首页 > 最新文献

2010 International Conference on Cyberworlds最新文献

英文 中文
Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design 弥合严肃游戏设计中教学要求和技术挑战之间的差距
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.60
Stefan Rilling, Ulrich Wechselberger, Stefan Müller
Game based training has gained a lively interest within the industry. We present a interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game- or physics engines. An interactive simulation of a real automation plant is built by the combination of state-based and physical object behavior. A model of training scenarios founded on the didactical principles of game based training is built upon our implemented system.
基于游戏的培训在业内引起了极大的兴趣。我们提出了计算机游戏原理和技术在自动化行业培训场景中的应用的跨学科工作。基于组件架构的数据流构成了我们系统的技术基础,并使我们能够利用可用的中间件组件(如游戏或物理引擎)的功能。将基于状态的行为和物理对象行为相结合,建立了真实自动化工厂的交互式仿真。基于游戏训练的教学原则的训练场景模型建立在我们实现的系统之上。
{"title":"Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design","authors":"Stefan Rilling, Ulrich Wechselberger, Stefan Müller","doi":"10.1109/CW.2010.60","DOIUrl":"https://doi.org/10.1109/CW.2010.60","url":null,"abstract":"Game based training has gained a lively interest within the industry. We present a interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game- or physics engines. An interactive simulation of a real automation plant is built by the combination of state-based and physical object behavior. A model of training scenarios founded on the didactical principles of game based training is built upon our implemented system.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132855626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
3D Reconstruction from Few Silhouettes Using Statistical Models and Landmark Points 使用统计模型和地标点从少数轮廓进行3D重建
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.70
S. Prakoonwit
3D model reconstruction is an important issue in computer graphics, computer vision and virtual reality. This paper presents a new method in rapid reconstruction of detailed 3D surface models from a small number, e.g. 3-4, of 2D silhouettes of objects taken from different views. A statistical shape model is used to fit a set of landmarks points, which are automatically created from the 2D silhouettes, to reconstruct a full detailed surface. The landmark points are optimally distributed to guarantee that the salient features of objects are included in the reconstruction process. Some proof- of-concept computational experiments have been conducted to reconstruct a test object. The results show that the proposed method is capable of reconstructing an acceptable detailed 3D surface.
三维模型重建是计算机图形学、计算机视觉和虚拟现实中的一个重要问题。本文提出了一种从不同视角拍摄的少量物体(例如3-4个)二维轮廓快速重建详细三维表面模型的新方法。统计形状模型用于拟合一组由2D轮廓自动创建的地标点,以重建完整的细节表面。对地标点进行优化分布,保证重建过程中包含目标的显著特征。一些概念验证的计算实验已经进行了重建一个测试对象。结果表明,所提出的方法能够重建出可接受的精细三维曲面。
{"title":"3D Reconstruction from Few Silhouettes Using Statistical Models and Landmark Points","authors":"S. Prakoonwit","doi":"10.1109/CW.2010.70","DOIUrl":"https://doi.org/10.1109/CW.2010.70","url":null,"abstract":"3D model reconstruction is an important issue in computer graphics, computer vision and virtual reality. This paper presents a new method in rapid reconstruction of detailed 3D surface models from a small number, e.g. 3-4, of 2D silhouettes of objects taken from different views. A statistical shape model is used to fit a set of landmarks points, which are automatically created from the 2D silhouettes, to reconstruct a full detailed surface. The landmark points are optimally distributed to guarantee that the salient features of objects are included in the reconstruction process. Some proof- of-concept computational experiments have been conducted to reconstruct a test object. The results show that the proposed method is capable of reconstructing an acceptable detailed 3D surface.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"92 12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128017918","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction 基于虚拟现实的三维多模态交互焊接训练模拟器
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.68
Ungyeon Yang, Gun A. Lee, Yongwan Kim, Dongsik Jo, J. Choi, Ki-Hong Kim
In this paper, we present a prototype Virtual Welding Simulator, which supports interactive training of welding process by using multimodal interface that can deliver realistic experiences. The goal of this research is to overcome difficult problems by using virtual reality technology in training tasks where welding is treated as a principal manufacturing process. The system design and implementation technical issues are described including real-time simulation and visualization of welding bead, providing realistic experience through 3D multimodal interaction, presenting visual training guides for novice workers, and visual and interactive interface for training assessments. According to the results from an initial user study, the prototype VR based simulator system appears to be helpful for training welding tasks, especially in terms of providing visual training guides and instant training assessment.
