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ACM SIGGRAPH 2016 Posters最新文献

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ARTTag: aesthetic fiducial markers based on circle pairs ARTTag:基于圆对的美学基准标记
Pub Date : 2016-07-24 DOI: 10.1145/2945078.2945116
Shinichi Higashino, Sakiko Nishi, R. Sakamoto
In this paper, we present ARTTag, an aesthetic fiducial marker system, of which the design development can be performed with any color, texture, shape, or other features as long as circle pairs are integrated. By utilizing the projective properties of circular features, ARTTag is appropriate for detection, identification, and camera-based registration in augmented reality (AR) applications.
在本文中,我们提出了ARTTag,一个美学基准标记系统,只要结合圆对,就可以使用任何颜色,纹理,形状或其他特征进行设计开发。通过利用圆形特征的投影特性,ARTTag适用于增强现实(AR)应用中的检测、识别和基于相机的注册。
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引用次数: 8
VRCEMIG: a novel approach to power substation control VRCEMIG:一种变电站控制的新方法
Pub Date : 2016-07-24 DOI: 10.1145/2945078.2945081
Alexandre Cardoso, E. Lamounier, G. Lima, Paulo do Prado, J. N. Ferreira
In this work, we propose a Virtual Reality based solution to provide a more natural and intuitive environment for controlling electrical operation centers. The research is being carried out with the collaboration of one electric company called Cemig. The novelty of this approach is the ability operators will have to manage the electric system and its electric components by being immersed within a 3D world, reflecting the very true arrangement found in the real electrical substation. Besides, the solution has been designed in a way to provide the operator with all supervisory data in the same virtual environment. We have conducted experiments with the electric company operators Mental efforts to understand the reality of the field have been reduced, according to Cemig's employees. They also claim that a unique environment with all data integrated is very important for taking engineering decisions.
在这项工作中,我们提出了一个基于虚拟现实的解决方案,为电气操作中心的控制提供一个更自然、更直观的环境。这项研究是与一家名为Cemig的电力公司合作进行的。这种方法的新颖之处在于,操作员将有能力通过沉浸在3D世界中来管理电气系统及其电气部件,反映出真实变电站中非常真实的布置。此外,该解决方案的设计方式是在同一虚拟环境中为操作人员提供所有监控数据。我们已经和电力公司的操作人员进行了实验,据Cemig的员工说,他们已经减少了理解现场现实的心理努力。他们还声称,集成所有数据的独特环境对于做出工程决策非常重要。
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引用次数: 4
Ray-traced diffusion points 光线追踪的扩散点
Pub Date : 2016-07-24 DOI: 10.1145/2945078.2945085
H. Lieng
Diffusion curves [Orzan et al. 2008] (DCs) has risen as an attractive vector primitive for representing complex colour gradients. Its flexible mathematical definition, taking curves with colour values as input, can be easily adopted by artists and designers because curves represent an intuitive approach to 2D drawing and design. However, the (Laplacian) diffusion process is computationally expensive and naive DCs (solving the large sparse PDE naively) are consequently unattractive as a practical vector graphics primitive. Lots of work has therefore been undertaken to identify a practical framework for defining and rendering DCs.
扩散曲线[Orzan et al. 2008] (DCs)已成为表示复杂颜色梯度的有吸引力的矢量原语。它灵活的数学定义,将曲线与颜色值作为输入,可以很容易地被艺术家和设计师采用,因为曲线代表了一种直观的2D绘图和设计方法。然而,(拉普拉斯)扩散过程在计算上是昂贵的,因此朴素dc(简单地求解大型稀疏偏微分方程)作为一种实用的矢量图原语是没有吸引力的。因此,为确定用于定义和呈现dc的实用框架进行了大量工作。
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引用次数: 0
Dynamic spatial augmented reality with a single IR camera 动态空间增强现实与一个单一的红外相机
Pub Date : 2016-07-24 DOI: 10.1145/2945078.2945083
N. Hashimoto, Daisuke Kobayashi
We propose a dynamic spatial augmented reality (SAR) system with effective machine learning techniques and edge-based object tracking. Real-time 3D pose estimation is the significant problem of projecting images on moving objects. However, camera-based feature detection is difficult, because most targets have a texture-less surface. Image projection and projected images also interfere with detection. Obtaining 3D shape information with stereo-paired cameras [Resch et al. 2016] is still a time-consuming process, and using a depth sensor with IR [Koizumi et al. 2015] is still unstable and have a fatal time-delay for the dynamic SAR. Therefore, we quickly and robustly estimate the 3D pose of the target objects by using effective machine learning with IR images. And by the combined use of high-speed edge-based object tracking, we realize a stable and low-delay SAR for moving objects.
