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Square-jawed strength: Gender and resilience in the female astronaut film 方下巴的力量:女宇航员电影中的性别和韧性
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2019-02-01 DOI: 10.3828/SFFTV.2019.04
Lisa Purse
Abstract:This article studies a specific and relatively under-examined manifestation of the ‘strong female protagonist’ trope in sf – that of the female astronaut. From the late 1990s to the present this figure has proliferated in films like Event Horizon (1997), Mission to Mars (2000), Red Planet (2000), Supernova (2000), Sunshine (2007), Gravity (2013), Europa Report (2013), Interstellar (2014), Life (2017) and The Cloverfield Paradox (2018). Yet there are some striking consistencies of visual depiction that are sustained across the period, particularly in the close-ups that capture the female astronaut at work, and which also seek to express her strength and resilience. Drawing together detailed analysis of specific films and writing on gender in sf and on the face in cinema, I will explore why such a consistent visual treatment recurs in these space-set sf films, and the extent to which these fictional women remain marked by historically gendered ideas about strength, competence, bodily integrity and access to space technologies.
摘要:本文研究了科幻小说中“坚强的女主人公”比喻的一种具体表现形式——女宇航员。从20世纪90年代末到现在,这一数字在电影中激增,如《地平线事件》(1997)、《火星任务》(2000)、《红色星球》(2000。然而,在这一时期,视觉描绘有一些惊人的一致性,特别是在拍摄女宇航员工作的特写镜头中,这些特写镜头也试图表达她的力量和韧性。通过对特定电影的详细分析,以及科幻电影中关于性别和电影中的面部表情的写作,我将探讨为什么在这些以太空为背景的科幻电影中会出现如此一致的视觉处理,以及这些虚构的女性在多大程度上仍然被关于力量、能力、身体完整性和获得空间技术的历史性别观念所标记。
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引用次数: 0
Untethered technology in Gravity: Gender and spaceflight from science fact to fiction 《地心引力:从科学事实到虚构的性别与太空飞行
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2019-02-01 DOI: 10.3828/SFFTV.2019.03
Lorrie Palmer
Abstract:At our current cultural and technological moment, both the iconic figure of the astronaut and the history of spaceflight are being expanded. We see this in Hidden Figures (2016) about the African-American women who worked for NASA as human computers during the 1960s space race and in the increasing visibility of female astronauts in sf film and television. Alfonso Cuarón’s Gravity (2013) features a woman stranded in space alone and it is her repeated act of untethering herself from (and with) technology that enables her to survive. In this way, Gravity defines a relationship between the female astronaut and technology that departs from the defining man-machine symbiosis in films like The Right Stuff (1983) and Apollo 13 (1995) as well as in the masculine environment at NASA. This article uses textual analysis of Gravity in the context of these earlier narratives, the cultural and historical reception of astronaut representation, popular and critical discourse, and the film’s production contexts to argue that Gravity’s Ryan Stone (Sandra Bullock) character effectively reimagines the mythic figure of the astronaut by uniquely configuring her in a collaborative, professional relationship with the technologies of spaceflight.
摘要:在当今的文化和科技时代,宇航员的标志性形象和航天历史都在不断扩大。我们在《隐藏人物》(2016)中看到了这一点,这部电影讲述了20世纪60年代太空竞赛期间为美国宇航局工作的非裔美国女性,以及女宇航员在科幻电影和电视中越来越多的知名度。阿方索Cuarón的《地心引力》(2013)讲述了一个女人独自被困在太空中的故事,正是她不断地将自己从科技中解脱出来,使她得以生存。通过这种方式,《地心引力》定义了女宇航员与科技之间的关系,而这种关系不同于《真命天女》(1983)和《阿波罗13号》(1995)等电影中定义的人机共生关系,也不同于美国宇航局(NASA)的男性环境。本文通过对《地心引力》的文本分析,结合早期的叙事背景、对宇航员表现形式的文化和历史接受、流行和批评话语以及电影的制作背景,论证《地心引力》中的瑞恩·斯通(桑德拉·布洛克饰)通过独特地配置她与太空飞行技术之间的合作和专业关系,有效地重新想象了宇航员的神话形象。
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引用次数: 1
Visible/invisible: Female astronauts and technology in Star Trek: Discovery and National Geographic’s Mars 可见/不可见:《星际迷航:发现》和《国家地理》的《火星》中的女宇航员和科技
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2019-02-01 DOI: 10.3828/SFFTV.2019.07
Amanda Keeler
Abstract:This article examines the newest television programme in the Star Trek franchise, Star Trek: Discovery (2017–) and National Geographic’s part-documentary, part-fictional series Mars (2016–). I argue that Discovery and Mars make visible the depiction of developing technology and a breadth and depth of female astronaut characters, two elements that have been historically marginalised in sf narratives such as Star Trek: The Original Series (1966–9). Discovery and Mars both emphasise the purposeful centrality of female characters and their positions of authority as female astronauts and ship leaders. Each programme also foregrounds the representation and framing of technology, emphasising the not-yet-perfect science and the loss of lives associated with complex space expeditions.
