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Hyperplane separability and convexity of probabilistic point sets 概率点集的超平面可分性和凸性
IF 0.3 Q4 MATHEMATICS Pub Date : 2016-06-09 DOI: 10.20382/jocg.v8i2a3
Martin Fink, J. Hershberger, Nirman Kumar, S. Suri
We describe an O(n^d) time algorithm for computing the exact probability that two d-dimensional probabilistic point sets are linearly separable, for any fixed d >= 2. A probabilistic point in d-space is the usual point, but with an associated (independent) probability of existence. We also show that the d-dimensional separability problem is equivalent to a (d+1)-dimensional convex hull membership problem, which asks for the probability that a query point lies inside the convex hull of n probabilistic points. Using this reduction, we improve the current best bound for the convex hull membership by a factor of n [Agarwal et al., ESA, 2014]. In addition, our algorithms can handle "input degeneracies" in which more than k+1 points may lie on a k-dimensional subspace, thus resolving an open problem in [Agarwal et al., ESA, 2014]. Finally, we prove lower bounds for the separability problem via a reduction from the k-SUM problem, which shows in particular that our O(n^2) algorithms for 2-dimensional separability and 3-dimensional convex hull membership are nearly optimal.
我们描述了一个O(n^d)时间算法,用于计算两个d维概率点集线性可分的精确概率,对于任何固定的d >= 2。d空间中的概率点是通常的点,但具有相关的(独立的)存在概率。我们还证明了d维可分性问题等价于(d+1)维凸包隶属性问题,该问题要求查询点位于n个概率点的凸包内的概率。通过这种约简,我们将凸包隶属度的当前最佳界提高了n倍[Agarwal等人,ESA, 2014]。此外,我们的算法可以处理“输入退化”,其中超过k+1个点可能位于k维子空间,从而解决了[Agarwal et al., ESA, 2014]中的一个开放问题。最后,我们通过k-SUM问题的简化证明了可分性问题的下界,这特别表明我们的二维可分性和三维凸壳隶属度的O(n^2)算法几乎是最优的。
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引用次数: 23
On the complexity of minimum-link path problems 最小链路路径问题的复杂性
IF 0.3 Q4 MATHEMATICS Pub Date : 2016-03-22 DOI: 10.20382/jocg.v8i2a5
I. Kostitsyna, M. Löffler, V. Polishchuk, F. Staals
We revisit the minimum-link path problem: Given a polyhedral domain and two points in it, connect the points by a polygonal path with minimum number of edges. We consider settings where the vertices and/or the edges of the path are restricted to lie on the boundary of the domain, or can be in its interior. Our results include bit complexity bounds, a novel general hardness construction, and a polynomial-time approximation scheme. We fully characterize the situation in 2 dimensions, and provide first results in dimensions 3 and higher for several variants of the problem. Concretely, our results resolve several open problems. We prove that computing the minimum-link diffuse reflection path, motivated by ray tracing in computer graphics, is NP-hard, even for two-dimensional polygonal domains with holes. This has remained an open problem [Ghosh et al.'2012] despite a large body of work on the topic. We also resolve the open problem from [Mitchell et al.'1992] mentioned in the handbook [Goodman and Rourke'2004] (see Chapter 27.5, Open problem 3) and The Open Problems Project [http://maven.smith.edu/~orourke/TOPP/] (see Problem 22): "What is the complexity of the minimum-link path problem in 3-space?" Our results imply that the problem is NP-hard even on terrains (and hence, due to discreteness of the answer, there is no FPTAS unless P=NP), but admits a PTAS.
