和观众参与的影响
Pub Date : 2023-08-01 DOI: 10.1386/jpm_00006_1
Carmel Cedro, Justin L. Matthews
The exploration of light as a transformative and narrative tool in urban spaces has been traced from its historical roots in the 1800s to its contemporary application in creating ‘spatial augmented realities’. This evolution has been examined through the lens of advanced light projection technologies, which have been used to craft compelling narratives and transform public and private spaces. The role of audience engagement in constructing these narratives has been investigated, highlighting the importance of participation and interaction in creating meaningful stories through light technologies. This exploration has led to developing a theoretical model for ‘accordant’ and ‘discordant’ audience responses, providing a framework to understand the spectrum of audience engagement and its impact on the success of light-based narratives. The concept of light projection mapping has been further elucidated, revealing its potential to expand and transform existing spaces through the superimposition of digital representations. This process has been defined, and its technical aspects have been discussed, providing a comprehensive understanding of its application in various settings. Light art has been categorized based on its narrative function and application, with examples drawn from events and festivals that utilize light projection to celebrate heritage or culture. These examples demonstrate light art’s versatility and multifaceted nature in creating memorable and meaningful experiences. The social implications of light projection mapping on monuments have been discussed, positioning it as a medium for audiences to reflect on historical events and their impact on the present. This exploration contributes to the understanding of how light can be used to enhance spaces, tell stories, and engage audiences in urban environments and provides a theoretical basis for future research and practice in the field of light art.
光在城市空间中作为一种变革和叙事工具的探索,可以追溯到19世纪的历史根源,以及它在当代创造“空间增强现实”的应用。这种演变已经通过先进的光投射技术进行了检验,这些技术已经被用来制作引人注目的叙事,并改变了公共和私人空间。观众参与在构建这些叙事中的作用已经被调查,强调了通过光技术创造有意义的故事的参与和互动的重要性。这一探索为“和谐”和“不和谐”的观众反应建立了一个理论模型,为理解观众参与的范围及其对光基叙事成功的影响提供了一个框架。光投影映射的概念得到了进一步的阐明,揭示了其通过叠加数字表示来扩展和改造现有空间的潜力。对这一过程进行了定义,并对其技术方面进行了讨论,从而全面了解其在各种环境中的应用。灯光艺术根据其叙事功能和应用进行分类,并以利用灯光投影来庆祝遗产或文化的活动和节日为例。这些例子展示了光艺术在创造令人难忘和有意义的体验方面的多功能性和多面性。讨论了纪念碑上的光投影映射的社会含义,将其定位为观众反思历史事件及其对现在的影响的媒介。这一探索有助于理解如何利用光来提升空间、讲述故事和吸引城市环境中的观众,并为未来光艺术领域的研究和实践提供理论基础。
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引用次数: 0
The future of advertising campaigns: The role of AI-generated images in advertising creative 广告活动的未来:人工智能生成图像在广告创意中的作用
Pub Date : 2023-08-01 DOI: 10.1386/jpm_00003_1
Justin Matthews, Daniel Fastnedge, Angelique Nairn
Computational creativity is a growing component of new artificial intelligence (AI) technologies that allow a machine to render creative constructs such as music, text and images. A rapidly growing area of computational creativity is AI text-to-image engines capable of producing realistic imagery that can now meet the standard of human quality outputs. DALL-E 2, built by OpenAI, is a leader in the field and offers commercial access to AI-produced images. To understand the impact of engines such as DALL-E 2 on advertising agencies and their creative workflows, we conducted a series of focus groups with Aotearoa, New Zealand-based advertising agencies exploring creative practitioners’ considerations on the capability of the DALL-E 2 text-to-image technology. An existing Volkswagen advertising campaign called ‘Small but Ferocious’ that used ‘blended’ animals as a visual metaphor for their economical yet powerful ‘TSI’ engines was expanded in a ‘faux’ continuation of the campaign. Four new images produced by DALL-E 2 were presented to creatives attending the focus groups. Participants were then asked about these new creative-AI assets concerning image quality, creative production and collaborative models. A thematic analysis of the comments from the focus groups was conducted and elicited three themes: aesthetics, creative practice and human vs. machine. Participants’ responses revealed that they were both excited and concerned about DALL-E 2’s capability in image production, its effect on creative workflows and the role of the human vs. machine in generating creative outputs. The result was a clear sense of inevitability for how creative roles will change as computational creativity systems, such as DALL-E 2, advance and are adopted into agency workflows.
