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Journal of Gaming and Virtual Worlds最新文献

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Editorial 编辑
IF 0.4 Q3 COMMUNICATION Pub Date : 2019-10-01 DOI: 10.1386/jgvw.11.3.211_2
Sonia Fizek, M. Kagen
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引用次数: 0
Talking Fate, Torchlight and Rebel Galaxy with video game designer and developer Travis Baldree 《Talking Fate》、《火炬之光》和《Rebel Galaxy》是视频游戏设计师和开发者Travis Baldree的访谈
IF 0.4 Q3 COMMUNICATION Pub Date : 2019-09-01 DOI: 10.1386/JGVW.11.2.191_7
J. Klaehn
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引用次数: 1
Talking game design and the importance of building community with Siralim developer Zack Bertok 与Siralim开发者Zack Bertok讨论游戏设计和构建社区的重要性
IF 0.4 Q3 COMMUNICATION Pub Date : 2019-09-01 DOI: 10.1386/JGVW.11.2.179_7
J. Klaehn
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引用次数: 0
Gamers at work: Predicting workplace-relevant behaviours across domains 职场游戏玩家:跨领域预测职场相关行为
IF 0.4 Q3 COMMUNICATION Pub Date : 2019-09-01 DOI: 10.1386/JGVW.11.2.161_1
Eliza Short, N. Weidner
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引用次数: 3
The Philosophy of Video Games (Philosophie des Jeux Vidéo), Mathieu Triclot (2017) 视频游戏哲学,Mathieu Triclot(2017)
IF 0.4 Q3 COMMUNICATION Pub Date : 2019-09-01 DOI: 10.1386/JGVW.11.2.203_5
Douglas Hoare
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引用次数: 0
Threat simulation in virtual limbo: An evolutionary approach to horror video games 虚拟边缘地带的威胁模拟:恐怖视频游戏的进化方法
IF 0.4 Q3 COMMUNICATION Pub Date : 2019-09-01 DOI: 10.1386/JGVW.11.2.119_1
Jens Kjeldgaard‐Christiansen, Mathias Clasen
Why would anyone want to play a game designed to scare them? We argue that an alliance between evolutionary theory and game studies can shed light on the forms and psychological functions of horror video games. Horror games invite players to simulate prototypical fear scenarios of uncertainty and danger. These scenarios challenge players to adaptively assess and negotiate their dangers. While horror games thereby instil negative emotion, they also entice players with stimulating challenges of fearful coping. Players who brave these challenges expand their emotional and behavioural repertoire and experience a sense of mastery, explaining the genre’s paradoxical appeal. We end by illustrating our evolutionary approach through an in-depth analysis of Playdead’s puzzle-horror game Limbo .
为什么会有人想玩一款旨在吓唬他们的游戏呢?我们认为,进化论和游戏研究的结合可以揭示恐怖电子游戏的形式和心理功能。恐怖游戏邀请玩家模拟不确定性和危险的典型恐惧场景。这些场景要求玩家适应地评估和应对危险。虽然恐怖游戏因此会灌输消极情绪,但它们也会通过刺激挑战来吸引玩家。勇敢面对这些挑战的玩家会扩展他们的情感和行为技能,并体验到一种精通感,这也解释了这类型游戏的矛盾吸引力。最后,我们将通过深入分析Playdead的恐怖解谜游戏《Limbo》来说明我们的进化方法。
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引用次数: 6
From gamer personality, via motivation, to game choice: Typifying gamers and games based on survey data 从玩家个性、动机到游戏选择:基于调查数据对玩家和游戏进行分类
IF 0.4 Q3 COMMUNICATION Pub Date : 2019-09-01 DOI: 10.1386/JGVW.11.2.139_1
C. Kolo, Niklas Lüst
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引用次数: 1
Atari to Zelda: Japan’s Videogames in Global Contexts, Mia Consalvo (2016) 《雅达利到塞尔达:全球背景下的日本电子游戏》,Mia Consalvo (2016)
IF 0.4 Q3 COMMUNICATION Pub Date : 2019-09-01 DOI: 10.1386/JGVW.11.2.199_5
Patrick J. Lang
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引用次数: 0
It’s my choice: The effects of moral decision-making on narrative game engagement 这是我的选择:道德决策对叙事游戏粘性的影响
IF 0.4 Q3 COMMUNICATION Pub Date : 2019-09-01 DOI: 10.1386/JGVW.11.2.101_1
Arienne Ferchaud, M. Oliver
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引用次数: 3
Special issue on digital game-based language learning: Practices, pedagogies and designs 关于基于数字游戏的语言学习:实践,教学法和设计的特刊
IF 0.4 Q3 COMMUNICATION Pub Date : 2019-03-01 DOI: 10.1386/JGVW.11.1.3_2
S. Melchor-Couto, Isabel Balteiro
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引用次数: 0
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Journal of Gaming and Virtual Worlds
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