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Maintaining a Secure Foundation of Cybersecurity Awareness while Reducing eWaste and Carbon Output through Ethical User Actions and Sustainable Green Computing 维护网络安全意识的安全基础,同时通过合乎道德的用户行为和可持续的绿色计算减少电子浪费和碳排放
Pub Date : 2023-05-22 DOI: 10.5772/acrt.18
Joseph Squillace, Zakkary Hozella, Justice Cappella
To better understand how we can help reduce the climate crisis, this research examined user computing activities in detail to analyze and identify eWaste actions causing unknown catastrophic climate degradation. Countless individuals are oblivious to the damage and devastation being caused to the climate by even a single user. As the world becomes more technologically based than ever before, the global impact on the planet has never been greater. This study examines in great detail end-users’ normal computer usage to identify where, how, and why they are generating excess eWaste. We argue that the resultant data collected will provide support for our theory, positing that increasing consumer awareness of better computational practices can lead to positive actions to reduce eWaste. This research study utilized a multiple case study approach to achieve our stated research objectives; recognizing computer actions identified as most detrimental to the climate by level of eWaste (CO2e output) and introducing alternative user actions that are ethical, green, and produce less eWaste. In addition to helping reduce the overall user-level carbon footprint and eWaste output, the sustainability of these alternative user actions can be maintained with zero reduction in privacy or security for end users. Results from this study contribute to the extant body of literature across multiple disciplines, including privacy, green computing, information system science and technology, cybersecurity, and sustainable computing.
为了更好地了解我们如何帮助减少气候危机,本研究详细检查了用户计算活动,以分析和确定导致未知灾难性气候退化的电子废物行为。无数的人甚至都没有意识到一个用户对气候造成的破坏和破坏。随着世界变得比以往任何时候都更加以技术为基础,全球对地球的影响从未如此之大。这项研究非常详细地检查了终端用户的正常计算机使用情况,以确定他们在哪里、如何以及为什么产生过多的电子垃圾。我们认为,由此收集的数据将为我们的理论提供支持,假设提高消费者对更好的计算实践的认识可以导致减少电子浪费的积极行动。本研究采用多案例研究方法来实现我们既定的研究目标;根据电子废物(二氧化碳当量输出)的水平,认识到被认为对气候最有害的计算机行为,并引入道德、绿色和产生更少电子废物的替代用户行为。除了有助于减少总体用户层面的碳足迹和电子废物输出外,这些替代用户操作的可持续性可以在不减少最终用户隐私或安全性的情况下保持。本研究的结果为现有的跨多个学科的文献做出了贡献,包括隐私、绿色计算、信息系统科学与技术、网络安全和可持续计算。
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引用次数: 0
Extended Reality Vocational Training’s Ability to Improve Soft Skills Development and Increase Equity in the Workforce 扩展现实职业培训提高软技能发展和增加劳动力公平的能力
Pub Date : 2023-05-18 DOI: 10.5772/acrt.22
Bill Boland
With the rise of the metaverse, extended reality (XR), which includes virtual, augmented, and mixed reality, has emerged as a key alternative education medium alongside more traditional online and onsite approaches. The onset of COVID-19 accelerated the efforts of private education companies in this sector to explore enhanced education opportunities in vocational training. Companies that produce immersive learning platforms integrate partners, content creators, and customers, focusing on the future by supporting soft skills. Immersive learning has helped a substantial number of workers to use XR learning methods to acquire knowledge faster, measure and validate their skills, and find upward mobility in the workforce through improved, on-demand accessibility options. This article examines an XR development plan through a diffusion of innovation framework coupled with social capital theory. A literature review reveals organizations’ ability to capitalize on soft skills development while expanding global accessibility options for adult learners to improve learning equity opportunities.