摘要:本文分析了《星际迷航》系列的最新电视节目《星际迷航:发现号》(2017 -)和国家地理频道的半纪录片、半虚构系列《火星》(2016 -)。我认为,《发现号》和《火星》展现了对发展中的科技的描绘,以及女性宇航员角色的广度和深度,这两个元素在《星际迷航:原始系列》(1966-9)等科幻小说叙事中一直被边缘化。《发现》和《火星》都强调了女性角色的中心地位,以及她们作为女性宇航员和飞船负责人的权威地位。每个节目还强调了技术的表现和框架,强调了尚未完善的科学和与复杂的太空探险相关的生命损失。
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引用次数: 1
Women, sf spectacle and the mise-en-scène of space adventure in the Star Wars franchise 《星球大战》系列中的女性、科幻奇观和太空冒险
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2019-02-01 DOI: 10.3828/SFFTV.2019.02
Y. Tasker
Abstract:This article explores the gendered work of the Star Wars franchise within the generic frame of sf. In the context of this special issue around women in space, I explore here the mise-en-scène of adventure in the Star Wars franchise, focusing on The Force Awakens (2015) and Rogue One (2016). Space and the juxtaposition of planets with spacecraft provides one of the series’ recurrent establishing shots, indicating points of arrival and departure; along with the representation of light speed through a vanishing point, such shots serve to signal distance in both spatial and temporal terms. Although narrative and thematic elements are important aspects of the argument presented here, the article elaborates the centrality of setting and landscape in the twenty-first-century films, notably the construction of multiple worlds as sets for melodramatic action. Female heroism is staged in the films I explore here in a cinematic space of visual effects and spectacle across diverse settings including desert and forest landscapes, mechanised interiors and, of course, space itself. I argue that these spectacular settings are important both visually and thematically, elaborating key themes of freedom, loss and redemption in and through the ground, the environment and space.
摘要:本文在科幻小说的一般框架下探讨了《星球大战》系列的性别作品。在这期关于太空女性的特刊的背景下,我在这里探讨了星球大战系列中冒险的场景,重点是《原力觉醒》(2015)和《侠盗一号》(2016)。空间和行星与宇宙飞船的并置为该系列提供了一个反复出现的建立镜头,指示到达和离开的点;随着光速通过消失点的表现,这样的镜头在空间和时间上都是距离的信号。尽管叙事和主题元素是本文提出的论点的重要方面,但本文阐述了21世纪电影中背景和景观的中心地位,特别是作为情节戏剧动作背景的多个世界的构建。女性英雄主义在我在这里探索的电影中上演,在一个视觉效果和奇观的电影空间中,跨越了不同的背景,包括沙漠和森林景观,机械的内部,当然还有空间本身。我认为这些壮观的场景在视觉上和主题上都很重要,在地面、环境和空间中阐述了自由、失落和救赎的关键主题。
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引用次数: 1
New Light Through Old Windows: Exploring Contemporary Science Through 12 Classic Science Fiction Tales 透过旧窗的新光:通过12个经典科幻故事探索当代科学
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2019-01-07 DOI: 10.1007/978-3-030-03195-4
Stephen H. Webb
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引用次数: 2
From sacred to scientific: Epic religion, spectacular science and Charlton Heston's sf cinema 从神圣到科学:史诗般的宗教,壮观的科学和查尔顿·赫斯顿的科幻电影
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2019-01-03 DOI: 10.3828/sfftv.2019.18
Amy C. Chambers
Abstract:Charlton Heston was an epic actor who went from literally playing God in The Ten Commandments (1956) to playing 'god' as a messianic scientist in The Omega Man (1971). Best known for playing Moses, Heston became an unlikely science-based cinema star during the early 1970s. He was reimagined as a scientist, but the religiosity of his established persona was inescapable. Heston and the science-based films he starred in capitalised upon the utopian promises of real science, and also the fears of the vocal activist counterculture. Planet of the Apes (1968), Omega Man (1971), Soylent Green (1973) and other science-based films made between 1968–77 were bleak countercultural warnings about excessive consumerism, uncontrolled science, nuclear armament, irreversible environmental damage and eventual human extinction.Heston's transition from biblical epic star to sf anti-hero represents the way in which the role and interpretation of science changed in post-classical cinema. Despite the shift from religious epic to science-based spectacle, religion remained a faithful component of Hollywood output indicating the ongoing connection between science and religion in US culture. This article considers the transition from sacred to science-based narratives and how religion was utilised across the production process of films that commented upon scientific advances.