计算创造力是新的人工智能(AI)技术的一个日益增长的组成部分,它允许机器呈现音乐、文本和图像等创造性结构。一个快速发展的计算创造力领域是人工智能文本到图像引擎,它能够产生逼真的图像,现在可以达到人类质量输出的标准。由OpenAI构建的dall - e2是该领域的领导者,并为人工智能生成的图像提供商业访问。为了了解dall - e2等引擎对广告公司及其创意工作流程的影响,我们与新西兰奥特罗亚的广告公司进行了一系列焦点小组讨论,探讨创意从业者对dall - e2文字转图像技术能力的考虑。大众此前曾有一个名为“小而凶猛”的广告宣传活动,用“混合”动物作为其经济而强大的“TSI”发动机的视觉隐喻,在广告宣传活动的“虚假”延续中扩大了规模。由DALL-E - 2制作的四幅新图像呈现给参加焦点小组的创意人士。然后,参与者被问及有关图像质量、创意制作和协作模型的这些新的创意人工智能资产。对焦点小组的评论进行了主题分析,并引出了三个主题:美学,创造性实践和人与机器。参与者的反应显示,他们既兴奋又担心dall - e2在图像制作方面的能力,它对创意工作流程的影响,以及人与机器在产生创意输出方面的作用。结果是,随着计算创造力系统(如dall - e2)的发展并被采用到机构工作流程中,创造性角色将如何发生变化,这是一种明确的必然性。
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引用次数: 0
Weizenbaum’s nightmare: The decay of language in AI-generated communication Weizenbaum的噩梦:人工智能产生的交流中语言的衰落
Pub Date : 2023-08-01 DOI: 10.1386/jpm_00002_1
A. McIntyre
Half a century on from the ELIZA program, with the rapid and widespread emergence of generative artificial intelligence (AI) programs, we are now on the cusp of realizing Joseph Weizenbaum’s nightmare: an absurd world that is not only populated by machines that can convincingly simulate human communication in its various forms (e.g. writing, visual art, performance and music) but in which these machines are readily accepted as authentic replacements. Drawing on the existentialist language philosophy of Vilém Flusser, this article argues that to defer cultural communication to generative AI programs is to step outside the ‘great conversation’ of human culture and to be condemned to an unutterable nothingness. To demonstrate this, I analyse several illustrative examples including Google’s Language Model for Dialogue Applications (LaMDA) language model, the text-based roleplaying game AI Dungeon (Latitude 2019), and the art installation UUmwelt (Huyghe 2018). I argue that generative AI programs only appear to ‘speak’ in a language we understand while continuing to ‘think’ in the formal language of mathematics and that their communications are merely transliterations of numbers. As such, these programs are not bound by the same moral and syntactical rules that we observe and abide by in cultural communication, and in using generative AI programs, we may very well bypass these rules to express raw intention. Though mechanized in the form of technical images, such a mode of expression would be akin to the nonsensical cries of animals in that it fulfils a fundamental desire but reveals nothing of a consciousness within. By deferring the labour of communication to an AI program, the human retreats inward and disappears from culture as they ‘speak’ in one language but ‘think’ in another. Thus, the nightmarish future that Weizenbaum envisioned is one filled with illusions of artistic expression, projected by both machines and humans, and yet there is no evidence of humanity in such a culture.