我们重新审视最小链接路径问题:给定一个多面体域和其中的两个点,用一条边数最少的多边形路径将这两个点连接起来。我们考虑路径的顶点和/或边缘被限制在域的边界上或可以在其内部的设置。我们的结果包括位复杂度界限,一个新的一般硬度结构,和一个多项式时间逼近方案。我们完全描述了二维的情况,并为问题的几个变体提供了三维和更高维度的第一个结果。具体地说,我们的结果解决了几个悬而未决的问题。我们证明了在计算机图形学中由光线追踪驱动的最小链路漫反射路径的计算是np困难的,即使对于带孔的二维多边形域也是如此。这仍然是一个悬而未决的问题[Ghosh et al.'2012],尽管在这个主题上有大量的工作。我们还解决了手册[Goodman and Rourke'2004](见第27.5章,开放问题3)和开放问题项目[http://maven.smith.edu/~orourke/TOPP/](见问题22)中提到的[Mitchell et al.'1992]中的开放问题:“三维空间中最小链接路径问题的复杂性是多少?”我们的结果表明,即使在地形上,问题也是NP困难的(因此,由于答案的离散性,除非P=NP,否则不存在FPTAS),但承认存在PTAS。
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引用次数: 21
Hyperorthogonal well-folded Hilbert curves 超正交良好折叠的希尔伯特曲线
IF 0.3 Q4 MATHEMATICS Pub Date : 2015-08-11 DOI: 10.20382/jocg.v7i2a7
A. Bos, H. Haverkort
R-trees can be used to store and query sets of point data in two or more dimensions. An easy way to construct and maintain R-trees for two-dimensional points, due to Kamel and Faloutsos, is to keep the points in the order in which they appear along the Hilbert curve. The R-tree will then store bounding boxes of points along contiguous sections of the curve, and the efficiency of the R-tree depends on the size of the bounding boxes - smaller is better. Since there are many different ways to generalize the Hilbert curve to higher dimensions, this raises the question which generalization results in the smallest bounding boxes. Familiar methods, such as the one by Butz, can result in curve sections whose bounding boxes are a factor Omega(2^{d/2}) larger than the volume traversed by that section of the curve. Most of the volume bounded by such bounding boxes would not contain any data points. In this paper we present a new way of generalizing Hilbert's curve to higher dimensions, which results in much tighter bounding boxes: they have at most 4 times the volume of the part of the curve covered, independent of the number of dimensions. Moreover, we prove that a factor 4 is asymptotically optimal.
r树可用于存储和查询二维或多维的点数据集。Kamel和Faloutsos提出了一种构造和维护二维点的r树的简单方法,即保持点在希尔伯特曲线上出现的顺序。然后,r树将沿着曲线的连续部分存储点的边界框,r树的效率取决于边界框的大小——越小越好。由于有许多不同的方法将希尔伯特曲线推广到更高的维度,这就提出了一个问题,即哪种推广会产生最小的边界框。熟悉的方法,如Butz的方法,可能导致曲线截面的边界框比该曲线截面所经过的体积大一个因子(2^{d/2})。这种边界框所包围的大部分体积都不包含任何数据点。在本文中,我们提出了一种将希尔伯特曲线推广到高维的新方法,它产生了更紧密的边界框:它们最多有4倍于曲线所覆盖部分的体积,与维数无关。此外,我们证明了因子4是渐近最优的。
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引用次数: 5
Approximability of the discrete Fréchet distance 离散法氏距离的近似性
IF 0.3 Q4 MATHEMATICS Pub Date : 2015-06-11 DOI: 10.20382/jocg.v7i2a4
K. Bringmann, Wolfgang Mulzer
The Frechet distance is a popular and widespread distance measure for point sequences and for curves. About two years ago, Agarwal et al. [SIAM J. Comput. 2014] presented a new (mildly) subquadratic algorithm for the discrete version of the problem. This spawned a flurry of activity that has led to several new algorithms and lower bounds. In this paper, we study the approximability of the discrete Frechet distance. Building on a recent result by Bringmann [FOCS 2014], we present a new conditional lower bound showing that strongly subquadratic algorithms for the discrete Frechet distance are unlikely to exist, even in the one-dimensional case and even if the solution may be approximated up to a factor of 1.399. This raises the question of how well we can approximate the Frechet distance (of two given $d$-dimensional point sequences of length $n$) in strongly subquadratic time. Previously, no general results were known. We present the first such algorithm by analysing the approximation ratio of a simple, linear-time greedy algorithm to be $2^{Theta(n)}$. Moreover, we design an $alpha$-approximation algorithm that runs in time $O(nlog n + n^2/alpha)$, for any $alphain [1, n]$. Hence, an $n^varepsilon$-approximation of the Frechet distance can be computed in strongly subquadratic time, for any $varepsilon > 0$.
