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Nordes 2009: Engaging Artifacts最新文献

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Hacking a Car: Re-Embodying the Design Classroom 破解汽车:重新体现设计课堂
Pub Date : 2009-08-29 DOI: 10.21606/nordes.2009.004
I. Koskinen
Traditionally, design has been taught to students by masters trough practical exercises, but this model has been changing over the last 15 years. When designers got into designing interactive technologies, they borrowed practices from two other fields of research. The social sciences gave them ethnographic methods aimed at creating an empathic undersatnding of people, while software gave them usability techniques and formal means of representation such as flowcharts and wireframes, merging them into some traditional design techniques such as sketching and storyboarding. Thus, designers are typically taught to do a user study, analyze data, and integrate it into a concept, which is communicated with sketches, artifacts, written presentations, or storyboards. For example, in a study of how intimacy could be mediated to support communities in the city, Battarbee et al. (2002) created a scenario of “satellites” that people could use to interact in the distance in piazzas. This concept built on a user study, and was communicated with a visual scenario. (Picture 1).
传统上,设计是由大师通过实践练习教授给学生的,但这种模式在过去的15年里已经发生了变化。当设计师开始设计交互技术时,他们借鉴了其他两个研究领域的实践。社会科学为他们提供了旨在创造对人的移情理解的人种学方法,而软件为他们提供了可用性技术和正式的表示手段,如流程图和线框,将它们融合到一些传统的设计技术中,如素描和故事板。因此,设计师通常被教导进行用户研究,分析数据,并将其整合到一个概念中,这个概念通过草图,工件,书面演示或故事板进行交流。例如,在一项关于如何通过亲密关系来支持城市社区的研究中,Battarbee等人(2002)创造了一个“卫星”场景,人们可以利用它在广场上进行远距离互动。这个概念建立在用户研究的基础上,并通过视觉场景进行交流。(图1)。
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引用次数: 0
Exploring Environmental Dimensions: On Sustainability as an Architectural Problem; Why it is Not Enough to Discuss Space and Time Only 探索环境维度:可持续性作为一个建筑问题为什么只讨论空间和时间是不够的
Pub Date : 2009-08-29 DOI: 10.21606/nordes.2009.035
Marie Davidová
My research aims to explore how architecture responds to environmental input. It claims that this to a large degree is done today by “add-on” technology, e.g. sound environment is modified with specialized dampening materials, and climatic issues are addressed with increasingly complex and energy consuming ventilation systems. The conceptual and/or artistic architectural expressions are often not approaching those aspects in direct consideration (except i.e. project "Morpho-Ecologies", Responsive or Performative Architectures). As a critique of this division of environmental criteria from the architectural overall performance the research seeks to demonstrate and systematize an integral approach where the environmental responses are met with material systems that also form new architectural spaces and forms. The synergy of interdisciplinary architectural research and criticism is crucial to this project which hopes to motivate and perhaps inspire practice as well as the public.
我的研究旨在探索建筑如何响应环境输入。该公司声称,这在很大程度上是通过“附加”技术来实现的,例如,用专门的阻尼材料修改声音环境,用日益复杂和耗能的通风系统来解决气候问题。概念性和/或艺术性的建筑表达通常不会直接考虑这些方面(除了“形态生态学”、响应性或表演性建筑项目)。作为对这种将环境标准从建筑整体性能中分离出来的批评,该研究试图展示和系统化一种整体方法,在这种方法中,环境反应与材料系统相结合,也形成了新的建筑空间和形式。跨学科建筑研究和批评的协同作用对这个项目至关重要,它希望能够激励和启发实践以及公众。
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引用次数: 6
Orfi
Pub Date : 2009-08-29 DOI: 10.21606/nordes.2009.042
Birgitta Cappelen
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引用次数: 0
‘Shan-Shui-Hua’: Traditional Chinese Landscape Painting Reinterpreted as Video Painting: a Hybrid Between the Still and Moving Image, Between Eastern and Western Tradition “山水画”:将中国传统山水画重新诠释为录像绘画:动静影像、东西方传统的融合
Pub Date : 2009-08-26 DOI: 10.21606/nordes.2009.037
Christin Bolewski
‘Shan-Shui-Hua’ is an artistic artefact. Proceeding from Chinese thought and aesthetics the traditional concept of landscape painting ‘Shan-Shui-Hua’ (mountain-water-painting) is recreated within the new genre of the video-painting; the main features of ‘Shan-Shui-Hua’ merges with Western moving image practice creating a crossover of Western and Asian aesthetics to explore form, and questions digital visualisation practice that aims to represent realistic space.