摘要:查尔顿·赫斯顿是一位史诗级演员,他从1956年的《十诫》(The Ten Commandments)中扮演上帝,到1971年的《欧米茄人》(The Omega Man)中扮演救世主科学家的“上帝”。赫斯顿最出名的角色是摩西,在20世纪70年代初,他成为了一个不可思议的科学电影明星。他被重新塑造成一名科学家,但他已确立的人格中的宗教虔诚是不可避免的。赫斯顿和他主演的以科学为基础的电影利用了真正科学的乌托邦承诺,也利用了直言不讳的激进反文化分子的恐惧。《人猿星球》(1968)、《欧米伽人》(1971)、《Soylent Green》(1973)等1968年至1977年间拍摄的科学电影都是对过度消费主义、不受控制的科学、核军备、不可逆转的环境破坏和最终的人类灭绝的悲观反文化警告。赫斯顿从圣经史诗明星到科幻反英雄的转变代表了后古典电影中科学的角色和解释的变化。尽管从宗教史诗转向以科学为基础的奇观,宗教仍然是好莱坞作品的忠实组成部分,表明美国文化中科学与宗教之间的持续联系。本文考虑了从神圣到科学叙事的转变,以及宗教是如何在评论科学进步的电影制作过程中被利用的。
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引用次数: 1
Screening Cosmos-politanism 筛选Cosmos-politanism
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2019-01-01 DOI: 10.3828/sfftv.2019.20
Kirk Boyle, D. Mrozowski
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引用次数: 1
The Biology Behind Carolyn’s Code 卡罗琳密码背后的生物学
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2019-01-01 DOI: 10.1007/978-3-030-04553-1_2
V. A. Smith
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引用次数: 0
A Code for Carolyn 卡洛琳的密码
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2019-01-01 DOI: 10.1007/978-3-030-04553-1
Dr. V. Anne Smith
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引用次数: 0
The click of a button: Video games and the mechanics of speculation 点击一个按钮:电子游戏和投机机制
IF 0.2 0 FILM, RADIO, TELEVISION Pub Date : 2018-10-01 DOI: 10.3828/SFFTV.2018.27
Cameron Kunzelman
Abstract:This article argues that video games have a unique mode of generating speculation within the context of sf. While the formal speculative qualities of written material and films are well known and understood, the techniques of speculation that are unique to games are under-theorised. By looking to two short games whose primary mode of interaction is the click, this article elucidates the moment when video games generate speculation. Speculation is defined here both in the context of sf as a genre and speculation itself as a philosophical act that contemplates being beyond the accepted bounds of reality and empiricism. In conversation with the philosophical work of Quentin Meillassoux, this article concludes that games can offer a speculative mode of thinking that goes beyond empirical projection, and that the speculation provided by a video game can escape contemporary modes of thought and generate new ones.
摘要:本文认为电子游戏在sf背景下具有独特的投机模式。虽然书面材料和电影的形式推测性是众所周知的,但游戏特有的推测技术理论不足。通过观察两款以点击为主要互动模式的短游戏,本文阐明了电子游戏引发猜测的时刻。投机在这里被定义为一种类型的科幻小说,而投机本身则是一种哲学行为,它超越了现实和经验主义的可接受范围。在与昆汀·梅拉索的哲学作品的对话中,本文得出结论,游戏可以提供一种超越经验投影的思辨思维模式,电子游戏提供的思辨可以逃离当代思维模式,产生新的思维模式。
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引用次数: 2
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Science Fiction Film and Television
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