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Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services最新文献

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From tactile to virtual: using a smartwatch to improve spatial map exploration for visually impaired users 从触觉到虚拟:使用智能手表改善视障用户的空间地图探索
Sandra Bardot, M. Serrano, C. Jouffrais
Tactile raised-line maps are paper maps widely used by visually impaired people. We designed a mobile technique, based on hand tracking and a smartwatch, in order to leverage pervasive access to virtual maps. We use the smartwatch to render localized text-to-speech and vibratory feedback during hand exploration, but also to provide filtering functions activated by swipe gestures. We conducted a first study to compare the usability of a raised-line map with three virtual maps (plain, with filter, with filter and grid). The results show that virtual maps are usable, and that adding a filter, or a filter and a grid, significantly speeds up data exploration and selection. The results of a following case study showed that visually impaired users were able to achieve a complex task with the device, i.e. finding spatial correlations between two sets of data.
触觉高线地图是视障人士广泛使用的纸质地图。我们设计了一种基于手部追踪和智能手表的移动技术,以利用对虚拟地图的普遍访问。我们使用智能手表在手部探索过程中呈现本地化的文本到语音和振动反馈,但也提供了通过滑动手势激活的过滤功能。我们进行了第一项研究,比较了高线地图与三种虚拟地图(普通地图、带滤镜地图、带滤镜地图和网格地图)的可用性。结果表明,虚拟地图是可用的,并且添加过滤器,或过滤器和网格,大大加快了数据的探索和选择。以下案例研究的结果表明,视障用户能够使用该设备完成一项复杂的任务,即找到两组数据之间的空间相关性。
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引用次数: 28
Effect of target size on non-visual text-entry 目标尺寸对非视觉文本输入的影响
André Rodrigues, Hugo Nicolau, Kyle Montague, L. Carriço, Tiago Guerreiro
Touch-enabled devices have a growing variety of screen sizes; however, there is little knowledge on the effect of key size on non-visual text-entry performance. We conducted a user study with 12 blind participants to investigate how non-visual input performance varies with four QWERTY keyboard sizes (ranging from 15mm to 2.5mm). This paper presents an analysis of typing performance and touch behaviors discussing its implications for future research. Our findings show that there is an upper limit to the benefits of larger target sizes between 10mm and 15mm. Input speed decreases from 4.5 to 2.4 words per minute (WPM) for targets sizes below 10mm. The smallest size was deemed unusable by participants even though performance was in par with previous work.
触控设备的屏幕尺寸越来越多样化;然而,关于键大小对非视觉文本输入性能的影响的知识很少。我们对12名盲人参与者进行了一项用户研究,以调查四种QWERTY键盘尺寸(从15mm到2.5mm)对非视觉输入性能的影响。本文对打字性能和触摸行为进行了分析,讨论了其对未来研究的意义。我们的研究结果表明,在10mm和15mm之间存在较大目标尺寸的上限。输入速度从4.5到2.4字每分钟(WPM)的目标尺寸低于10mm。最小的尺寸被参与者认为是不可用的,即使表现与以前的工作相当。
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引用次数: 10
Session details: Wrist and hand interaction I 会议细节:手腕和手的互动
M. Rohs
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引用次数: 0
Does prediction really help in Marathi text input?: empirical analysis of a longitudinal study 预测在马拉地文字输入中真的有帮助吗?:纵向研究的实证分析
G. Dalvi, Shashank Ahire, Nagraj Emmadi, Manjiri Joshi, Anirudha N. Joshi, Sanjay Ghosh, Prasad Ghone, Narendra Parmar
As part of an ongoing standardization effort, we were asked to evaluate Marathi text input mechanisms on smartphones. We undertook a between-subject longitudinal evaluation of four existing keyboards with 153 novice users who participated for 31 sessions each, spread over 3--4 weeks. In this paper, we present the empirical results of the performance of these keyboards and discuss them with respect to their designs. We found that keyboards with logical layouts performed marginally better than keyboards with partially frequency-based layouts. Results also showed that users performed poorly on keyboards that have word prediction features in comparison with keyboards that don't have prediction features while typing Marathi. We speculate that this difference in performance is related to a "cognitive toll" that the users pay to use word prediction. We identify several directions for future research.
作为正在进行的标准化工作的一部分,我们被要求评估智能手机上的马拉地文字输入机制。我们在3- 4周的时间里,对153名新手用户进行了4种现有键盘的纵向评估。在本文中,我们提出了这些键盘性能的实证结果,并就其设计进行了讨论。我们发现逻辑布局的键盘比部分基于频率布局的键盘性能稍好。结果还显示,在输入马拉地语时,用户在带有单词预测功能的键盘上的表现比在没有预测功能的键盘上的表现要差。我们推测,这种表现上的差异与用户为使用单词预测而付出的“认知代价”有关。我们确定了未来研究的几个方向。
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引用次数: 10
See you next time: a model for modern shoulder surfers 下期见:现代肩部冲浪者的典范
Oliver Wiese, Volker Roth
Friends, family and colleagues at work may repeatedly observe how their peers unlock their smartphones. These "insiders" may combine multiple partial observations to form a hypothesis of a target's secret. This changing landscape requires that we update the methods used to assess the security of unlocking mechanisms against human shoulder surfing attacks. In our paper, we introduce a methodology to study shoulder surfing risks in the insider threat model. Our methodology dissects the authentication process into minimal observations by humans. Further processing is based on simulations. The outcome is an estimate of the number of observations needed to break a mechanism. The flexibility of this approach benefits the design of new mechanisms. We demonstrate the application of our methodology by performing an analysis of the SwiPIN scheme published at CHI 2015. Our results indicate that SwiPIN can be defeated reliably by a majority of the population with as few as 6 to 11 observations.