在本文中,我们提出了一个虚拟焊接模拟器的原型,它支持焊接过程的交互式训练,通过多模态接口,可以提供真实的体验。本研究的目标是通过使用虚拟现实技术在焊接作为主要制造工艺的培训任务中克服困难问题。阐述了系统设计与实现的技术问题,包括焊头实时仿真与可视化、通过三维多模态交互提供真实体验、为新手提供可视化培训指南、培训评估可视化交互界面等。根据最初的用户研究结果,基于VR的原型模拟器系统似乎有助于培训焊接任务,特别是在提供视觉培训指南和即时培训评估方面。
{"title":"Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction","authors":"Ungyeon Yang, Gun A. Lee, Yongwan Kim, Dongsik Jo, J. Choi, Ki-Hong Kim","doi":"10.1109/CW.2010.68","DOIUrl":"https://doi.org/10.1109/CW.2010.68","url":null,"abstract":"In this paper, we present a prototype Virtual Welding Simulator, which supports interactive training of welding process by using multimodal interface that can deliver realistic experiences. The goal of this research is to overcome difficult problems by using virtual reality technology in training tasks where welding is treated as a principal manufacturing process. The system design and implementation technical issues are described including real-time simulation and visualization of welding bead, providing realistic experience through 3D multimodal interaction, presenting visual training guides for novice workers, and visual and interactive interface for training assessments. According to the results from an initial user study, the prototype VR based simulator system appears to be helpful for training welding tasks, especially in terms of providing visual training guides and instant training assessment.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128632734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Reference Plane Assisted Sketching Interface for 3D Freeform Shape Design 三维自由形状设计的参考平面辅助绘图界面
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.23
Kai Wang, Jianmin Zheng, S. H. Soon
This paper presents a sketch-based modeling system with auxiliary planes as references for 3D freeform shape design. The user first creates a rough 3D model of arbitrary topology by sketching some contours of the model. Then the user can use sketching to perform deformation, extrusion, etc, to edit the model. To regularize and interpret the user's inputs properly, we introduce some rules for the strokes into the system, which are based on both the semantic meaning of the sketched strokes and human psychology. Unlike other sketching systems, all the creation and editing operations in the presented system are performed with reference to some auxiliary planes that are automatically constructed based on the user’s sketches or default settings. The use of reference planes provides a heuristic solution to the problem of ambiguity of 2D interface for modeling in 3D space. Examples demonstrate that the presented system can allow the user to intuitively and intelligently create and edit 3D models even with complex topology, which is usually difficult in other similar sketch-based modeling systems.
提出了一种以辅助平面为参考的基于草图的三维自由形状建模系统。用户首先通过绘制模型的一些轮廓来创建任意拓扑的粗略3D模型。然后用户可以使用草图来执行变形、挤压等操作,对模型进行编辑。为了更好地规范和解释用户的输入,我们在系统中引入了一些笔画规则,这些规则是基于勾画的笔画的语义和人类的心理。与其他素描系统不同,系统中的所有创建和编辑操作都参考一些辅助平面来执行,这些辅助平面是根据用户的草图或默认设置自动构建的。参考平面的使用为在三维空间中建模的二维界面模糊问题提供了一种启发式的解决方案。实例表明,所提出的系统可以使用户直观、智能地创建和编辑具有复杂拓扑结构的三维模型,这在其他类似的基于草图的建模系统中通常是困难的。
{"title":"Reference Plane Assisted Sketching Interface for 3D Freeform Shape Design","authors":"Kai Wang, Jianmin Zheng, S. H. Soon","doi":"10.1109/CW.2010.23","DOIUrl":"https://doi.org/10.1109/CW.2010.23","url":null,"abstract":"This paper presents a sketch-based modeling system with auxiliary planes as references for 3D freeform shape design. The user first creates a rough 3D model of arbitrary topology by sketching some contours of the model. Then the user can use sketching to perform deformation, extrusion, etc, to edit the model. To regularize and interpret the user's inputs properly, we introduce some rules for the strokes into the system, which are based on both the semantic meaning of the sketched strokes and human psychology. Unlike other sketching systems, all the creation and editing operations in the presented system are performed with reference to some auxiliary planes that are automatically constructed based on the user’s sketches or default settings. The use of reference planes provides a heuristic solution to the problem of ambiguity of 2D interface for modeling in 3D space. Examples demonstrate that the presented system can allow the user to intuitively and intelligently create and edit 3D models even with complex topology, which is usually difficult in other similar sketch-based modeling systems.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115349061","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
AFreeCA: Extending the Spatial Model of Interaction 扩展交互的空间模型
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.63
D. Martínez, J. Molina, Arturo S. García, Jonatan Martínez, P. González
This paper analyses the Spatial Model of Interaction, a model that rules the possible interactions among two objects and that has been widely accepted and used in many CVE systems. As a result of this analysis, some deficiencies are revealed and a new model of interaction is proposed. Additionally, a prototype illustrating some of the best features of this model of interaction is detailed.
