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Teaching Classics in the Digital Age最新文献

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Ancient Languages and the Modern Learner 古代语言和现代学习者
Pub Date : 2021-08-13 DOI: 10.38072/2703-0784/p29
I. Colvin, L. Hay
Ian Colvin and Lisa Hay present the 'University of Cambridge School Classics' Project which has been developed to support school-level teaching. From humble beginnings like simple vocabulary testers, the program has since evolved to a large range of resources including schemes of work for civilisation topics, documentaries on aspects of ancient life, and support for reading authentic literature. By removing some of the 'performance' elements of a traditional classroom, these interactive resources can support positive learning habits, risk taking, and creativity. The core aim of the project remains to help make the classical world accessible to as many students as possible'.
伊恩·科尔文和丽莎·海介绍了“剑桥大学学校经典”项目,该项目旨在支持学校水平的教学。从简单的词汇测试开始,这个项目已经发展成为一个大范围的资源,包括文明主题的工作方案,古代生活方面的纪录片,以及支持阅读真实的文学作品。通过去除传统课堂中的一些“表演”元素,这些互动资源可以支持积极的学习习惯、冒险精神和创造力。该项目的核心目标仍然是帮助尽可能多的学生接触古典世界。”
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引用次数: 0
Learning Greek and Latin Through Digital Annotation 通过数字注释学习希腊语和拉丁语
Pub Date : 2021-08-13 DOI: 10.38072/2703-0784/p18
Gloria Mugelli, Giulia Re, F. Boschetti, Andrea Taddei
Gloria Mugelli, Giulia Re, Andrea Taddei & Federico Boschetti describe the Ephoria EDU system, a resource for digital annotation of ancient texts developed by the Lab. of Anthropology of Ancient Greece (LAMA), the CoPhiLab at the ILC-CNR in Pisa and the Venice Digital and Public Humanities Department. The system allows to structure textual information by connecting keywords and creating networks of concepts such as ritual actions in Greek Tragedy. It is applicable to all kinds of linguistic or cultural observations, allowing a wide range of collaboration between teachers and students from high school to university.
Gloria Mugelli, Giulia Re, Andrea Taddei和Federico Boschetti描述了Ephoria EDU系统,这是一个由实验室开发的古代文本数字注释资源。古希腊人类学中心(LAMA)、比萨国际文化中心(ILC-CNR)的CoPhiLab和威尼斯数字与公共人文学系。该系统允许通过连接关键词和创建概念网络(如希腊悲剧中的仪式行为)来构建文本信息。它适用于各种语言或文化观察,允许从高中到大学的教师和学生之间进行广泛的合作。
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引用次数: 0
Success Factors for Teaching Museum Studies in the Digital Age 数字时代博物馆学教学的成功因素
Pub Date : 2021-08-13 DOI: 10.38072/2703-0784/p21
Dorthe Hutz-Nierhoff, Antje-Sophie Menschner
Dorthe Hutz-Nierhoff and Antje-Sophie Menschner present ‘Success Factors for Teaching Museum Studies in the Digital Age: Insights into museOn | weiterbildung & netzwerk`. By demonstrating the key factors of the blended learning program museOn, the authors suggest that these factors be transferred to the basic teaching of Classics. While there may be obstacles such as the unfamiliarity of teaching staff with digital methods and traditional forms of examination, the digital format presents many benefits for a shift from teaching to learning and for fostering highly relevant skills such as digital interaction and collaborative working.
Dorthe Hutz-Nierhoff和Antje-Sophie Menschner将发表“数字时代博物馆教学的成功因素:对博物馆的洞察:网络建设与网络”。通过论证混合学习方案museOn的关键因素,提出将这些因素转移到经典基础教学中。虽然可能存在一些障碍,如教学人员不熟悉数字方法和传统的考试形式,但数字格式为从教到学的转变以及培养高度相关的技能(如数字互动和协作工作)带来了许多好处。
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引用次数: 0
A New Way of Teaching Ancient History 古代史教学的新途径
Pub Date : 2021-08-13 DOI: 10.38072/2703-0784/p27
Fernando Lozano Gómez, Alfonso Álvarez-Ossorio Rivas, Víctor Sánchez Domínguez
Fernando Lozano Gómez, Alfonso Álvarez-Ossorio Rivas, and Victor Sánchez Domínguez assess the conclusions of several successive research projects on teaching innovation funded by the University of Seville. Members of the Department of Ancient History developed these projects that are indebted to game based learning. The main goal was to present History in all its complexity, without simple explanations, and to improve the student’s general knowledge of the subject by promoting autonomous learning. The paper presents the new teaching materials created by the members of the project. These include an open access handbook with specific teaching tools, instructions for autonomous learning through historical role-play, and the use of timeline playing cards in the university classroom for learning History.
