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Can Explainable AI Foster Trust in a Customer Dialogue System? 可解释的人工智能能否在客户对话系统中培养信任?
Pub Date : 2022-06-06 DOI: 10.1145/3531073.3534481
Elena Stoll, Adam Urban, Philipp Ballin, D. Kammer
In this poster paper we present a web user study about a customer dialogue system, in which participants assigned tickets based on an automatic classification to different departments and answered questions about the perceived classification performance. Completion times were significantly shorter when offering explanations on the classification process, while task success and trust in the interface did not depend on showing explanations or not. Based on the results, future studies should be confined to smaller scopes and investigate more techniques for explainable AI.
在这篇海报论文中,我们提出了一个关于客户对话系统的网络用户研究,在这个系统中,参与者根据自动分类将票分配给不同的部门,并回答有关感知分类性能的问题。当提供分类过程的解释时,完成时间显着缩短,而任务成功和对界面的信任不依赖于是否显示解释。基于这些结果,未来的研究应该局限在更小的范围内,并研究更多可解释的人工智能技术。
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引用次数: 0
ReFlex Framework: Rapid Prototyping for Elastic Displays 反射框架:弹性显示的快速原型设计
Pub Date : 2022-06-06 DOI: 10.1145/3531073.3534482
Mathias Müller, D. Kammer, Lasse Grimm, Konrad Fabian, Diana Simon
Creating innovative applications for novel interface technologies poses several challenges for both designers and developers. Rapid prototyping helps to examine concepts, check hypotheses, and acquire early user feedback. In this paper, we present ReFlex, a framework that provides rapid prototyping and development tools for Elastic Displays, and its application in the context of a student project developing a spatial controller for remote 3D navigation.
为新颖的接口技术创建创新的应用程序对设计人员和开发人员都提出了一些挑战。快速原型设计有助于检查概念,检查假设,并获得早期用户反馈。在本文中,我们介绍了ReFlex,这是一个为弹性显示提供快速原型设计和开发工具的框架,并将其应用于开发远程3D导航空间控制器的学生项目。
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引用次数: 1
Advanced Visual Interfaces for Augmented Video 增强视频的高级视觉界面
Pub Date : 2022-06-06 DOI: 10.1145/3531073.3535253
M. Coccoli, Ilenia Galluccio, Ilaria Torre, F. Amenduni, Alberto A. P. Cattaneo, Christopher Clarke
The growing use of online videos across a wide range of applications, including education and training, demands new approaches to enhance their utility and the user experience, and to minimise or overcome their limitations. In addition, these new approaches must consider the needs of users with different requirements, abilities, and usage contexts. Advances in human-computer interaction, immersive video, artificial intelligence and adaptive systems can be effectively exploited to this aim, opening up exciting opportunities for enhancing the video medium. The purpose of this workshop is to bring together experts in the fields above and from popular application domains in order to provide a forum for discussing the current state-of-the-art and requirements for specific application domains, in addition to proposing experimental and theoretical approaches.
包括教育和培训在内的广泛应用越来越多地使用在线视频,需要新的方法来增强其效用和用户体验,并尽量减少或克服其局限性。此外,这些新方法必须考虑具有不同需求、能力和使用上下文的用户的需求。人机交互、沉浸式视频、人工智能和自适应系统的进步可以有效地利用这一目标,为增强视频媒体开辟了令人兴奋的机会。本次研讨会的目的是汇集上述领域和流行应用领域的专家,以便提供一个论坛,讨论当前的最新技术和特定应用领域的需求,以及提出实验和理论方法。
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引用次数: 0
Soma Design – Intertwining Aesthetics, Ethics and Movement Soma设计——交织美学、伦理和运动
Pub Date : 2022-06-06 DOI: 10.1145/3531073.3538400
K. Höök
I will discuss soma design — a process that allows designers to examine and improve on connections between sensation, feeling, emotion, subjective understanding and values. Soma design builds on pragmatics and in particular on somaesthetics by Shusterman. It combines soma as in our first-person sensual experience of the world, with aesthetics as in deepening our knowledge of our sensory experiences to live a better life. In my talk, I will discuss how aesthetics and ethics are enacted in a soma design process. Our cultural practices and digitally-enabled objects enforce a form of sedimented, agreed-upon movements, enabling variation, but with certain prescribed ways to act, feel and think. This leaves designers with a great responsibility, as these become the movements that we invite our end-users to engage with, in turning shaping them, their movements, their bodies, their feelings and thoughts. I will argue that by engaging in a soma design process we can better probe which movements lead to deepened somatic awareness; social awareness of others in the environment and how they are affected by the human-technology assemblage; enactments of bodily freedoms rather than limitations; making norms explicit; engage with a pluralist feminist position on who we are designing for; and aesthetic experience and expression.
