首页 > 最新文献

2023 9th International Conference on Virtual Reality (ICVR)最新文献

英文 中文
Research on Crop Fruit Segmentation Method Based on Point Cloud 基于点云的农作物果实分割方法研究
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169303
Ruiping Wang, Danni Yang, Yuan Ma, Dongfeng Liu, Xin Wang, Hui-jun Yang
The precise segmentation of point cloud is the basic work of 3D reconstruction, which has important value in scene understanding fields such as unmanned driving, crop phenotype measurement, fruit grading, picking robots and postharvest sorting. At present, there are many effective remedies to improve the speed and accuracy of segmentation on simple scenes. However, due to the complexity of real-world and agricultural environment and the limitations of 3D acquisition devices, it is still challenging to efficiently segment the target object from the chaotic real background. In this paper, we provide a comprehensive review of point cloud segmentation techniques, and classify point cloud segmentation methods based on different mathematical principles to provide insight to inspire further research. To address the problem that point cloud segmentation algorithms are difficult to evaluate, a quantitative evaluation scheme is proposed by combining segmentation precision, recall and F-score. Finally, we analyze the advantages and disadvantages of algorithms for application in the agricultural field through fruit point cloud segmentation experiments. At the same time, potential future research directions is inspired in this rapidly developing field.
点云的精确分割是三维重建的基础工作,在无人驾驶、作物表型测量、水果分级、采摘机器人、采后分拣等场景理解领域具有重要价值。目前,为了提高简单场景的分割速度和准确性,有许多有效的补救措施。然而,由于现实世界和农业环境的复杂性以及三维采集设备的局限性,如何从混乱的真实背景中高效地分割出目标物体仍然是一个挑战。本文对点云分割技术进行了全面的综述,并根据不同的数学原理对点云分割方法进行了分类,以期为进一步的研究提供启发。针对点云分割算法难以评价的问题,提出了一种结合分割精度、召回率和f分的定量评价方案。最后,通过水果点云分割实验,分析了各种算法在农业领域应用的优缺点。同时,也为这一快速发展的领域提供了潜在的未来研究方向。
{"title":"Research on Crop Fruit Segmentation Method Based on Point Cloud","authors":"Ruiping Wang, Danni Yang, Yuan Ma, Dongfeng Liu, Xin Wang, Hui-jun Yang","doi":"10.1109/ICVR57957.2023.10169303","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169303","url":null,"abstract":"The precise segmentation of point cloud is the basic work of 3D reconstruction, which has important value in scene understanding fields such as unmanned driving, crop phenotype measurement, fruit grading, picking robots and postharvest sorting. At present, there are many effective remedies to improve the speed and accuracy of segmentation on simple scenes. However, due to the complexity of real-world and agricultural environment and the limitations of 3D acquisition devices, it is still challenging to efficiently segment the target object from the chaotic real background. In this paper, we provide a comprehensive review of point cloud segmentation techniques, and classify point cloud segmentation methods based on different mathematical principles to provide insight to inspire further research. To address the problem that point cloud segmentation algorithms are difficult to evaluate, a quantitative evaluation scheme is proposed by combining segmentation precision, recall and F-score. Finally, we analyze the advantages and disadvantages of algorithms for application in the agricultural field through fruit point cloud segmentation experiments. At the same time, potential future research directions is inspired in this rapidly developing field.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123981161","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PSA-CLNet: Pedestrian Search Method Based on Polarized Self-Attention and COIM Loss 基于极化自注意和COIM损失的行人搜索方法
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169218
Junjie Fu, R. Liu, Pengfei Yi, Jing Dong, D. Zhou, Xiaopeng Wei
Pedestrian search is a combined task of pedestrian detection and pedestrian re-identification, i.e., how to find a specific pedestrian in a panoramic picture. However, due to the impact of different imaging conditions and environments, the accuracy of pedestrian search is still low at present, which is difficult to meet the needs of practical applications. To improve the accuracy of pedestrian search, this paper proposes PSA-CLNet pedestrian search method, which integrates polarized self-attention mechanism (PSA) and cosine online instance matching (COIM) loss. Firstly, the channel attention is added to enhance the pedestrian feature information and improve the expression ability of the feature information. Secondly, spatial attention is added to enhance the areas that have more contribution to the pedestrian search task to increase the correlation between the pictures and improve the recognition ability. Meanwhile, this paper proposes a COIM loss based on the online instance matching (OIM) loss. The loss function can enlarge the class distance between pedestrians and background, and reduce the class distance between pedestrians. This could improve the accuracy of pedestrian search algorithm effectively. Finally, this paper uses ResNet as the main backbone network to verify the proposed method. The pedestrian search method proposed in this paper could achieve 96.60% of mAP index and 96.83% of top-1 index in CUHK-SYSU dataset, and achieve 48.78% of mAP index and 88.38% of top-1 index in PRW dataset.
