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Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology最新文献

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How We Make Impact 我们如何产生影响
E. Gerber
Nobel laureate, Herb Simon described design as changing existing situations into preferred situations. But Simon did not specify a medium by which we must design. As a technologist tackling challenges, I often over-rely on technology as my medium and limit my potential for impact. We can design technology, but we can also design services, processes, and organizations and much more. By more broadly understanding the media by which we can design, we can more systematically build the future in which we want to live.
诺贝尔奖得主赫伯·西蒙将设计描述为将现有情况转变为更喜欢的情况。但西蒙并没有具体说明我们必须根据什么媒介进行设计。作为一名应对挑战的技术专家,我经常过度依赖技术作为我的媒介,限制了我的影响潜力。我们可以设计技术,但我们也可以设计服务、流程和组织等等。通过更广泛地理解我们可以设计的媒介,我们可以更系统地构建我们想要生活的未来。
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引用次数: 0
InfoLED: Augmenting LED Indicator Lights for Device Positioning and Communication 涉及:用于设备定位和通信的增强LED指示灯
Jackie Yang, J. Landay
Augmented Reality (AR) has the potential to expand our capability for interacting with and comprehending our surrounding environment. However, current AR devices treat electronic appliances no different than common non-interactive objects, which substantially limits the functionality of AR. We present InfoLED, a positioning and communication system based on indicator lights that enables appliances to transmit their location, device IDs, and status information to the AR client without changing their visual design. By leveraging human insensitivity to high-frequency brightness flickering, InfoLED transmits all of that information without disturbing the original function as an indicator light. We envision InfoLED being used in three categories of application: malfunctioning device diagnosis, appliances control, and multi-appliance configuration. We conducted three user studies, measuring the performance of the InfoLED system, the human readability of the patterns and colors displayed on the InfoLED, and users' overall preference for InfoLED. The study results showed that InfoLED can work properly from a distance of up to 7 meters in indoor conditions and it did not interfere with our participants' ability to comprehend the high-level patterns and colors of the indicator light. Overall, study subjects prefer InfoLED to an ArUco 2D barcode-based baseline system and reported less cognitive load when using our system.
增强现实(AR)有可能扩展我们与周围环境互动和理解的能力。然而,目前的AR设备将电子设备与普通的非交互式对象区别对待,这实质上限制了AR的功能。我们提出了InfoLED,一种基于指示灯的定位和通信系统,使设备能够在不改变其视觉设计的情况下将其位置,设备id和状态信息传输给AR客户端。通过利用人类对高频亮度闪烁的不敏感,InfoLED在不影响作为指示灯的原始功能的情况下传输所有这些信息。我们设想InfoLED将用于三类应用:故障设备诊断、设备控制和多设备配置。我们进行了三项用户研究,测量了InfoLED系统的性能,InfoLED上显示的图案和颜色的人类可读性,以及用户对InfoLED的总体偏好。研究结果表明,在室内条件下,InfoLED可以在长达7米的距离内正常工作,并且不会影响我们的参与者理解指示灯的高级模式和颜色的能力。总的来说,研究对象更喜欢InfoLED而不是ArUco基于二维条形码的基线系统,并且在使用我们的系统时报告的认知负荷更少。
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引用次数: 11
Bespoke: Interactively Synthesizing Custom GUIs from Command-Line Applications By Demonstration 定制:通过演示从命令行应用程序交互式地合成自定义gui
Priyan Vaithilingam, Philip J. Guo
Programmers, researchers, system administrators, and data scientists often build complex workflows based on command-line applications. To give these power users the well-known benefits of GUIs, we created Bespoke, a system that synthesizes custom GUIs by observing user demonstrations of command-line apps. Bespoke unifies the two main forms of desktop human-computer interaction (command-line and GUI) via a hybrid approach that combines the flexibility and composability of the command line with the usability and discoverability of GUIs. To assess the versatility of Bespoke, we ran an open-ended study where participants used it to create their own GUIs in domains that personally motivated them. They made a diverse set of GUIs for use cases such as cloud computing management, machine learning prototyping, lecture video transcription, integrated circuit design, remote code deployment, and gaming server management. Participants reported that the benefit of these bespoke GUIs was that they exposed only the most relevant subset of options required for their specific needs. In contrast, vendor-made GUIs usually include far more panes, menus, and settings since they must accommodate a wider range of use cases.
程序员、研究人员、系统管理员和数据科学家经常基于命令行应用程序构建复杂的工作流。为了给这些高级用户提供众所周知的gui的好处,我们创建了Bespoke,这是一个通过观察用户对命令行应用程序的演示来综合定制gui的系统。Bespoke通过将命令行的灵活性和可组合性与GUI的可用性和可发现性结合起来的混合方法,统一了桌面人机交互的两种主要形式(命令行和GUI)。为了评估Bespoke的多功能性,我们进行了一项开放式研究,参与者使用它在个人动机的领域中创建自己的gui。他们为云计算管理、机器学习原型、讲座视频转录、集成电路设计、远程代码部署和游戏服务器管理等用例制作了一系列不同的gui。参与者报告说,这些定制gui的好处是,它们只暴露了他们特定需求所需的最相关的选项子集。相比之下,供应商制造的gui通常包含更多的窗格、菜单和设置,因为它们必须适应更广泛的用例。
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引用次数: 14
Designing AR Visualizations to Facilitate Stair Navigation for People with Low Vision 设计AR可视化以方便低视力人群的楼梯导航
Yuhang Zhao, Elizabeth Kupferstein, Brenda Veronica Castro, Steven K. Feiner, Shiri Azenkot
Navigating stairs is a dangerous mobility challenge for people with low vision, who have a visual impairment that falls short of blindness. Prior research contributed systems for stair navigation that provide audio or tactile feedback, but people with low vision have usable vision and don't typically use nonvisual aids. We conducted the first exploration of augmented reality (AR) visualizations to facilitate stair navigation for people with low vision. We designed visualizations for a projection-based AR platform and smartglasses, considering the different characteristics of these platforms. For projection-based AR, we designed visual highlights that are projected directly on the stairs. In contrast, for smartglasses that have a limited vertical field of view, we designed visualizations that indicate the user's position on the stairs, without directly augmenting the stairs themselves. We evaluated our visualizations on each platform with 12 people with low vision, finding that the visualizations for projection-based AR increased participants' walking speed. Our designs on both platforms largely increased participants' self-reported psychological security.