空间交互模型(Spatial Model of Interaction)是一种控制两个对象之间可能交互的模型,已被广泛接受并应用于许多CVE系统。在此基础上,提出了一种新的交互模型。此外,还详细介绍了该交互模型的一些最佳特性的原型。
{"title":"AFreeCA: Extending the Spatial Model of Interaction","authors":"D. Martínez, J. Molina, Arturo S. García, Jonatan Martínez, P. González","doi":"10.1109/CW.2010.63","DOIUrl":"https://doi.org/10.1109/CW.2010.63","url":null,"abstract":"This paper analyses the Spatial Model of Interaction, a model that rules the possible interactions among two objects and that has been widely accepted and used in many CVE systems. As a result of this analysis, some deficiencies are revealed and a new model of interaction is proposed. Additionally, a prototype illustrating some of the best features of this model of interaction is detailed.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122095734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Development of a Facial Emotion Recognition Method Based on Combining AAM with DBN 基于AAM和DBN相结合的面部情绪识别方法的发展
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.65
K. Ko, K. Sim
In this paper, novel methods for facial emotion recognition in facial image sequences are presented. Our facial emotional feature detection and extracting based on Active Appearance Models (AAM) with Ekman’s Facial Action Coding System (FACS). Our approach to facial emotion recognition lies in the dynamic and probabilistic framework based on Dynamic Bayesian Network (DBN) with Kalman Filter for modeling and understanding the temporal phases of facial expressions in image sequences. By combining AAM and DBN, the proposed method can achieve a higher recognition performance level compare with other facial expression recognition methods. The result on the BioID dataset show a recognition accuracy of more than 90% for facial emotion reasoning using the proposed method.
本文提出了一种基于人脸图像序列的人脸情绪识别新方法。基于Ekman面部动作编码系统(FACS)的主动外观模型(AAM)的面部情绪特征检测与提取。我们的面部情绪识别方法是基于动态贝叶斯网络(DBN)和卡尔曼滤波的动态和概率框架,用于建模和理解图像序列中面部表情的时间相位。通过将AAM和DBN相结合,与其他面部表情识别方法相比,该方法可以达到更高的识别性能水平。在BioID数据集上的结果表明,使用该方法进行面部情绪推理的识别准确率超过90%。
{"title":"Development of a Facial Emotion Recognition Method Based on Combining AAM with DBN","authors":"K. Ko, K. Sim","doi":"10.1109/CW.2010.65","DOIUrl":"https://doi.org/10.1109/CW.2010.65","url":null,"abstract":"In this paper, novel methods for facial emotion recognition in facial image sequences are presented. Our facial emotional feature detection and extracting based on Active Appearance Models (AAM) with Ekman’s Facial Action Coding System (FACS). Our approach to facial emotion recognition lies in the dynamic and probabilistic framework based on Dynamic Bayesian Network (DBN) with Kalman Filter for modeling and understanding the temporal phases of facial expressions in image sequences. By combining AAM and DBN, the proposed method can achieve a higher recognition performance level compare with other facial expression recognition methods. The result on the BioID dataset show a recognition accuracy of more than 90% for facial emotion reasoning using the proposed method.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130128416","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 44
EEG-Based "Serious" Games Design for Medical Applications 基于脑电图的医疗应用“严肃”游戏设计
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.56
Qiang Wang, O. Sourina, M. K. Nguyen
Recently, EEG-based technology has become more popular in “serious” games designs and developments since new wireless headsets that meet consumer demand for wear ability, price, portability and ease-of-use are coming to the market. Originally, EEG-based technologies were used in neurofeedback games and brain-computer interfaces. Now, such technologies could be used in entertainment, e-learning and new medical applications. In this paper, we review on neurofeedback game designs and algorithms, and propose design, algorithm, and implementation of new EEG-based 2D and 3D concentration games. Possible future medical applications of the games are discussed.