行人搜索是行人检测和行人再识别相结合的任务,即如何在全景图像中找到特定的行人。然而,由于不同成像条件和环境的影响,目前行人搜索的精度仍然较低,难以满足实际应用的需要。为了提高行人搜索的准确性,本文提出了一种结合极化自注意机制(PSA)和余弦在线实例匹配(COIM)损失的PSA- clnet行人搜索方法。首先,增加通道关注,增强行人特征信息,提高特征信息的表达能力;其次,增加空间注意,增强对行人搜索任务贡献较大的区域,增加图像之间的相关性,提高识别能力;同时,本文提出了一种基于在线实例匹配(OIM)损失的COIM损失算法。损失函数可以增大行人与背景之间的类距离,减小行人与背景之间的类距离。这可以有效地提高行人搜索算法的准确率。最后,本文以ResNet为主干网对所提出的方法进行了验证。本文提出的行人搜索方法在中大-中山数据集中mAP指数的准确率为96.60%,top-1指数的准确率为96.83%,在PRW数据集中mAP指数的准确率为48.78%,top-1指数的准确率为88.38%。
{"title":"PSA-CLNet: Pedestrian Search Method Based on Polarized Self-Attention and COIM Loss","authors":"Junjie Fu, R. Liu, Pengfei Yi, Jing Dong, D. Zhou, Xiaopeng Wei","doi":"10.1109/ICVR57957.2023.10169218","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169218","url":null,"abstract":"Pedestrian search is a combined task of pedestrian detection and pedestrian re-identification, i.e., how to find a specific pedestrian in a panoramic picture. However, due to the impact of different imaging conditions and environments, the accuracy of pedestrian search is still low at present, which is difficult to meet the needs of practical applications. To improve the accuracy of pedestrian search, this paper proposes PSA-CLNet pedestrian search method, which integrates polarized self-attention mechanism (PSA) and cosine online instance matching (COIM) loss. Firstly, the channel attention is added to enhance the pedestrian feature information and improve the expression ability of the feature information. Secondly, spatial attention is added to enhance the areas that have more contribution to the pedestrian search task to increase the correlation between the pictures and improve the recognition ability. Meanwhile, this paper proposes a COIM loss based on the online instance matching (OIM) loss. The loss function can enlarge the class distance between pedestrians and background, and reduce the class distance between pedestrians. This could improve the accuracy of pedestrian search algorithm effectively. Finally, this paper uses ResNet as the main backbone network to verify the proposed method. The pedestrian search method proposed in this paper could achieve 96.60% of mAP index and 96.83% of top-1 index in CUHK-SYSU dataset, and achieve 48.78% of mAP index and 88.38% of top-1 index in PRW dataset.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115529052","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Towards a VR Moot Court for Law Students in Enhancing Practice Experience 为法律系学生打造虚拟现实模拟法庭,增进实践经验
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169153
Yi Liang, Yi Xiao, Guokai Feng, J. Shell, Conor Fahy, Yongkang Xing
Law students (Undergraduate) usually use a moot court on-campus to practice individual legal skills before they start their careers. The study addresses the limited availability and high cost of moot court facilities for law students in Guangdong’s universities. The study proposes utilizing virtual reality (VR) technology to solve the current issue. The VR solution aims to enhance the students’ legal skills through a virtual moot court system designed to mimic a real-life scenario. The system comprises a Case Study Mode that enables law students to practice classic cases and a Visiting Mode that allows non-law students to explore the VR moot court and acquire basic legal knowledge. Through an interactive and seamless learning experience, this study demonstrates the scalability and potential of VR technology in online education for law students. The design of this system was based on serious gaming theory and previous VR educational projects, including those outside the legal field. The results suggest that VR technology has the potential to benefit practical courses by attracting students through its realistic graphics and interactive elements.