Fernando Lozano Gómez, Alfonso Álvarez-Ossorio Rivas和Victor Sánchez Domínguez评估了由塞维利亚大学资助的几个连续的教学创新研究项目的结论。古代历史系的成员开发了这些基于游戏学习的项目。主要目标是呈现历史的所有复杂性,而不是简单的解释,并通过促进自主学习来提高学生对这门学科的一般知识。本文介绍了该项目成员编写的新教材。其中包括一本带有特定教学工具的开放获取手册,通过历史角色扮演进行自主学习的指导,以及在大学课堂上使用时间线纸牌来学习历史。
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引用次数: 0
Simulating Digital Classics in Classical Teaching 在古典教学中模拟数字经典
Pub Date : 2021-08-13 DOI: 10.38072/2703-0784/p26
Corinna Reinhardt, Torsten Bendschus
In the 21st century, Classical Archaeology is making more and more use of digital tools and methods. This tendency towards a future field of “Digital Classics” requires participation not only as users, but also as developers. For this reason, the required qualification profile for a student of Classical Archaeology is changing and academic teaching at universities is confronted with new challenges. Our presentation tackles this issue by suggesting a new teaching concept that focuses especially on the pivotal skills that are needed to use and develop digital methods within an interdisciplinary team. It is based on the didactic model of a simulation game. This simulation is attached to a (real) interdisciplinary research project. In this way it offers the possibility of a structured process model and challenges the participants’ skills of interaction and complex decision-making. The result is a realistic environment whose demands, means and conditions of action support the assessment and evaluation of academic expectations in multidisciplinary professional situations
在21世纪,古典考古学越来越多地使用数字工具和方法。这种走向未来“数字经典”领域的趋势不仅需要用户的参与,也需要开发者的参与。因此,古典考古学专业学生的学历要求正在发生变化,高校的学术教学也面临着新的挑战。我们的演讲通过提出一种新的教学理念来解决这个问题,该理念特别关注跨学科团队中使用和开发数字方法所需的关键技能。它是基于模拟游戏的教学模式。这个模拟是附属于一个(真实的)跨学科研究项目的。通过这种方式,它提供了结构化过程模型的可能性,并挑战了参与者的互动和复杂决策技能。其结果是一个现实的环境,其要求、手段和行动条件支持多学科专业情况下学术期望的评估和评价
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引用次数: 0
Classical Studies for the New Millennium 新千年的古典研究
Pub Date : 2021-08-13 DOI: 10.38072/2703-0784/p23
Eleni Bozia
In her contribution ‘Classical Studies for the new millennium: traditional material through new methods and perspectives’, Eleni Bozia presents a variety of digital teaching examples that also address contemporary problems, such as identity politics from antiquity to contemporary time, the symbiotic relationship between humanities and technology, and the significance of language learning. Students are taught to work on ancient representations of ethnicity, race, and citizenship and their modern equivalents, engage with the significance of technology for the humanities and vice versa, and appreciate the politics of language in all disciplines and areas of research, by engaging in digital storytelling, using digital resources in sociolinguistic analysis of ancient and modern texts, and pursuing interdisciplinary projects.
在《新千年的古典研究:新方法和新视角下的传统材料》一书中,Eleni Bozia展示了各种数字化教学实例,这些实例也解决了当代问题,例如从古代到当代的身份政治、人文与技术的共生关系以及语言学习的重要性。学生被教导研究民族、种族和公民身份的古代表征及其现代等同物,参与技术对人文学科的意义,反之亦然,并通过参与数字讲故事,在古代和现代文本的社会语言学分析中使用数字资源,以及追求跨学科项目,欣赏所有学科和研究领域的语言政治。
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引用次数: 0
Classics at the Hamburg Open Online University 汉堡开放在线大学的经典课程
Pub Date : 2021-08-13 DOI: 10.38072/2703-0784/p17
Justine Diemke, Nadine Leisner, Alexandra Trachsel
Justine Diemke, Nadine Leisner and Alexandra Trachsel present three examples of e-Learning from the Hamburg Open Online University (HOOU). Each Classics department has developed multimedia applications and playful learning scenarios like quizzes: the eManual of Ancient History, the online presence Ariadne which provides basic archaeological information about the ancient Mediterranean, and Antike Heute in Hamburg, an online quiz focusing on Greco-Roman mythology.