朋友、家人和同事可能会反复观察他们的同龄人是如何解锁智能手机的。这些“内部人士”可能会将多个部分观察结果结合起来,形成对目标秘密的假设。这种不断变化的环境要求我们更新用于评估针对人类肩部冲浪攻击的解锁机制安全性的方法。在本文中,我们引入了一种方法来研究内部威胁模型中的肩部冲浪风险。我们的方法将认证过程分解为人类的最小观察。进一步的处理是基于仿真的。结果是对打破一个机制所需的观测次数的估计。这种方法的灵活性有利于新机制的设计。我们通过对CHI 2015上发布的SwiPIN方案进行分析来演示我们方法的应用。我们的研究结果表明,SwiPIN可以被大多数人可靠地击败,只需6到11次观察。
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引用次数: 25
Epistenet: facilitating programmatic access & processing of semantically related mobile personal data Epistenet:促进程序化访问和处理语义相关的移动个人数据
Sauvik Das, Jason Wiese, Jason I. Hong
Effective use of personal data is a core utility of modern smartphones. On Android, several challenges make developing compelling personal data applications difficult. First, personal data is stored in isolated silos. Thus, relationships between data from different providers are missing, data must be queried by source of origin rather than meaning and the persistence of different types of data differ greatly. Second, interfaces to these data are inconsistent and complex. In turn, developers are forced to interleave SQL with Java boilerplate, resulting in error-prone code that does not generalize. Our solution is Epistenet: a toolkit that (1) unifies the storage and treatment of mobile personal data; (2) preserves relationships between disparate data; (3) allows for expressive queries based on the meaning of data rather than its source of origin (e.g., one can query for all communications with John while at the park); and, (4) provides a simple, native query interface to facilitate development.
有效利用个人数据是现代智能手机的核心功能。在Android上,一些挑战使得开发引人注目的个人数据应用程序变得困难。首先,个人数据存储在孤立的孤岛中。因此,缺少来自不同提供者的数据之间的关系,必须根据来源而不是含义查询数据,并且不同类型数据的持久性差异很大。其次,这些数据的接口不一致且复杂。反过来,开发人员被迫将SQL与Java样板文件交织在一起,从而导致容易出错的代码无法泛化。我们的解决方案是Epistenet:一个工具包,它(1)统一了移动个人数据的存储和处理;(2)保留不同数据之间的关系;(3)允许基于数据的含义而不是其来源的表达性查询(例如,可以查询与John在公园的所有通信);(4)提供简单的本机查询接口,方便开发。
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引用次数: 7
2D-Dragger: unified touch-based target acquisition with constant effective width 2D-Dragger:统一的基于触摸的目标采集,有效宽度恒定
Qingkun Su, Oscar Kin-Chung Au, Pengfei Xu, Hongbo Fu, Chiew-Lan Tai
In this work we introduce 2D-Dragger, a unified touch-based target acquisition technique that enables easy access to small targets in dense regions or distant targets on screens of various sizes. The effective width of a target is constant with our tool, allowing a fixed scale of finger movement for capturing a new target. Our tool is thus insensitive to the distribution and size of the selectable targets, and consistently works well for screens of different sizes, from mobile to wall-sized screens. Our user studies show that overall 2D-Dragger performs the best compared to the state-of-the-art techniques for selecting both near and distant targets of various sizes in different densities.
在这项工作中,我们介绍了2D-Dragger,这是一种统一的基于触摸的目标采集技术,可以轻松访问密集区域中的小目标或各种尺寸屏幕上的远距离目标。使用我们的工具,目标的有效宽度是恒定的,允许手指移动的固定比例来捕获新目标。因此,我们的工具对可选择目标的分布和大小不敏感,并且始终适用于不同尺寸的屏幕,从移动屏幕到墙壁大小的屏幕。我们的用户研究表明,与最先进的技术相比,整体2D-Dragger在选择不同密度的各种大小的近距离目标方面表现最好。
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引用次数: 8
People, places, and perceptions: effects of location check-in awareness on impressions of strangers 人、地点和感知:地点签到意识对陌生人印象的影响
Colin Fitzpatrick, Jeremy P. Birnholtz, D. Gergle
Social media platforms and mobile applications increasingly include geographic features and services. While previous research has looked into how people perceive, interpret, and act on information available about a person, the spatial self, an individual's display of mobility through space for identity performance, is underexplored, especially in encounters with strangers. Strangers themselves offer a unique potential for exploring relational contexts and how those may relate to interpreting and reacting to the spatial self. We ran a 3 (map: personal, social, and task) x 3 (relationship: date, friend, coworker) x 2 (gender of participant: female, male) laboratory experiment with a mixed model design to see if and how the spatial self affects interest in future interaction. We find that maps, relationship, and gender all affect the ways in which people interpret and act on expressing interest in an individual. We discuss theoretical and design implications of how spatial selves affect this process.
