Abstract
The paper deals with numerical simulations related to radiation transfer in ice clouds. A mathematical model of crystal particles of irregular shape and an algorithm for modeling such particles based on constructing a convex hull of a set of random points are considered. Two approaches to simulating radiation transfer in optically anisotropic clouds are studied. One approach uses pre-calculated scattering phase functions for crystals of various shapes and orientations. In the other approach, no knowledge of phase functions is required; the radiation scattering angle is simulated directly at interaction of a photon with faces of crystal. This approach enables simple adjustment of the input parameters of the problem to changing microphysical characteristics of the environment, including the shape, orientation, and transparency of particles and roughness of their boundaries, and does not require time-consuming pre-calculations. The impact of flutter on the radiation transfer by the cloud layer and angular distributions of the reflected and transmitted radiation are studied.