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2010 International Conference on Cyberworlds最新文献

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A System for Capturing, Rendering and Multiplexing Images on Multi-view Autostereoscopic Display 一种多视点自动立体显示图像采集、渲染和复用系统
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.27
H. S. Tan, Jiazhi Xia, Ying He, Y. Guan
Current trends in digital display technology show a marked interest towards 3D displays, which allow three dimensional images to be conveyed to viewers. Among various 3D display techniques, auto stereoscopic display appears to be promising due to the use of optical trickery at the display, allowing glass-free viewing. However, the cost of generating and transmitting the auto stereoscopic images is usually quite high due to the huge amount of data. Hence, it is challenging to acquire artifact-free 3D images in real-time. This paper presents a system to generate and display high-resolution auto stereoscopic images at full HD resolution, i.e., 1920*1080*24. We show that the video-plus-depth data representation enables a scalable system architecture and efficient data transition. The proposed GPU accelerated depth image-based rendering (DIBR) algorithm and multiplexing algorithm are able to synthesize auto stereoscopic images in real-time. The synthesized images are then displayed on the auto stereoscopic screen that is mounted on a conventional LCD monitor. We demonstrate our system to both indoor activities and natural scenes.
数字显示技术的当前趋势显示出对3D显示的明显兴趣,它允许向观众传达三维图像。在各种3D显示技术中,由于在显示中使用光学欺骗,允许无玻璃观看,自动立体显示似乎很有前途。然而,由于数据量巨大,自动立体图像的生成和传输成本往往很高。因此,实时获取无伪影的三维图像具有挑战性。本文介绍了一种以全高清分辨率1920*1080*24生成和显示高分辨率自动立体图像的系统。我们证明了视频加深度数据表示实现了可扩展的系统架构和高效的数据转换。提出的GPU加速深度图像绘制算法和多路复用算法能够实时合成自动立体图像。然后,合成的图像显示在安装在传统液晶显示器上的自动立体屏幕上。我们在室内活动和自然场景中展示了我们的系统。
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引用次数: 3
Improvement of Speech Source Localization in Noisy Environment Using Overcomplete Rational-Dilation Wavelet Transforms 利用过完备有理扩张小波变换改进噪声环境下语音源定位
Pub Date : 2010-10-01 DOI: 10.1109/CW.2010.69
Di Liu, Andy W. H. Khong
The generalized cross-correlation using the phase transform prefilter remains popular for the estimation of time-differences-of-arrival. However it is not robust to noise and as a consequence, the performance of direction-of-arrival algorithms is often degraded under low signal-to-noise condition. We propose to address this problem through the use of a wavelet-based speech enhancement technique since the wavelet transform can achieve good denoising performance. The over complete rational-dilation wavelet transform is then exploited to effectively process speech signals due to its higher frequency resolution. In addition, we exploit the joint distribution of the speech in the wavelet domain and develop a novel local noise variance estimator based on the bivariate shrinkage function. As will be shown, our proposed algorithm achieves good direction-of-arrival performance in the presence of noise.
利用相位变换预滤波器的广义互相关仍然是估计到达时间差的常用方法。然而,它对噪声的鲁棒性不强,在低信噪比条件下,到达方向算法的性能往往会下降。由于小波变换可以获得良好的去噪性能,我们建议通过使用基于小波的语音增强技术来解决这个问题。然后利用过完备的理性膨胀小波变换,由于其较高的频率分辨率,有效地处理语音信号。此外,我们利用语音在小波域的联合分布,提出了一种基于二元收缩函数的局部噪声方差估计方法。如图所示,我们提出的算法在存在噪声的情况下具有良好的到达方向性能。
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引用次数: 1
VCUHK: Integrating the Real into a 3D Campus in Networked Virtual Worlds 香港中文大学:将现实融入网络虚拟世界的三维校园
Pub Date : 2010-10-01 DOI: 10.1109/CW.2010.25
Bin Chen, F. Huang, Hui Lin, Mingyuan Hu
The rapid development of World Wide Web and the dominance of networked computers for information transfer and communication have enabled the rise of virtual worlds (e.g. Second Life™). This paper introduces our virtual campus-Virtual CUHK (VCUHK) project which builds a 3D virtual campus of the Chinese University of Hong Kong (CUHK) in networked virtual worlds. VCUHK is a 3D shared networked virtual world of the real campus of CUHK built with Open Simulator platform, an open source virtual world server project that has an adaptation of the basic server functionality of the Second Life™ servers. The real CUHK campus occupies approximately the area of 2 square km with hilly terrain and diverse and unique landscape, and has a great number of buildings with very sophisticated architecture. By using Second Life™ viewer (an open source 3D virtual world viewer) or other compatible viewers, users can access VCUHK from any Internet-connected personal computer running MS windows or Linux. Users can immerse in VCUHK being anything with the form of 3D modeling avatar and experience virtual education and other diverse campus activities.