半个世纪以来,随着生成式人工智能(AI)程序的迅速和广泛出现,我们现在正处于实现约瑟夫·魏岑鲍姆(Joseph Weizenbaum)噩梦的边缘:一个荒谬的世界,不仅充斥着能够以各种形式(如写作、视觉艺术、表演和音乐)令人信服地模拟人类交流的机器,而且这些机器很容易被接受为真正的替代品。借鉴维尔姆·弗卢瑟的存在主义语言哲学,本文认为,将文化交流推迟到生成式人工智能程序是走出了人类文化的“伟大对话”,并被谴责为不可言说的虚无。为了证明这一点,我分析了几个说导性的例子,包括谷歌的对话应用语言模型(LaMDA)语言模型、基于文本的角色扮演游戏AI Dungeon (Latitude 2019)和艺术装置UUmwelt (Huyghe 2018)。我认为,生成式人工智能程序似乎只是在用我们理解的语言“说话”,同时继续用数学的形式语言“思考”,它们的交流仅仅是数字的音译。因此,这些程序不受我们在文化交流中所遵守的道德和句法规则的约束,在使用生成式人工智能程序时,我们很可能绕过这些规则来表达原始意图。虽然以技术图像的形式机械化,但这种表达方式类似于动物的荒谬叫声,因为它满足了基本的欲望,但没有揭示任何内在的意识。通过将交流的工作交给人工智能程序,人类向内撤退,从文化中消失,因为他们用一种语言“说话”,但用另一种语言“思考”。因此,Weizenbaum所设想的噩梦般的未来充满了艺术表达的幻觉,由机器和人类共同投射,然而在这样的文化中没有人性的证据。
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引用次数: 0
Exploring the integration of art and technology 探索艺术与科技的融合
Pub Date : 2023-08-01 DOI: 10.1386/jpm_00001_2
Angelique Nairn, Justin Matthews
The integration of art and technology has emerged as a formidable force in the creative realm, presenting a wide array of opportunities and challenges. With the advent of the internet, collaborative artistic practices have flourished, while financial burdens on artists have been alleviated through democratized production software, reducing their reliance on corporate entities. Technology has empowered artists with increased creative freedom and direct engagement with their fans through social media platforms. Nevertheless, concerns have been raised regarding the authenticity of creative practices, sparking debates about the appropriate extent of technological intervention. The mainstream acceptance of artificial intelligence (AI) and augmentation technologies has further transformed the creative landscape. AI tools now cater to both professionals and amateurs, enabling diverse creative endeavours, ranging from the generation of visual art to assisting in music composition. This Special Issue delves into the profound changes that technology has brought to artistic and creative expression. The articles explore topics such as AI-generated communication, the role of AI in advertising campaigns, AI tools in music composition, technological innovations in art, light augmentation in urban spaces, augmented reality (AR) in literature and the integration of AR in design magazines. The overarching aim is to stimulate critical discussions regarding the future of art, creativity and the implications of technological advancements.
艺术与科技的融合已经成为创意领域的一股强大力量,带来了一系列广泛的机遇和挑战。随着互联网的出现,协作艺术实践蓬勃发展,同时通过民主化的制作软件减轻了艺术家的经济负担,减少了他们对企业实体的依赖。技术赋予了艺术家更多的创作自由,并通过社交媒体平台与粉丝直接互动。然而,人们对创造性实践的真实性提出了担忧,引发了关于技术干预适当程度的辩论。人工智能(AI)和增强技术的主流接受进一步改变了创意领域。人工智能工具现在既适合专业人士,也适合业余爱好者,可以实现从视觉艺术生成到协助音乐创作等各种创意活动。本期特刊探讨了科技给艺术和创意表达带来的深刻变化。这些文章探讨的主题包括人工智能生成的通信、人工智能在广告活动中的作用、音乐创作中的人工智能工具、艺术中的技术创新、城市空间中的光增强、文学中的增强现实(AR)以及AR在设计杂志中的整合。总体目标是激发关于艺术、创造力和技术进步的影响的未来的批判性讨论。
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引用次数: 0
The NEFFIE project: Technological innovation, artistic co-creation and social augmented experience NEFFIE项目:技术创新、艺术共创、社会增强体验
Pub Date : 2023-08-01 DOI: 10.1386/jpm_00005_1
Benedetta Carraro, A. Sanna, Francesca Pola, Matteo Zardin
This article presents the NEFFIE (which stands for ‘Neuroaesthetic Photography’) project, a contemporary reinterpretation of Franco Vaccari’s iconic artwork, presented 50 years ago at the 1972 International Venice Art Biennale and entitled Exhibition in Real Time No. 4: Leave on the Walls a Photographic Trace of Your Fleeting Visit. Thanks to today’s technological innovation, NEFFIE develops Vaccari’s idea from a more contemporary perspective. Vaccari’s original photo booth becomes a technologically revisited booth that uses an algorithm and wearable sensors to reshape the subjective emotional-cognitive responses derived from viewing particular images, thus generating the ‘cognitive photograph’ or ‘COFFIE metapicture’. These metapictures are subsequently minted as NFTs (non-fungible tokens) objects and then displayed on a virtual wall, the ‘COFFIE wall’, generating what can be defined as a Virtual Exhibition in Real Time, a hypothetical contemporary re-actualization of Vaccari’s artistic proposition. The NEFFIE project could be considered a pervasive media art proposal capable of promoting social cohesion, by encouraging creative participation and co-creation. The project is being developed in Milan, thanks to a fruitful interdisciplinary collaboration between the Research Center in Advanced Technology in Health and Well-Being of San Raffaele Hospital, and ICONE, the European Research Center in History and Theory of the Image of Vita-Salute San Raffaele University. This multidisciplinary approach combines art-historical theoretical thinking with the world of technological innovation. In particular, the NEFFIE project integrates the visual and conceptual tools of photography with the methodologies and knowledge of biomedical engineering and computer science.
