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Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services最新文献

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It's not how you stand, it's how you move: F-formations and collaboration dynamics in a mobile learning game 关键不在于你如何站立,而在于你如何移动:移动学习游戏中的f形队形和协作动态
Lili Tong, A. Serna, Simon Pageaud, S. George, A. Tabard
Mobile devices offer great opportunities in the field of collaborative learning. They are especially interesting in their ability to provide digital information while still supporting social interactions between group members, which are essential elements of coordinated and shared activities. However, in truly mobile conditions, e.g. outdoors, the high variability of groups spatial configurations can potentially modify coordination mechanisms. We designed and tested an orienteering mobile learning game to better understand how device use shaped collaboration in highly mobile conditions. The study involved four groups of three students all equipped with tablets. We focused our analysis on the relationship between participants' arrangements (F-formations), their device usage and coordination mechanisms (i.e. awareness, regulation, information sharing, and discussion). Our results emphasize the importance of considering the transitions between arrangements more than F-formations per se. We discuss the implications of these findings for the design and analysis of mobile collaborative activities.
移动设备为协作学习领域提供了巨大的机会。它们在提供数字信息的同时仍然支持群体成员之间的社会互动的能力尤其有趣,这是协调和共享活动的基本要素。然而,在真正的移动条件下,例如户外,群体空间配置的高度可变性可能会改变协调机制。我们设计并测试了一款定向运动移动学习游戏,以更好地理解设备使用如何在高度移动的条件下塑造协作。这项研究涉及四组,每组三名学生,他们都配备了平板电脑。我们重点分析了参与者的安排(f -formation)、他们的设备使用和协调机制(即意识、监管、信息共享和讨论)之间的关系。我们的结果强调了考虑排列之间过渡的重要性,而不是f形本身。我们讨论了这些发现对设计和分析移动协作活动的影响。
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引用次数: 17
Facilitating citizen engagement in situ: assessing the impact of pro-active geofenced notifications 促进公民就地参与:评估主动地理隔离通知的影响
Thore Fechner, Dominik Schlarmann, C. Kray
A key problem in the area of citizen engagement is to make people aware of opportunities to participate and to motivate them to take action. We propose an approach that uses geofences and proactive notifications on mobile devices to raise citizen awareness of engagement opportunities in situ and to trigger the exploration of these opportunities. Notifications are automatically triggered in the near vicinity of engagement opportunities based on space, time, and user preferences. We conducted two user studies to investigate our approach. A field-based study revealed specific usage patterns and motivational aspects of the situated discovery of engagement opportunities. A lab-based comparison study investigated the pragmatic and hedonistic qualities of our application. Results indicate that users prefer to be informed in situ even when they do not necessarily interact with notifications straight away.
公民参与领域的一个关键问题是使人们意识到参与的机会,并激励他们采取行动。我们提出了一种使用地理围栏和移动设备上的主动通知的方法,以提高公民对现场参与机会的认识,并引发对这些机会的探索。通知会根据空间、时间和用户偏好在用户参与机会附近自动触发。我们进行了两项用户研究来调查我们的方法。一项基于实地的研究揭示了特定的使用模式和情境发现参与机会的动机方面。一项基于实验室的比较研究调查了我们应用程序的实用主义和享乐主义品质。结果表明,即使用户不需要直接与通知互动,他们也更喜欢即时收到通知。
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引用次数: 8
Back on bike: the BoB mobile cycling app for secondary prevention in cardiac patients 回到自行车上:BoB移动自行车应用程序,用于心脏病患者的二级预防
Eva Geurts, Mieke Haesen, P. Dendale, K. Luyten, K. Coninx
Persons that suffered from a cardiac disease are often recommended to integrate a sufficient level of physical exercise in their daily life. Initially, cardiac rehabilitation takes place in a closely monitored setting in a hospital or a rehabilitation center. Sustaining the effort once the patient has left the ambulatory, supervised environment is a challenge, and drop-out rates are high. Emerging approaches such as telemonitoring and telerehabilitation have been proven to show the potential to support the cardiac patient in adhering to the advised physical exercise. However, most telerehabilitation solutions only support a limited range of physical exercise, such as step-counting during walking. We propose BoB (Back on Bike), a mobile application that guides cardiac patients while cycling. Design choices are explained according to three pillars: ease of use, reduce fear, and direct and indirect motivation. In this paper, we report the results from a field study with cardiac patients.
患有心脏病的人经常被建议在日常生活中进行足够的体育锻炼。最初,心脏康复是在医院或康复中心的密切监测环境中进行的。一旦病人离开了门诊、有监督的环境,维持这种努力是一个挑战,而且辍学率很高。诸如远程监测和远程康复等新兴方法已被证明具有支持心脏病患者坚持建议的体育锻炼的潜力。然而,大多数远程康复解决方案只支持有限范围的体育锻炼,例如步行时的步数。我们推荐BoB (Back on Bike),这是一个指导心脏病患者骑车的移动应用程序。设计选择是根据三个支柱来解释的:易用性,减少恐惧,直接和间接动机。在本文中,我们报告了对心脏病患者进行实地研究的结果。
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引用次数: 11
Session details: Improving mobile interaction 会议细节:改善移动交互
Kaisa Väänänen
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引用次数: 0
Session details: Wayfinding 会话细节:寻路
A. Krüger
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引用次数: 0
Feasibility of using haptic directions through maps with a tablet and smart watch for people who are blind and visually impaired 盲人和视障人士可以在平板电脑和智能手表上通过地图使用触觉指示
William Grussenmeyer, Jesel Garcia, Fang Jiang
In order to navigate through the world, people who are blind and visually impaired typically use maps through either textual directions or tactile printouts. However, visual maps on a touchscreen are not accessible to this population. Two prototypes were designed to test users' ability to trace graphical lines and directions through maps on a touchscreen using haptic feedback from an Android smart watch and tablet. With the first prototype, we show that blind and visually impaired users had lower threshold than sighted users for determining the distance between two lines on a touchscreen, suggesting their enhanced ability to form representations of spatial distance from tactile vibrational cues. With the second prototype, we show that it is feasible for blind and visually impaired users to follow directions through graphical maps based on vibrational cues. We believe these results show that our prototypes have the potential to be effective in real-world applications.
