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Proceedings Computer Animation'95最新文献

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A diffusion model for computer animation of diffuse ink painting 漫射水墨画计算机动画的漫射模型
Pub Date : 1995-04-19 DOI: 10.1109/CA.1995.393542
T. Kunii, G. V. Nosovskij, Takafumi Hayashi
The multidimensional diffusion model for computer animation of diffuse ink painting opens up a new dimension in painting. In diffuse painting final image is a result of ink diffusion in absorbent paper. A straight-forward diffusion model however is unable to provide very specific features of real diffuse painting. In particular, it can not explain the appearance of certain singularities in intensity of color in the image which are very important features of diffuse ink painting. In our previous work, a model based on physical analysis of paper structure was proposed. Although this model provided an adequate simulation of many diffuse ink painting properties, it was still insufficient to explain the singularities of intensity distribution precisely. Now we solve this problem. A multidimensional diffusion model which we propose proves to provide exactly the same intensity distribution as in real images. The method was applied to animate ink diffusion 'Nijimi' of traditional Japanese ink painting 'Sumie'.<>
漫射水墨画计算机动画的多维扩散模型开辟了绘画的新维度。在扩散绘画中,最终的图像是油墨在吸收性纸张上扩散的结果。然而,直接的扩散模型无法提供真正漫射绘画的非常具体的特征。特别是不能解释漫射水墨画在图像中出现某些色彩强度的奇点,而这是漫射水墨画的一个非常重要的特征。在我们之前的工作中,提出了一种基于纸张结构物理分析的模型。虽然该模型对扩散水墨画的许多特性进行了充分的模拟,但仍不足以精确地解释强度分布的奇异性。现在我们来解这个问题。我们提出的多维扩散模型可以提供与真实图像完全相同的强度分布。该方法应用于日本传统水墨画“Sumie”的动画墨水扩散“Nijimi”。
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引用次数: 49
Motion planning for computer animation and virtual reality applications 计算机动画和虚拟现实应用的运动规划
Pub Date : 1995-04-19 DOI: 10.1109/CA.1995.393547
X. Sheng
This paper presents a new motion planning method for an arbitrary solid with six degrees of freedom moving in a 3D environment. The essence of the method is to efficiently capture local moving information of the solid in order to speed up the heuristic search in the configuration space. For this purpose, the moving freedoms of a solid at any configuration are directly calculated by introducing the characteristic volume and characteristic obstacles of the solid. Based on the local information about the moving freedoms, a heuristic search similar to the A* is performed in the configuration space to find a collision-free path between the initial and final configurations. A 3D motion planning example shows that the method is capable of dealing with complex moving solids and environments. To increase the search efficiency in configuration space, some extensions of the methods for incorporating with global methods are discussed. Applications of the method in computer animation and virtual reality are indicated.<>
针对三维环境中任意六自由度实体的运动,提出了一种新的运动规划方法。该方法的实质是有效地捕获实体的局部运动信息,以加快在构形空间中的启发式搜索速度。为此,通过引入固体的特征体积和特征障碍,直接计算了固体在任何构型下的运动自由度。基于运动自由度的局部信息,在构型空间中进行类似于a *的启发式搜索,寻找初始构型和最终构型之间的无碰撞路径。一个三维运动规划实例表明,该方法能够处理复杂的运动实体和环境。为了提高组态空间的搜索效率,讨论了与全局方法结合的一些扩展方法。并指出了该方法在计算机动画和虚拟现实中的应用。
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引用次数: 5
Dynamic simulation of splashing fluids 飞溅流体的动态模拟
Pub Date : 1995-04-19 DOI: 10.1109/CA.1995.393532
J. F. O'Brien, J. Hodgins
We describe a method for modeling the dynamic behavior of splashing fluids. The model simulates the behavior of a fluid when objects impact or float on its surface. The forces generated by the objects create waves and splashes on the surface of the fluid. To demonstrate the realism and limitations of the model, images from a computer-generated animation are presented and compared with video frames of actual splashes occurring under similar initial conditions.<>
我们描述了一种模拟飞溅流体动力学行为的方法。该模型模拟物体撞击或漂浮在流体表面时流体的行为。物体产生的力在流体表面产生波浪和飞溅。为了证明该模型的真实感和局限性,我们展示了计算机生成的动画图像,并将其与在相似初始条件下发生的实际飞溅的视频帧进行了比较
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引用次数: 199
The Animachine renderer 动画机器渲染器
Pub Date : 1995-04-19 DOI: 10.1109/CA.1995.393543
P. Willis, T. Nettleship
Two-dimensional animation has generally been the poor relation of three-dimensional animation, as far as computer-assistance is concerned. The Animachine project is an attempt to view the whole production process of 2D (cel) animation as ripe for computer-based help, while still allowing artists to retain as much of their traditional way of working as possible. In this paper, we summarize our progress on a renderer for such multi-layer animated graphics. There is little emphasis on the movement aspects of our work. We discuss the various results which can be achieved without recourse to full 3D techniques, we show that the approach is versatile and can be used to achieve a wide range of useful effects.<>