随着虚拟世界的兴起,扩展现实(XR),包括虚拟现实、增强现实和混合现实,已经成为更传统的在线和现场教育方法的关键替代教育媒介。新冠肺炎疫情的爆发加快了私营教育公司在职业培训方面探索更多教育机会的努力。制作沉浸式学习平台的公司将合作伙伴、内容创作者和客户整合在一起,通过支持软技能来关注未来。沉浸式学习已经帮助大量员工使用XR学习方法来更快地获取知识,衡量和验证他们的技能,并通过改进的按需访问选项在劳动力中找到向上流动的机会。本文通过创新扩散框架结合社会资本理论对XR发展规划进行了考察。一项文献综述揭示了组织利用软技能发展的能力,同时扩大成人学习者的全球可访问性选择,以改善学习公平机会。
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引用次数: 1
Revitalizing a Transplantation Science Curriculum through Creative Technology Methods 利用创新技术方法振兴移植科学课程
Pub Date : 2023-05-05 DOI: 10.5772/acrt.19
S. Mistretta
Donor Alliance of Colorado and Wyoming revitalized their transplantation science curriculum by infusing creative technology into lesson planning and methodologies. The overarching goal of this revitalization was to deliver accurate content to students, their families, and the education community about how transplants work and who this life-saving science impacts. This article recounts the work of the curriculum team to align design and computational thinking frameworks with discovering the present affordances of their middle and high school stakeholders and ultimately bridge available resources into an engaging and interactive curriculum. The curriculum team constructed this bridge from educators’ affordances to their effectivities to provide them with virtual avatars, surveys to reveal current knowledge, audio and video content to invite questions, and interactive augmented reality applications to delve deeply into the study of the human body. The transplantation science curriculum connects stakeholders with accurate information to change the trajectory of transplantation science from misconceptions to registration as an organ, eye, and tissue donor. This article is a vital step to fill a gap in the literature about using creative technology methods to enact critical pedagogy as transformative teaching and learning that embraces the imperative that we, in education, mirror society.
科罗拉多和怀俄明捐赠联盟通过在课程规划和方法中注入创造性技术,振兴了他们的移植科学课程。这次复兴的首要目标是向学生、他们的家人和教育界提供准确的内容,告诉他们移植是如何工作的,以及这一拯救生命的科学对谁产生了影响。本文叙述了课程团队的工作,将设计和计算思维框架与发现初中和高中利益相关者的现有能力结合起来,并最终将可用资源连接到一个引人入胜的交互式课程中。课程团队搭建了一座桥梁,从教育工作者的能力到他们的效率,为他们提供虚拟化身、揭示当前知识的调查、邀请问题的音频和视频内容,以及互动增强现实应用程序,以深入研究人体。移植科学课程将利益相关者与准确的信息联系起来,以改变移植科学的轨迹,从误解到注册为器官,眼睛和组织捐赠者。这篇文章是填补文献空白的重要一步,关于使用创造性的技术方法来制定批判性教学法,作为变革性的教学和学习,包括我们在教育中反映社会的必要性。
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引用次数: 0
Adversarial AI Testcases for Maritime Autonomous Systems 海上自治系统的对抗性人工智能测试案例
Pub Date : 2023-04-25 DOI: 10.5772/acrt.15
Mathew J. Walter, Aaron Barrett, David Walker, K. Tam
Contemporary maritime operations such as shipping are a vital component constituting global trade and defence. The evolution towards maritime autonomous systems, often providing significant benefits (e.g., cost, physical safety), requires the utilisation of artificial intelligence (AI) to automate the functions of a conventional crew. However, unsecured AI systems can be plagued with vulnerabilities naturally inherent within complex AI models. The adversarial AI threat, primarily only evaluated in a laboratory environment, increases the likelihood of strategic adversarial exploitation and attacks on mission-critical AI, including maritime autonomous systems. This work evaluates AI threats to maritime autonomous systems in situ. The results show that multiple attacks can be used against real-world maritime autonomous systems with a range of lethality. However, the effects of AI attacks vary in a dynamic and complex environment from that proposed in lower entropy laboratory environments. We propose a set of adversarial test examples and demonstrate their use, specifically in the marine environment. The results of this paper highlight security risks and deliver a set of principles to mitigate threats to AI, throughout the AI lifecycle, in an evolving threat landscape.
