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Revenue-Optimal Deterministic Auctions for Multiple Buyers with Ordinal Preferences over Fixed-Price Items 对固定价格物品有顺序偏好的多买家的收益最优确定性拍卖
IF 1.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-09-01 DOI: 10.1145/3555045
Will Ma
In this article, we introduce a Bayesian revenue-maximizing mechanism design model where the items have fixed, exogenously given prices. Buyers are unit-demand and have an ordinal ranking over purchasing either one of these items at its given price or purchasing nothing. This model arises naturally from the assortment optimization problem, in that the single-buyer optimization problem over deterministic mechanisms reduces to deciding on an assortment of items to “show.” We study its multi-buyer generalization in the simplest setting of single-winner auctions or, more broadly, any service-constrained environment. Our main result is that if the buyer rankings are drawn independently from Markov chain choice models, then the optimal mechanism is computationally tractable, and structurally a virtual welfare maximizer. We also show that for ranking distributions not induced by Markov chains, the optimal mechanism may not be a virtual welfare maximizer. Finally, we apply our virtual valuation notion for Markov chains, in conjunction with existing prophet inequalities, to improve algorithmic guarantees for online assortment problems.
在本文中,我们介绍了一个贝叶斯收益最大化机制设计模型,其中项目具有固定的、外生的给定价格。买家是单位需求,对以给定价格购买其中一件物品或不购买任何物品有顺序排名。该模型自然源于分类优化问题,因为确定性机制上的单买家优化问题简化为决定要“展示”的物品分类。我们在单赢家拍卖的最简单设置中,或者更广泛地说,在任何服务受限的环境中,研究其多买家泛化。我们的主要结果是,如果买家排名是独立于马尔可夫链选择模型得出的,那么最优机制在计算上是可处理的,在结构上是一个虚拟福利最大化器。我们还证明,对于非马尔可夫链诱导的排序分布,最优机制可能不是虚拟福利最大化器。最后,我们将马尔可夫链的虚拟估值概念与现有的预言不等式相结合,以改进在线分类问题的算法保证。
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引用次数: 1
Robust Revenue Maximization Under Minimal Statistical Information 最小统计信息下的稳健收益最大化
IF 1.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-07-09 DOI: 10.1145/3546606
Y. Giannakopoulos, Diogo Poças, Alexandros Tsigonias-Dimitriadis
We study the problem of multi-dimensional revenue maximization when selling m items to a buyer that has additive valuations for them, drawn from a (possibly correlated) prior distribution. Unlike traditional Bayesian auction design, we assume that the seller has a very restricted knowledge of this prior: they only know the mean μj and an upper bound σj on the standard deviation of each item’s marginal distribution. Our goal is to design mechanisms that achieve good revenue against an ideal optimal auction that has full knowledge of the distribution in advance. Informally, our main contribution is a tight quantification of the interplay between the dispersity of the priors and the aforementioned robust approximation ratio. Furthermore, this can be achieved by very simple selling mechanisms. More precisely, we show that selling the items via separate price lotteries achieves an O(log r) approximation ratio where r = maxj(σj/μj) is the maximum coefficient of variation across the items. To prove the result, we leverage a price lottery for the single-item case. If forced to restrict ourselves to deterministic mechanisms, this guarantee degrades to O(r2). Assuming independence of the item valuations, these ratios can be further improved by pricing the full bundle. For the case of identical means and variances, in particular, we get a guarantee of O(log (r/m)) that converges to optimality as the number of items grows large. We demonstrate the optimality of the preceding mechanisms by providing matching lower bounds. Our tight analysis for the single-item deterministic case resolves an open gap from the work of Azar and Micali (ITCS’13). As a by-product, we also show how one can directly use our upper bounds to improve and extend previous results related to the parametric auctions of Azar et al. (SODA’13).
我们研究了当向买家出售m件商品时的多维收入最大化问题,该买家从(可能相关的)先验分布中获得了对这些商品的附加估价。与传统的贝叶斯拍卖设计不同,我们假设卖家对这一先验知识非常有限:他们只知道每个物品边际分布标准差的均值μj和上界σj。我们的目标是设计一种机制,在事先充分了解分销的理想最优拍卖中实现良好的收入。非正式地说,我们的主要贡献是对先验的分散性和上述鲁棒近似比之间的相互作用进行了严格的量化。此外,这可以通过非常简单的销售机制来实现。更准确地说,我们表明,通过单独的价格彩票销售商品实现了O(logr)近似比,其中r=maxj(σj/μj)是商品之间的最大变异系数。为了证明这一结果,我们对单项案例进行了价格彩票。如果被迫将我们自己限制在确定性机制中,这种保证会退化为O(r2)。假设项目估价独立,则可以通过对整个捆绑包进行定价来进一步提高这些比率。特别是在均值和方差相同的情况下,我们得到了O(log(r/m))的保证,它随着项目数量的增加而收敛到最优性。我们通过提供匹配的下界来证明前面机制的最优性。我们对单项确定性案例的严密分析解决了Azar和Micali(ITCS'13)工作中的一个空白。作为副产品,我们还展示了如何直接使用我们的上界来改进和扩展与Azar等人的参数拍卖相关的先前结果。(SODA'13)。
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引用次数: 11
A Learning Framework for Distribution-Based Game-Theoretic Solution Concepts 基于分布的博弈论求解概念的学习框架
IF 1.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2019-03-20 DOI: 10.1145/3580374
Tushant Jha, Yair Zick
The past few years have seen several works exploring learning economic solutions from data, including optimal auction design, function optimization, stable payoffs in cooperative games, and more. In this work, we provide a unified learning-theoretic methodology for modeling such problems and establish tools for determining whether a given solution concept can be efficiently learned from data. Our learning-theoretic framework generalizes a notion of function space dimension—the graph dimension—adapting it to the solution concept learning domain. We identify sufficient conditions for efficient solution learnability and show that results in existing works can be immediately derived using our methodology. Finally, we apply our methods in other economic domains, yielding learning variants of competitive equilibria and Condorcet winners.
