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Journal of Music Technology & Education最新文献

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Editorial 编辑
IF 0.6 Q1 Arts and Humanities Pub Date : 2018-08-01 DOI: 10.1386/jmte.11.1.3_2
A. King
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引用次数: 1
Overcoming barriers: Towards a framework for continuing professional development to foster teaching sound-based music 克服障碍:建立一个持续专业发展的框架,以促进基于声音的音乐教学
IF 0.6 Q1 Arts and Humanities Pub Date : 2018-08-01 DOI: 10.1386/JMTE.11.1.83_1
M. Wolf, S. Younie
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引用次数: 4
Digital tools to support motivation of music students for instrumental practice 支持音乐学生器乐练习动机的数位工具
IF 0.6 Q1 Arts and Humanities Pub Date : 2018-08-01 DOI: 10.1386/JMTE.11.1.37_1
Lydia Wan, Sue Gregory
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引用次数: 9
Rock god or game guru: Using Rocksmith to learn to play a guitar 摇滚之神或游戏大师:使用Rocksmith学习弹吉他
IF 0.6 Q1 Arts and Humanities Pub Date : 2018-08-01 DOI: 10.1386/JMTE.11.1.65_1
K. Graham, D. Schofield
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引用次数: 4
Mixing as a performance: Educating tertiary students in the art of playing audio equipment whilst mixing popular music 作为一种表演的混合:教育大学生在混合流行音乐的同时演奏音频设备的艺术
IF 0.6 Q1 Arts and Humanities Pub Date : 2018-08-01 DOI: 10.1386/JMTE.11.1.103_1
Brendan Anthony
The development of technology and popular music production creative practice are forever interrelated; following the introduction of digital technology there have been significant changes in the way popular musicians mix their music. Analogue eras culminated in pre-automation days with mixers manipulating tactile devices like pots and faders on analogue consoles in a manner akin to that of a performance. During this process many mixers would use the studio as an instrument to craft a mix. However, the Digital Audio Workstation has made mixing a more computer-based practice, which perhaps involves different performance practices than in decades past. This article intends to re-position the current understanding of mixing as a performance and presents a case study of a working higher education pedagogical framework for teaching mixing as a performance. Therefore, this article is intended as a pedagogical starting point for popular music creative practice in higher education.
技术的发展与流行音乐的创作实践是永远相互联系的;随着数字技术的引入,流行音乐人混合音乐的方式发生了重大变化。模拟时代在前自动化时代达到顶峰,混音器以类似于表演的方式在模拟控制台上操纵锅和音量控制器等触觉设备。在这个过程中,许多混音师会将录音室作为制作混音的工具。然而,数字音频工作站使混音成为一种更基于计算机的实践,这可能涉及与过去几十年不同的性能实践。本文旨在重新定位目前对混合作为一种表演的理解,并对一个有效的高等教育教学框架进行案例研究,将混合作为一项表演进行教学。因此,本文旨在作为高等教育大众音乐创作实践的教学起点。
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引用次数: 5
Technology’s role for achieving creativity, diversity and integration in the American undergraduate music curriculum: Some theoretical, historical and practical perspectives 技术在美国本科音乐课程中实现创造力、多样性和整合的作用:一些理论、历史和实践视角
IF 0.6 Q1 Arts and Humanities Pub Date : 2018-08-01 DOI: 10.1386/JMTE.11.1.5_1
P. Webster, D. Williams
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引用次数: 8
Designing a system for Online Orchestra: Peripheral equipment 在线乐团外围设备系统的设计
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-12-01 DOI: 10.1386/JMTE.10.2-3.197_1
David Prior, P. Reeder, Michael Rofe, Ian Biscoe, Samuel Murray
Online Orchestra is a telematic performance project, aimed at enabling young and amateur musicians in geographically remote locations to make music together over the Internet. This article reports the processes by which the audio and video peripheral equipment used for Online Orchestra was chosen and how the system was designed and used. Starting with an overview of guiding design principles, a description of methods for choosing, integrating and configuring audio and video hardware is presented. Following the development of the project from initial workgroups to the pilot performance of Online Orchestra, this article compares the ‘ideal’ test scenarios of workgroups with the reality of deploying the technology in a performance context and concludes with an account of using the system on site.