航运等当代海上行动是构成全球贸易和国防的重要组成部分。向海上自主系统的发展,通常提供显着的好处(例如,成本,人身安全),需要利用人工智能(AI)来自动化传统船员的功能。然而,不安全的人工智能系统可能会受到复杂人工智能模型中固有漏洞的困扰。对抗性人工智能威胁主要仅在实验室环境中进行评估,这增加了对关键任务人工智能(包括海上自主系统)进行战略对抗性利用和攻击的可能性。这项工作评估了人工智能对海上自主系统的威胁。结果表明,多重攻击可用于具有一定杀伤力的真实海上自主系统。然而,人工智能攻击的影响在动态和复杂的环境中与在低熵实验室环境中提出的影响有所不同。我们提出了一组对抗性测试示例,并演示了它们的使用,特别是在海洋环境中。本文的结果强调了安全风险,并提供了一套原则,以减轻对人工智能的威胁,在整个人工智能生命周期中,在不断发展的威胁环境中。
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引用次数: 1
Universal Design for Learning as a Framework for Designing and Implementing Learner-Centered Education 通用学习设计:设计和实施以学习者为中心的教育的框架
Pub Date : 2023-04-24 DOI: 10.5772/acrt.16
Josh Ecker
Learner-centered education (LCE) is a paradigm of teaching, learning, and school systems that embraces flexibility and responsiveness to meet the needs of diverse, 21st century students. This paradigm is reflected in a collection of learner-centered principles, including the importance of personalization. Through the lens of creative identity, LCE-aligned practices can be understood to support students’ development as creative thinkers who can navigate complex environments reflective of our world. Creative technologies serve as key affordances in transformative learning spaces that empower learners with essential skills and habits of mind. In this article, Universal Design for Learning (UDL) is reviewed as a framework to guide the design and implementation of learner-centered approaches. This framework can be applied by teachers, administrators, and communities when designing innovative learning systems that support the needs and goals of 21st century learners. Finally, this line of thought is brought to life through the example of a school-within-a-school developed in a middle school in the north east region of the United States. This review paper serves as an example of how schools can support students in the development of their creative identities through learner-centered environments designed with the UDL framework.
以学习者为中心的教育(LCE)是一种教学、学习和学校系统的范例,它包含了灵活性和响应性,以满足21世纪多样化学生的需求。这种模式反映在一系列以学习者为中心的原则中,包括个性化的重要性。通过创造性身份的镜头,可以理解与lce一致的实践,以支持学生发展为创造性思想家,他们可以驾驭反映我们世界的复杂环境。创新技术是变革性学习空间的关键支撑,赋予学习者基本技能和思维习惯。在本文中,通用学习设计(UDL)作为一个框架来指导以学习者为中心的方法的设计和实现。教师、管理人员和社区在设计支持21世纪学习者需求和目标的创新学习系统时,可以应用这一框架。最后,以美国东北地区一所中学的“校中校”为例,将这一思路带入生活。这篇综述文章是学校如何通过UDL框架设计的以学习者为中心的环境来支持学生创造性身份发展的一个例子。
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引用次数: 1
Handling Big Data in Education: A Review of Educational Data Mining Techniques for Specific Educational Problems 在教育中处理大数据:针对特定教育问题的教育数据挖掘技术综述
Pub Date : 2023-04-24 DOI: 10.5772/acrt.17
Yaw Boateng Ampadu
In the era of big data, where the amount of information is growing exponentially, the importance of data mining has never been greater. Educational institutions today collect and store vast amounts of data, such as student enrollment and attendance records, and their exam results. With the need to sift through enormous amounts of data and present it in a way that anyone can understand, educational institutions are at the forefront of this trend, and this calls for a more sophisticated set of algorithms. Data mining in education was born as a response to this problem. Traditional data mining methods cannot be directly applied to educational problems because of the special purpose and function they serve. Defining at-risk students, identifying priority learning requirements for varied groups of students, increasing graduation rates, monitoring institutional performance efficiently, managing campus resources, and optimizing curriculum renewal are just a few of the applications of educational data mining. This paper reviews methodologies used as knowledge extractors to tackle specific education challenges from large data sets of higher education institutions to the benefit of all educational stakeholders.
