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From GEMINI to DiaGen: Improving Development of Speech Dialogues for Embedded Systems 从GEMINI到DiaGen:改进嵌入式系统语音对话的开发
Pub Date : 2008-06-19 DOI: 10.3115/1622064.1622082
Stefan W. Hamerich
In this paper DiaGen is presented, a tool that provides support in generating code for embedded dialogue applications. By aid of it, the dialogue development process is speeded up considerably. At the same time it is guaranteed that only well-formed and well-defined constructs are used. Having had its roots in the EU-funded project GEMINI, fundamental changes were necessary to adopt it to the requirements of the application environment. Additionally within this paper the basics of embedded speech dialogue systems are covered.
本文介绍了一个为嵌入式对话应用程序生成代码提供支持的工具DiaGen。借助它,对话的发展进程大大加快。同时保证只使用格式良好且定义良好的构造。在欧盟资助的GEMINI项目中有了它的根,为了使它适应应用程序环境的需求,需要进行基本的更改。此外,本文还涵盖了嵌入式语音对话系统的基础知识。
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引用次数: 4
A Simple Method for Resolution of Definite Reference in a Shared Visual Context 共享视觉环境中确定参照的一种简单分辨方法
Pub Date : 2008-06-19 DOI: 10.3115/1622064.1622080
A. Siebert, David Schlangen
The invention relates to members of the MAGE-Xp family of nucleic acid molecules. These molecules differ from the previously described MAGE nucleic acid molecules in that members of the MAGE-Xp family do not hybridize to the previously identified MAGE sequences. Further, the members of the MAGE-Xp family are found on the Xp arm of the X chromosome rather than on the Xq chromosome, as was the case with the previously identified MAGE genes.
本发明涉及MAGE-Xp核酸分子家族的成员。这些分子不同于先前描述的MAGE核酸分子,因为MAGE- xp家族的成员不与先前鉴定的MAGE序列杂交。此外,MAGE-Xp家族的成员在X染色体的Xp臂上被发现,而不是在Xq染色体上,就像之前鉴定的MAGE基因一样。
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引用次数: 23
Implicit Proposal Filtering in Multi-Party Consensus-Building Conversations 多方共识建立对话中的隐式提议过滤
Pub Date : 2008-06-19 DOI: 10.3115/1622064.1622084
Y. Katagiri, Y. Matsusaka, Yasuharu Den, M. Enomoto, M. Ishizaki, K. Takanashi
An attempt was made to statistically estimate proposals which survived the discussion to be incorporated in the final agreement in an instance of a Japanese design conversation. Low level speech and vision features of hearer behaviors corresponding to aiduti, noddings and gaze were found to be a positive predictor of survival. The result suggests that non-linguistic hearer responses work as implicit proposal filters in consensus building, and could provide promising candidate features for the purpose of recognition and summarization of meeting events.
在日本设计对话的一个实例中,试图对讨论中幸存下来的建议进行统计估计,以纳入最终协议。低水平的言语和视觉特征的听者行为,如低头、点头和凝视,被发现是生存的积极预测因素。结果表明,非语言听者反应在共识构建中起着隐式建议过滤器的作用,可以为会议事件的识别和总结提供有希望的候选特征。
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引用次数: 4
Speaking More Like You: Lexical, Acoustic/Prosodic, and Discourse Entrainment in Spoken Dialogue Systems 说得更像你:口语对话系统中的词汇、声学/韵律和话语干扰
Pub Date : 2008-06-19 DOI: 10.3115/1622064.1622090
Julia Hirschberg
When people engage in conversation, they adapt the way they speak to the speaking style of their conversational partner in a variety of ways. For example, they may adopt a certain way of describing something based upon the way their conversational partner describes it, or adapt their pitch range or speaking rate to a conversational partner's. They may even align their turn-taking style or use of cue phrases to match their partner's. These types of entrainment have been shown to correlate with various measures of task success and dialogue naturalness. While there is considerable evidence for lexical entrainment from laboratory experiments, much less is known about other types of acoustic-prosodic and discourse-level entrainment and little work has been done to examine entrainments in multiple modalities for the same dialogue. We will discuss work on entrainment in multiple dimensions in the Columbia Games Corpus. Our goal is to understand how the different varieties of entrainment correlate with one another and to determine which types of entrainment will be both useful and feasible for Spoken Dialogue Systems.