Frechet距离是点序列和曲线的一种流行和广泛的距离度量。大约两年前,Agarwal等人[SIAM J. Comput. 2014]提出了一种新的(温和的)次二次算法来解决该问题的离散版本。这引发了一系列的活动,产生了几个新的算法和下界。本文研究了离散Frechet距离的近似性。基于Bringmann [FOCS 2014]最近的结果,我们提出了一个新的条件下界,表明离散Frechet距离的强次二次算法不太可能存在,即使在一维情况下,即使解可能近似到1.399的因子。这就提出了一个问题,我们如何在强次二次时间内很好地近似Frechet距离(两个给定的$d$ -维长度为$n$的点序列)。在此之前,没有已知的一般结果。我们通过分析一个简单的线性时间贪心算法的近似比为$2^{Theta(n)}$,提出了第一个这样的算法。此外,我们设计了一个$alpha$ -近似算法,该算法运行在时间$O(nlog n + n^2/alpha)$上,适用于任何$alphain [1, n]$。因此,对于任何$varepsilon > 0$, Frechet距离的$n^varepsilon$ -近似可以在强次二次时间内计算。
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引用次数: 77
Shortest path to a segment and quickest visibility queries 到段的最短路径和最快的可见性查询
IF 0.3 Q4 MATHEMATICS Pub Date : 2015-06-01 DOI: 10.20382/jocg.v7i2a5
V. Polishchuk, E. Arkin, A. Efrat, Christian Knauer, Joseph B. M. Mitchell, G. Rote, Lena Schlipf, Topi Talvitie
We show how to preprocess a polygonal domain with a fixed starting point $s$ in order to answer efficiently the following queries: Given a point $q$, how should one move from $s$ in order to see $q$ as soon as possible? This query resembles the well-known shortest-path-to-a-point query, except that the latter asks for the fastest way to reach  $q$, instead of seeing it. Our solution methods include a data structure for a different generalization of shortest-path-to-a-point queries, which may be of independent interest: to report efficiently a shortest path from $s$ to a query segment  in the domain.
我们展示了如何预处理一个具有固定起始点$s$的多边形域,以便有效地回答以下问题:给定一个点$q$,如何从$s$移动以便尽快看到$q$ ?这个查询类似于众所周知的到点最短路径查询,不同之处在于,后者要求的是到达$q$的最快方式,而不是查看它。我们的解决方案方法包括一个数据结构,用于不同的最短路径到点查询的泛化,这可能是独立的兴趣:有效地报告从$s$到域内查询段的最短路径。
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引用次数: 13
Recognizing shrinkable complexes is NP-complete 识别可收缩复合物是np完全的
IF 0.3 Q4 MATHEMATICS Pub Date : 2014-09-08 DOI: 10.20382/jocg.v7i1a18
D. Attali, O. Devillers, M. Glisse, S. Lazard
We say that a simplicial complex is shrinkable if there exists a sequence of admissible edge contractions that reduces the complex to a single vertex. We prove that it is NP-complete to decide whether a (three-dimensional) simplicial complex is shrinkable. Along the way, we describe examples of contractible complexes which are not shrinkable.
如果存在一系列可容许的边收缩,使一个简单复合体缩减为单个顶点,则称该复合体是可收缩的。证明了判定一个(三维)简单复合体是否可收缩是np完全的。在此过程中,我们描述了一些不可收缩的可收缩复合物的例子。
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引用次数: 6
On self-approaching and increasing-chord drawings of 3-connected planar graphs 三维平面图形的自逼近与增弦图
IF 0.3 Q4 MATHEMATICS Pub Date : 2014-09-01 DOI: 10.20382/jocg.v7i1a3
M. Nöllenburg, Roman Prutkin, Ignaz Rutter
An st-path in a drawing of a graph is self-approaching if during a traversal of the corresponding curve from s to any point t' on the curve the distance to t' is non-increasing. A path has increasing chords if it is self-approaching in both directions. A drawing is self-approaching increasing-chord if any pair of vertices is connected by a self-approaching increasing-chord path. We study self-approaching and increasing-chord drawings of triangulations and 3-connected planar graphs. We show that in the Euclidean plane, triangulations admit increasing-chord drawings, and for planar 3-trees we can ensure planarity. Moreover, we give a binary cactus that does not admit a self-approaching drawing. Finally, we show that 3-connected planar graphs admit increasing-chord drawings in the hyperbolic plane and characterize the trees that admit such drawings.
如果在从s到曲线上任意一点t'的相应曲线的遍历过程中,到t'的距离不增加,则图中的st路径是自逼近的。如果一条路径在两个方向上都是自接近的,那么它的和弦数是递增的。如果任意一对顶点通过自逼近递增和弦路径连接,则该图为自逼近递增和弦。我们研究了三角形图和三连通平面图的自逼近和增弦图。我们证明了在欧几里得平面上,三角剖分允许增加弦图,对于平面三树,我们可以保证平面性。此外,我们给出了一个二元仙人掌,它不允许自我接近的绘图。最后,我们证明了3连通平面图在双曲平面上允许增加弦图,并描述了允许这种图的树。
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引用次数: 32
Strict confluent drawing 严格合流图
IF 0.3 Q4 MATHEMATICS Pub Date : 2013-08-30 DOI: 10.20382/jocg.v7i1a2
D. Eppstein, Danny Holten, M. Löffler, M. Nöllenburg, B. Speckmann, Kevin Verbeek
We define strict confluent drawing, a form of confluent drawing in which the existence of an edge is indicated by the presence of a smooth path through a system of arcs and junctions (without crossings), and in which such a path, if it exists, must be unique. We prove that it is NP-complete to determine whether a given graph has a strict confluent drawing but polynomial to determine whether it has an outerplanar strict confluent drawing with a fixed vertex ordering (a drawing within a disk, with the vertices placed in a given order on the boundary).