法律专业的学生(本科生)在开始他们的职业生涯之前,通常会在校园里使用一个模拟法庭来练习个人的法律技能。该研究解决了广东大学法学院学生的模拟法庭设施有限且费用高昂的问题。本研究提出利用虚拟现实(VR)技术来解决当前的问题。虚拟现实解决方案旨在通过模拟现实场景的虚拟模拟法庭系统来提高学生的法律技能。该系统包括个案研究模式,让法律系学生实践经典案例;以及参观模式,让非法律系学生探索虚拟现实模拟法庭,并获得基本法律知识。通过互动和无缝的学习体验,本研究展示了VR技术在法律学生在线教育中的可扩展性和潜力。这个系统的设计是基于严肃的游戏理论和以前的VR教育项目,包括法律领域以外的项目。结果表明,虚拟现实技术有潜力通过其逼真的图形和互动元素吸引学生,从而使实用课程受益。
{"title":"Towards a VR Moot Court for Law Students in Enhancing Practice Experience","authors":"Yi Liang, Yi Xiao, Guokai Feng, J. Shell, Conor Fahy, Yongkang Xing","doi":"10.1109/ICVR57957.2023.10169153","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169153","url":null,"abstract":"Law students (Undergraduate) usually use a moot court on-campus to practice individual legal skills before they start their careers. The study addresses the limited availability and high cost of moot court facilities for law students in Guangdong’s universities. The study proposes utilizing virtual reality (VR) technology to solve the current issue. The VR solution aims to enhance the students’ legal skills through a virtual moot court system designed to mimic a real-life scenario. The system comprises a Case Study Mode that enables law students to practice classic cases and a Visiting Mode that allows non-law students to explore the VR moot court and acquire basic legal knowledge. Through an interactive and seamless learning experience, this study demonstrates the scalability and potential of VR technology in online education for law students. The design of this system was based on serious gaming theory and previous VR educational projects, including those outside the legal field. The results suggest that VR technology has the potential to benefit practical courses by attracting students through its realistic graphics and interactive elements.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126530175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
EEG-Based VR Scene Adaptive Generation System for Regulating Emotion 基于脑电图的情绪调节VR场景自适应生成系统
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169325
Hui Liang, Shiqing Liu, Yi Wang, Junjun Pan, Jialin Fu, Yingkai Yuan
Research based on electroencephalogram (EEG) and virtual reality (VR) has developed rapidly in recent years. The integration of EEG and VR technology has been broadly employed in psychological intervention to treat various psychological conditions and alleviate stress. At present, there exist commercial-level EEG emotion recognition products, however, research on the correlation between the content of VR scenarios and emotions remains unavailable. Therefore, this work investigates VR scene construction based on EEG, which incorporates the recovery environment theory and virtual reality technology to construct different three-dimensional dynamic virtual reality interaction scenes. EEG equipment constructs an emotion-adaptive VR system based on EEG signals with the aid of VR interaction equipment. Herein, EEG data feedback was applied to automatically generate VR scenes, and the experimental findings revealed that the system has certain feasibility and application value.