当人们参与谈话时,他们会以各种方式调整自己的说话方式来适应谈话对象的说话风格。例如,他们可能会根据对话伙伴描述事物的方式采用某种描述方式,或者根据对话伙伴的音调范围或语速调整自己的音调范围或语速。他们甚至可能会调整自己的轮流风格或使用暗示短语来匹配伴侣。这些类型的娱乐已被证明与任务成功和对话自然度的各种衡量标准相关。虽然从实验室实验中有相当多的证据表明词汇伴随,但对其他类型的声-韵律和话语层面的伴随所知甚少,而且很少有人研究同一对话中多种模式的伴随。我们将在哥伦比亚游戏语料库中讨论多维度的娱乐工作。我们的目标是理解不同种类的引导是如何相互关联的,并确定哪种类型的引导对口语对话系统既有用又可行。
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引用次数: 8
A Framework for Building Conversational Agents Based on a Multi-Expert Model 基于多专家模型的会话代理构建框架
Pub Date : 2008-06-19 DOI: 10.3115/1622064.1622081
Mikio Nakano, Kotaro Funakoshi, Yuji Hasegawa, H. Tsujino
This paper presents a novel framework for building symbol-level control modules of animated agents and robots having a spoken dialogue interface. It features distributed modules called experts each of which is specialized to perform certain kinds of tasks. A common interface that all experts must support is specified, and any kind of expert can be incorporated if it has the interface. Several modules running in parallel coordinate the experts by accessing them through the interface, so that the whole system can achieve flexible control, such as interruption handling and parallel task execution.
本文提出了一种新的框架,用于构建具有语音对话界面的动画代理和机器人的符号级控制模块。它的特点是称为专家的分布式模块,每个模块专门执行某些类型的任务。指定了所有专家必须支持的公共接口,并且任何类型的专家都可以合并,如果它具有该接口。多个并行运行的模块通过接口访问专家进行协调,使整个系统能够实现中断处理、并行任务执行等灵活控制。
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引用次数: 18
Degrees of Grounding Based on Evidence of Understanding 基于理解证据的基础程度
Pub Date : 2008-06-19 DOI: 10.3115/1622064.1622073
Antonio Roque, D. Traum
We introduce the Degrees of Grounding model, which defines the extent to which material being discussed in a dialogue has been grounded. This model has been developed and evaluated by a corpus analysis, and includes a set of types of evidence of understanding, a set of degrees of groundedness, a set of grounding criteria, and methods for identifying each of these. We describe how this model can be used for dialogue management.
我们引入了接地度模型,它定义了对话中讨论的材料接地的程度。该模型是通过语料库分析开发和评估的,包括一组理解证据类型、一组根植程度、一组根植标准,以及用于识别这些证据的方法。我们描述了如何将此模型用于对话管理。
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引用次数: 33
Argumentative Human Computer Dialogue for Automated Persuasion 用于自动说服的辩论人机对话
Pub Date : 2008-06-19 DOI: 10.3115/1622064.1622093
Pierre Yves Andrews, S. Manandhar, M. Boni
Argumentation is an emerging topic in the field of human computer dialogue. In this paper we describe a novel approach to dialogue management that has been developed to achieve persuasion using a textual argumentation dialogue system. The paper introduces a layered management architecture that mixes task-oriented dialogue techniques with chatbot techniques to achieve better persuasiveness in the dialogue.
