classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). SA’15 Courses, November 02 – 06, 2015, Kobe, Japan. ACM 978-1-4503-3924-7/15/11. http://dx.doi.org/10.1145/2818143.2818176 Multimodal Human‐Machine Interaction including Virtual Humans or Social Robots
{"title":"Multimodal human-machine interaction including virtual humans or social robots","authors":"N. Magnenat-Thalmann, D. Thalmann","doi":"10.1145/2818143.2818176","DOIUrl":"https://doi.org/10.1145/2818143.2818176","url":null,"abstract":"classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). SA’15 Courses, November 02 – 06, 2015, Kobe, Japan. ACM 978-1-4503-3924-7/15/11. http://dx.doi.org/10.1145/2818143.2818176 Multimodal Human‐Machine Interaction including Virtual Humans or Social Robots","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122683227","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"AI in feature film animation: how crowds artists use AI techniques at Pixar","authors":"Paul Kanyuk, Stephen Gustafson","doi":"10.1145/2818143.2818170","DOIUrl":"https://doi.org/10.1145/2818143.2818170","url":null,"abstract":"","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134085622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
While scalar fields on surfaces have been staples of geometry processing, the use of tangent vector fields has steadily grown in geometry processing over the last two decades: they are crucial to encoding directions and sizing on surfaces as commonly required in tasks such as texture synthesis, non-photorealistic rendering, digital grooming, and meshing. There are, however, a variety of discrete representations of tangent vector fields on triangle meshes, and each approach offers different tradeoffs among simplicity, efficiency, and accuracy depending on the targeted application. This course reviews the three main families of discretizations used to design computational tools for vector field processing on triangle meshes: face-based, edge-based, and vertex-based representations. In the process of reviewing the computational tools offered by these representations, we go over a large body of recent developments in vector field processing in the area of discrete differential geometry. We also discuss the theoretical and practical limitations of each type of discretization, and cover increasingly-common extensions such as n-direction and n-vector fields. While the course will focus on explaining the key approaches to practical encoding (including data structures) and manipulation (including discrete operators) of finite-dimensional vector fields, important differential geometric notions will also be covered: as often in Discrete Differential Geometry, the discrete picture will be used to illustrate deep continuous concepts such as covariant derivatives, metric connections, or Bochner Laplacians.
{"title":"Vector field processing on triangle meshes","authors":"F. D. Goes, M. Desbrun, Y. Tong","doi":"10.1145/2818143.2818167","DOIUrl":"https://doi.org/10.1145/2818143.2818167","url":null,"abstract":"While scalar fields on surfaces have been staples of geometry processing, the use of tangent vector fields has steadily grown in geometry processing over the last two decades: they are crucial to encoding directions and sizing on surfaces as commonly required in tasks such as texture synthesis, non-photorealistic rendering, digital grooming, and meshing. There are, however, a variety of discrete representations of tangent vector fields on triangle meshes, and each approach offers different tradeoffs among simplicity, efficiency, and accuracy depending on the targeted application. This course reviews the three main families of discretizations used to design computational tools for vector field processing on triangle meshes: face-based, edge-based, and vertex-based representations. In the process of reviewing the computational tools offered by these representations, we go over a large body of recent developments in vector field processing in the area of discrete differential geometry. We also discuss the theoretical and practical limitations of each type of discretization, and cover increasingly-common extensions such as n-direction and n-vector fields. While the course will focus on explaining the key approaches to practical encoding (including data structures) and manipulation (including discrete operators) of finite-dimensional vector fields, important differential geometric notions will also be covered: as often in Discrete Differential Geometry, the discrete picture will be used to illustrate deep continuous concepts such as covariant derivatives, metric connections, or Bochner Laplacians.","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"179 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132832573","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). SA’15 Courses, November 02 – 06, 2015, Kobe, Japan. ACM 978-1-4503-3924-7/15/11. http://dx.doi.org/10.1145/2818143.2818165 AI techniques for
{"title":"AI techniques for contemporary digital games","authors":"Youichiro Miyake","doi":"10.1145/2818143.2818164","DOIUrl":"https://doi.org/10.1145/2818143.2818164","url":null,"abstract":"classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). SA’15 Courses, November 02 – 06, 2015, Kobe, Japan. ACM 978-1-4503-3924-7/15/11. http://dx.doi.org/10.1145/2818143.2818165 AI techniques for","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"1074 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120877177","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The past 100 years of the future: HCI and user-experience design in science-fiction movies and television","authors":"A. Marcus","doi":"10.1145/2818143.2818151","DOIUrl":"https://doi.org/10.1145/2818143.2818151","url":null,"abstract":"","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130852804","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This course presents the information art created by Yoichiro Kawaguchi, who's been well recognized as a pioneer of CG artist. Yoichiro also discusses the present and future of the information art and design with Hideichi Tamegaya, who first introduced CG technology into broadcasting program production in Japan.
{"title":"The present and future of the information art through ultra-high-definition CG","authors":"Y. Kawaguchi, H. Tamegaya","doi":"10.1145/2818143.2835224","DOIUrl":"https://doi.org/10.1145/2818143.2835224","url":null,"abstract":"This course presents the information art created by Yoichiro Kawaguchi, who's been well recognized as a pioneer of CG artist. Yoichiro also discusses the present and future of the information art and design with Hideichi Tamegaya, who first introduced CG technology into broadcasting program production in Japan.","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125739327","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Michael Weinmann, D. D. Brok, S. Krumpen, R. Klein
This course provides an introduction and overview regarding the field of capturing and modeling the appearance of materials and objects targeted to the specific needs of automotive applications as well as video games, movies or advertisement. The course covers the major principles and methods for the appearance acquisition of a wide range of different materials ranging from diffuse surfaces over glossy surfaces and highly specular surfaces to even surfaces exhibiting strong subsurface scattering effects. Different acquisition devices proposed in literature are presented and their benefits and drawbacks are discussed. Special emphasis is laid on different models and methods to represent appearance. Compression techniques and methods for appearance synthesis are addressed as well as techniques and methods for transmission and rendering. The course concludes with a discussion of future challenges and trends in the field.
{"title":"Appearance capture and modeling","authors":"Michael Weinmann, D. D. Brok, S. Krumpen, R. Klein","doi":"10.1145/2818143.2835226","DOIUrl":"https://doi.org/10.1145/2818143.2835226","url":null,"abstract":"This course provides an introduction and overview regarding the field of capturing and modeling the appearance of materials and objects targeted to the specific needs of automotive applications as well as video games, movies or advertisement. The course covers the major principles and methods for the appearance acquisition of a wide range of different materials ranging from diffuse surfaces over glossy surfaces and highly specular surfaces to even surfaces exhibiting strong subsurface scattering effects. Different acquisition devices proposed in literature are presented and their benefits and drawbacks are discussed. Special emphasis is laid on different models and methods to represent appearance. Compression techniques and methods for appearance synthesis are addressed as well as techniques and methods for transmission and rendering. The course concludes with a discussion of future challenges and trends in the field.","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128583499","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Building 3D web applications using WebGL","authors":"K. Russell","doi":"10.1145/2818143.2835232","DOIUrl":"https://doi.org/10.1145/2818143.2835232","url":null,"abstract":"","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121599427","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"How to write a SIGGRAPH paper: a guide to choosing a good research topic, doing the research, and writing it up","authors":"D. Salesin","doi":"10.1145/2818143.2818154","DOIUrl":"https://doi.org/10.1145/2818143.2818154","url":null,"abstract":"","PeriodicalId":425731,"journal":{"name":"SIGGRAPH Asia 2015 Courses","volume":"18 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131652761","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}