本文介绍了NEFFIE(即“神经美学摄影”)项目,这是对佛朗哥·瓦卡里的标志性作品的当代重新诠释,该作品于50年前的1972年国际威尼斯艺术双年展上展出,题为“实时展览No. 4:在墙上留下你短暂访问的摄影痕迹”。由于今天的技术创新,NEFFIE从更现代的角度发展了Vaccari的想法。Vaccari最初的照相亭变成了一个经过技术改造的照相亭,它使用算法和可穿戴传感器来重塑观看特定图像时产生的主观情绪认知反应,从而产生“认知照片”或“COFFIE元摄影”。这些元图像随后被铸造成nft(不可替代的代币)对象,然后展示在虚拟墙上,“COFFIE墙”,产生可以被定义为实时虚拟展览的东西,这是对Vaccari艺术命题的假设当代重新实现。NEFFIE项目可以被认为是一个普遍的媒体艺术建议,能够通过鼓励创造性参与和共同创造来促进社会凝聚力。由于圣拉斐尔医院的健康和福祉先进技术研究中心与ICONE(欧洲Vita-Salute圣拉斐尔大学形象历史和理论研究中心)之间富有成效的跨学科合作,该项目正在米兰开发。这种多学科的方法将艺术史理论思维与技术创新世界相结合。特别是,NEFFIE项目将摄影的视觉和概念工具与生物医学工程和计算机科学的方法和知识相结合。
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引用次数: 0
Recurring patterns: An ethnographic study on the adoption of AI music tools by practitioners of electroacoustic, contemporary and popular musics 重复模式:对电声、当代和流行音乐从业者采用人工智能音乐工具的民族志研究
Pub Date : 2023-08-01 DOI: 10.1386/jpm_00004_1
Nina Kehagia, M. Moriaty
The intersection of artificial intelligence (AI) and art has been a topic of great interest in recent times. Driven by greater visibility of accessible AI applications within mainstream media, artists have increased their uptake of such tools as means of exploring and expanding their creative expressions. With the music industry also displaying similar levels of curiosity for AI tools, practitioners and audiences voice diverging opinions on the topics of artistic authenticity, creative labour and the threats posed by thinking machines on the future of musicians’ careers. This article aims to explore these topics through an ethnographic study conducted through interviews with five composers active in the areas of electroacoustic music, contemporary composition and experimental electronic music. The discussions reveal some of the software and methodologies currently popular among composers, the challenges faced and avenues presented when adopting AI tools, as well as the attitudes and discourse that permeate the niche circles of AI-generated music. The findings point towards the swift uptake of new technologies by curious artists and the slow development of trust in AI applications by traditionalist makers and listeners, suggesting a continuation of the patterns of behaviour evident since the emergence of music technology.