在过去的几年里,有几项工作探索了从数据中学习经济解决方案,包括最佳拍卖设计、函数优化、合作游戏中的稳定收益等等。在这项工作中,我们为建模此类问题提供了一种统一的学习理论方法,并建立了确定是否可以从数据中有效学习给定解决方案概念的工具。我们的学习理论框架概括了函数空间维度的概念——图维度——使其适应解决方案概念学习领域。我们确定了有效解决方案可学习性的充分条件,并表明使用我们的方法可以立即得出现有工作中的结果。最后,我们将我们的方法应用于其他经济领域,产生竞争均衡和Condorcet赢家的学习变体。
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引用次数: 12
The Fluid Mechanics of Liquid Democracy 液体民主的流体力学
IF 1.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2018-08-06 DOI: 10.1145/3485012
Paul Gölz, Anson Kahng, Simon Mackenzie, A. Procaccia
Liquid democracy is the principle of making collective decisions by letting agents transitively delegate their votes. Despite its significant appeal, it has become apparent that a weakness of liquid democracy is that a small subset of agents may gain massive influence. To address this, we propose to change the current practice by allowing agents to specify multiple delegation options instead of just one. Much like in nature, where—fluid mechanics teaches us—liquid maintains an equal level in connected vessels, we seek to control the flow of votes in a way that balances influence as much as possible. Specifically, we analyze the problem of choosing delegations to approximately minimize the maximum number of votes entrusted to any agent by drawing connections to the literature on confluent flow. We also introduce a random graph model for liquid democracy and use it to demonstrate the benefits of our approach both theoretically and empirically.
流动民主是通过让代理人过渡地委托他们的选票来做出集体决定的原则。尽管它具有巨大的吸引力,但很明显,流动民主的一个弱点是,一小部分代理人可能会获得巨大的影响力。为了解决这一问题,我们建议改变目前的做法,允许代理指定多个委派选项,而不是仅指定一个。就像自然界中一样,流体力学告诉我们,液体在相连的容器中保持着相等的水平,我们试图以尽可能平衡影响的方式控制选票的流动。具体而言,我们分析了选择代表团的问题,通过与汇流文献的联系,使委托给任何代理人的最大票数大致最小化。我们还介绍了一个流动民主的随机图模型,并用它来证明我们的方法在理论和经验上的好处。
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引用次数: 62
Redesigning Bitcoin’s Fee Market 重新设计比特币的收费市场
IF 1.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2017-09-26 DOI: 10.1145/3530799
R. Lavi, Or Sattath, Aviv Zohar
The Bitcoin payment system involves two agent types: users that transact with the currency and pay fees and miners in charge of authorizing transactions and securing the system in return for these fees. Two of Bitcoin’s challenges are (i) securing sufficient miner revenues as block rewards decrease, and (ii) alleviating the throughput limitation due to a small maximal block size cap. These issues are strongly related as increasing the maximal block size may decrease revenue due to Bitcoin’s pay-your-bid approach. To decouple them, we analyze the “monopolistic auction” [16], showing (i) its revenue does not decrease as the maximal block size increases, (ii) it is resilient to an untrusted auctioneer (the miner), and (iii) simplicity for transaction issuers (bidders), as the average gain from strategic bid shading (relative to bidding one’s value) diminishes as the number of bids increases.
比特币支付系统涉及两种代理类型:使用货币进行交易并支付费用的用户,以及负责授权交易并保护系统以换取这些费用的矿工。比特币面临的两个挑战是(i)在区块奖励减少的情况下确保足够的矿工收入,以及(ii)由于最大区块大小上限较小而减轻吞吐量限制。这些问题与增加最大区块大小可能会减少收入密切相关,因为比特币的“出价支付”方法。为了分离它们,我们分析了“垄断拍卖”[16],显示(i)其收入不会随着最大区块大小的增加而减少,(ii)它对不受信任的拍卖商(矿工)具有弹性,以及(iii)交易发行者(投标人)的简单性,因为战略投标的平均收益(相对于投标的价值)随着投标数量的增加而减少。
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引用次数: 61
Sequential Equilibrium in Games of Imperfect Recall 不完全回忆博弈中的顺序均衡
IF 1.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2016-04-25 DOI: 10.1145/3485002
Joseph Y. Halpern, R. Pass
Although the definition of sequential equilibrium can be applied without change to games of imperfect recall, doing so leads to arguably inappropriate results. We redefine sequential equilibrium so that the definition agrees with the standard definition in games of perfect recall while still giving reasonable results in games of imperfect recall. The definition can be viewed as trying to capture a notion of ex ante sequential equilibrium. The picture here is that players choose their strategies before the game starts and are committed to it, but they choose it in such a way that it remains optimal even off the equilibrium path. A notion of interim sequential equilibrium is also considered.
尽管顺序均衡的定义可以在不完全回忆的情况下应用,但这样做可能会导致不恰当的结果。我们重新定义了顺序均衡,使其在完全回忆博弈中的定义与标准定义一致,同时在不完全回忆博弈中仍然给出合理的结果。这个定义可以看作是试图捕捉事前顺序均衡的概念。这里的情况是,玩家在游戏开始前就选择了自己的策略,并投入其中,但他们的选择方式使其在偏离均衡路径时仍然是最优的。文中还考虑了过渡序贯均衡的概念。
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引用次数: 11
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ACM Transactions on Economics and Computation
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