万维网的快速发展和网络计算机在信息传输和通信方面的主导地位使虚拟世界(例如第二人生™)得以兴起。本文介绍了我们的虚拟校园-虚拟中大(VCUHK)项目,该项目在网络虚拟世界中构建了香港中文大学(中大)的三维虚拟校园。VCUHK是香港中文大学真实校园的3D共享网络虚拟世界,采用开放模拟器平台,这是一个开源的虚拟世界服务器项目,改编了第二人生™服务器的基本服务器功能。真正的中大校园占地约2平方公里,地势丘陵,景观多样而独特,拥有大量建筑,建筑风格非常精致。使用第二人生™浏览器(一个开放源码的3D虚拟世界浏览器)或其他兼容的浏览器,用户可以在任何连接互联网的个人电脑上使用微软windows或Linux访问香港中文大学。用户可以通过3D建模化身的形式,沉浸在VCUHK中,体验虚拟教育和其他丰富多彩的校园活动。
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引用次数: 8
Youth Olympic Village Co-space 青年奥运村共管空间
Pub Date : 2010-10-01 DOI: 10.1109/CW.2010.67
Zin-Yan Chua, Yilin Kang, Xing Jiang, Kah-Hoe Pang, Andrew C. Gregory, C. Tan, Wai-Lun Wong, A. Tan, Y. Ong, C. Miao
We have designed and implemented a 3D virtual world based on the Co-Space concept encompasses the Youth Olympic Village (YOV) and several sports competition venues. It is a massively multiplayer online (MMO) virtual world built according to the actual, physical locations of the YOV and sports competition venues. On top of that, the Co-Space is being populated with human-like avatars, which are created according to the actual human size and appearance, they perform their activities and interact with the users in real-world context. In addition, autonomous intelligent agents are integrated into the Co-Space to provide context-aware and personalized services to the users. These agents, which are in the form of human-like avatars, act as the users’ personal tour guides, they interact with the users and gradually learn the users’ preferences. Then, the agents are able to suggest suitable locations for the users to visit. The intention of deploying these agents is to enrich the Co-Space with a variety of interactions tailored to each user’s preferences instead of the same contents for everyone. Besides, our Co-Space also provides an avenue for people from different locations throughout the world to explore the YOV and experience the atmosphere of the sports events in Singapore.
我们设计并实现了一个基于共同空间概念的3D虚拟世界,包括青年奥运村(YOV)和几个体育比赛场馆。它是一个大型多人在线(MMO)虚拟世界,根据YOV和体育比赛场地的实际物理位置建立。最重要的是,Co-Space正在填充类似人类的化身,这些化身是根据人类的实际尺寸和外表创建的,它们在现实世界中执行活动并与用户互动。此外,自主智能代理被集成到Co-Space中,为用户提供上下文感知和个性化服务。这些代理以人形化身的形式,充当用户的私人导游,与用户互动,逐渐了解用户的喜好。然后,代理能够为用户推荐合适的访问地点。部署这些代理的目的是通过根据每个用户的偏好定制的各种交互来丰富Co-Space,而不是为每个人提供相同的内容。此外,我们的联合空间也为来自世界各地的人们提供了一个探索YOV和体验新加坡体育赛事氛围的途径。
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引用次数: 1
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2010 International Conference on Cyberworlds
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