近年来,人工智能(AI)与艺术的交叉一直是人们非常感兴趣的话题。由于主流媒体中可访问的人工智能应用程序的可见度越来越高,艺术家们越来越多地使用这些工具作为探索和扩展其创造性表达的手段。随着音乐行业对人工智能工具也表现出类似程度的好奇心,从业者和观众在艺术真实性、创造性劳动以及思考机器对音乐家未来职业生涯构成的威胁等话题上发表了不同的意见。本文旨在通过访谈五位活跃在电声音乐、当代作曲和实验电子音乐领域的作曲家,对这些主题进行民族志研究。讨论揭示了目前在作曲家中流行的一些软件和方法,采用人工智能工具时面临的挑战和呈现的途径,以及渗透到人工智能生成音乐的小众圈子中的态度和话语。研究结果表明,好奇的艺术家迅速接受新技术,而传统的制造商和听众对人工智能应用的信任发展缓慢,这表明自音乐技术出现以来明显的行为模式仍在继续。
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引用次数: 0
Threaded Edition 21: Exploring Māori creation narratives with augmented reality-animated sonic experiences in publication design 螺纹版21:探索Māori创作叙事与增强现实动画的声音体验在出版设计
Pub Date : 2023-08-01 DOI: 10.1386/jpm_00008_1
T. Tavares, Fiona Grieve, Kyra Clarke, Maree Sheehan
In this article, we present the creative strategies implemented on the practice-based research project Threaded Edition 21, an international design magazine published in Aotearoa New Zealand. The editorial model draws from a cultural and collaborative framework situated in Tikanga (customary practices of the Indigenous people of New Zealand), Mātauranga Māori (Māori knowledge) and kawa (protocols). In this Special Edition, the structural format was inspired by Māori Maramataka (lunar cycles) and whakapapa (genealogy), and incorporated queues to communicate the multi-layered Māori creation narrative of Te Kore (nothingness), Te Pō (night realms and darkness), Te Whē Ao (coming in to being) and Te Ao Mārama (light realms). These narratives resided primarily in the virtual realm of augmented reality (AR) (as a spiritual encounter), while the printed matter functioned as an enigmatic vessel, creating an ontological reversal where the ‘virtual’ (AR) answered to the ambiguities of ‘real’ (publication). AR-animated vignettes and sonic artistry were activated through printed motifs to incorporate hau (breath of life) into the pages. The AR-animated sonic experience expanded the connection with the audience that when synthesized, provided a sense of immersion into the domain of the unseen which is felt aurally and visually. Structurally, the AR pages open with a chanted karakia (a welcoming prayer) and end with a mihi (closing speech), creating a balance that acknowledges aspects of Māori cultural significance and dualities. When scanned, the AR-animated sonic experiences direct the audience to the accessibility of the Instagram platform, expanding the materiality of printed matter. This approach afforded distinct modes of cognitive processing that combined the visual and the linguistic, the spatial and the temporal, sound and virtual reality to graphically symbolize the many layers and dimensions of things unseen: the realm between being and non-being.
在这篇文章中,我们介绍了基于实践的研究项目《螺纹21版》的创意策略,这是一本在新西兰奥特罗阿出版的国际设计杂志。编辑模式借鉴了位于Tikanga(新西兰土著人民的习惯做法)、Mātauranga Māori (Māori知识)和kawa(协议)的文化和合作框架。在这个特别版中,结构形式受到Māori Maramataka(月亮周期)和whakapapa(谱系)的启发,并加入了队列来传达Te Kore(虚无),Te pku(暗夜领域和黑暗),Te whu Ao(形成)和Te Ao Mārama(光明领域)的多层次创造叙事Māori。这些叙述主要存在于增强现实(AR)的虚拟领域(作为一种精神相遇),而印刷品则作为一种神秘的容器,创造了一种本体论的逆转,其中“虚拟”(AR)回答了“真实”(出版)的模糊性。ar动画和声音艺术通过印刷图案激活,将hau(生命的呼吸)融入页面。ar动画声音体验扩大了与观众的联系,当合成时,提供了一种沉浸在听觉和视觉上看不见的领域的感觉。从结构上讲,AR页面以颂歌karakia(欢迎祈祷)开始,以mihi(闭幕演讲)结束,创造了一种平衡,承认Māori文化意义和二元性的各个方面。当扫描时,ar动画声音体验将观众引导到Instagram平台的可访问性,扩展了印刷品的物质性。这种方法提供了独特的认知处理模式,将视觉和语言、空间和时间、声音和虚拟现实结合起来,以图形化的方式象征着看不见的事物的许多层次和维度:存在与不存在之间的领域。
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引用次数: 0
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Journal of Pervasive Media
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