我们提出了一个动态空间增强现实(SAR)系统,该系统具有有效的机器学习技术和基于边缘的目标跟踪。实时三维姿态估计是在运动物体上投影图像的重要问题。然而,基于相机的特征检测是困难的,因为大多数目标具有无纹理的表面。图像投影和投影图像也会干扰检测。使用立体对相机获取三维形状信息[Resch等人,2016]仍然是一个耗时的过程,并且使用红外深度传感器[Koizumi等人,2015]仍然不稳定,并且对动态SAR具有致命的时间延迟。因此,我们通过使用有效的红外图像机器学习快速鲁棒地估计目标物体的三维姿态。结合高速边缘目标跟踪,实现了对运动目标的稳定低时延SAR。
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引用次数: 4
Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields 交叉场触觉:结合磁场和静电场的推挽触觉
Pub Date : 2016-07-24 DOI: 10.1145/2945078.2945108
Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Yoichi Ochiai
The representation of texture is a major concern during fabrication and manufacturing in many industries. Thus, the approach for fabricating everyday objects and the digital expression of their textures before fabrication process has become a popular research area. Although it is easy to change the texture of objects in the digital world (i.e. just setting texture parameters), it is difficult to achieve this in the real world.
纹理的表示是许多行业在制造和制造过程中关注的主要问题。因此,日常物品的制造方法及其纹理在制造过程前的数字化表达已成为一个热门的研究领域。虽然在数字世界中很容易改变物体的纹理(即只需设置纹理参数),但在现实世界中很难实现这一点。
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引用次数: 8
Example-based data optimization for facial simulation 基于实例的面部模拟数据优化
Pub Date : 2016-07-24 DOI: 10.1145/2945078.2945151
Sara C. Schvartzman, M. Romeo
Digital characters are common in modern films visual effects and the demand for digital actors has increased during the past few years. The success of digitally created actors is related to their believability and, in particular, the realism of the animation and simulation of their faces. Facial expressions in computer graphics are commonly obtained through linear vertex interpolation techniques such as blend shapes. These enable high artistic control and fast interaction, but cannot properly reproduce collisions or other physical phenomena such as gravity and inertia. These effects can be achieved by applying simulation techniques over the animated facial geometry (e.g. muscle simulation), but could potentially alter the look of the desired facial expression and produce inconsistencies with the work approved in animation. Moreover, animating such muscle rigs can be very cumbersome.
数字角色在现代电影视觉效果中很常见,在过去的几年里,对数字演员的需求也在增加。数字创造的演员的成功与他们的可信度有关,特别是他们的面部动画和模拟的真实感。计算机图形学中的面部表情通常是通过混合形状等线性顶点插值技术获得的。这能够实现高度的艺术控制和快速互动,但不能正确地再现碰撞或其他物理现象,如重力和惯性。这些效果可以通过在动画面部几何(例如肌肉模拟)上应用模拟技术来实现,但可能会潜在地改变期望的面部表情的外观,并产生与动画中批准的工作不一致。此外,动画这样的肌肉钻机可能是非常麻烦的。
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引用次数: 1
A modified wheatstone-style head-mounted display prototype for narrow field-of-view video see-through augmented reality 改进的wheatstone风格的头戴式显示器原型窄视场视频透视增强现实
Pub Date : 2016-07-24 DOI: 10.1145/2945078.2945084
Pei-Hsuan Tsai, Yu-Hsuan Huang, Yu-Ju Tsai, Hao-Yu Chang, Masatoshi Chang-Ogimoto, M. Ouhyoung
Users always got bad experiences while using the general virtual reality head-mounted displays (HMDs) because of the low pixel density through optical lenses. For this reason, the narrow field-of-view (FoV) and high pixel density are the main goals we are going to pursue in the near-field video see-through augmented reality (AR) applications with sophisticated operations, such as the biological observation with AR microscope (e.g. Scope+ [Huang et al. 2015]), the AR surgery simulation, and telescope applications. Therefore with high resolution to see tiny objects clearly is the most important concern in this paper.