Justine Diemke, Nadine Leisner和Alexandra Trachsel介绍了汉堡开放在线大学(HOOU)的三个电子学习例子。每个古典学系都开发了多媒体应用程序和有趣的学习场景,比如小测验:《古代史手册》(eManual of Ancient History)、提供有关古代地中海的基本考古信息的在线网站Ariadne,以及汉堡的Antike Heute——一个专注于希腊罗马神话的在线小测验。
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引用次数: 0
Ancient Cities 古老的城市
Pub Date : 2021-08-13 DOI: 10.4135/9781412971973.n11
Michael Blömer, F. Brouns, A. Duplouy, S. Feuser, S. Malmberg, Stephan Merten, Christina Videbech, Mantha Zarmakoupi
The paper presents the international, multilingual teaching project 'Ancient Cities'. The contributors explain the production of the Massive Open Online Course (MOOC) 'Discovering Greek & Roman Cities', its structure and learning material (such as videos, introductory texts, and quizzes), the participants’ varied demographics and their feedback. Furthermore, they show how the course’s materials were successfully implemented in academic teaching at the Université Paris 1 Panthéon-Sorbonne and at the University of Pennsylvania.
本文介绍了国际多语种教学项目“古城”。作者解释了大规模开放在线课程(MOOC)的制作过程。“发现希腊和罗马城市”,其结构和学习材料(如视频,介绍性文本和测验),参与者的不同人口统计数据和他们的反馈。此外,他们还展示了课程的材料是如何在巴黎第一大学和宾夕法尼亚大学的学术教学中成功实施的。
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引用次数: 0
Mapping Cicero’s Letters 绘制西塞罗的书信
Pub Date : 2021-08-13 DOI: 10.38072/2703-0784/p24
M. Myers
Micah Myers describes the project ‘Mapping Cicero’s Letters: Digital Visualizations in the Liberal Arts Classroom’: A team comprising of classics faculty member, instructional technologists, and undergraduate students create digital visualizations of ancient Mediterranean travel narratives and investigate them as reflections of the geospatial and travel-related conceptions of ancient authors and audiences. The project therefore represents an ideal combination of content and method: its primary learning aims are increased student facility with tabular data, data visualization, ancient Mediterranean geography and travel, and late Republican Roman history.
Micah Myers描述了“绘制西塞罗的信件:文科课堂中的数字可视化”项目:一个由古典教职员工、教学技术专家和本科生组成的团队创建了古代地中海旅行叙事的数字可视化,并将其作为古代作者和观众的地理空间和旅行相关概念的反映进行了调查。因此,该项目代表了内容和方法的理想结合:其主要学习目标是增加学生对表格数据、数据可视化、古代地中海地理和旅行以及共和罗马晚期历史的了解。
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引用次数: 0
Natural Language Processing for Teaching Ancient Languages 自然语言处理在古代语言教学中的应用
Pub Date : 2021-08-13 DOI: 10.38072/2703-0784/p19
K. Schulz
Konstantin Schulz shows various applications of natural language processing (NLP) to the field of Classics, especially to Latin texts. He addresses different levels of linguistic analysis while also highlighting educational benefits and important theoretical pitfalls, especially in vocabulary learning. NLP can solve some problems reasonably well, like tailoring exercises to the learners' current state of knowledge. However, some tasks still prove to be too difficult for machines at the moment, e.g. reliable and highly accurate parsing of syntax for historical languages.
康斯坦丁·舒尔茨展示了自然语言处理(NLP)在古典文学领域的各种应用,特别是在拉丁文本方面。他讨论了不同层次的语言分析,同时也强调了教育的好处和重要的理论缺陷,特别是在词汇学习方面。NLP可以很好地解决一些问题,比如根据学习者当前的知识状况定制练习。然而,目前对于机器来说,有些任务仍然过于困难,例如对历史语言的可靠和高度准确的语法解析。
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Teaching Classics in the Digital Age
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