就计算机辅助而言,二维动画通常是三维动画的差亲戚。Animachine项目试图将2D(细胞)动画的整个制作过程视为计算机辅助的成熟过程,同时仍允许美工尽可能多地保留传统的工作方式。在本文中,我们总结了我们在这种多层动画图形渲染器上的进展。我们的工作很少强调运动方面。我们讨论了各种结果,可以实现不诉诸全3D技术,我们表明,该方法是通用的,可以用来实现广泛的有用的效果
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引用次数: 3
Applying visual curve tracking to graphics 将可视化曲线跟踪应用于图形
Pub Date : 1995-04-19 DOI: 10.1109/CA.1995.393546
A. Blake
Methods developed in the Computer Vision community for tracking moving shapes are showing great potential for applications in real-time graphics. Tracking techniques allow graphical entities such as curves to be superimposed on a video data-stream, marking out certain objects and following their motions. The techniques have been demonstrated on a variety of moving objects including human hands, heads, lips both from the side and the front, various vehicles, cabbages viewed from a moving tractor and even a pig in its pen. The output from such trackers can be taken in the form of motion signals which could then be used to drive a remote animation.<>
计算机视觉社区开发的跟踪运动形状的方法在实时图形中显示出巨大的应用潜力。跟踪技术允许图形实体(如曲线)叠加在视频数据流上,标记出某些对象并跟踪它们的运动。这项技术已经在各种移动的物体上得到了演示,包括人的手、头、从侧面和正面看的嘴唇、各种车辆、从移动的拖拉机上看的卷心菜,甚至是在猪圈里的猪。这种跟踪器的输出可以以运动信号的形式呈现,然后可以用来驱动远程动画。
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引用次数: 3
The ALIVE system: full-body interaction with autonomous agents ALIVE系统:与自主代理的全身交互
Pub Date : 1995-04-19 DOI: 10.1109/CA.1995.393553
P. Maes, Trevor Darrell, B. Blumberg, A. Pentland
The cumbersome nature of wired interfaces and the limited nature of the interaction with graphical objects has so far limited the range of application of virtual environments. We discuss the design and implementation of a novel system, called ALIVE, which allows wireless full-body interaction between a human participant and a rich graphical world inhabited by autonomous agents. Based on results obtained with real users, the paper argues that this kind of system can provide more complex and very different experiences than traditional virtual reality systems. The ALIVE system significantly broadens the range of potential applications of virtual reality systems; in particular the paper discusses novel applications in the area of training and teaching, entertainment and last but not least, digital assistants or interface agents.<>
有线接口的繁琐性质和与图形对象交互的有限性迄今为止限制了虚拟环境的应用范围。我们讨论了一个称为ALIVE的新系统的设计和实现,该系统允许人类参与者与由自主代理居住的丰富图形世界之间的无线全身交互。基于对真实用户的实验结果,本文认为这种系统可以提供比传统虚拟现实系统更复杂和完全不同的体验。ALIVE系统显著拓宽了虚拟现实系统的潜在应用范围;本文特别讨论了在培训和教学、娱乐以及最后但并非最不重要的数字助理或界面代理领域的新应用
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引用次数: 210
IntelligentBox: a constructive visual software development system for interactive 3D graphic applications 智能盒子:一个建设性的可视化软件开发系统,用于交互式3D图形应用程序
Pub Date : 1995-04-19 DOI: 10.1109/CA.1995.393540
Y. Okada, Yuzuru Tanaka
This paper proposes a constructive visual software development system for interactive 3D graphic applications. Our system called the IntelligentBox is an extension of the 2D media construction system IntelligentPad to 3D application systems. While the IntelligentPad represents any object as a pad, i.e., a reactive 2D media component with a card image, which can be manually pasted on another pad to define a compound document the IntelligentBox represents any objects as reactive 3D visual objects that can be combined with other reactive 3D visual objects. Both provide uniform frameworks for the concurrent definition of both geometrical compound structures among reactive objects and their mutually interactive functional linkages. The IntelligentBox allows us to easily combine existing primitives in order to compose various interactive 3D compound objects and their coordination mechanism. It works as a user-friendly rapid-prototyping software development system for interactive 3D graphic applications and computer animations.<>
本文提出了一种交互式三维图形应用的可视化软件开发系统。我们的系统称为IntelligentBox,是将2D媒体构建系统IntelligentPad扩展到3D应用系统。IntelligentPad将任何对象表示为pad,即带有卡片图像的反应性2D媒体组件,可以手动粘贴到另一个pad上以定义复合文档,而IntelligentBox将任何对象表示为反应性3D可视对象,可以与其他反应性3D可视对象组合。两者都为反应对象之间的几何复合结构及其相互作用的功能联系的并发定义提供了统一的框架。IntelligentBox允许我们轻松地组合现有的原语,以组成各种交互式3D复合对象及其协调机制。它是一个用户友好的快速原型软件开发系统,用于交互式3D图形应用程序和计算机动画