近年来,基于脑电图(EEG)和虚拟现实(VR)的研究发展迅速。脑电图与虚拟现实技术的结合已广泛应用于心理干预,治疗各种心理状况,缓解压力。目前已经有了商业层面的EEG情绪识别产品,但是对于VR场景内容与情绪之间的相关性研究尚缺乏。因此,本文研究了基于脑电图的虚拟现实场景构建,将恢复环境理论与虚拟现实技术相结合,构建不同的三维动态虚拟现实交互场景。脑电图设备借助虚拟现实交互设备,以脑电图信号为基础,构建了一个情绪自适应的虚拟现实系统。本文将脑电数据反馈应用于虚拟现实场景的自动生成,实验结果表明该系统具有一定的可行性和应用价值。
{"title":"EEG-Based VR Scene Adaptive Generation System for Regulating Emotion","authors":"Hui Liang, Shiqing Liu, Yi Wang, Junjun Pan, Jialin Fu, Yingkai Yuan","doi":"10.1109/ICVR57957.2023.10169325","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169325","url":null,"abstract":"Research based on electroencephalogram (EEG) and virtual reality (VR) has developed rapidly in recent years. The integration of EEG and VR technology has been broadly employed in psychological intervention to treat various psychological conditions and alleviate stress. At present, there exist commercial-level EEG emotion recognition products, however, research on the correlation between the content of VR scenarios and emotions remains unavailable. Therefore, this work investigates VR scene construction based on EEG, which incorporates the recovery environment theory and virtual reality technology to construct different three-dimensional dynamic virtual reality interaction scenes. EEG equipment constructs an emotion-adaptive VR system based on EEG signals with the aid of VR interaction equipment. Herein, EEG data feedback was applied to automatically generate VR scenes, and the experimental findings revealed that the system has certain feasibility and application value.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129121237","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
3D Tree Modeling Based on Abstract Parametric L-System 基于抽象参数l系统的三维树建模
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169498
Chen Chen, Di Wang
Tree modelling is a necessary topic for discussion in virtual world construction. This paper presents a new approach that uses point cloud reconstructions of the resulting tree skeleton to form a compact parametric L-system expression after branching parameter abstraction. The proposed strategy can generate diverse new parametric L-system expressions under the control of several iterations, allowing the construction of a set of tree models with diverse growth patterns but more similar to real trees. This technique makes it possible to create large-scale tree models in virtual environments.
树形建模是虚拟世界构建中必须讨论的问题。本文提出了一种新的方法,在分支参数抽象后,利用得到的树骨架的点云重构形成一个紧凑的参数l系统表达式。该策略可以在多次迭代的控制下生成多种新的参数l -系统表达式,从而构建一组生长模式多样但更接近真实树的树模型。这种技术使得在虚拟环境中创建大规模的树模型成为可能。
{"title":"3D Tree Modeling Based on Abstract Parametric L-System","authors":"Chen Chen, Di Wang","doi":"10.1109/ICVR57957.2023.10169498","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169498","url":null,"abstract":"Tree modelling is a necessary topic for discussion in virtual world construction. This paper presents a new approach that uses point cloud reconstructions of the resulting tree skeleton to form a compact parametric L-system expression after branching parameter abstraction. The proposed strategy can generate diverse new parametric L-system expressions under the control of several iterations, allowing the construction of a set of tree models with diverse growth patterns but more similar to real trees. This technique makes it possible to create large-scale tree models in virtual environments.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127683021","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A 3D Hand Joint Detection Network for Real-Time Hand Capture and Its Application in a Game of Moving Mountains 一种实时抓手的三维手部关节检测网络及其在移动山游戏中的应用
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169645
Su Xin-yue, Xue Hao-Wei, Wang Mei-Li
Virtua1 reality (VR) technology has become one of the research hotspots of technology to promote teaching because of its high immersion and good interactivity. Putting VR games into education can make learning more participatory and incentive. Nevertheless, the majority of current technologies and efforts to accomplish human-computer interaction necessitate additional hardware, which has certain limits. To solve these problems, realize real-time operation to provide direct feedback, and enhance the user’s sense of immersion and experience, we have developed a real-time hand capture algorithm using a monocular camera to perform more accurate user gesture recognition. In the algorithm, we use the backbone architecture of deep residual network ResNet-50 as a feature extractor. Through the combined training of 2D and 3D annotation data, we are able to effectively predict 2D posture and 3D spatial information and implement virtual content interaction. This method achieves real-time performance (90fps) and accuracy (95.6%) on existing datasets and outperforms existing methods in hand mesh/pose accuracy and hand image alignment. We built and implemented a virtual reality game based on the method proposed in this research, and then transplanted it onto the VR platform with an ecological setting. While providing users with an immersive experience, we also want to use virtual reality technology to teach, play, and promote traditional Chinese culture.
