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Experiencing Online Orchestra - Communities, Connections and Music-Making through Telematic Performance 体验在线管弦乐队-通过远程表演实现社区、联系和音乐制作
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-09-01 DOI: 10.1386/jmte.10.2-3.257_1
Michael Rofe, E. Geelhoed, Laura Hodsdon
Telematic performance offers significant potential for musicians in remote communities to perform together, increasing access to the type of ensemble music-making that is commonplace in urban areas. This article presents a range of perspectives taken from interviews with participants in the Online Orchestra pilot performance. Participants highlight the significant potential of telematic performance to overcome the challenge of music-making in geographically remote communities. The feasibility of making music in latency-rich environments is corroborated, as is the importance of the conductor in telematic performance. Suggestions are given for the fine tuning of peripheral equipment, and a preference emerges for the more traditional and simple music commissioned by the project.
远程音乐表演为偏远社区的音乐家提供了共同表演的巨大潜力,增加了城市地区常见的合奏音乐制作的机会。本文介绍了对在线管弦乐队试演参与者的采访中的一系列观点。与会者强调了远程信息处理表演在克服地理偏远社区音乐制作挑战方面的巨大潜力。在潜伏时间丰富的环境中制作音乐的可行性得到了证实,指挥在远程信息处理表演中的重要性也得到了证实。对外围设备的微调提出了建议,并倾向于该项目委托的更传统、更简单的音乐。
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引用次数: 7
Designing a System for Online Orchestra - Computer Hardware and Software 在线管弦乐队计算机系统的软硬件设计
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-09-01 DOI: 10.1386/jmte.10.2-3.185_1
David Prior, F. Reuben, Ian Biscoe, Michael Rofe
Online Orchestra sought in its pilot performance to enable musicians in four remote locations in Cornwall, United Kingdom, to make music together over the Internet. This article considers the processes by which computer hardware and software platforms were selected, integrated and optimized for the performance. Starting with an overview of guiding design principles, details of the computer hardware and software platforms used are provided. Audio- and video-streaming solutions are surveyed, leading to a detailed analysis of JackTrip and its deployment in the final system. The network environment in which the Online Orchestra performance took place is also considered, including specifications of each of the four venues.
在线乐团在其试点演出中试图让英国康沃尔郡四个偏远地区的音乐家能够通过互联网共同创作音乐。本文考虑了计算机硬件和软件平台的选择、集成和性能优化过程。从指导设计原则的概述开始,提供了所使用的计算机硬件和软件平台的详细信息。对音频和视频流解决方案进行了调查,从而对JackTrip及其在最终系统中的部署进行了详细分析。还考虑了在线乐团演出的网络环境,包括四个场地的规格。
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引用次数: 7
Designing a System for Online Orchestra - Microphone Evaluation and Cost-Benefit Analysis 在线管弦乐话筒评估系统的设计与成本效益分析
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-09-01 DOI: 10.1386/JMTE.10.2-3.213_1
E. Geelhoed, David Prior, Michael Rofe
Online Orchestra is a telematic performance project that aimed to enable young and amateur musicians to make music online. Part of the aim of the project was to assess the extent to which specialist equipment is needed in order to enable a high-quality musical experience in a telematic environment. This article reports a microphone evaluation study in which untrained participants were asked to assess ten characteristics of quality in five samples, each recorded using different microphone configurations. Results show that participants rated DPA VO4099 clip-on microphones best, but that a stereo pair of Sure SM57s – which are over ten times cheaper – was rated a close second. Multidimensional scaling also shows that SM57s had the highest similarity to all other microphone configurations, suggesting they are a good alternative to costlier solutions.
在线乐团是一个远程信息处理表演项目,旨在使年轻和业余音乐家能够在线制作音乐。该项目的部分目的是评估需要专业设备的程度,以便在远程信息处理环境中获得高质量的音乐体验。本文报道了一项麦克风评估研究,在该研究中,未经培训的参与者被要求评估五个样本的十个质量特征,每个样本都使用不同的麦克风配置进行记录。结果显示,参与者对DPA VO4099夹持式麦克风的评价最高,但一对价格便宜十倍以上的Sure SM57立体声麦克风的评价紧随其后。多维缩放还显示,SM57与所有其他麦克风配置具有最高的相似性,这表明它们是成本更高的解决方案的良好替代方案。
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引用次数: 4
Online Orchestra: Connecting remote communities through music 在线管弦乐队:通过音乐连接偏远社区
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-09-01 DOI: 10.1386/JMTE.10.2-3.147_1
Michael Rofe, Samuel Murray, Will Parker
Online Orchestra is a telematic performance project, aimed at enabling young and amateur musicians in geographically remote locations to make music together over the Internet. This article describes the contexts out of which the project emerged, including an overview of the benefits of ensemble performance, and a survey of precedent telematic performance projects. It goes on to describe how the starting premises of Online Orchestra respond to these contexts and ends with a summary of Online Orchestra’s approach, and its key findings. The article describes in particular how many recent telematic performance projects rely on specialist networks and equipment, and that alternative design solutions are necessary, and possible, in order to reach young and amateur musicians in their own remote locations.
