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Multimodal human-machine interaction including virtual humans or social robots 多模式人机交互,包括虚拟人或社交机器人
Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818176
N. Magnenat-Thalmann, D. Thalmann
classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). SA’15 Courses, November 02 – 06, 2015, Kobe, Japan. ACM 978-1-4503-3924-7/15/11. http://dx.doi.org/10.1145/2818143.2818176 Multimodal Human‐Machine Interaction including Virtual Humans or Social Robots
课堂使用是免费的,前提是副本不是为了商业利益而制作或分发的,并且副本在第一页上带有本通知和完整的引用。本作品的第三方组件的版权必须得到尊重。对于所有其他用途,请联系所有者/作者。版权由所有人/作者持有。SA’15课程,2015年11月02 - 06日,日本神户。ACM 978 - 1 - 4503 - 3924 - 7/15/11。http://dx.doi.org/10.1145/2818143.2818176多模态人机交互,包括虚拟人或社交机器人
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引用次数: 0
AI in feature film animation: how crowds artists use AI techniques at Pixar 剧情片动画中的人工智能:大众艺术家如何在皮克斯使用人工智能技术
Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818170
Paul Kanyuk, Stephen Gustafson
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引用次数: 0
Vector field processing on triangle meshes 三角网格的矢量场处理
Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818167
F. D. Goes, M. Desbrun, Y. Tong
While scalar fields on surfaces have been staples of geometry processing, the use of tangent vector fields has steadily grown in geometry processing over the last two decades: they are crucial to encoding directions and sizing on surfaces as commonly required in tasks such as texture synthesis, non-photorealistic rendering, digital grooming, and meshing. There are, however, a variety of discrete representations of tangent vector fields on triangle meshes, and each approach offers different tradeoffs among simplicity, efficiency, and accuracy depending on the targeted application. This course reviews the three main families of discretizations used to design computational tools for vector field processing on triangle meshes: face-based, edge-based, and vertex-based representations. In the process of reviewing the computational tools offered by these representations, we go over a large body of recent developments in vector field processing in the area of discrete differential geometry. We also discuss the theoretical and practical limitations of each type of discretization, and cover increasingly-common extensions such as n-direction and n-vector fields. While the course will focus on explaining the key approaches to practical encoding (including data structures) and manipulation (including discrete operators) of finite-dimensional vector fields, important differential geometric notions will also be covered: as often in Discrete Differential Geometry, the discrete picture will be used to illustrate deep continuous concepts such as covariant derivatives, metric connections, or Bochner Laplacians.
虽然表面上的标量场一直是几何处理的主要内容,但在过去二十年中,切向量场的使用在几何处理中稳步增长:它们对于编码表面上的方向和大小至关重要,这在纹理合成、非真实感渲染、数字修饰和网格划分等任务中通常需要。然而,三角形网格上的切向量场有各种各样的离散表示,每种方法在简单性、效率和准确性之间提供了不同的权衡,这取决于目标应用程序。本课程回顾了用于设计三角形网格上矢量场处理计算工具的三种主要离散化方法:基于面、基于边和基于顶点的表示。在回顾这些表示所提供的计算工具的过程中,我们回顾了离散微分几何领域中向量场处理的大量最新发展。我们还讨论了每种离散化的理论和实践局限性,并涵盖了越来越常见的扩展,如n方向和n向量场。虽然本课程将着重于解释有限维向量场的实际编码(包括数据结构)和操作(包括离散算子)的关键方法,但重要的微分几何概念也将被涵盖:就像在离散微分几何中经常出现的那样,离散图像将用于说明深度连续概念,如协变导数、度量连接或Bochner拉普拉斯算子。
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引用次数: 66
AI techniques for contemporary digital games 当代数字游戏的AI技术
Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818164
Youichiro Miyake
classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). SA’15 Courses, November 02 – 06, 2015, Kobe, Japan. ACM 978-1-4503-3924-7/15/11. http://dx.doi.org/10.1145/2818143.2818165 AI techniques for
课堂使用是免费的,前提是副本不是为了商业利益而制作或分发的,并且副本在第一页上带有本通知和完整的引用。本作品的第三方组件的版权必须得到尊重。对于所有其他用途,请联系所有者/作者。版权由所有人/作者持有。SA’15课程,2015年11月02 - 06日,日本神户。ACM 978 - 1 - 4503 - 3924 - 7/15/11。http://dx.doi.org/10.1145/2818143.2818165人工智能技术
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引用次数: 2
The past 100 years of the future: HCI and user-experience design in science-fiction movies and television 过去100年的未来:科幻电影和电视中的人机交互和用户体验设计
Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818151
A. Marcus
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引用次数: 10
The present and future of the information art through ultra-high-definition CG 通过超高清CG展现信息艺术的现在和未来
Pub Date : 2015-11-02 DOI: 10.1145/2818143.2835224
Y. Kawaguchi, H. Tamegaya
This course presents the information art created by Yoichiro Kawaguchi, who's been well recognized as a pioneer of CG artist. Yoichiro also discusses the present and future of the information art and design with Hideichi Tamegaya, who first introduced CG technology into broadcasting program production in Japan.