我们定义了严格的合流图,一种合流图的形式,在这种合流图中,边的存在是通过圆弧和结点系统(没有交叉)的光滑路径的存在来表示的,并且这样的路径,如果存在,必须是唯一的。我们证明了判定给定图是否有严格合流图是np完全的,但判定图是否有固定顶点排序的外平面严格合流图(在圆盘内的图,顶点在边界上按给定顺序排列)是多项式的。
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引用次数: 26
Trajectory grouping structure 轨迹分组结构
IF 0.3 Q4 MATHEMATICS Pub Date : 2013-08-12 DOI: 10.20382/jocg.v6i1a3
K. Buchin, M. Buchin, M. V. Kreveld, B. Speckmann, F. Staals
The collective motion of a set of moving entities like people, birds, or other animals, is characterized by groups arising, merging, splitting, and ending. Given the trajectories of these entities, we define and model a structure that captures all of such changes using the Reeb graph, a concept from topology. The  trajectory grouping structure  has three natural parameters that allow more global views of the data in group size, group duration, and entity inter-distance. We prove complexity bounds on the maximum number of maximal groups that can be present, and give algorithms to compute the grouping structure efficiently. We also study how the trajectory grouping structure can be made robust, that is, how brief interruptions of groups can be disregarded in the global structure, adding a notion of persistence to the structure. Furthermore, we showcase the results of experiments using data generated by the NetLogo flocking model and from the Starkey project. The Starkey data describe the movement of elk, deer, and cattle. Although there is no ground truth for the grouping structure in this data, the experiments show that the trajectory grouping structure is plausible and has the desired effects when changing the essential parameters. Our research provides the first complete study of trajectory group evolvement, including combinatorial, algorithmic, and experimental results.
一组运动实体的集体运动,如人、鸟或其他动物,其特征是群体的产生、合并、分裂和结束。给定这些实体的轨迹,我们定义并建模一个结构,该结构使用Reeb图(拓扑中的一个概念)捕获所有这些变化。轨迹分组结构有三个自然参数,允许在组大小、组持续时间和实体间距离方面对数据进行更多的全局视图。证明了可存在的最大群的最大数目的复杂度界,并给出了有效计算群结构的算法。我们还研究了如何使轨迹分组结构变得健壮,也就是说,如何在全局结构中忽略分组的短暂中断,向结构中添加持久性的概念。此外,我们展示了使用NetLogo群集模型和Starkey项目生成的数据的实验结果。斯塔奇的数据描述了麋鹿、鹿和牛的运动。虽然该数据的分组结构不存在基本真理,但实验表明,当改变基本参数时,轨迹分组结构是合理的,并且具有预期的效果。我们的研究提供了第一个完整的轨迹群进化的研究,包括组合,算法和实验结果。
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引用次数: 51
On a conjecture of Lovász on circle-representations of simple 4-regular planar graphs 关于简单四正则平面图的圆表示的一个猜想Lovász
IF 0.3 Q4 MATHEMATICS Pub Date : 2012-09-19 DOI: 10.20382/jocg.v6i1a1
M. Bekos, Chrysanthi N. Raftopoulou
Lovasz conjectured that every connected 4-regular planar graph G admits a realization as a system of circles, i.e., it can be drawn on the plane utilizing a set of circles, such that the vertices of G correspond to the intersection and touching points of the circles and the edges of G are the arc segments among pairs of intersection and touching points of the circles. In this paper, (a) we affirmatively answer Lovasz's conjecture, if G is 3-connected, and, (b) we demonstrate an infinite class of connected 4-regular planar graphs which are not 3-connected and do not admit a realization as a system of circles.
Lovasz推测,每一个连通的四正则平面图G都可以实现为一个圆的系统,即可以利用一组圆在平面上画出来,G的顶点对应于圆的交点和接触点,G的边是圆的交点和接触点对之间的弧段。在本文中,(a)我们肯定地回答了Lovasz的猜想,如果G是3连通的,(b)我们证明了一个无限类的连通的4正则平面图,它们不是3连通的,并且不承认圆系的实现。
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引用次数: 14
期刊
Journal of Computational Geometry
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