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SAAM: a method for analyzing the properties of software architectures SAAM:一种分析软件架构属性的方法
Pub Date : 1994-05-21 DOI: 10.1109/ICSE.1994.296768
R. Kazman, L. Bass, Mike Webb, G. Abowd
While software architecture has become an increasingly important research topic in recent years, insufficient attention has been paid to methods for evaluation of these architectures. Evaluating architectures is difficult for two main reasons. First, there is no common language used to describe different architectures. Second, there is no clear way of understanding an architecture with respect to an organization's life cycle concerns -software quality concerns such as maintainability portability, modularity, reusability, and so forth. We address these shortcomings by describing three perspectives by which we can understand the description of a software architecture and then proposing a five-step method for analyzing software architectures called SAAM (Software Architecture Analysis Method). We illustrate the method by analyzing three separate user interface architectures with respect to the quality of modifiability.<>
近年来,软件体系结构已成为一个越来越重要的研究课题,但对软件体系结构的评估方法却缺乏足够的重视。评估体系结构很困难,主要有两个原因。首先,没有用于描述不同体系结构的通用语言。其次,没有一种清晰的方法可以根据组织的生命周期关注——软件质量关注,如可维护性、可移植性、模块化、可重用性等等——来理解体系结构。我们通过描述可以理解软件体系结构描述的三个视角来解决这些缺点,然后提出一个分析软件体系结构的五步方法,称为SAAM(软件体系结构分析方法)。我们通过分析关于可修改性质量的三个独立的用户界面架构来说明该方法。
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引用次数: 690
Facts and myths affecting software reuse 影响软件重用的事实和神话
Pub Date : 1994-05-21 DOI: 10.1109/ICSE.1994.296786
V. Basili
Discusses the three most important facts or myths affecting reuse. There is a great deal of misunderstanding about reuse in the software domain and it is difficult to pick out only three: there has been to much emphasis on the reuse of code; software reuse implies some form of modification of the artifact being reused; and software development processes do not explicitly support reuse, in fact they implicitly inhibit reuse.<>
讨论影响重用的三个最重要的事实或神话。在软件领域中,关于重用存在着大量的误解,很难找出三个方面:过分强调代码的重用;软件重用意味着对被重用的工件进行某种形式的修改;而且软件开发过程并不明确地支持重用,实际上它们隐含地抑制了重用。
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引用次数: 8
A paradigm for decentralized process modeling and its realization in the OZ environment 分散流程建模的范例及其在OZ环境中的实现
Pub Date : 1994-05-21 DOI: 10.1109/ICSE.1994.296777
I. Ben-Shaul, G. Kaiser
We present a model for decentralized Process Centered Environments (PCEs), which support concerted efforts among geographically-dispersed teams - each local team with its own autonomous process - and emphasize flexibility in the tradeoff between collaboration vs. autonomy. We consider both decentralized process modeling and decentralized process enaction. We describe a realization in the OZ decentralized PCE, which employs a rule-based formalism, and also investigate the application to PCEs based on Petri-nets.<>
我们提出了一个分散的以过程为中心的环境(pce)模型,它支持地理上分散的团队之间的协调工作——每个本地团队都有自己的自治过程——并强调协作与自治之间权衡的灵活性。我们同时考虑分散流程建模和分散流程执行。我们描述了OZ分散式PCE的实现,它采用基于规则的形式主义,并研究了基于Petri-nets的PCE的应用。
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引用次数: 145
A process for hitting paydirt 这是一个获得丰厚回报的过程
Pub Date : 1994-05-21 DOI: 10.1109/ICSE.1994.672729
B. Curtis
The fundamentals of software engineering lie in establishing and controlling a process that gives engineers time to execute their skills and allows them to maintain project coordination. When these fundamentals are weak software development resembles thrashing, with the customer receiving the worst of it. Tools and design methods were not designed to solve these problems. Without a fundamentally sound process to protect their use, advanced technologies will have little chance to score impressively. People in crisis rarely use their tools well. The Software Engineering Institute's Capability Maturity Model for Software was designed to help establish sound fundamentals for building software. Its initial focus is on strengthening the project management and organizational deficiencies that so often confound good software developers.