本课程介绍了由Yoichiro Kawaguchi创造的信息艺术,他被公认为CG艺术家的先驱。Yoichiro还与第一个将CG技术引入日本广播节目制作的田谷英一讨论了信息艺术和设计的现在和未来。
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引用次数: 0
Appearance capture and modeling 外观捕获和建模
Pub Date : 2015-11-02 DOI: 10.1145/2818143.2835226
Michael Weinmann, D. D. Brok, S. Krumpen, R. Klein
This course provides an introduction and overview regarding the field of capturing and modeling the appearance of materials and objects targeted to the specific needs of automotive applications as well as video games, movies or advertisement. The course covers the major principles and methods for the appearance acquisition of a wide range of different materials ranging from diffuse surfaces over glossy surfaces and highly specular surfaces to even surfaces exhibiting strong subsurface scattering effects. Different acquisition devices proposed in literature are presented and their benefits and drawbacks are discussed. Special emphasis is laid on different models and methods to represent appearance. Compression techniques and methods for appearance synthesis are addressed as well as techniques and methods for transmission and rendering. The course concludes with a discussion of future challenges and trends in the field.
本课程提供了关于捕获和建模的材料和对象的外观领域的介绍和概述,针对汽车应用的特定需求,以及视频游戏,电影或广告。本课程涵盖了广泛的不同材料的外观获取的主要原理和方法,从漫射表面到光滑表面和高镜面表面到具有强次表面散射效应的均匀表面。介绍了文献中提出的不同采集装置,并对其优缺点进行了讨论。特别强调了表现外观的不同模型和方法。讨论用于外观合成的压缩技术和方法以及用于传输和呈现的技术和方法。课程最后讨论了该领域未来的挑战和趋势。
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引用次数: 8
Cross-cultural user-experience design, including Asia 跨文化用户体验设计,包括亚洲
Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818150
A. Marcus
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引用次数: 0
Building 3D web applications using WebGL 使用WebGL构建3D web应用程序
Pub Date : 2015-11-02 DOI: 10.1145/2818143.2835232
K. Russell
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引用次数: 0
Practical grammar-based procedural modeling of architecture: SIGGRAPH Asia 2015 course notes 实用的基于语法的过程建模架构:SIGGRAPH亚洲2015课程笔记
Pub Date : 2015-11-02 DOI: 10.1145/2818143.2818152
Michael Schwarz, Peter Wonka
This course provides a comprehensive, in-depth introduction to procedural modeling of architecture using grammar-based approaches. It first presents all necessary fundamentals and discusses the various advanced features of grammar languages in detail. Subsequently, context sensitivity, which is crucial for many practical tasks, and the different forms of support for it are addressed extensively. The course then looks into several further advanced aspects, such as local edits or GPU-based variants, and finally explores related inverse procedural modeling approaches. Elements from a large body of work are covered and presented in a coherent, structured way. The course explores the range of solution approaches, provides examples, and identifies limitations; it also highlights and investigates practical problem cases. The course is useful for practitioners and researchers from many different domains, ranging from urban planning, geographic information systems (GIS) and virtual maps to movies and computer games, with interests ranging from content creation to grammar-based procedural approaches in general. They learn about the arsenal of available techniques and obtain an overview of the field, including more recent developments. The audience benefits from a coherent treatment of ideas, concepts, and techniques scattered across many (sometimes lesser-known) publications and systems. This course helps in developing a realistic understanding of what can be done with current solutions, how difficult and practical that is, and with which tasks existing approaches cannot cope.
本课程提供了一个全面的,深入的介绍程序建模的架构使用基于语法的方法。它首先介绍了所有必要的基础知识,并详细讨论了语法语言的各种高级特性。随后,上下文敏感性(这对许多实际任务至关重要)以及对它的不同形式的支持被广泛地讨论。然后,课程着眼于几个进一步的高级方面,如本地编辑或基于gpu的变体,最后探索相关的逆过程建模方法。来自大量工作的元素以连贯的、结构化的方式被覆盖和呈现。本课程探讨了解决方法的范围,提供了例子,并指出了局限性;它还强调和调查实际问题案例。本课程对许多不同领域的从业者和研究人员都很有用,从城市规划、地理信息系统(GIS)和虚拟地图到电影和电脑游戏,兴趣范围从内容创作到一般的基于语法的程序方法。他们了解可用的技术库,并获得该领域的概述,包括最近的发展。读者将受益于对分散在许多出版物和系统中的思想、概念和技术的连贯处理。本课程有助于培养对现有解决方案的现实理解,了解现有解决方案的难度和实用性,以及现有方法无法应对的任务。
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引用次数: 9
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SIGGRAPH Asia 2015 Courses
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