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A Glass-type Agent for Human Memory Assistance for Face Recognition 一种用于人脸识别人类记忆辅助的玻璃型代理
Pub Date : 2015-10-21 DOI: 10.1145/2814940.2814998
Bumhwi Kim, Jonghong Kim, R. Mallipeddi, Minho Lee
This paper proposes an agent to assist human cognition in memorizing multiple human faces by analyzing user's eye gaze points. The gaze point which is the direction of sight is obtained by the infrared camera on a glass-type agent with the help of an embedded module. The gaze information is then combined with the image captured by the frontal camera to identify the location of the face that the user is looking at among several faces. The gaze detection and face selection with tracking are performed in embedded modules attached to the glass-type agent, and the recognition of the selected facial images is performed and shown on a mobile computer connected via wireless network. The major contribution of the proposed work is the use of eye gaze direction to select faces of interest, and provide information regarding the faces to improve human memory capability in recalling the faces.
本文提出了一种通过分析用户眼睛注视点来辅助人类认知记忆多人脸的智能体。在嵌入式模块的帮助下,红外摄像机在玻璃型介质上获得视线方向的注视点。然后,凝视信息与前置摄像头捕获的图像相结合,以识别用户正在观看的人脸的位置。在附着在玻璃型代理上的嵌入式模块中进行凝视检测和带有跟踪的人脸选择,并在通过无线网络连接的移动计算机上执行所选人脸图像的识别并显示。本研究的主要贡献在于利用人眼注视方向来选择感兴趣的人脸,并提供与人脸相关的信息,从而提高人类对人脸的记忆能力。
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引用次数: 1
The Effect of Human Avatars' Facial Similarity on Users' Sense of Co-presence 虚拟人物面部相似度对用户共在感的影响
Pub Date : 2015-10-21 DOI: 10.1145/2814940.2814987
Doohwang Lee, Joung-Huem Kwon, Young-Nam Seo, Bum-Jae You
The present study used both self-report and electroencephalogram (EEG) measures and explored if users' sense of co-presence with communication counterparts' avatars would be salient when their own faces are morphed with the avatars' faces. Thirty-four undergraduate female students participated in an EEG/ERPbased experiment. In the experiment, each of the subjects who were assigned to either the morphed face condition or the non-morphed condition was exposed to the image presentation of avatar. The self-report data analyses indicated that the subjects felt significantly higher senses of being together with the counterparts whose faces were morphed with their own faces than those whose faces were not morphed. Further, the EEG/ERP data analyses demonstrated that the subjects paid much more attention to the counterparts whose faces were morphed than those who were not morphed.
本研究同时使用自我报告和脑电图(EEG)测量,并探讨当用户自己的脸与虚拟化身的脸一起变形时,用户与通信对手的虚拟化身的共存在感是否会显著。34名女大学生参加了基于脑电图/ erp的实验。在实验中,每一个被分配到变形脸组和非变形脸组的被试都被暴露在头像的图像呈现中。自我报告数据分析表明,受试者对与自己脸部变形的同伴在一起的感觉明显高于那些脸部没有变形的同伴。此外,脑电图/ERP数据分析表明,受试者对面部变形者的关注程度高于未变形者。
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引用次数: 0
Using Adaptive Mobile Agents in Games Based Scenarios to Facilitate Foreign Language Word Learning 在基于游戏的场景中使用自适应移动代理来促进外语单词学习
Pub Date : 2015-10-21 DOI: 10.1145/2814940.2814990
M. Ahmad, Omar Mubin, P. Escudero
In this paper, we will be introducing, advocating and emphasising the role of an adaptive mobile agent in a game based scenario for supporting foreign language vocabulary learning. We will also be discussing our motivation to design a game for foreign language word learning. We will then be presenting an idea of a possible game design and also discuss the role of an adaptive agent in this game.
在本文中,我们将介绍、倡导和强调自适应移动代理在基于游戏的场景中支持外语词汇学习的作用。我们也会讨论我们设计外语单词学习游戏的动机。然后我们将呈现一种可能的游戏设计理念,并讨论自适应代理在游戏中的作用。
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引用次数: 7
Pedestrian Detection by Using FAST-HOG Features 基于FAST-HOG特征的行人检测
Pub Date : 2015-10-21 DOI: 10.1145/2814940.2814996
Batoul Husain Bani Hashem, T. Ozeki
Pedestrian detection is used in video surveillance systems and driver assistance systems. The purpose is to build automated vision systems for detecting pedestrians as shown in figure 1. We use Histograms of Oriented Gradients (HOG), which are one of the well-known features for object recognition. HOG features are calculated by taking orientation histograms of edge intensity in a local region [1]. In this paper we select the interesting point in the image by using FAST features detector and extracted HOG features around these strongest corners and use them as an input vector of linear Support Vector Machine (SVM) to classify the given input into pedestrian/non-pedestrian. By using FAST detector we reduce the number of features less than half without lowering the performance.