软件工程的基础在于建立和控制一个过程,这个过程给工程师时间来执行他们的技能,并允许他们维护项目协调。当这些基础薄弱的时候,软件开发就像一场重击,而客户会受到最糟糕的打击。工具和设计方法并不是为了解决这些问题而设计的。如果没有一个基本健全的程序来保护它们的使用,先进技术将几乎没有机会取得令人印象深刻的成绩。处于危机中的人很少能很好地使用他们的工具。软件工程研究所的软件能力成熟度模型旨在帮助建立构建软件的良好基础。它最初的重点是加强项目管理和组织缺陷,这些缺陷经常使优秀的软件开发人员感到困惑。
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引用次数: 1
A programmer performance measure based on programmer state transitions in testing and debugging process 一种基于测试和调试过程中程序员状态转换的程序员性能度量
Pub Date : 1994-05-21 DOI: 10.1109/ICSE.1994.296772
Y. Takada, Ken-ichi Matsumoto, K. Torii
To organize and manage software development teams, it as important to evaluate the capability of each programmer based on reliable and easily collected data. We present a system which automatically monitors programmer activities, and propose a programmer debugging performance measure based on data monitored by the system. The system automatically categorizes programmer activity in real time into three types (compilation, program execution, and program modification) by monitoring and analyzing key strokes of a programmer. The resulting outputs are the time sequences of monitored activities. The measure we propose is the average length of debugging time per fault, D, estimated from the data sequences monitored by the system. To estimate the debugging time per fault, we introduce a testing and debugging process model. The process model has parameters associated with the average length of a program modification, d, and the probability of a fault being fixed completely by a program modification, r. By taking account of r as well as d, the debugging time per fault can be estimated with high accuracy. The model parameters, such as d and r, are computed from the monitored data sequences by using a maximum likelihood estimation method.<>
为了组织和管理软件开发团队,基于可靠和容易收集的数据来评估每个程序员的能力是很重要的。提出了一种自动监控程序员活动的系统,并提出了一种基于系统监测数据的程序员调试性能度量方法。该系统通过监控和分析程序员的按键,实时自动将程序员的活动分为三类(编译、程序执行和程序修改)。结果输出是被监视活动的时间序列。我们提出的度量是每个故障的平均调试时间长度D,由系统监测的数据序列估计。为了估计每个故障的调试时间,我们引入了一个测试和调试过程模型。过程模型具有与程序修改的平均长度d和程序修改完全修复故障的概率r相关的参数。通过考虑r和d,可以高精度地估计每个故障的调试时间。利用极大似然估计方法从监测的数据序列中计算模型参数d和r
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引用次数: 11
Exoskeletal software 骨骼外的软件
Pub Date : 1994-05-21 DOI: 10.1109/ICSE.1994.296802
J. Kramer
The author advocates the use of a separate and explicit structural language to describe software architectures. The structural nature makes it amenable to both textual and graphical description. Since it is a language, it can be used to support general descriptions and to provide the framework for checking interconnections. In addition, it can be used to generate and manage the system itself. This approach, initially under the guise of simple "module interconnection languages" (MIL) and subsequently as "configuration languages", provides generalised support for a wide variety of component and interaction types. Generic (skeleton) architectures provide the means for reusing structures with different constituent components. Dynamic constructs support explicit extension while constraining the potential structures of the system to those expressed as valid. Further, change can be supported at the architectural level, either offline on the design or code, or dynamically on the system itself. System structure (architecture), separately and explicitly described, should be recognised as the unifying framework upon which to hang specification, design, construction and evolution of systems.<>
作者提倡使用一种独立且明确的结构化语言来描述软件架构。它的结构特性使它既适用于文本描述,也适用于图形描述。由于它是一种语言,因此可以使用它来支持一般描述并提供检查互连的框架。此外,它还可以用于生成和管理系统本身。这种方法最初以简单的“模块互连语言”(MIL)为幌子,随后以“配置语言”为幌子,为各种组件和交互类型提供了广泛的支持。通用(骨架)体系结构提供了重用具有不同组成组件的结构的方法。动态构造支持显式扩展,同时将系统的潜在结构限制为有效的结构。此外,可以在体系结构级别支持更改,可以离线地支持设计或代码,也可以动态地支持系统本身。单独和明确描述的系统结构(体系结构)应被视为统一的框架,在此框架上挂载规范、设计、构建和系统的演化。
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引用次数: 22
Distributed software engineering 分布式软件工程
Pub Date : 1994-05-21 DOI: 10.1109/ICSE.1994.296784
J. Kramer