最近,基于脑电图的技术在“严肃”游戏设计和开发中变得越来越流行,因为新的无线耳机满足了消费者对佩戴能力、价格、便携性和易用性的需求。最初,基于脑电图的技术用于神经反馈游戏和脑机接口。现在,这些技术可以用于娱乐、电子学习和新的医疗应用。在本文中,我们回顾了神经反馈游戏的设计和算法,并提出了新的基于脑电图的2D和3D集中游戏的设计,算法和实现。讨论了运动会在未来可能的医学应用。
{"title":"EEG-Based \"Serious\" Games Design for Medical Applications","authors":"Qiang Wang, O. Sourina, M. K. Nguyen","doi":"10.1109/CW.2010.56","DOIUrl":"https://doi.org/10.1109/CW.2010.56","url":null,"abstract":"Recently, EEG-based technology has become more popular in “serious” games designs and developments since new wireless headsets that meet consumer demand for wear ability, price, portability and ease-of-use are coming to the market. Originally, EEG-based technologies were used in neurofeedback games and brain-computer interfaces. Now, such technologies could be used in entertainment, e-learning and new medical applications. In this paper, we review on neurofeedback game designs and algorithms, and propose design, algorithm, and implementation of new EEG-based 2D and 3D concentration games. Possible future medical applications of the games are discussed.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"90 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126250302","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 143
Towards Tangible Images and Video in Cyberworlds--Function-Based Approach 面向网络世界中的有形图像和视频——基于功能的方法
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.19
S. Rasool, A. Sourin
Haptic interaction is commonly used with 3D objects defined by their geometric and solid models. Extension of the haptic interaction to 3D Cyber worlds is a challenging task due to the Internet bandwidth constraints and often prohibitive sizes of the models. We study how to replace visual and haptic rendering of shared 3D objects with 2D image visualization and 3D haptic rendering of the forces reconstructed from the images or augmenting them, which will eventually simulate realistic haptic interaction with 3D objects. This approach allows us to redistribute the computing power so that it can concentrate mainly on the tasks of haptic interaction and rendering. We propose how to implement such interaction with small function descriptions of the haptic information augmenting images and video. We illustrate the proposed ideas with the function-based extension of VRML and X3D.
触觉交互通常用于由几何模型和实体模型定义的3D对象。由于网络带宽的限制和模型尺寸的限制,将触觉交互扩展到3D网络世界是一项具有挑战性的任务。我们研究如何将共享的3D物体的视觉和触觉渲染替换为由图像重建或增强的力的2D图像可视化和3D触觉渲染,最终模拟出与3D物体真实的触觉交互。这种方法允许我们重新分配计算能力,以便它可以主要集中在触觉交互和渲染任务上。我们提出了如何利用增强图像和视频的触觉信息的小功能描述来实现这种交互。我们用基于函数的VRML和X3D扩展来说明所提出的思想。
{"title":"Towards Tangible Images and Video in Cyberworlds--Function-Based Approach","authors":"S. Rasool, A. Sourin","doi":"10.1109/CW.2010.19","DOIUrl":"https://doi.org/10.1109/CW.2010.19","url":null,"abstract":"Haptic interaction is commonly used with 3D objects defined by their geometric and solid models. Extension of the haptic interaction to 3D Cyber worlds is a challenging task due to the Internet bandwidth constraints and often prohibitive sizes of the models. We study how to replace visual and haptic rendering of shared 3D objects with 2D image visualization and 3D haptic rendering of the forces reconstructed from the images or augmenting them, which will eventually simulate realistic haptic interaction with 3D objects. This approach allows us to redistribute the computing power so that it can concentrate mainly on the tasks of haptic interaction and rendering. We propose how to implement such interaction with small function descriptions of the haptic information augmenting images and video. We illustrate the proposed ideas with the function-based extension of VRML and X3D.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"136 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123199357","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Virtual Story in Cyberspace: Valley of Geysers, Kamchatka 网络空间中的虚拟故事:堪察加半岛间歇泉谷
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.42
A. Leonov, A. Serebrov, Mikhail Anikushkin, Dmitriy Belosokhov, A. Bobkov, E. Eremchenko, Pavel Frolov, Ilya Kazanskiy, A. Klimenko, S. Klimenko, Viktoria Leonova, A. Rashidov, V. Urazmetov, V. Droznin, V. Dvigalo, V. Leonov, S. Samoylenko, A. Aleynikov, Tikhon Shpilenok
Virtual 3D model of the Valley of Geysers, Kamchatka provides virtual travelling and interactive storytelling in the cyberspace and serves for scientific visualization, geodynamical processes modeling, disaster preparedness and response, environmental studies, ecological education, and virtual ecotourism.