为了在世界各地导航,盲人和视力受损的人通常通过文字指示或触觉打印来使用地图。然而,触屏上的可视地图并不适合这一人群。设计了两个原型来测试用户使用来自Android智能手表和平板电脑的触觉反馈,在触摸屏上通过地图追踪图形线条和方向的能力。通过第一个原型,我们发现盲人和视障用户在确定触摸屏上两条线之间距离的阈值比正常用户低,这表明他们通过触觉振动线索形成空间距离表征的能力增强。通过第二个原型,我们证明盲人和视障用户可以通过基于振动线索的图形地图来跟随方向。我们相信这些结果表明,我们的原型在实际应用中具有有效的潜力。
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引用次数: 16
Session details: Health and elderly 会议详情:健康与老年
Lynne Baille
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引用次数: 0
Session details: Observing and logging 会话细节:观察和记录
K. Inkpen
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引用次数: 0
SwipeKey: a swipe-based keyboard design for smartwatches SwipeKey:为智能手表设计的基于滑动的键盘
Yuan-Fu Shao, Masatoshi Chang-Ogimoto, R. Pointner, Yu-Chih Lin, Chengyu Wu, Mike Y. Chen
The rise of smartwatches calls for efficient, convenient and suitable text input methods for these small computers. The minuscule size of these screens brings many challenges on how to interact with these devices. Keyboard design requires optimization for these small screens to provide a good user experience and fast text entry method on these devices. We introduce SwipeKey, a text input method that uses swipe directions to allow multiple inputs per button and thus allows for an increase in the effective size of input buttons. We have conducted thorough experiments optimizing SwipeKey to create a fast, low-error, and easy to learn soft keyboard for smartwatches. These benefits result from having a keyboard that emphasizes the use of swipe motions. Our user study results show that with a specific combination of swipe directions and corresponding button size, SwipeKey users achieved a speed of 11 in words per minute (WPM), a 53% improvement from baseline (7.2 in WPM) and dramatically decreased character error rate (CER) from the baseline of 10% down to 3.4%.
智能手表的兴起要求这些小型电脑采用高效、方便、合适的文本输入方法。这些屏幕的微小尺寸给如何与这些设备交互带来了许多挑战。键盘设计需要针对这些小屏幕进行优化,以便在这些设备上提供良好的用户体验和快速的文本输入方法。我们介绍了SwipeKey,这是一种文本输入法,它使用滑动方向来允许每个按钮进行多个输入,从而允许增加输入按钮的有效尺寸。我们对SwipeKey进行了全面的实验优化,为智能手表创造了一个快速、低误差、易于学习的软键盘。这些好处来自于强调滑动动作的键盘。我们的用户研究结果表明,通过特定的滑动方向和相应的按钮大小组合,SwipeKey用户实现了每分钟11个单词(WPM)的速度,比基线(WPM为7.2)提高了53%,并且显着将字符错误率(CER)从基线的10%降至3.4%。
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引用次数: 23
Technology literacy in poor infrastructure environments: characterizing wayfinding strategies in Lebanon 基础设施差环境中的技术素养:黎巴嫩寻路策略的特征
Abdallah El Ali, K. Bachour, Wilko Heuten, Susanne CJ Boll
While HCI for development (HCI4D) research has typically focused on technological practices of poor and low-literate communities, little research has addressed how technology literate individuals living in a poor infrastructure environment use technology. Our work fills this gap by focusing on Lebanon, a country with longstanding political instability, and the wayfinding issues there stemming from missing street signs and names, a poor road infrastructure, and a non-standardized addressing system. We examine the relationship between technology literate individuals' navigation and direction giving strategies and their usage of current digital navigation aids. Drawing on an interview study (N=12) and a web survey (N=85), our findings show that while these individuals rely on mapping services and WhatsApp's share location feature to aid wayfinding, many technical and cultural problems persist that are currently resolved through social querying. We discuss our results in light of problems that any map user encounters in poor infrastructure environments.
虽然HCI促进发展(HCI4D)研究通常侧重于贫困和低文化水平社区的技术实践,但很少有研究涉及生活在恶劣基础设施环境中的具有技术素养的个人如何使用技术。我们的工作填补了这一空白,将重点放在黎巴嫩这个长期政治不稳定的国家,以及由于缺少街道标志和名称、道路基础设施落后和地址系统不标准化而导致的寻路问题。我们研究了技术素养个体的导航和方向给出策略与他们当前数字导航辅助设备的使用之间的关系。根据一项访谈研究(N=12)和一项网络调查(N=85),我们的研究结果表明,虽然这些人依赖地图服务和WhatsApp的共享位置功能来帮助寻路,但许多技术和文化问题仍然存在,目前通过社交查询解决了这些问题。我们根据任何地图用户在糟糕的基础设施环境中遇到的问题来讨论我们的结果。
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引用次数: 0
期刊
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services
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