The term "distributed software engineering" is ambiguous. It includes both the engineering of distributed software and the process of distributed development of software, such as cooperative work. This paper concentrates on the former, giving an indication of the special needs and rewards in distributed computing. In essence, we argue that the structure of these systems as interacting components is a blessing which forces software engineers towards compositional techniques which offer the best hope for constructing scalable and evolvable systems in an incremental manner. We offer some guidance and recommendations as to the approaches which seem most appropriate, particularly in languages for distributed programming, specification and analysis techniques for modeling and distributed paradigms for guiding design.<>
术语“分布式软件工程”是模棱两可的。它既包括分布式软件的工程,也包括软件的分布式开发过程,如协同工作。本文着重于前者,指出了分布式计算的特殊需求和回报。从本质上讲,我们认为这些系统作为交互组件的结构是一种祝福,它迫使软件工程师转向组合技术,这种技术为以增量方式构建可扩展和进化的系统提供了最好的希望。我们提供了一些最合适的指导和建议,特别是在分布式编程语言、建模规范和分析技术以及指导设计的分布式范式方面
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引用次数: 47
Software reuse experience at Hewlett-Packard 在惠普的软件重用经验
Pub Date : 1994-05-21 DOI: 10.1109/ICSE.1994.296787
M. Griss
At Hewlett-Packard, we have had visible divisional software reuse efforts since the mid-1980s. In 1990, we initiated a multi-faceted corporate reuse program to gather information about reuse from within HP and from other companies. As we studied the existing reuse programs, we discovered that certain issues were poorly understood, and as a consequence, mistakes were made in starting and running certain programs at HP and elsewhere. Our corporate reuse program focused on packaging best-practice information and guidelines to avoid common pitfalls. We also developed technology transfer and educational processes to spread this information and enhance reuse practice within the company. In 1992, we launched a multi-disciplinary research program to investigate and develop better methods for domain-specific, reuse-based software engineering. We have learned that for large-scale reuse to work, the problems to be overcome are mostly non-technical.<>
在惠普,自20世纪80年代中期以来,我们已经有了明显的部门软件重用工作。1990年,我们发起了一个多方面的企业重用计划,从惠普内部和其他公司收集有关重用的信息。当我们研究现有的重用程序时,我们发现某些问题没有得到很好的理解,因此,在惠普和其他地方启动和运行某些程序时会出现错误。我们公司的重用计划侧重于打包最佳实践信息和指导方针,以避免常见的陷阱。我们还开发了技术转让和教育流程来传播这些信息,并在公司内部加强重用实践。在1992年,我们发起了一个多学科的研究计划来调查和开发针对特定领域的、基于重用的软件工程的更好的方法。我们已经了解到,要实现大规模重用,需要克服的问题大多是非技术性的。
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引用次数: 18
Reuse facts and myths 重用事实和神话
Pub Date : 1994-05-21 DOI: 10.1109/ICSE.1994.296789
M. Wasmund
This paper on software reuse is the view of a practitioner rather than of a scientist. Myth 1: OO technology eats up reuse. Fact 1: OO does not automatically yield high reuse rates-both OO and reuse can complement each other. Myth 2: Incentives are key to reuse success. Fact 2: Incentives create awareness, are cheap but don't change much. Myth 3: Reuse is for free. Fact 3: Reuse is a mid-term investment impacting the entire software development process. It must be based on a product strategy which spans several releases or a family of products.<>
这篇关于软件重用的文章是实践者的观点,而不是科学家的观点。误解1:OO技术消耗了重用。事实1:OO不会自动产生高重用率——OO和重用可以相互补充。误解2:激励是重用成功的关键。事实2:激励机制能提高意识,成本低,但改变不了多少。误解3:重用是免费的。事实3:重用是影响整个软件开发过程的中期投资。它必须基于跨越多个版本或一系列产品的产品战略。
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引用次数: 7
Software reuse - facts and myths 软件重用——事实和神话
Pub Date : 1994-05-21 DOI: 10.1109/ICSE.1994.296785
Kevin D. Wentzel
The concept of systematic software reuse is simple: the idea of building and using "software preferred parts." By building systems out of carefully designed, pre-tested components, one will save the cost of designing, writing and testing new code. The practice of reuse has not proven to be this simple however, and there are many misconceptions about how to implement and gain benefit from software reuse.<>
系统软件重用的概念很简单:构建和使用“软件首选部件”的想法。通过使用精心设计、预先测试的组件构建系统,可以节省设计、编写和测试新代码的成本。然而,重用的实践并没有被证明是如此简单,关于如何实现软件重用并从中获益,存在许多误解
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引用次数: 26
期刊
Proceedings of 16th International Conference on Software Engineering
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