堪察加间歇泉谷的虚拟3D模型提供了虚拟旅行和网络空间的交互式故事讲述,并为科学可视化,地球动力学过程建模,灾害准备和响应,环境研究,生态教育和虚拟生态旅游服务。
{"title":"Virtual Story in Cyberspace: Valley of Geysers, Kamchatka","authors":"A. Leonov, A. Serebrov, Mikhail Anikushkin, Dmitriy Belosokhov, A. Bobkov, E. Eremchenko, Pavel Frolov, Ilya Kazanskiy, A. Klimenko, S. Klimenko, Viktoria Leonova, A. Rashidov, V. Urazmetov, V. Droznin, V. Dvigalo, V. Leonov, S. Samoylenko, A. Aleynikov, Tikhon Shpilenok","doi":"10.1109/CW.2010.42","DOIUrl":"https://doi.org/10.1109/CW.2010.42","url":null,"abstract":"Virtual 3D model of the Valley of Geysers, Kamchatka provides virtual travelling and interactive storytelling in the cyberspace and serves for scientific visualization, geodynamical processes modeling, disaster preparedness and response, environmental studies, ecological education, and virtual ecotourism.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130960172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Measuring Multimodal Synchrony for Human-Computer Interaction 测量人机交互中的多模态同步
Pub Date : 2010-10-20 DOI: 10.1109/CW.2010.21
D. Reidsma, A. Nijholt, W. Tschacher, F. Ramseyer
Nonverbal synchrony is an important and natural element in human-human interaction. It can also play various roles in human-computer interaction. In particular this is the case in the interaction between humans and the virtual humans that inhabit our cyber worlds. Virtual humans need to adapt their behavior to the behavior of their human interaction partners in order to maintain a natural and continuous interaction synchronization. This paper surveys approaches to modeling synchronization and applications where this modeling is important. Apart from presenting this framework, we also present a quantitative method for measuring the level of nonverbal synchrony in an interaction and observations on future research that allows embedding such methods in models of interaction behavior of virtual humans.
非语言同步性是人际交往中一个重要而自然的因素。它还可以在人机交互中发挥各种作用。特别是在人类和居住在我们的网络世界中的虚拟人类之间的互动中。虚拟人需要使自己的行为适应人类交互伙伴的行为,以保持自然和持续的交互同步。本文概述了同步建模的方法以及这种建模很重要的应用程序。除了提出这个框架,我们还提出了一种定量的方法来测量互动中非语言同步性的水平,并对未来的研究进行了观察,以便将这种方法嵌入到虚拟人的互动行为模型中。
{"title":"Measuring Multimodal Synchrony for Human-Computer Interaction","authors":"D. Reidsma, A. Nijholt, W. Tschacher, F. Ramseyer","doi":"10.1109/CW.2010.21","DOIUrl":"https://doi.org/10.1109/CW.2010.21","url":null,"abstract":"Nonverbal synchrony is an important and natural element in human-human interaction. It can also play various roles in human-computer interaction. In particular this is the case in the interaction between humans and the virtual humans that inhabit our cyber worlds. Virtual humans need to adapt their behavior to the behavior of their human interaction partners in order to maintain a natural and continuous interaction synchronization. This paper surveys approaches to modeling synchronization and applications where this modeling is important. Apart from presenting this framework, we also present a quantitative method for measuring the level of nonverbal synchrony in an interaction and observations on future research that allows embedding such methods in models of interaction behavior of virtual humans.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114771380","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 27
期刊
2010 International Conference on Cyberworlds
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1