对于视力低于失明的低视力人群来说,走楼梯是一项危险的行动挑战。先前的研究为楼梯导航系统提供了声音或触觉反馈,但弱视的人有可用的视觉,通常不会使用非视觉辅助。我们首次探索增强现实(AR)可视化技术,为弱视人士在楼梯上导航提供便利。考虑到这些平台的不同特点,我们为基于投影的AR平台和智能眼镜设计了可视化效果。对于基于投影的AR,我们设计了直接投影在楼梯上的视觉亮点。相比之下,对于垂直视野有限的智能眼镜,我们设计了显示用户在楼梯上位置的可视化效果,而不是直接增加楼梯本身。我们在每个平台上对12名视力低下的人进行了可视化评估,发现基于投影的AR可视化提高了参与者的行走速度。我们在两个平台上的设计都大大提高了参与者自我报告的心理安全感。
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引用次数: 53
Session details: Session 3B: Accessibility 会议详情:会议3B:可访问性
X. Chen
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引用次数: 0
Session details: Session 7B: Haptics 会议详情:会议7B: Haptics
Karon E Maclean
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引用次数: 0
HapSense
S. Yoon, Siyuan Ma, Wee Sun Lee, Shantanu Thakurdesai, Di Sun, Flavio P. Ribeiro, J. Holbery
We present HapSense, a single-volume soft haptic I/O device with uninterrupted dual functionalities of force sensing and vibrotactile actuation. To achieve both input and output functionalities, we employ a ferroelectric electroactive polymer as core functional material with a multilayer structure design. We introduce a haptic I/O hardware that supports tunable high driving voltage waveform for vibrotactile actuation while insitu sensing a change in capacitance from contact force. With mechanically soft nature of fabricated structure, HapSense can be embedded onto various object surfaces including but not limited to furniture, garments, and the human body. Through a series of experiments and evaluations, we characterized physical properties of HapSense and validated the feasibility of using soft haptic I/O with real users. We demonstrated a variety of interaction scenarios using HapSense.
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引用次数: 3
Masque
Chi Wang, Da-Yuan Huang, Shuo-wen Hsu, Chu-En Hou, Yeu-Luen Chiu, Ruei-Che Chang, Jo-Yu Lo, Bing-Yu Chen
We propose integrating an array of skin stretch modules with an head-mounted display (HMD) to provide two-dimensional skin stretch feedback on the user's face. Skin stretch has been found effective to induce the perception of force (e.g. weight or inertia) and to enable directional haptic cues. However, its potential as an HMD output for virtual reality (VR) remains to be exploited. Our explorative study firstly investigated the design of shear tactors. Based on our results, Masque has been implemented as an HMD prototype actuating six shear tactors positioned on the HMD's face interface. A comfort study was conducted to ensure that skin stretches generated by Masque are acceptable to all participants. The following two perception-based studies examined the minimum changes in skin stretch distance and stretch angles that are detectable by participants. The results help us to design haptic profiles as well as our prototype applications. Finally, the user evaluation indicates that participants welcomed Masque and regarded skin stretch feedback as a worthwhile addition to HMD output.
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引用次数: 4
SpringFit
T. Roumen, Jotaro Shigeyama, J. Rudolph, Felix Grzelka, Patrick Baudisch
Joints are crucial to laser cutting as they allow making three-dimensional objects; mounts are crucial because they allow embedding technical components, such as motors. Unfortunately, mounts and joints tend to fail when trying to fabricate a model on a different laser cutter or from a different material. The reason for this lies in the way mounts and joints hold objects in place, which is by forc-ing them into slightly smaller openings. Such "press fit" mechanisms unfortunately are susceptible to the small changes in diameter that occur when switching to a ma-chine that removes more or less material ("kerf"), as well as to changes in stiffness, as they occur when switching to a different material. We present a software tool called springFit that resolves this problem by replacing the problematic press fit-based mounts and joints with what we call canti¬lever-based mounts and joints. A cantilever spring is simply a long thin piece of material that pushes against the object to be held. Unlike press fits, cantilever springs are robust against variations in kerf and material; they can even handle very high variations, simply by using longer springs. SpringFit converts models in the form of 2D cutting plans by replacing all contained mounts, notch joints, finger joints, and t-joints. In our technical evaluation, we used springFit to convert 14 models downloaded from the web.
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引用次数: 21
Session details: Session 9A: Walking, Jumping, Roaming 会话细节:会话9A:行走,跳跃,漫游
Sean Follmer
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引用次数: 0
期刊
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology
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