行人检测用于视频监控系统和驾驶员辅助系统。目的是构建自动检测行人的视觉系统,如图1所示。我们使用定向梯度直方图(HOG),这是众所周知的目标识别特征之一。HOG特征是通过取局部区域边缘强度的方向直方图来计算的[1]。本文通过FAST特征检测器选择图像中感兴趣的点,提取这些最强角周围的HOG特征,并将其作为线性支持向量机(SVM)的输入向量,将给定输入分类为行人/非行人。通过使用FAST检测器,可以在不降低性能的情况下将特征数量减少一半以下。
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引用次数: 4
A Drone Agent to Support a Clean Environment 支持清洁环境的无人机代理
Pub Date : 2015-10-21 DOI: 10.1145/2814940.2814947
M. Obaid, Omar Mubin, Christina Basedow, A. Ünlüer, M. Bergström, M. Fjeld
In this paper we introduce and evaluate a concept of a drone agent that can support us to keep the environment clean. The drone has four main functions: (1) find a waste item, (2) persuade the user to pick up the item, (3) lead the user to the nearest trash bin, (4) communicate with the user when the job is done. We prototyped three types of persuasion effects with the drone (Visual, Audio, and Visual+Audio) and evaluated them through an online study with eighty two participants. The results reveal that interest in the drone technology varied significantly between developed and developing countries, with individuals in developing countries having higher ratings for drone related persuasion, compliance, pleasantness and sensibility; gender differences also emerged. Finally, evaluation results led to many design recommendations that will increase the functionality and attractiveness and usage potential of the proposed technology.
在本文中,我们介绍并评估了一个无人机代理的概念,它可以帮助我们保持环境清洁。该无人机有四个主要功能:(1)寻找垃圾物品,(2)说服用户捡起物品,(3)引导用户到最近的垃圾箱,(4)在工作完成时与用户进行通信。我们用无人机制作了三种说服效果的原型(视觉、音频和视觉+音频),并通过一项有82名参与者的在线研究对它们进行了评估。结果显示,发达国家和发展中国家对无人机技术的兴趣差异很大,发展中国家的个人对无人机相关的说服力、合规性、愉悦性和敏感性的评分更高;性别差异也出现了。最后,评估结果导致了许多设计建议,这些建议将增加所提议技术的功能、吸引力和使用潜力。
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引用次数: 19
The Evolutionary Origins of Human Cognitive Development: Insights from Research on Chimpanzees 人类认知发展的进化起源:来自黑猩猩研究的见解
Pub Date : 2015-10-21 DOI: 10.1145/2814940.2815017
T. Matsuzawa
I compare cognitive development in humans with that of chimpanzees. Humans and chimpanzees are largely similar at early developmental stages, however, there remain several crucial differences. Chimpanzees lack social referencing ability and have been very rarely observed to engage in general imitation and active teaching. Young chimpanzees possess exceptional working memory capacities often superior to those of human adults. In contrast, their ability to learn the meaning of symbols is relatively poor. Human infants are typically raised by more than one adult, not only the mother, but also the father, siblings, grandparents, and the other members of the community. The human infant is characterized by the stable supine posture of the neonate that enables face-to-face communication via facial expressions, vocal exchange, manual gestures, and object manipulation because both hands are free. The stable supine posture helps to make us human. The development of social cognition in humans may be integrally linked to this mother-infant relationship and the species-specific way of rearing the children. In sum, based on the parallel effort of the fieldwork and the laboratory work of chimpanzees, I present possible evolutionary and ontogenetic explanations for aspects of cognition that are uniquely human.
我比较了人类和黑猩猩的认知发展。人类和黑猩猩在早期发育阶段大体相似,但仍存在一些关键的差异。黑猩猩缺乏社会参照能力,很少被观察到参与一般模仿和主动教学。年轻的黑猩猩拥有超乎寻常的工作记忆能力,通常比成年的人类要好。相比之下,他们学习符号含义的能力相对较差。人类婴儿通常由不止一个成年人抚养,不仅是母亲,还有父亲、兄弟姐妹、祖父母和社区的其他成员。人类婴儿的特点是稳定的仰卧姿势,新生儿可以通过面部表情、声音交流、手势和物体操作进行面对面的交流,因为双手是自由的。稳定的仰卧姿势有助于我们成为人。人类社会认知的发展可能与这种母婴关系和物种特有的养育子女的方式有内在的联系。总之,基于对黑猩猩的野外工作和实验室工作的并行努力,我提出了人类独有的认知方面的可能的进化和个体发生解释。
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引用次数: 0
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Proceedings of the 3rd International Conference on Human-Agent Interaction
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