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Proceedings of the 10th Augmented Human International Conference 2019最新文献

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Second Language Vocabulary Learning While Walking 边走边学第二语言词汇
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311866
S. Fukushima, Ari Hautasaari, Takeo Hamada
Second language (L2) learners often lack opportunities or motivation to dedicate their time to vocabulary learning over other daily activities. In this work, we introduce a mobile application that allows L2 learners to instead leverage their "dead time", such as when walking to and from school or work, to study new vocabulary items. The application combines audio learning and location-based contextually relevant L1-L2 word pairs to allow L2 learners to "discover" new foreign language words while walking. We report on the evaluation of the approach from three aspects: L2 vocabulary retention after 1 month, system usability and workload.
第二语言(L2)学习者往往缺乏机会或动力,把时间花在词汇学习上,而不是其他日常活动上。在这项工作中,我们介绍了一个移动应用程序,它允许第二语言学习者利用他们的“死时间”,比如走路上学或上班的时候,来学习新词汇。该应用程序结合了音频学习和基于位置的上下文相关的L1-L2单词对,允许L2学习者在走路时“发现”新的外语单词。我们从三个方面对该方法进行了评估:1个月后的二语词汇保留率、系统可用性和工作量。
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引用次数: 5
Prosthetic Tail: Artificial Anthropomorphic Tail for Extending Innate Body Functions 人造尾巴:用于扩展先天身体功能的人工拟人化尾巴
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311848
Junichi Nabeshima, M. Y. Saraiji, K. Minamizawa
For most mammals and vertebrate animals, tail plays an important role for their body providing variant functions to expand their mobility, or as a limb that allows manipulation and gripping. In this paper, we propose an exploratory biomimicry-inspired anthropomorphic tail design to allow engineering and expanding human body functions. The proposed tail consists of adjacent joints with a spring-based structure to handle shearing and tangential forces, and allow managing the length and weight of the target tail. The internal structure of the tail is driven by four pneumatic artificial muscles providing the actuation mechanism for the tail tip. Here we describe the design and implementation process, and highlight potential applications for using such prosthetic tail.
对于大多数哺乳动物和脊椎动物来说,尾巴在它们的身体中扮演着重要的角色,提供各种功能来扩大它们的机动性,或者作为一个肢体来进行操纵和抓握。在本文中,我们提出了一种探索性仿生学启发的拟人尾巴设计,以允许工程和扩展人体功能。所提出的尾巴由相邻的关节和一个基于弹簧的结构组成,以处理剪切和切向力,并允许管理目标尾巴的长度和重量。尾部的内部结构由四个气动人造肌肉驱动,为尾端提供驱动机构。在这里,我们描述了设计和实现过程,并强调了使用这种假肢尾巴的潜在应用。
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引用次数: 10
OSense
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311841
Thisum Buddhika, Haimo Zhang, Chamod Weerasinghe, Suranga Nanayakkara, Roger Zimmermann
Observing that, how we grasp objects is highly correlated with geometric shapes and interactions, we propose the use of hand postures and motions as an indirect source of inputs for object-activity recognition. This paradigm treats the human hand as an always-available sensor, and transforms all sensing problems to the data analysis for the "sensor hand". We envision this paradigm to be generalizable for all objects regardless of whether they are acoustically or electromagnetically active, and that it detects different motions while holding the same object. Our proof-of-concept setup consists of six IMU sensors mounted on the fingers and back of the hand. Our experiments show that when the posture is combined with the motion, the personalized object-activity detection accuracy increases from 80% to 87%.
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引用次数: 2
Effects of a Monocular Laser-Based Head-Mounted Display on Human Night Vision 单目激光头戴式显示器对人类夜视的影响
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311858
E. Niforatos, Mélodie Vidal
Head-mounted displays (HMDs) are expected to dominate the market of wearable electronics in the next 5 years. This foreseen proliferation of HMDs yields a plethora of design opportunities for revolutionizing everyday life via novel use cases, but also generates a considerable number of substantial safety implications. In this work, we systematically investigated the effect of a novel monocular laser-based HMD on the ability of our participants to see in low ambient light conditions in lab settings. We recruited a total of 19 participants in two studies and performed a series of established vision tests while using the newly available Focals by North HMD. We tested our participants' night vision after being exposed to different levels of laser luminous power and laser colors while using Focals, either with one or both eyes open. Our results showcase that the image perceived by the non-exposed eye compensates for the loss of contrast sensitivity observed in the image perceived by the laser-exposed eye. This indicates that monocular laser-based HMDs, such as Focals, permit dark adaptation to occur naturally for the non-exposed eye.