在信息量呈指数级增长的大数据时代,数据挖掘的重要性从未如此之大。今天的教育机构收集和存储大量的数据,如学生注册和出勤记录,以及他们的考试成绩。由于需要筛选大量数据并以任何人都能理解的方式呈现,教育机构处于这一趋势的前沿,这需要一套更复杂的算法。针对这个问题,教育领域的数据挖掘应运而生。传统的数据挖掘方法由于其特殊的目的和功能,不能直接应用于教育问题。定义高危学生,确定不同学生群体的优先学习需求,提高毕业率,有效监控机构绩效,管理校园资源,优化课程更新,这些只是教育数据挖掘的一小部分应用。本文回顾了从高等教育机构的大型数据集中解决特定教育挑战的知识提取方法,以使所有教育利益相关者受益。
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引用次数: 0
Virtual Art Galleries as Learning Spaces and Agents of Praxis 作为学习空间和实践媒介的虚拟美术馆
Pub Date : 2023-04-14 DOI: 10.5772/acrt.14
Alexandra E. Parsons
Virtual art spaces offer a new medium through which the concept and form of art and learning spaces may be extended in the 21st century. With the growth of broadband internet and virtual reality technology, many museums have been acquiring the technology to create immersive virtual environments through which their art collections can be presented. In this article, the author describes unique, low-cost tools presented by gallery software programs that are transforming the way in which art may be presented and viewed. The author proposes that three-dimensional virtual galleries can link with the participatory action research methodology of photovoice, which stems from Freire’s seminal work and serves to nurture praxis, or a pairing of reflection and action. This article fills the gaps in the literature regarding photovoice exhibitions and the contributions to teaching and learning using 3D virtual art platforms in educational contexts. Through study examples, the author asserts that virtual galleries may be utilized as a means to reach a broader audience and open new avenues to explore in the teaching of humanities. These virtual art spaces can foster critical dialogue, heighten social support, and empower learners through increased flexibility, choice, and perceptions of inclusion. The author concludes with an overview of the information needed to overcome the challenges of adopting such innovations.
虚拟艺术空间为21世纪艺术和学习空间的概念和形式提供了一种新的媒介。随着宽带互联网和虚拟现实技术的发展,许多博物馆已经获得了创建沉浸式虚拟环境的技术,通过这种环境可以展示他们的艺术收藏品。在这篇文章中,作者描述了画廊软件程序所呈现的独特的、低成本的工具,这些工具正在改变艺术呈现和观看的方式。笔者提出三维虚拟画廊可以与photovoice的参与性行动研究方法相联系,这种方法源于弗莱雷的开创性工作,有利于培育实践,或者说是一种反思与行动的结合。本文填补了文献中关于影像语音展览的空白,以及在教育背景下使用3D虚拟艺术平台对教学的贡献。通过研究实例,作者认为虚拟画廊可以作为一种手段来接触更广泛的受众,并为人文学科教学开辟新的探索途径。这些虚拟艺术空间可以促进批判性对话,增强社会支持,并通过增加灵活性、选择和包容性来增强学习者的能力。作者最后概述了克服采用这种创新所面临的挑战所需的信息。
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引用次数: 0
Prisms of Neuroscience: Frameworks for Thinking About Educational Gamification 神经科学的棱镜:思考教育游戏化的框架
Pub Date : 2023-03-22 DOI: 10.5772/acrt.13
Lisa Serice
The mind, brain, body, and environment are inextricably interconnected. In the field of education, this neuropsychologically-backed claim suggests that to optimize learners’ (1) educational experiences, (2) retention of knowledge, and (3) creative use and application of knowledge beyond the classroom walls, teaching practices in all content areas must align with all parts of what makes us human. Unlike hardwired computers, our neuroplastic brains change with environmental interactions via our bodies. This article examines technology as an extension of cognition, where gamification emerges as a fundamental rather than supplemental tool for educators to co-construct knowledge with students. Gamification supports student learning and holistic well-being when considering affective, social, and motoric entanglements with cognitive processes. This article creatively employs five neuroscientific “prisms” to support and explain this humanistic claim. When synthesized, these refracted dimensions provide a framework for thinking about how, why, and when gamification functions as a valuable 21st-century educational tool.