虚拟现实(VR)技术以其高度的沉浸性和良好的交互性成为促进教学的技术研究热点之一。将VR游戏融入到教育中可以使学习更具参与性和激励性。然而,目前大多数实现人机交互的技术和努力都需要额外的硬件,这有一定的局限性。为了解决这些问题,实现实时操作提供直接反馈,增强用户的沉浸感和体验感,我们开发了一种使用单目摄像头的实时手抓算法,实现更准确的用户手势识别。在算法中,我们使用深度残差网络的骨干架构ResNet-50作为特征提取器。通过对二维和三维标注数据的联合训练,我们能够有效地预测二维姿态和三维空间信息,实现虚拟内容交互。该方法在现有数据集上实现了实时性(90fps)和精度(95.6%),并且在手部网格/姿态精度和手部图像对齐方面优于现有方法。我们基于本研究提出的方法构建并实现了一个虚拟现实游戏,并将其移植到具有生态设置的VR平台上。在为用户提供身临其境的体验的同时,我们也想用虚拟现实技术来教授、玩、推广中国传统文化。
{"title":"A 3D Hand Joint Detection Network for Real-Time Hand Capture and Its Application in a Game of Moving Mountains","authors":"Su Xin-yue, Xue Hao-Wei, Wang Mei-Li","doi":"10.1109/ICVR57957.2023.10169645","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169645","url":null,"abstract":"Virtua1 reality (VR) technology has become one of the research hotspots of technology to promote teaching because of its high immersion and good interactivity. Putting VR games into education can make learning more participatory and incentive. Nevertheless, the majority of current technologies and efforts to accomplish human-computer interaction necessitate additional hardware, which has certain limits. To solve these problems, realize real-time operation to provide direct feedback, and enhance the user’s sense of immersion and experience, we have developed a real-time hand capture algorithm using a monocular camera to perform more accurate user gesture recognition. In the algorithm, we use the backbone architecture of deep residual network ResNet-50 as a feature extractor. Through the combined training of 2D and 3D annotation data, we are able to effectively predict 2D posture and 3D spatial information and implement virtual content interaction. This method achieves real-time performance (90fps) and accuracy (95.6%) on existing datasets and outperforms existing methods in hand mesh/pose accuracy and hand image alignment. We built and implemented a virtual reality game based on the method proposed in this research, and then transplanted it onto the VR platform with an ecological setting. While providing users with an immersive experience, we also want to use virtual reality technology to teach, play, and promote traditional Chinese culture.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126487707","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Motion Recognition System in VR Training System for Train Attendants 列车乘务员VR培训系统中的动作识别系统
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169529
Chuan Yun, H. Su, Endong Han
With the increasing improvement of rail transit, the safety of railway traffic has received more and more attention, and efficient and accurate communication between train attendants is the basis of driving safety. Aiming at the gesture training of train attendants, this paper uses the MediaPipe module as the skeleton key point recognition framework on the basis of virtual reality technology, and designs a gesture recognition solution for train conductors by using skeleton information extraction technology and deep learning related methods. It can train train the conductor’s gestures, which has the characteristics of real-time, good interaction, initiative and flexibility.