头戴式显示器(hmd)有望在未来5年内主导可穿戴电子产品市场。这种可预见的头戴式显示器的激增,通过新颖的用例为日常生活带来了大量的设计机会,但也产生了大量的安全隐患。在这项工作中,我们系统地研究了一种新型的基于单目激光的头戴式显示器对参与者在实验室低环境光条件下的视觉能力的影响。我们在两项研究中共招募了19名参与者,并使用North HMD新提供的Focals进行了一系列既定的视力测试。我们测试了参与者在使用Focals时暴露在不同水平的激光发光功率和激光颜色下的夜视能力,他们要么睁着一只眼睛,要么睁着两只眼睛。我们的研究结果表明,非暴露的眼睛感知到的图像补偿了激光暴露的眼睛感知到的图像中对比度灵敏度的损失。这表明基于单眼激光的头戴式显示器,如Focals,允许非暴露的眼睛自然地适应黑暗。
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引用次数: 5
Virtual Super-Leaping: Immersive Extreme Jumping in VR 虚拟超级跳跃:沉浸式VR极限跳跃
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311861
Tomoya Sasaki, Kao-Hua Liu, Taiki Hasegawa, Atsushi Hiyama, M. Inami
People sometimes imagine and yearn for a "Super Power," an ability they do not have naturally. In this paper, we propose Virtual Super-Leaping (VSL) as an immersive virtual experience that provides the feeling of extreme jumping in the sky. First, we define the necessary feedback elements and classify the action sequence of Super-Leaping, including the design of the multimodal feedback for each action state. Then, we describe the design of the VSL system, which has two components: (i) visual a head-mounted display-based feedback, and (ii) a VSL-enabling haptic device, which provides both kinesthesia and airflow using multiple synchronized propeller units. We end by reporting on our technical evaluation and public demonstrations. This work contributes to the enhancement of immersive virtual experiences and development of devices for human augmentation.
人们有时会想象并渴望一种“超能力”,一种他们天生不具备的能力。在本文中,我们提出虚拟超级跳跃(VSL)作为一种沉浸式虚拟体验,提供在天空中极端跳跃的感觉。首先,我们定义了必要的反馈元素,并对超级跳跃的动作序列进行了分类,包括对每个动作状态的多模态反馈设计。然后,我们描述了VSL系统的设计,该系统有两个组成部分:(i)基于头戴式显示器的视觉反馈,以及(ii)支持VSL的触觉设备,该设备使用多个同步螺旋桨单元提供运动感和气流。我们最后报告了我们的技术评估和公开演示。这项工作有助于增强沉浸式虚拟体验和人类增强设备的发展。
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引用次数: 22
Demonstrating Naviarm: Augmenting the Learning of Motor Skills using a Backpack-type Robotic Arm System 展示机械臂:使用背包式机械臂系统增强运动技能的学习
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3313868
Azumi Maekawa, Shota Takahashi, M. Y. Saraiji, S. Wakisaka, H. Iwata, M. Inami
We present a wearable haptic assistance robotic system for augmented motor learning called Naviarm. This system comprises two robotic arms that are mounted on a user's body and are used to transfer one person's motion to another offline. Naviarm prerecords the arm motion trajectories of an expert via the mounted robotic arms and then plays back these recorded trajectories to share the expert's body motion with a beginner. The Naviarm system is an ungrounded system and provides mobility for the user to conduct a variety of motions. In our demonstration, the user will experience the recording of arm movement with backpack-type robotic arm. Then, the recorded movement will replayed and the user can experience the haptic feedback.
我们提出了一种可穿戴的触觉辅助机器人系统,用于增强运动学习,称为Naviarm。该系统包括两个安装在用户身体上的机械臂,用于将一个人的动作转移到另一个人的离线状态。Naviarm通过安装的机械臂预先记录专家的手臂运动轨迹,然后回放这些记录的轨迹,与初学者分享专家的身体运动。Naviarm系统是一种不接地系统,为用户提供各种运动的机动性。在我们的演示中,用户将使用背包式机械臂体验手臂运动的记录。然后,记录的运动将被重放,用户可以体验到触觉反馈。
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引用次数: 0
2bit-TactileHand: Evaluating Tactons for On-Body Vibrotactile Displays on the Hand and Wrist 2位触觉手:评估手和手腕上的身体振动触觉显示的触觉
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311832
Don Samitha Elvitigala, Denys J. C. Matthies, Vipula Dissanayaka, Chamod Weerasinghe, Suranga Nanayakkara
Visual interfaces can provide a great density of information. However, the required focused visual attention results in a high cognitive effort. This cognitive load significantly increases when multiple tasks are performed that also require visual attention. In this paper, we evaluate the perceptual abilities of 2bit tactons on the wrist and the hand as a type of complementary feedback. Based on our evaluation, 2bit tactons are reasonably high perceivable (≈ 92%) at the hand distributed among several fingers. Additionally, the data concluded that vibrotactile feedback on hand is significantly more accurate than the wrist, which coincides with the subjects' preference. TactileHand's feasibility was demonstrated in three pilot studies, encoding ambient, explicit and implicit information into 2bit tactons in different scenarios.