一般的虚拟现实头戴式显示器(hmd)由于光学透镜的像素密度低,用户在使用时往往会出现不良体验。因此,窄视场(FoV)和高像素密度是我们在具有复杂操作的近场视频透明增强现实(AR)应用中要追求的主要目标,例如使用AR显微镜进行生物观察(例如Scope+ [Huang et al. 2015]), AR手术模拟和望远镜应用。因此,如何以高分辨率清晰地观察微小物体是本文研究的重点。
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引用次数: 0
Real-time 3D face super-resolution from monocular in-the-wild videos 实时3D面部超分辨率从单目野外视频
Pub Date : 2016-07-24 DOI: 10.1145/2945078.2945145
P. Huber, W. Christmas, A. Hilton, J. Kittler, Matthias Rätsch
We present a fully automatic approach to real-time 3D face reconstruction from monocular in-the-wild videos. We use a 3D Morphable Face Model to obtain a semi-dense shape and combine it with a fast median-based super-resolution technique to obtain a high-fidelity textured 3D face model. Our system does not need prior training and is designed to work in uncontrolled scenarios.
我们提出了一种全自动的方法,从单目野外视频实时三维人脸重建。我们使用3D变形人脸模型获得半密集形状,并将其与快速基于中值的超分辨率技术相结合,获得高保真的纹理3D人脸模型。我们的系统不需要事先训练,设计用于在不受控制的情况下工作。
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引用次数: 2
Relation-based parametrization and exploration of shape collections 基于关系的形状集合参数化与探索
Pub Date : 2016-07-24 DOI: 10.1145/2945078.2945112
Kurt Leimer, M. Wimmer, Przemyslaw Musialski
With online repositories for 3D models like 3D Warehouse becoming more prevalent and growing ever larger, new possibilities have opened up for both experienced and inexperienced users alike. These large collections of shapes can provide inspiration for designers or make it possible to synthesize new shapes by combining different parts from already existing shapes, which can be both easy to learn and a fast way of creating new shapes.
随着3D模型的在线存储库(如3D Warehouse)变得越来越普遍和越来越大,有经验和没有经验的用户都有了新的可能性。这些大量的形状集合可以为设计师提供灵感,也可以通过将现有形状的不同部分组合在一起来合成新形状,这既容易学习,又能快速创建新形状。
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引用次数: 2
The need for interdisciplinary undergraduate research 需要跨学科的本科生研究
Pub Date : 2016-07-24 DOI: 10.1145/2945078.2945137
W. Joel
In 2009, the ACM/SIGGRAPH Education Committee established an Undergraduate Research Alliance [Undergraduate Research Alliance] to foster the development of undergraduate research, in computer graphics and interactive techniques, across all related disciplines. Since its inception, the Alliance has hosted sessions at the annual SIGGRAPH conferences to allow educators and other the chance to discuss what they have accomplished and what still needs to be done. If we in the SIGGRAPH community wish to continue to expand the envelope of knowledge, it is necessary that we engage students in the exploration of new ideas as early as possible in their education. The purpose of this poster, therefore, is to present a case study for undergraduate research with the hopes that it spurs others to join in this endeavor.
2009年,ACM/SIGGRAPH教育委员会建立了一个本科研究联盟(本科研究联盟),以促进计算机图形学和交互技术在所有相关学科的本科研究发展。自成立以来,该联盟每年都会在SIGGRAPH会议上举办会议,让教育工作者和其他人士有机会讨论他们已经取得的成就和仍然需要做的事情。如果我们在SIGGRAPH社区希望继续扩大知识的范围,我们有必要让学生在他们的教育中尽早探索新思想。因此,这张海报的目的是为本科生研究提供一个案例研究,希望它能激励其他人加入这一努力。
{"title":"The need for interdisciplinary undergraduate research","authors":"W. Joel","doi":"10.1145/2945078.2945137","DOIUrl":"https://doi.org/10.1145/2945078.2945137","url":null,"abstract":"In 2009, the ACM/SIGGRAPH Education Committee established an Undergraduate Research Alliance [Undergraduate Research Alliance] to foster the development of undergraduate research, in computer graphics and interactive techniques, across all related disciplines. Since its inception, the Alliance has hosted sessions at the annual SIGGRAPH conferences to allow educators and other the chance to discuss what they have accomplished and what still needs to be done. If we in the SIGGRAPH community wish to continue to expand the envelope of knowledge, it is necessary that we engage students in the exploration of new ideas as early as possible in their education. The purpose of this poster, therefore, is to present a case study for undergraduate research with the hopes that it spurs others to join in this endeavor.","PeriodicalId":417667,"journal":{"name":"ACM SIGGRAPH 2016 Posters","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121216793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
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ACM SIGGRAPH 2016 Posters
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