论证是人机对话领域的一个新兴课题。在本文中,我们描述了一种新的对话管理方法,该方法已经开发出来,可以使用文本论证对话系统来实现说服。本文引入了一种分层管理架构,将面向任务的对话技术与聊天机器人技术相结合,以提高对话的说服力。
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引用次数: 20
Training and Evaluation of the HIS POMDP Dialogue System in Noise 噪声环境下HIS POMDP对话系统的训练与评价
Pub Date : 2008-06-19 DOI: 10.3115/1622064.1622087
Milica Gasic, Simon Keizer, François Mairesse, J. Schatzmann, Blaise Thomson, Kai Yu, S. Young
This paper investigates the claim that a dialogue manager modelled as a Partially Observable Markov Decision Process (POMDP) can achieve improved robustness to noise compared to conventional state-based dialogue managers. Using the Hidden Information State (HIS) POMDP dialogue manager as an exemplar, and an MDP-based dialogue manager as a baseline, evaluation results are presented for both simulated and real dialogues in a Tourist Information Domain. The results on the simulated data show that the inherent ability to model uncertainty, allows the POMDP model to exploit alternative hypotheses from the speech understanding system. The results obtained from a user trial show that the HIS system with a trained policy performed significantly better than the MDP baseline.
本文研究了与传统的基于状态的对话管理器相比,将对话管理器建模为部分可观察马尔可夫决策过程(POMDP)可以实现更好的对噪声的鲁棒性。以隐藏信息状态(HIS) POMDP对话管理器为例,以基于mdp的对话管理器为基线,给出了旅游信息域中模拟对话和真实对话的评估结果。模拟数据的结果表明,POMDP模型具有固有的不确定性建模能力,可以利用语音理解系统的替代假设。从用户试用中获得的结果表明,具有训练策略的HIS系统的性能明显优于MDP基线。
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引用次数: 44
Speaking without knowing what to say... or when to end 说话不知道该说什么……或者什么时候结束
Pub Date : 2008-06-19 DOI: 10.3115/1622064.1622077
Anna Hjalmarsson
Humans produce speech incrementally and on-line as the dialogue progresses using information from several different sources in parallel. A dialogue system that generates output in a stepwise manner and not in preplanned syntactically correct sentences needs to signal how new dialogue contributions relate to previous discourse. This paper describes a data collection which is the foundation for an effort towards more human-like language generation in DEAL, a spoken dialogue system developed at KTH. Two annotators labelled cue phrases in the corpus with high inter-annotator agreement (kappa coefficient 0.82).
随着对话的进行,人类同时使用来自几个不同来源的信息,逐渐地和在线地产生语音。一个对话系统,如果以一种循序渐进的方式产生输出,而不是以预先计划好的句法正确的句子产生输出,那么它就需要表明新的对话贡献是如何与之前的话语联系起来的。本文描述了一个数据收集,它是在DEAL (KTH开发的一个口语对话系统)中努力实现更像人类语言生成的基础。两名注释者标记语料库中的提示短语,注释者间一致性高(kappa系数0.82)。
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引用次数: 16
Optimal Dialog in Consumer-Rating Systems using POMDP Framework 使用POMDP框架的消费者评级系统中的最优对话
Pub Date : 2008-06-19 DOI: 10.3115/1622064.1622086
Zhifei Li, Patrick Nguyen, G. Zweig
Voice-Rate is an experimental dialog system through which a user can call to get product information. In this paper, we describe an optimal dialog management algorithm for Voice-Rate. Our algorithm uses a POMDP framework, which is probabilistic and captures uncertainty in speech recognition and user knowledge. We propose a novel method to learn a user knowledge model from a review database. Simulation results show that the POMDP system performs significantly better than a deterministic baseline system in terms of both dialog failure rate and dialog interaction time. To the best of our knowledge, our work is the first to show that a POMDP can be successfully used for disambiguation in a complex voice search domain like Voice-Rate.
Voice-Rate是一个实验性的对话系统,用户可以通过它来获取产品信息。在本文中,我们描述了一种最优的语音速率对话管理算法。我们的算法使用POMDP框架,该框架是概率的,并捕获语音识别和用户知识中的不确定性。提出了一种从评论数据库中学习用户知识模型的新方法。仿真结果表明,POMDP系统在对话失败率和对话交互时间方面都明显优于确定性基线系统。据我们所知,我们的工作是第一个表明POMDP可以成功地用于语音率等复杂语音搜索领域的消歧。
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引用次数: 2
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