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Creating effective decision aids for complex tasks 为复杂的任务创造有效的决策辅助工具
Pub Date : 2008-08-01 DOI: 10.5555/2835572.2835574
C. Hayes, F. Akhavi
Engineering design tasks require designers to continually compare, weigh, and choose among many complex alternatives. The quality of these selection decisions directly impacts the quality, cost, and safety of the final product. Because of the high degree of uncertainty in predicting the performance of alternatives while they are still just sketches on the drawing board, and the high cost of poor choices, mathematical decision methods incorporating uncertainty have long held much appeal for product designers, at least from a theoretical standpoint. Yet, such methods have not been widely adopted in practical settings. The goals of this work are to begin understanding why this is so and to identify future questions that may lead to solutions. This paper summarizes the results of several studies by the authors: two laboratory studies in which we asked product designers to use various mathematical models to compare and select design alternatives, and a set of ethnographic studies in which we observed product designers as they worked so that we could better understand their actual practices and needs during decision making. Based on these studies, we concluded that the mathematical models, as formulated, are not well suited to designers' needs and approaches. We propose a research agenda for developing new approaches that combine decision theoretic and user-centered methods to create tools that can make product designers' decision making work easier, more systematic, more effective, and more reportable.
工程设计任务要求设计师不断地比较、权衡和选择许多复杂的替代方案。这些选择决策的质量直接影响到最终产品的质量、成本和安全性。由于预测替代方案的性能的高度不确定性,而它们仍然只是图纸上的草图,以及错误选择的高成本,包含不确定性的数学决策方法长期以来对产品设计师很有吸引力,至少从理论的角度来看是这样。然而,这些方法尚未在实际环境中得到广泛采用。这项工作的目标是开始理解为什么会这样,并确定未来可能导致解决方案的问题。本文总结了作者的几项研究结果:两项实验室研究中,我们要求产品设计师使用各种数学模型来比较和选择设计方案;一项民族志研究中,我们观察产品设计师的工作,以便我们更好地了解他们在决策过程中的实际做法和需求。基于这些研究,我们得出结论,数学模型,如公式,不适合设计师的需求和方法。我们提出了一项研究议程,旨在开发将决策理论和以用户为中心的方法相结合的新方法,以创建能够使产品设计师的决策工作更容易、更系统、更有效和更可报告的工具。
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引用次数: 16
Post-modern usability 后现代主义的可用性
Pub Date : 2006-11-01 DOI: 10.5555/2835536.2835537
A. Lund
A few years ago, I was talking to my boss about the iterative, user-centered design plan we had laid out for our products. He was an engineer by training, and quite well known and respected in his field. He had even managed a user experience department at the original AT&T Bell Labs, back when they were still called human factors departments. You would think he would be wellinformed about what usability professionals do. As we talked, he leaned toward me, took another bite of his sandwich, and said in all seriousness, "Don't people in your field actually know anything?"
几年前,我和我的老板谈论了我们为产品制定的迭代、以用户为中心的设计计划。他是一名训练有素的工程师,在他的领域非常有名和受人尊敬。他甚至在原来的AT&T贝尔实验室管理过一个用户体验部门,当时他们还被称为人为因素部门。你可能会认为他很了解可用性专业人士的工作。我们谈话的时候,他靠向我,又咬了一口三明治,非常严肃地说:“难道你这个领域的人什么都不懂吗?”
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引用次数: 20
The system usability scale and non-native English speakers 该系统的可用性规模和非英语母语人士
Pub Date : 2006-08-01 DOI: 10.5555/2835531.2835535
FinstadKraig
The System Usability Scale (SUS) was administered verbally to native English and non-native English speakers for several internally deployed applications. It was found that a significant proportion...
系统可用性量表(System Usability Scale, SUS)对几个内部部署的应用程序的母语为英语和非母语为英语的人进行口头管理。研究发现,相当大比例的……
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引用次数: 10
Culture and usability evaluation 文化和可用性评估
Pub Date : 2006-08-01 DOI: 10.5555/2835531.2835533
VatrapuRavi, A. Pérez-QuiñonesManuel
A major impediment in global user interface development is that there is inadequate empirical evidence for the effects of culture in the usability engineering methods used for developing these glob...
全球用户界面开发的一个主要障碍是,在用于开发这些全球用户界面的可用性工程方法中,文化影响的经验证据不足。
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引用次数: 6
Do usability expert evaluation and test provide novel and useful data for game development 可用性专家评估和测试是否能为游戏开发提供新颖和有用的数据
Pub Date : 2006-02-01 DOI: 10.5555/2835658.2835660
LaitinenSauli
A case study was done to study whether usability expert evaluation and testing are suitable for game development. In the study, a computer game under development was first evaluated and then tested...
本文通过一个案例来研究可用性专家评估和测试是否适用于游戏开发。在这项研究中,一款正在开发的电脑游戏首先进行了评估,然后进行了测试。
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引用次数: 1
Usability for the masses 大众可用性
Pub Date : 2005-11-05 DOI: 10.5555/2835525.2835526
NielsenJakob
The biggest problem facing the usability field is how to scale up massively so that we can impact all the user interface designs in the world. How big is this challenge? As of November 2005, there ...
可用性领域面临的最大问题是如何大规模扩展,以便我们能够影响世界上所有的用户界面设计。这个挑战有多大?截至2005年11月,有…
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引用次数: 0
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Journal of Usability Studies archive
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