我将讨论soma设计——一个允许设计师检查和改进感觉、感觉、情感、主观理解和价值观之间联系的过程。躯体设计建立在Shusterman的语用学,尤其是躯体美学的基础上。它将躯体作为我们对世界的第一人称感官体验,与美学结合起来,加深我们对感官体验的了解,以过上更好的生活。在我的演讲中,我将讨论美学和伦理是如何在躯体设计过程中发挥作用的。我们的文化实践和数字化物品强化了一种沉淀的、商定的运动形式,允许变化,但有特定的行动、感觉和思考方式。这给设计师留下了巨大的责任,因为这些成为我们邀请最终用户参与的运动,在塑造他们,他们的运动,他们的身体,他们的感觉和思想。我认为,通过参与躯体设计过程,我们可以更好地探索哪些动作会导致加深的躯体意识;环境中他人的社会意识以及他们如何受到人-技术组合的影响;颁布身体自由而不是限制;明确规范;以多元女性主义的立场来看待我们为谁设计;以及审美的体验和表达。
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引用次数: 0
Extended UTAUT model to analyze the acceptance of virtual assistant’s recommendations using interactive visualisations 扩展UTAUT模型,使用交互式可视化分析虚拟助手建议的接受程度
Pub Date : 2022-06-06 DOI: 10.1145/3531073.3531129
S. Valtolina, Ricardo Anibal Matamoros Aragon, Elia Musiu, F. Epifania, Mattia Villa
The use of learning objects (LOs) to create digital courses has been widely advocated by learning strategists and by teachers engaged in the e-learning domain. The ability to combine chunks of learning material as to meet complex educational requirements is still a challenge. This paper explores the idea that a learning assistant advises teachers about the e-learning modules to take into account for their courses. An AI-based digital assistant can provide significant opportunities, but might be perceived as a threat. The paper presents how teacher could perceive a virtual assistant as more trustworthy when it applies interactive visual strategies. To analyze teachers’ acceptance of the digital assistant, our proposal aims at extending the Unified Theory of Acceptance and Use of Technology (UTAUT) model in order to incorporate three new constructors: Communicability, perceived trust and experience. To this end, 14 teachers have been involved in a user tests.
使用学习对象(LOs)创建数字课程已被学习战略家和从事电子学习领域的教师广泛提倡。将大块学习材料结合起来以满足复杂的教育要求的能力仍然是一个挑战。本文探讨了学习助理为教师提供在线学习模块建议的理念。基于人工智能的数字助理可以提供重要的机会,但也可能被视为一种威胁。本文介绍了教师如何感知虚拟助手更值得信赖,当它应用交互式视觉策略。为了分析教师对数字助理的接受程度,我们的建议旨在扩展技术接受与使用的统一理论(UTAUT)模型,以纳入三个新的构建因素:可沟通性、感知信任和经验。为此,14名教师参与了一次用户测试。
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引用次数: 1
Applications of dynamic hypergraph visualization 动态超图可视化的应用
Pub Date : 2022-06-06 DOI: 10.1145/3531073.3534495
P. Buono, Paola Valdivia
We present a set of applications of dynamic hypergraph visualization. Dynamic hypergraphs can be used to represent connections between two or more entities that occur in time intervals. Visualizing dynamic hypergraphs can help analyzing the evolving connections in groups of entities. We report different domains where the data can be modeled as a hypergraph and some patterns that can be identified in the specific domains.
我们提出了一组动态超图可视化的应用。动态超图可用于表示在时间间隔内发生的两个或多个实体之间的连接。可视化动态超图可以帮助分析实体组中不断发展的连接。我们报告了可以将数据建模为超图的不同领域,以及可以在特定领域中识别的一些模式。
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引用次数: 0
Designing for Meaningful Interactions and Digital Wellbeing 设计有意义的互动和数字健康
Pub Date : 2022-06-06 DOI: 10.1145/3531073.3535255
A. M. Roffarello, Luigi De Russis, R. Schwartz, P. Apostolellis
In the contemporary attention economy, tech companies design the interfaces of their digital platforms by adopting attention-capture dark patterns to drive their behavior and maximize time spent and daily visits. Two popular examples are viral recommendations and content autoplay on social networks. As these patterns exploit people’s psychological vulnerabilities and may contribute to technology overuse and problematic behaviors, there is the need of promoting the design of technology that better align with people’s digital wellbeing. This workshop seeks to advance this timely and urgent need, by inviting researchers and practitioners in interdisciplinary domains to engage in conversation around the design of interfaces that allow people to take advantage of digital platforms in a meaningful and conscious way.
