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Proceedings of the 10th Augmented Human International Conference 2019最新文献

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Glove-Through Tactile Information Transmission System 手套式触觉信息传输系统
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311842
Hideki Kawai, H. Itoh, Takuya Nakano, H. Kajimoto, Y. Yanagida
By covering the skin with clothes such as gloves, humans have managed to survive in severe environments and undertake dangerous work. However, when we wear covering materials, tactile information is lost; this may decrease working efficiency and degrade the performance of object perception at the moment of contact. In order to address this issue, the concept of a "haptic-through" system that transmits tactile information through a covering material has been proposed. However, the effectiveness of this concept has been verified only by vertically pushing a surface of an object with one finger; there have been no systems proposed that can be used in actual complex finger motion. We constructed a glove-style haptic-through system that can be used in practical finger motion. By using this system, we conducted an experiment to investigate the discrimination threshold of the angle of a rod-shaped object. As a result, the angle discrimination threshold through a glove, with the support of our system, was equivalent to that obtained with bare hands.
通过用手套等衣服覆盖皮肤,人类成功地在恶劣的环境中生存下来,并从事危险的工作。然而,当我们穿上覆盖材料时,触觉信息丢失了;这可能会降低工作效率,降低接触时刻的物体感知性能。为了解决这个问题,提出了通过覆盖材料传递触觉信息的“触觉通”系统的概念。然而,这一概念的有效性仅通过用一根手指垂直推动物体表面来验证;目前还没有提出可以用于实际复杂手指运动的系统。我们构建了一个手套式的触觉穿透系统,可以用于实际的手指运动。利用该系统对棒状物体角度的判别阈值进行了实验研究。因此,在我们的系统的支持下,通过手套获得的角度识别阈值与徒手获得的角度识别阈值相当。
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引用次数: 1
Prediction of Volleyball Trajectory Using Skeletal Motions of Setter Player 利用二传手的骨骼运动预测排球运动轨迹
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311844
Shuya Suda, Yasutoshi Makino, H. Shinoda
In this paper, we present a method that predicts the ball trajectory of a volleyball toss 0.3 s before the actual toss by observing the motion of the setter player. We input 3D data of body joints obtained using Kinect into a simple neural network, and 2D data estimated using OpenPose is used for comparison. We created simple neural networks for the two players and tested them. The trajectory of a volleyball toss is properly predicted by the proposed method and the error of the toss trajectory was approximately equal to the size of the ball. This technology can provide a new spectating experience in sports by superimposing the predicted images onto a live broadcast. We also show that this method can be used to identify the important body parts that contribute to the toss prediction. A professional volleyball analyst stated that this technology can be used for analyzing the peculiarities of opponent players.
本文提出了一种通过观察二传手的运动,在实际抛球前0.3 s预测抛球轨迹的方法。我们将Kinect获得的人体关节的三维数据输入到一个简单的神经网络中,并使用OpenPose估计的二维数据进行比较。我们为两名玩家创建了简单的神经网络并进行了测试。该方法能较好地预测排球抛掷运动轨迹,抛掷运动轨迹误差近似等于球的大小。这项技术可以通过将预测的图像叠加到直播中来提供一种新的体育观看体验。我们还表明,该方法可用于识别有助于预测投掷的重要身体部位。一位专业排球分析师表示,这项技术可以用于分析对手球员的特点。
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引用次数: 25
Grip Force Modulation by Finger Posture 手指姿势对握力的调节
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311838
Hideyuki Asazu, Masahiro Miyakami, H. Kajimoto
Modulation of grip force has several applications such as sports. We speculated that as mupltiple fingers mechanically interact with each other, it might be possible to adjust grip strength by controlling the movement of single finger. We also speculated that changing grip strength may affect the weight perception of an object on grasping. In this paper, we investigated whether grip strength could be modulated by a specific finger posture, and found that it can be reduced by stretching some fingers, specifically middle finger and ring finger. Preliminary result of weight perception modulation is also reported.
握力的调节有几个应用,如运动。我们推测,由于多个手指在机械上相互作用,也许可以通过控制单个手指的运动来调整握力。我们还推测,握力的变化可能会影响抓握时对物体的重量感知。在本文中,我们研究了握力是否可以通过特定的手指姿势来调节,并发现拉伸一些手指,特别是中指和无名指,可以降低握力。本文还报道了体重感知调节的初步结果。
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引用次数: 0
GANs-based Clothes Design: Pattern Maker Is All You Need to Design Clothing 基于gan的服装设计:样板师是所有你需要设计服装
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311863
N. Kato, Hiroyuki Osone, Kotaro Oomori, Chun Wei Ooi, Yoichi Ochiai
Machine learning have been recently applied to multiple areas, including fashion. Fashion design by generated images makes it possible to inherit design without fashion designer and get inspiration, however, little research has been done on usage of machine learning for creation of designer clothing. The state-of-the-art works aim for high-definition output images. However in fashion design image generation, it has not been thoroughly investigated to what extent the quality of the generated image should be provided to the pattern makers that draw the costume pattern from the design images. Therefore, in this paper we propose a method of generation of clothing images for pattern makers using Progressive Growing of GANs (P-GANs) and conduct a user study to investigate whether the different image quality factors such as epoch and resolution affect the participants' confidence score. We discuss the results and possible applications of the developed method.