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引用次数: 101
Animating deformable models: different approaches 动画可变形模型:不同的方法
Pub Date : 1995-04-19 DOI: 10.1109/CA.1995.393538
U. Güdükbay, B. Özgüç
Physically-based modeling remedies the problem of producing realistic animation by including forces, masses, strain energies, and other physical quantities. The behavior of physically-based models is governed by the laws of rigid and nonrigid dynamics expressed through a set of equations of motion. This paper discusses various formulations for animating deformable models. The formulations based on elasticity theory express the interactions between discrete deformable model points using the stiffness matrices. These matrices store the elastic properties of the models and they should be evolved in time according to changing elastic properties of the models. An alternative to these formulations seems to be external force formulations of different types. In these types of formulations, elastic properties of the materials are represented as external spring or other tensile forces as opposed to forming complicated stiffness matrices.<>
基于物理的建模通过包括力、质量、应变能和其他物理量来解决制作逼真动画的问题。基于物理的模型的行为受通过一组运动方程表示的刚性和非刚性动力学定律的支配。本文讨论了使可变形模型动画化的各种公式。基于弹性理论的公式用刚度矩阵表示离散变形模型点之间的相互作用。这些矩阵存储了模型的弹性特性,并应根据模型弹性特性的变化及时演化。这些公式的另一种选择似乎是不同类型的外力公式。在这些类型的公式中,材料的弹性性能表示为外部弹簧或其他拉伸力,而不是形成复杂的刚度矩阵。
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引用次数: 2
An advanced technique for Meteosat cloud animation 气象卫星云动画的先进技术
Pub Date : 1995-04-19 DOI: 10.1109/CA.1995.393530
R. Meisner, S. Dech
An advanced technique for Meteosat cloud animation is presented. The main principle is a "dual approach" for the separation of thematic satellite data information as land/water and clouds: based on combined thresholding procedures, cloud picture elements (pixels) are extracted and intermediate cloud images are created by linear interpolation to get eight images per hour. Secondly, an attractive cloudfree view of the Earth surface (land/water) is created as a texture map based on a two month time series of Meteosat imagery including a digital bathymetric ocean model. This background image shows the Meteosat hemisphere in 25-km resolution consisting of visible data, infrared data, and a synthetic channel derived on VIS and IR data representing "near infrared" features for land surfaces. Ocean areas are masked with high resolution using World Data Bank II and coded in blue accordingly to water depth given by ETOPO5. The cloud layers are then digitally merged with the background image and written to a video disk. As a result of this technique, a realistic long-term animation is available showing the weather dynamics of Meteosat data for educational and presentation purposes.<>
提出了一种先进的气象卫星云动画技术。主要原理是将专题卫星数据信息分离为陆地/水和云的“双重方法”:基于组合阈值程序,提取云图元素(像素),并通过线性插值创建中间云图,每小时获得8幅图像。其次,基于两个月的气象卫星图像时间序列,包括数字海洋测深模型,创建了一个引人注目的无云地球表面(陆地/水面)的纹理图。这张背景图像显示了25公里分辨率的气象卫星半球,包括可见光数据、红外数据和基于VIS和IR数据的合成通道,这些数据代表了陆地表面的“近红外”特征。使用World Data Bank II对海洋区域进行高分辨率屏蔽,并根据ETOPO5给出的水深用蓝色编码。然后,将云层与背景图像进行数字合并,并写入视频磁盘。由于这种技术,一个真实的长期动画可以显示气象卫星数据的天气动态,用于教育和演示目的。
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引用次数: 4
A synthetic mobile robot 一种合成移动机器人
Pub Date : 1995-04-19 DOI: 10.1109/CA.1995.393551
P. Erard, C. Fuhrer, Laurent Iff
This paper presents a project who's goal is to make an animation simulating the activity of a mobile robot in a given environment. A parallel is drawn between animation and reactive programming, particularly with the concept of autonomous agent. The realised animation consists of a virtual world, the environment of the robot and the robot itself, as an agent acting in this world. The turning point of the project is the simulation of the sensors through which the simulated robot is supposed to see its environment. To implement this task, advanced techniques are used such as ray tracing and radiosity. An experimentation platform is designed based on the robot Nomad 200 and its simulator, with adjunction of interfaces for the virtual sensors and for the representation on the computer screen.<>
本文提出了一个项目,其目标是制作一个动画来模拟移动机器人在给定环境中的活动。在动画和响应式编程之间,特别是在自主代理的概念上,画出了一种平行关系。实现的动画包括一个虚拟世界,机器人的环境和机器人本身,作为一个代理在这个世界中行动。这个项目的转折点是对传感器的模拟,模拟机器人可以通过传感器看到周围的环境。为了完成这项任务,使用了先进的技术,如光线追踪和辐射。基于Nomad 200机器人及其仿真器设计了一个实验平台,并结合了虚拟传感器接口和计算机屏幕显示接口。
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引用次数: 0
期刊
Proceedings Computer Animation'95
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