“在线管弦乐队”是一个远程通信演奏项目,旨在使地理位置偏远的年轻和业余音乐家通过互联网共同创作音乐。本文介绍了用于在线管弦乐队的音视频外围设备的选择过程以及系统的设计和使用方法。从指导设计原则的概述开始,描述了音视频硬件的选择、集成和配置方法。随着项目从最初的工作组到在线管弦乐队的试点演出的发展,本文将工作组的“理想”测试场景与在演出环境中部署该技术的现实进行了比较,并以现场使用该系统的说明结束。
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引用次数: 10
Notes from the Podium of an Online Orchestra 在线管弦乐队讲台上的音符
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-09-01 DOI: 10.1386/JMTE.10.2-3.277_1
Jon Hargreaves
Online Orchestra placed significant demands on its conductor, with a role that included rehearsing and directing remote musicians over the Internet. This article presents a first-hand reflective account from the conductor of Online Orchestra, including details of trials, rehearsals and the final performance. Practical considerations such as conducting technique, visual framing and ensemble seating are considered, as are reflections on conducting in a latency-rich environment. This leads to the conclusion that many traditional approaches to conducting apply in telematic performance, and the suggestion that there is significant scope for musicians to learn and grow in ability when making music online.
在线乐团对其指挥提出了很高的要求,其角色包括排练和通过互联网指导远程音乐家。本文介绍了在线乐团指挥的第一手反思,包括试音,排练和最后演出的细节。考虑了传导技术、视觉框架和整体座位等实际因素,以及在一个延迟丰富的环境中传导的思考。由此得出的结论是,许多传统的指挥方法适用于远程信息处理表演,并建议音乐家在在线制作音乐时学习和提高能力有很大的空间。
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引用次数: 4
Telematic performance and the challenge of latency 远程信息处理性能和延迟的挑战
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-09-01 DOI: 10.1386/JMTE.10.2-3.167_1
Michael Rofe, F. Reuben
Any attempt to perform music over a network requires engagement with the issue of latency. Either latency needs to be reduced to the point where it is no longer noticeable or creative alternatives to working with latency need to be developed. Given that Online Orchestra aimed to enable performance in community contexts, where significant bandwidth and specialist equipment were not available, it would not be possible to reduce latency below the 20–30ms cut-off at which it becomes noticeable. Instead, Online Orchestra developed new software that controls network latency, locking it to musical tempo. This in turn enabled musicians to perform precise rhythmic music in a latency-rich environment.
任何在网络上播放音乐的尝试都需要解决延迟问题。要么需要将延迟减少到不再明显的程度,要么需要开发处理延迟的创造性替代方案。考虑到在线管弦乐队的目标是在社区环境中进行表演,在没有大量带宽和专业设备的情况下,将延迟降低到20 - 30毫秒以下是不可能的,因为延迟会变得明显。相反,在线管弦乐队开发了一种新的软件,可以控制网络延迟,将其锁定在音乐节奏上。这反过来又使音乐家能够在潜伏期丰富的环境中演奏精确的节奏音乐。
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引用次数: 16
The Network as Niche 网络是利基市场
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-09-01 DOI: 10.1386/jmte.10.2-3.289_1
David Prior
As telematic music emerges as a medium distinct from that of live performance, broadcast or recorded music, we are in a privileged position to experience it in its naive form. This article investigates where these distinctions reside and starts by considering the ways in which telematic music systems mediate the music made with them. It then turns to Anthony Chemero’s rendering of William Gibson’s theory of affordances, imagining Online Orchestra as an ‘environment’, or musical habitat. Rather than focusing on spurious notions of the fixed properties of the media that comprise this environment, attention is given to the relations between the various mediating forms within the system, whether they be performers, audiences or technical media.
随着远程信息音乐作为一种不同于现场表演、广播或录制音乐的媒介出现,我们处于一个特权的位置,以其幼稚的形式体验它。本文调查了这些区别存在的地方,并从考虑远程音乐系统调解用它们制作的音乐的方式开始。然后转向安东尼·切梅罗对威廉·吉布森的启示理论的渲染,将在线管弦乐队想象成一个“环境”,或音乐栖息地。与其关注构成这一环境的媒体的固定属性的虚假概念,不如关注系统内各种媒介形式之间的关系,无论它们是表演者、观众还是技术媒体。
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引用次数: 3
期刊
Journal of Music Technology & Education
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