可视化界面可以提供大量的信息。然而,所需的集中视觉注意力导致了高度的认知努力。当同时执行多个需要视觉注意力的任务时,这种认知负荷会显著增加。在本文中,我们评估了手腕和手上的2bit触觉作为一种互补反馈的感知能力。根据我们的评估,在分布在几个手指之间的手上,2bit的触觉具有相当高的可感知性(≈92%)。此外,数据还表明,手部的振动触觉反馈明显比手腕更准确,这与受试者的偏好相吻合。在三个试点研究中,对不同场景下的环境信息、显式信息和隐式信息进行了编码,证明了tactical hand的可行性。
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引用次数: 9
CricketCoach CricketCoach
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311833
Sachith Muthukumarana, Denys J. C. Matthies, Chamod Weerasinghe, Don Samitha Elvitigala, Suranga Nanayakkara
In this paper, we demonstrate a smart system that creates awareness of the hand-grip force for cricket players. A custom Force-Sensitive Resistor (FSR) matrix is attached to the bat's handle to sense the gripping. Two wrist bands, incorporating vibration motors, provide feedback that helps nonexpert users to understand the relative forces exerted by each hand while performing a stroke. A preliminary user study was conducted to collect first insights.
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引用次数: 2
Enhancement of Subjective Mechanical Tactile Intensity via Electrical Stimulation 通过电刺激增强主观机械触觉强度
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311836
R. Mizuhara, Akifumi Takahashi, H. Kajimoto
Naturalistic tactile sensations can be elicited by mechanical stimuli because mechanical stimulation reproduces a natural physical phenomenon. However, a mechanical stimulation that is too strong may cause injury. Although electrical stimulation can elicit strong tactile sensations without damaging the skin, electrical stimulation is inferior in terms of naturalness. Here, we propose and validate a haptic method for presenting naturalistic and intense sensations by combining electrical and mechanical stimulation. Prior to the main experiment, we measured the appropriate temporal gap between the two stimuli such that they are perceived as simultaneous, since nerve activity directly elicited by electrical stimulation is generally considered to be perceived faster than mechanical stimulation. We confirmed that enhancement of subjective strength took place when two stimuli were given simultaneously. The main experiment with simultaneous electrical and mechanical stimulation confirmed that addition of electrical stimulation enhances the sensation of mechanical stimulation, and participants' comments implied that electrical stimulation was interpreted as part of the mechanical stimulation.
机械刺激可以引起自然的触觉,因为机械刺激再现了一种自然的物理现象。然而,过于强烈的机械刺激可能会造成伤害。虽然电刺激可以在不损伤皮肤的情况下引起强烈的触觉,但电刺激在自然性方面不如电刺激。在这里,我们提出并验证了一种通过结合电刺激和机械刺激来呈现自然和强烈感觉的触觉方法。在主要实验之前,我们测量了两种刺激之间适当的时间间隔,使它们被认为是同时发生的,因为通常认为电刺激直接引发的神经活动比机械刺激被感知得更快。我们证实,当同时给予两种刺激时,主观力量会增强。同时进行电刺激和机械刺激的主要实验证实,电刺激的加入增强了机械刺激的感觉,参与者的评论暗示电刺激被解释为机械刺激的一部分。
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引用次数: 3
Naviarm
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311849
Azumi Maekawa, Shota Takahashi, M. Y. Saraiji, S. Wakisaka, Hiroyasu Iwata, Masahiko Inami
We present a wearable haptic assistance robotic system for augmented motor learning called Naviarm. This system comprises two robotic arms that are mounted on a user's body and are used to transfer one person's motion to another offline. Naviarm pre-records the arm motion trajectories of an expert via the mounted robotic arms and then plays back these recorded trajectories to share the expert's body motion with a beginner. The Naviarm system is an ungrounded system and provides mobility for the user to conduct a variety of motions. In this paper, we focus on the temporal aspect of motor skill and use a mime performance as a case study learning task. We verified the system effectiveness for motor learning using the conducted experiments. The results suggest that the proposed system has benefits for learning sequential skills.
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引用次数: 24
期刊
Proceedings of the 10th Augmented Human International Conference 2019
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