机器学习最近被应用于多个领域,包括时尚。通过生成图像进行服装设计,可以在没有时装设计师的情况下继承设计并获得灵感,但是利用机器学习进行设计师服装创作的研究很少。最先进的作品旨在实现高清晰度输出图像。然而,在服装设计形象的生成中,所生成的形象的质量应该在多大程度上提供给从设计形象中绘制服装图案的制版者,却没有得到深入的研究。因此,在本文中,我们提出了一种基于gan渐进生长(p - gan)的服装图像生成方法,并进行了用户研究,以研究不同的图像质量因素(如epoch和分辨率)是否会影响参与者的置信度得分。我们讨论了所开发方法的结果和可能的应用。
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引用次数: 24
Haptic Collar: Vibrotactile Feedback around the Neck for Guidance Applications 触觉项圈:用于指导应用的颈部振动触觉反馈
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311840
Stefanie Schaack, G. Chernyshov, Kirill Ragozin, Benjamin Tag, R. Peiris, K. Kunze
In this paper, we present a Haptic Collar prototype, a neck worn band with vibrotactile actuators for eyes-free haptic navigation. We evaluate the system for guidance applications on over 11 users, analyzing 4 different tactile patterns regarding comfort and ease of understanding as well as the number of actuators to encode 8 directions (4, 6 and 8). Overall, users can recognize the directional signs well (up to 95 % recognition rates for over 528 triggers). We also present a use case applying our prototype for a haptic navigation walk.
在本文中,我们提出了一种触觉项圈原型,一种用于无眼触觉导航的带有振动触觉驱动器的颈部佩戴带。我们对超过11个用户的引导应用系统进行了评估,分析了4种不同的触觉模式,包括舒适性和易于理解性,以及编码8个方向(4,6和8)的执行器数量。总体而言,用户可以很好地识别方向标志(超过528个触发器的识别率高达95%)。我们还展示了一个应用我们的触觉导航行走原型的用例。
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引用次数: 22
StockSense: A Wrist-Worn Vibrotactile Display for tracking Volatile Markets StockSense:用于跟踪波动市场的腕式振动触觉显示器
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311834
Erik Pescara, I. Fillipov, M. Beigl
This paper presents StockSense, a prototype of a haptic wristband for tracking volatile markets. StockSense informs the user about current price changes via structured vibrotactile feedback. This system can be used for any volatile market: cryptocurrency market, stock market, etc. A preliminary study was carried out with 5 participants to investigate whether vibrotactile displays of smartphones could be integrated into the system for additional information transmission. Afterwards the system was evaluated in a study with 20 participants. The participants became familiar with the system within a short period of time and were able to recognize the displayed information on the vibrotactile display reliably. The participants rated the system as positive. Overall, the participants appreciated the functionality of the system and considered it to be suitable for this field of application.
本文介绍了StockSense,一种用于跟踪波动市场的触觉腕带的原型。StockSense通过结构化的振动触觉反馈告知用户当前的价格变化。该系统可用于任何波动的市场:加密货币市场,股票市场等。5名参与者进行了初步研究,以探讨智能手机的振动触觉显示是否可以集成到系统中以提供额外的信息传输。之后,在一项有20名参与者的研究中对该系统进行了评估。参与者在短时间内熟悉了系统,并能够可靠地识别振动触觉显示器上显示的信息。参与者对该系统的评价是积极的。总的来说,与会者对该系统的功能表示赞赏,并认为它适合这一应用领域。
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引用次数: 3
Identifying Muscle Fatigue and Hyperthermia in Sports Activities Using Thermal Imaging and Facial Recognition Software 利用热成像和面部识别软件识别运动中的肌肉疲劳和热疗
Pub Date : 2019-03-11 DOI: 10.1145/3311823.3311845
Christopher G. Harris
Hyperthermia and muscle fatigue during sports activities are a challenge to detect because body temperatures cannot be unobtrusively evaluated from the field of play. Recently, inexpensive portable thermal imaging devices have become available, allowing accurate monitoring of players from a distance. In this paper, we examine the accuracy of thermal imaging devices by distance and monitoring angle. Using thermal imaging, object recognition, and facial recognition techniques, we develop a visualization tool to display core body temperature information for each player. This augmented display allows us to detect potential heat-related player injuries on a sports field in near real time.
在体育活动中,体温过高和肌肉疲劳是一项难以检测的挑战,因为体温不能在运动场上进行不显眼的评估。最近,廉价的便携式热成像设备已经出现,可以从远处精确地监测球员。本文通过距离和监测角度对热成像装置的精度进行了检验。利用热成像、物体识别和面部识别技术,我们开发了一个可视化工具来显示每个球员的核心体温信息。这种增强显示器使我们能够在接近实时的情况下检测到运动场上潜在的与热有关的球员受伤。
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引用次数: 0
Proceedings of the 10th Augmented Human International Conference 2019 2019年第十届增强人类国际会议论文集
Katrin Wolf, Haimo Zhang, R. Taiar, J. Seigneur
The 10th Augmented Human International Conference (AH2019) continues to curate a range of scientific research aiming at augmenting humans in varying aspects: as individuals and as a society; perceptual and cognitive augmentation, in addition to physical augmentation; and using state-of-the-art technologies in deep learning and artificial intelligence.
第十届增强人类国际会议(AH2019)继续策划一系列科学研究,旨在从不同方面增强人类:作为个人和社会;知觉和认知的增强,除了身体的增强;并在深度学习和人工智能方面使用最先进的技术。
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引用次数: 2
期刊
Proceedings of the 10th Augmented Human International Conference 2019
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