在线管弦乐团是一个远程信息处理表演项目,旨在使地理位置偏远的年轻和业余音乐家能够通过互联网一起制作音乐。本文描述了该项目产生的背景,包括集成表演的好处概述,以及对以往远程信息处理表演项目的调查。它接着描述了在线乐团的出发点是如何应对这些环境的,并总结了在线管弦乐团的方法及其主要发现。这篇文章特别描述了最近有多少远程信息处理表演项目依赖于专业网络和设备,以及替代设计解决方案是必要的,也是可能的,以便接触到自己偏远地区的年轻和业余音乐家。
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引用次数: 19
Composing for a Latency-Rich Environment 为富含延迟的环境编写
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-09-01 DOI: 10.1386/JMTE.10.2-3.231_1
Michael Rofe, E. Geelhoed
Three new works were commissioned for the pilot performance of Online Orchestra: In Sea-Cold Lyonesse by John Pickard, Spiritus Telecommunitas by Federico Reuben and Re-Tracing by Jim Aitchison. This article brings together post-project interviews with composers and detailed analyses of the final compositions in order to document how composers approached the challenge of writing music for a latency-rich environment. Solutions include the use of distributed textures, polyrhythm and ostinati, blurred transitions, slow rates of harmonic change, layered textures and semi-improvised rhythmic notation. This leads to consideration of the medium of Online Orchestra – a telematic performance environment for distributed young and amateur musicians to make music together – and the conclusion that latency-rich environments hold significant potential for composers.
在线乐团的试演委托了三首新作品:约翰·皮卡德的《在冰冷的里昂海》、费德里科·鲁本的《Spiritus Telecommunitas》和吉姆·艾奇森的《Re-Tracing》。本文汇集了对作曲家的项目后采访和对最终作品的详细分析,以记录作曲家如何在一个充满潜伏的环境中应对创作音乐的挑战。解决方案包括使用分布式纹理、多节奏和ostinati、模糊过渡、缓慢的和声变化率、分层纹理和半即兴节奏符号。这导致了对在线管弦乐队媒介的考虑——一个远程信息处理的表演环境,供分散的年轻和业余音乐家一起创作音乐——以及对作曲家来说具有巨大潜力的结论。
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引用次数: 7
Music technology, education and maps: The use of geospatial technology and data to inform music education research 音乐技术、教育和地图:利用地理空间技术和数据为音乐教育研究提供信息
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-05-01 DOI: 10.1386/JMTE.10.1.117_1
R. Purves
Recent developments in geographical information systems and geospatial statistics, together with greater access to large, fine-resolution ‘geocoded’ data sets, are transforming environmental, social and economic research. Over the past decade, there has been a small, but growing application of these techniques within the fields of music making, music education and music research. This article begins by offering a brief overview of some of the developments as a whole. It goes on to offer a detailed treatment of a series of geospatial statistical techniques which, it is hoped, may be applicable within a wide range of music and music education research fields. These techniques are illustrated through references to a deviant idiographic case study dealing with instrumental tuition provided by one English local government area (local authority) between 2003 and 2010. The case study draws on analyses of detailed anonymized participant records (n = 6063) using, amongst other techniques, location quotients, tests for spatial autocorrelation and distinct distributions and ‘global’ and ‘local’ regression models. The article will demonstrate how these techniques can be applied using open-source software and freely available census, government and cartographic data.
地理信息系统和地理空间统计的最新发展,以及对大型、高分辨率“地理编码”数据集的更大获取,正在改变环境、社会和经济研究。在过去的十年里,这些技术在音乐创作、音乐教育和音乐研究领域的应用虽小,但越来越多。本文首先简要概述了整个开发过程。它接着提供了一系列地理空间统计技术的详细处理,希望这些技术可以应用于广泛的音乐和音乐教育研究领域。这些技术是通过参考一个异常的具体案例研究来说明的,该案例研究涉及一个英国地方政府区域(地方当局)在2003年至2010年间提供的器乐学费。该案例研究利用了详细的匿名参与者记录(n = 6063)分析,除其他技术外,还使用了位置商、空间自相关性测试和不同分布以及“全球”和“局部”回归模型。本文将演示如何使用开源软件和免费的人口普查、政府和地图数据来应用这些技术。
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引用次数: 2
Musicalizatech: A collaborative music production project for secondary and high-school students Musicalizech:一个面向中学生和高中生的合作音乐制作项目
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-05-01 DOI: 10.1386/JMTE.10.1.93_1
F. Cuadrado, Isabel López-Cobo, B. Valverde, David Varona
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引用次数: 1
Ubiquitous music research: Everyday musical phenomena and their multidisciplinary implications for creativity and education 无处不在的音乐研究:日常音乐现象及其对创造力和教育的多学科影响
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-05-01 DOI: 10.1386/jmte.10.1.73_1
Maria Helena de Lima, Damián Keller, Luciano Vargas Flores, Edemilson Ferreira
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引用次数: 8
Technical exercise practice: Can piano students be motivated through gamification? 技术练习练习:钢琴学生能通过游戏化获得动力吗?
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-05-01 DOI: 10.1386/JMTE.10.1.31_1
Heather J. S. Birch, Earl Woodruff
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引用次数: 13
Assessing the suitability of Kinect for measuring the impact of a week-long Feldenkrais method workshop on pianists’ posture and movement 评估Kinect是否适合测量为期一周的Feldenkrais方法研讨会对钢琴家姿势和动作的影响
IF 0.6 Q1 Arts and Humanities Pub Date : 2017-05-01 DOI: 10.1386/JMTE.10.1.51_1
Jillian Beacon, G. Comeau, P. Payeur, D. Russell
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引用次数: 3
期刊
Journal of Music Technology & Education
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