在当代注意力经济中,科技公司通过采用注意力捕捉暗模式来设计其数字平台的界面,以驱动他们的行为,最大化花费的时间和每日访问量。两个流行的例子是社交网络上的病毒式推荐和内容自动播放。由于这些模式利用了人们的心理脆弱性,并可能导致技术过度使用和问题行为,因此有必要促进技术设计,使其更好地符合人们的数字健康。本次研讨会旨在通过邀请跨学科领域的研究人员和实践者围绕界面设计进行对话,以使人们能够以有意义和有意识的方式利用数字平台,从而推进这一及时而紧迫的需求。
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引用次数: 1
Adaptive DoF: Concepts to Visualize AI-generated Movements in Human-Robot Collaboration 自适应自由度:在人机协作中可视化人工智能生成运动的概念
Pub Date : 2022-06-06 DOI: 10.1145/3531073.3534479
Max Pascher, Kirill Kronhardt, Til Franzen, J. Gerken
Nowadays, robots collaborate closely with humans in a growing number of areas. Enabled by lightweight materials and safety sensors, these cobots are gaining increasing popularity in domestic care, supporting people with physical impairments in their everyday lives. However, when cobots perform actions autonomously, it remains challenging for human collaborators to understand and predict their behavior. This, however, is crucial for achieving trust and user acceptance. One significant aspect of predicting cobot behavior is understanding their motion intent and comprehending how they ”think” about their actions. We work on solutions that communicate the cobots AI-generated motion intent to a human collaborator. Effective communication enables users to proceed with the most suitable option. We present a design exploration with different visualization techniques to optimize this user understanding, ideally resulting in increased safety and end-user acceptance.
如今,机器人在越来越多的领域与人类密切合作。这些协作机器人采用轻质材料和安全传感器,在家庭护理中越来越受欢迎,在日常生活中为身体残疾的人提供支持。然而,当协作机器人自主执行动作时,人类合作者理解和预测它们的行为仍然是一个挑战。然而,这对于获得信任和用户接受是至关重要的。预测协作机器人行为的一个重要方面是理解它们的运动意图和理解它们如何“思考”自己的行为。我们致力于将协作机器人人工智能生成的运动意图传达给人类合作者的解决方案。有效的沟通使用户能够继续进行最合适的选择。我们提出了一种设计探索与不同的可视化技术,以优化这种用户理解,理想的结果是增加安全性和最终用户的接受度。
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引用次数: 0
Viewing Browser Content from Extreme Angles with Partial Perspective Corrections 从极端角度查看浏览器内容,并进行部分透视校正
Pub Date : 2022-06-06 DOI: 10.1145/3531073.3534474
F. Sandnes
Displays viewed from extreme angles become perceptually distorted due to perspective projections. Perspective correction has been discussed as a remedy, yet there are few general and practical implementations available to users. This work explores modern browser technology for realizing perspective correction in practice, and whether partial perspective corrections is feasible. Three prototypes are explored, two where the corrections are configured manually and one where the corrections are determined automatically through camera-based vantage point measurements. Browser transformations are used to perform perspective corrections to content in real-time.
由于透视投影,从极端角度观看的显示器在感知上变得扭曲。透视校正已经作为一种补救措施进行了讨论,但是很少有通用的和实际的实现可供用户使用。本文探讨了现代浏览器技术在实践中实现透视校正,以及部分透视校正是否可行。研究了三种原型,其中两种是手动配置的修正,另一种是通过基于相机的有利位置测量自动确定的修正。浏览器转换用于实时地对内容执行透视图更正。
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引用次数: 0
Composites: A Tangible Interaction Paradigm for Visual Data Analysis in Design Practice 复合材料:设计实践中视觉数据分析的有形交互范式
Pub Date : 2022-06-06 DOI: 10.1145/3531073.3531091
Hariharan Subramonyam, Eytan Adar, S. Drucker
Conventional tools for visual analytics emphasize a linear production workflow and lack organic “work surfaces.” A better surface would simultaneously support collaborative visualization construction, data and design exploration, and reasoning. To facilitate data-driven design within existing design tools such as card sorting, we introduce Composites, a tangible, augmented reality interface for constructing visualizations on large surfaces. In response to the placement of physical sticky-notes, Composites projects visualizations and data onto large surfaces. Our spatial grammar allows the designer to flexibly construct visualizations through the use of the notes. Similar to affinity-diagramming, the designer can “connect” the physical notes to data, operations, and visualizations which can then be re-arranged based on creative needs. We develop mechanisms (sticky interactions, visual hinting, etc.) to provide guiding feedback to the end-user. By leveraging low-cost technology, Composites extends a working surface to support a broad range of workflows without limiting creative design thinking.
传统的可视化分析工具强调线性的生产工作流,缺乏有机的“工作界面”。更好的界面将同时支持协作可视化构建、数据和设计探索以及推理。为了在现有的设计工具(如卡片分类)中促进数据驱动的设计,我们引入了composite,这是一个有形的增强现实界面,用于在大型表面上构建可视化。为了响应物理便利贴的放置,Composites将可视化和数据投影到大的表面上。我们的空间语法允许设计师通过使用笔记灵活地构建可视化。与亲缘关系图类似,设计师可以将物理笔记与数据、操作和可视化“连接”起来,然后根据创造性需求重新排列。我们开发机制(粘性交互、视觉暗示等),为最终用户提供指导性反馈。通过利用低成本技术,复合材料扩展了工作表面,以支持广泛的工作流程,而不限制创造性的设计思维。
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引用次数: 1
期刊
Proceedings of the 2022 International Conference on Advanced Visual Interfaces
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