社交媒体平台和移动应用程序越来越多地包含地理特征和服务。虽然之前的研究已经研究了人们如何感知、解释和采取有关一个人的信息,但空间自我,一个人在空间中为身份表现而展示的流动性,还没有得到充分的探索,尤其是在遇到陌生人的时候。陌生人本身提供了一种独特的潜力,可以探索关系环境,以及这些环境如何与空间自我的解释和反应相关联。我们用混合模型设计进行了一个3(地图:个人、社会和任务)× 3(关系:约会、朋友、同事)× 2(参与者性别:女性、男性)的实验室实验,以观察空间自我是否以及如何影响未来互动的兴趣。我们发现,地图、关系和性别都会影响人们在表达对一个人的兴趣时的理解和行动方式。我们讨论了空间自我如何影响这一过程的理论和设计含义。
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引用次数: 4
Nail+: sensing fingernail deformation to detect finger force touch interactions on rigid surfaces 指甲+:感应指甲变形,以检测手指在刚性表面上的力触摸相互作用
Min-Chieh Hsiu, Chiuan Wang, Da-Yuan Huang, Jhe-Wei Lin, Yu-Chih Lin, De-Nian Yang, Y. Hung, Mike Y. Chen
Force sensing has been widely used for bringing the touch from binary to multiple states, creating new abilities on surface interactions. However, prior proposed force sensing techniques mainly focus on enabling force-applied gestures on certain devices. This paper presents Nail+, a technique using fingernail deformation to enable force touch sensing interactions on everyday rigid surfaces. Our prototype, 3x3 0.2mm strain sensor array mounted on a fingernail, was implemented and conducted with a 12-participant study for evaluating the feasibility of this sensing approach. Result showed that the accuracy for sensing normal and force-applied tapping and swiping can achieve 84.67% on average. We finally proposed two example applications using Nail+ prototype for controlling the interfaces of head-mounted display (HMD) devices and remote screens.
力传感被广泛应用于将触摸从二元状态转变为多重状态,创造了表面相互作用的新能力。然而,先前提出的力感技术主要集中在某些设备上实现施加力的手势。本文介绍了Nail+,这是一种利用指甲变形在日常刚性表面上实现力触摸传感相互作用的技术。我们的原型是安装在指甲上的3x3 0.2mm应变传感器阵列,并与12名参与者一起进行了研究,以评估这种传感方法的可行性。结果表明,感应正常和用力敲击和滑动的精度平均可达到84.67%。最后,我们提出了两个使用Nail+ prototype来控制头戴式显示器(HMD)设备和远程屏幕接口的示例应用。
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引用次数: 12
Invisiboard: maximizing display and input space with a full screen text entry method for smartwatches Invisiboard:为智能手表提供全屏文本输入方式,最大化显示和输入空间
Aske Mottelson, Christoffer Larsen, Mikkel Lyderik, Paul Strohmeier, Jarrod Knibbe
The small displays of smartwatches make text entry difficult and time consuming. While text entry rates can be increased, this continues to occur at the expense of available screen display space. Soft keyboards can easily use half the display space of tiny-screened devices. To combat this problem, we present Invisiboard: an invisible text entry method using the entire display for both text entry and display simultaneously. Invisiboard combines a numberpad-like layout with swipe gestures. This maximizes input target size, provides a familiar layout, and maximizes display space. Through this, Invisiboard achieves entry rates comparable or even faster than an existing research baseline. A user study with 12 participants writing 3264 words revealed an entry rate of 10.6 Words Per Minute (WPM) after 30 minutes, 7% faster than ZoomBoard. Furthermore, with nominal training, some participants demonstrated entry rates of over 30 WPM.
智能手表的小显示屏使得输入文本变得困难和耗时。虽然文本输入率可以提高,但这是以可用的屏幕显示空间为代价的。软键盘可以轻松地占用小屏幕设备一半的显示空间。为了解决这个问题,我们提出了Invisiboard:一种使用整个显示器同时进行文本输入和显示的不可见文本输入方法。Invisiboard结合了类似数字板的布局和滑动手势。这样可以最大化输入目标大小,提供熟悉的布局,并最大化显示空间。通过这种方式,Invisiboard实现了与现有研究基线相当甚至更快的进入率。一项由12名参与者撰写3264个单词的用户研究显示,30分钟后,ZoomBoard的输入速度为每分钟10.6个单词(WPM),比ZoomBoard快7%。此外,通过名义上的培训,一些参与者的入职率超过了每分钟30次。
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引用次数: 20
期刊
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services
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