“山水花”是一件艺术品。从中国的思想和美学出发,在录像绘画的新流派中再现了传统的山水画观念;“山水花”的主要特征与西方的动态影像实践相融合,创造了西方和亚洲美学的交叉,探索形式,并质疑旨在表现现实空间的数字可视化实践。
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引用次数: 1
Turk-Couture: The Culture Jacket 土耳其时装:文化夹克
Pub Date : 2009-08-11 DOI: 10.21606/nordes.2009.036
Angela Burns
This project aims to educate the new generation of Turkish fashion designer on the importance of their unique culture and its value as a potential source of design inspiration in a world preoccupied with the western ideal. By working in collaboration with students and craftspeople, this jacket offers an alternative perspective on Turkish design, raising awareness of traditional skills, developing crafts, and reviving and reinventing lost textile heritage such as Sumerbank designs. Moreover, it underlines the necessity of the Turkish fashion industry to develop its own identity, competitive yet compatible with the global market. This intricate jacket highlights the problems impacting on garment producing countries, such as Turkey, due to the escalation of the “Fast Fashion System." It not only emphasises how huge conglomerates are consuming cultures, and imposing the western ideal, but it is a critique of their exploitation of local populations, and abuse of natural resources, to create sub-standard products, unnecessary consumption and vast amounts of preventable waste. TWO CRITICAL QUESTIONS WHICH MY WORK AIMS TO RAISE: This garment seeks to express the paradoxes inherent in the globalization of the fashion industry. While it seems impossible to resist the spread of manufacturing, advertising and consumption models within which this garment, and indeed this conference have been conceived, how is it possible for a local or national fashion industry to still retain a meaningful visual or conceptual connection with the pre-existing local visual cultures? Also, how can young designers and consumers in developing countries move beyond their fascination with bland western mass produced garments, and relish the challenge of new looks that, while remaining resolutely of the present, also reflect their commitment and connection to their own historical culture?
这个项目旨在教育新一代的土耳其时装设计师,让他们了解他们独特文化的重要性,以及在一个被西方理想占据的世界里,土耳其文化作为设计灵感潜在来源的价值。通过与学生和工匠的合作,这件夹克为土耳其设计提供了另一种视角,提高了对传统技能的认识,发展了工艺,并复兴和重新发明了丢失的纺织品遗产,如Sumerbank设计。此外,它强调了土耳其时尚产业发展自己的身份的必要性,具有竞争力,但与全球市场兼容。这件复杂的夹克凸显了“快时尚系统”升级给土耳其等服装生产国带来的问题。它不仅强调了大型企业集团如何消费文化,并将西方的理想强加于人,还批评了它们剥削当地人口、滥用自然资源、制造不合标准的产品、不必要的消费和大量本可避免的浪费。我的作品旨在提出的两个关键问题:这件衣服试图表达时尚产业全球化中固有的悖论。虽然似乎无法抗拒制造、广告和消费模式的传播,这种服装,事实上,这个会议已经构思出来了,一个地方或国家的时尚产业如何可能仍然与已有的地方视觉文化保持有意义的视觉或概念联系?此外,发展中国家的年轻设计师和消费者如何才能摆脱对乏味的西方批量生产服装的迷恋,并享受新外观的挑战,同时坚决保持现在,也反映出他们对自己历史文化的承诺和联系?