心灵、大脑、身体和环境是密不可分的。在教育领域,这一神经心理学支持的主张表明,为了优化学习者的(1)教育体验,(2)知识的保留,(3)在课堂之外创造性地使用和应用知识,所有内容领域的教学实践必须与使我们成为人类的所有部分保持一致。与硬连接的计算机不同,我们的神经可塑性大脑通过我们的身体随着环境的相互作用而变化。本文将技术视为认知的延伸,其中游戏化成为教育工作者与学生共同构建知识的基本工具,而不是补充工具。当考虑到情感、社会和运动与认知过程的纠缠时,游戏化支持学生的学习和整体福祉。这篇文章创造性地运用了五个神经科学的“棱镜”来支持和解释这一人文主义主张。综合起来,这些折射维度为思考游戏化如何、为什么以及何时成为21世纪有价值的教育工具提供了一个框架。
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引用次数: 4
Technologies and Creative Learning 技术与创造性学习
Pub Date : 2022-11-10 DOI: 10.5772/acrt.si201
S. Mistretta
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引用次数: 0
Force/Position Hybrid Control Technology of Heavy-duty Long Manipulator Based on IPSMC 基于IPSMC的重型长机械手力位混合控制技术
Pub Date : 2022-11-02 DOI: 10.5772/acrt.12
Wu Weicong, Wu Wenqiang, Zhang Chunliang, Zhu Houyao, Chen Chaozheng
In order to solve the problems of low precision, disturbance and unsmooth movement of heavy-duty long manipulator in working conditions, an IPSMC (improved power sliding mode control) based on force impedance control is proposed. First, the robot is organized and an accurate kinematics model is established and the motion characteristics of special manipulator system are analyzed. Combined with the dynamic model, the deviation of the position and velocity feedback from the expected value is converted by the force impedance controller, which makes the manipulator more flexible under the condition of low damping. At the same time, according to the position and speed feedback, an IPSMC is proposed, which uses the sliding mode control (SMC) to reduce the disturbance and oscillation in the working condition, so as to realize the control in the position space and the control in the force space. Finally, through Adams-Simulink co-simulation, the designed control system is tested. The results show that the force/position hybrid control strategy has good anti-interference ability for the long manipulator with large working range. While improving the flexibility of the manipulator, it also weakens the end chattering problem to some extent, enhances the robustness of the control system, and meets the requirements of working conditions.
针对重载长臂机械手在工作状态下精度低、受干扰和运动不平稳等问题,提出了一种基于力阻抗控制的改进型功率滑模控制方法。首先对机器人进行了组织,建立了精确的运动学模型,分析了专用机械手系统的运动特性。结合动力学模型,通过力阻抗控制器对位置和速度反馈与期望值的偏差进行转换,使机械手在低阻尼条件下更灵活。同时,根据位置和速度反馈,提出了一种IPSMC,利用滑模控制(SMC)来减少工作状态下的扰动和振荡,从而实现位置空间的控制和力空间的控制。最后,通过Adams-Simulink联合仿真,对所设计的控制系统进行了测试。结果表明,力位混合控制策略对工作范围大的长臂机械臂具有良好的抗干扰能力。在提高机械手灵活性的同时,也在一定程度上削弱了末端抖振问题,增强了控制系统的鲁棒性,满足了工况要求。
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引用次数: 0
期刊
AI, Computer Science and Robotics Technology
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