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引用次数: 0
The Discursive Agency of Productive Ambiguity 产生歧义的话语代理
Pub Date : 2009-07-28 DOI: 10.21606/nordes.2009.038
L. Grocott
This poster is an attempt to visually communicate the findings of a practice-led research study — a study that came to recognize the value of critical discussion provoked by the ambiguous readings of artifacts. Interested in considering how practitioners’ share the outcomes of research, the study was motivated to see the sharing of design research as less about wrapping up and more an invitation for ongoing critical reflection between the designer and audience. Within this context the poster works as a dissemination artifact that asks carefully crafted questions as opposed to presenting closed, definitive findings. This move seeks to engage the design community to speculate on the potential of the research beyond the situation investigated. The experiential space of the poster plays out the purchase of the ambiguous artifact — conceptually manipulating the clarity and interpretation of the poster’s statement dependent on one’s distance from the image. TWO CRITICAL QUESTIONS WHICH MY WORK AIMS TO RAISE. In respecting that the domain of design operates within the realm of possibilities, what modes of dissemination could invite speculation on research findings? In seeking to engage audiences to critique and question the relevance of a practice-led research project, what role might intentional ambiguity play in facilitating critical discussion?
这张海报试图从视觉上传达一项以实践为主导的研究的发现——这项研究认识到由对文物的模糊解读引发的批判性讨论的价值。考虑到从业者如何分享研究成果,这项研究的动机是将设计研究的分享看作是对设计师和受众之间进行持续批判性反思的邀请,而不是总结。在这种背景下,海报作为一种传播工具,提出了精心设计的问题,而不是呈现封闭的、明确的发现。这一举措旨在让设计界参与进来,在调查的情况之外推测研究的潜力。海报的体验空间扮演了模棱两可的人工制品的购买-根据一个人与图像的距离,在概念上操纵海报陈述的清晰度和解释。我的工作旨在提出两个关键问题。考虑到设计领域在可能性的范围内运作,什么样的传播模式可以引起对研究结果的猜测?在寻求吸引观众批评和质疑实践主导的研究项目的相关性时,故意模糊在促进批判性讨论中可能发挥什么作用?
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引用次数: 0
Rewire: Interaction Topologies 重新布线:交互拓扑
Pub Date : 2009-07-14 DOI: 10.21606/nordes.2009.043
Justin Gier
Rewire: Interaction Topologies presents interactive prototypes and conceptual investigations about the ways in which embedded technology might inhabit our lives. The goal of this project is to inform thinking and discussion about the design of new experiences in such a world. The outcomes explore the ways this new ecology will transform our concepts about objects, interface, and interactions. Through a design driven inquiry and its artifacts, new configurations and viewpoints emerge. TWO CRITICAL QUESTIONS WHICH MY WORK AIMS TO RAISE: How can design artifacts and their interpretation lead to new conceptual spaces and practices in the design of interactive systems? What is useful about inquiry through form and materials as a means of discovery? PROJECT WEBSITE, here
Rewire:交互拓扑展示了交互原型和关于嵌入式技术可能进入我们生活的方式的概念性调查。这个项目的目标是为在这样一个世界中设计新体验的思考和讨论提供信息。研究结果探讨了这种新生态将如何改变我们对物体、界面和交互的概念。通过设计驱动的查询及其工件,出现了新的配置和视点。我的工作旨在提出的两个关键问题:在交互系统的设计中,设计工件及其解释如何导致新的概念空间和实践?通过形式和材料作为发现手段的探究有什么用处?项目网站,在这里
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引用次数: 0
Touch: Exploring RFID 触摸:探索RFID
Pub Date : 2009-07-14 DOI: 10.21606/nordes.2009.039
Timo Arnall, Einar Sneve Martinussen, K. Nordby
Radio Frequency Identification (RFID) is a technology that has seen much hype and controversy. Small, wireless, battery-less RFID tags have become embedded in many everyday objects; from travelcards in every major metropolis, to mobile phones, library books, passports, tickets and a wide range of consumer goods, there are now over a billion tags in use worldwide. Some say that the technology offers a new era of smart objects and frictionless commerce, but others are protesting the drive towards the digitisation of everyday life. The Touch project was started in 2006 to explore RFID technology through a broad set of design processes. The intention was to create a diverse range of applications, tangible prototypes, future visions and communicative media, in order to offer the design community and a wider public a better understanding of the opportunities and consequences inherent in this new technology. TWO CRITICAL QUESTIONS WHICH OUR WORK AIMS TO RAISE: How does design involve itself in an emergent and inherently invisible technology? How can a 'raw' technology that is largely defined by engineers and marketers be reframed to offer greater room for play, design experimentation and critique? IMAGES CAN BE DOWNLOADED HERE: http://www.flickr.com/photos/timo/tags/touch/
射频识别(RFID)是一项被大肆宣传和争议的技术。小型、无线、无电池的RFID标签已经嵌入到许多日常物品中;从每个大城市的旅行卡,到移动电话、图书馆书籍、护照、车票和各种各样的消费品,现在全世界有超过10亿个标签在使用。一些人说,这项技术开创了一个智能物品和无摩擦商业的新时代,但也有人对日常生活数字化的趋势表示抗议。Touch项目始于2006年,旨在通过一系列广泛的设计流程探索RFID技术。其目的是创造各种各样的应用,有形的原型,未来的愿景和交流媒体,以便为设计界和更广泛的公众更好地了解这项新技术所固有的机会和后果。我们的工作旨在提出的两个关键问题:设计如何涉及到一种新兴的、本质上看不见的技术?一项主要由工程师和营销人员定义的“原始”技术如何被重新定义,为发挥、设计实验和批评提供更大的空间?图像可以在这里下载:http://www.flickr.com/photos/timo/tags/touch/
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引用次数: 0
Collaborative Visualization Workshop: Engaging People, Perspectives, and Values 协作可视化研讨会:参与人员、观点和价值观
Pub Date : 2009-06-29 DOI: 10.21606/nordes.2009.052
Lee Vander Kooi, Pamela Napier
WORKSHOP Leaders: Lee Vander Kooi Indiana University, Herron School of Art and Design, Indianapolis, USA Pamela Napier, Indiana University, Herron School of Art and Design, Indianapolis, USA Email: lv2@iupui.edu, pschiff@iupui.edu Description: During this workshop participants will gain experience through doing collaborative visualization in a team to articulate values and perpectives, and connect facts, thoughts and ideas. They will develop a shared understanding of how their own personal values connect to a design process and the larger social, economic and environmental contexts in which design decisions are made.
研讨会负责人:Lee Vander Kooi印第安纳大学,Herron艺术与设计学院,印第安纳波利斯,美国帕梅拉·纳皮尔,印第安纳大学,Herron艺术与设计学院,印第安纳波利斯,美国电子邮件:lv2@iupui.edu, pschiff@iupui.edu描述:在本次研讨会中,参与者将通过在团队中进行协作可视化来获得经验,以阐明价值观和观点,并将事实,思想和想法联系起来。他们将对自己的个人价值观如何与设计过程以及做出设计决策的更大的社会、经济和环境背景联系起来形成共同的理解。
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引用次数: 0
Exploring Tools, Techniques and Technologies for a Performance-Oriented Integral Design Process 探索以绩效为导向的综合设计流程的工具、技巧和技术
Pub Date : 2009-06-25 DOI: 10.21606/nordes.2009.045
D. Hensel
Performance Oriented Integral Design Process focuses on complex hierarchical organisations and higher-level functionality in biological systems to extract analogies for design principles. In order to understand and explain biology's strategies for diversity, embedded complexity and functionality, scientists deploy advanced tools, techniques and technologies to model, simulate and analyze biological systems. The purpose of this article is to investigate specific tools, techniques and technologies that may provide potentials for both the generative and analytical aspects of the design process of material artefacts.
以性能为导向的整体设计过程(Performance Oriented Integral Design Process)侧重于生物系统中复杂的层次组织和更高层次的功能,以提取设计原则的类比。为了理解和解释生物的多样性、内含复杂性和功能性策略,科学家们采用了先进的工具、技术和科技来模拟、仿真和分析生物系统。本文旨在研究可为材料人工制品设计过程的生成和分析两方面提供潜力的特定工具、技术和工艺。
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引用次数: 0
期刊
Nordes 2009: Engaging Artifacts
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