随着轨道交通的日益完善,轨道交通的安全越来越受到人们的重视,而列车乘务员之间高效、准确的沟通是行车安全的基础。针对列车乘务员的手势训练,本文采用MediaPipe模块作为基于虚拟现实技术的骨架关键点识别框架,利用骨架信息提取技术和深度学习相关方法,设计了列车乘务员的手势识别解决方案。它可以训练列车员的手势,具有实时性、交互性好、主动性和灵活性等特点。
{"title":"Motion Recognition System in VR Training System for Train Attendants","authors":"Chuan Yun, H. Su, Endong Han","doi":"10.1109/ICVR57957.2023.10169529","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169529","url":null,"abstract":"With the increasing improvement of rail transit, the safety of railway traffic has received more and more attention, and efficient and accurate communication between train attendants is the basis of driving safety. Aiming at the gesture training of train attendants, this paper uses the MediaPipe module as the skeleton key point recognition framework on the basis of virtual reality technology, and designs a gesture recognition solution for train conductors by using skeleton information extraction technology and deep learning related methods. It can train train the conductor’s gestures, which has the characteristics of real-time, good interaction, initiative and flexibility.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128445939","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Digital Training, Teaching, Entertainment Utility for Disable and Elderly at Community Health & Agricultural Tourism Infrastructures 社区卫生和农业旅游基础设施中残疾人和老年人的数字化培训、教学、娱乐实用程序
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169333
Tilemachos K. Koliopoulos, G. Mratskova
This paper analyses the virtual reality simulation training useful digital monitoring utilities in terms of environmental impact assessment, sustainable development, safe health tourism construction infrastructures, agricultural tourism facilities at post COVID – 19 era and public health protection from alternative types of tourism for disable people and elderly. Useful analysis is taken into account based on useful digital virtual reality 3D animation utilities and multilingual digital drawings content for digital training, teaching and entertainment. In this paper are presented useful health policy outcomes for stakeholders, safe training schemes, digital drawings support for good operational management at sustainable designs and proper monitoring schemes for public and community health protection. Useful simulation e-learning tools are resented for stakeholders and training schemes applying efficient economic lightweight robust designs. Integrated health policy is presented within useful digital training e-learning simulation utilities and management techniques for monitoring environmental impacts like landfill emissions from renewable energy projects so as to protect public health. Useful results are presented for the safety of particular community health tourism units, and safe agriculture tourism facilities including interactive sports events for physical activities, applying proper designs for all and sustainable tourism infrastructures with safe ergonomic mobility facilities at post COVID-19 era.
本文从环境影响评价、可持续发展、安全健康旅游建设基础设施、后COVID - 19时代农业旅游设施、残疾人和老年人替代旅游类型的公共卫生保护等方面分析了虚拟现实仿真培训有用的数字监测工具。基于有用的数字虚拟现实3D动画工具和多语言数字绘图内容进行了有用的分析,用于数字培训,教学和娱乐。本文介绍了对利益相关者有用的卫生政策成果,安全培训计划,数字图纸支持可持续设计的良好运营管理以及公共和社区卫生保护的适当监测计划。有用的模拟电子学习工具为利益相关者和培训方案提供了有效的经济轻量级鲁棒设计。综合卫生政策是在有用的数字培训、电子学习模拟实用程序和管理技术中提出的,用于监测可再生能源项目产生的垃圾填埋场排放等环境影响,以保护公众健康。针对特定社区卫生旅游单位的安全,以及包括体育活动互动体育赛事在内的安全农业旅游设施,提出了有用的结果,并对所有可持续的旅游基础设施进行了适当的设计,并在COVID-19后时代提供了安全的符合人体工程学的移动设施。
{"title":"Digital Training, Teaching, Entertainment Utility for Disable and Elderly at Community Health & Agricultural Tourism Infrastructures","authors":"Tilemachos K. Koliopoulos, G. Mratskova","doi":"10.1109/ICVR57957.2023.10169333","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169333","url":null,"abstract":"This paper analyses the virtual reality simulation training useful digital monitoring utilities in terms of environmental impact assessment, sustainable development, safe health tourism construction infrastructures, agricultural tourism facilities at post COVID – 19 era and public health protection from alternative types of tourism for disable people and elderly. Useful analysis is taken into account based on useful digital virtual reality 3D animation utilities and multilingual digital drawings content for digital training, teaching and entertainment. In this paper are presented useful health policy outcomes for stakeholders, safe training schemes, digital drawings support for good operational management at sustainable designs and proper monitoring schemes for public and community health protection. Useful simulation e-learning tools are resented for stakeholders and training schemes applying efficient economic lightweight robust designs. Integrated health policy is presented within useful digital training e-learning simulation utilities and management techniques for monitoring environmental impacts like landfill emissions from renewable energy projects so as to protect public health. Useful results are presented for the safety of particular community health tourism units, and safe agriculture tourism facilities including interactive sports events for physical activities, applying proper designs for all and sustainable tourism infrastructures with safe ergonomic mobility facilities at post COVID-19 era.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125602162","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
High Precision ORB-SLAM Dense Reconstruction Based on Depth Visual Odometer in Dynamic Environments 动态环境下基于深度视觉里程计的高精度ORB-SLAM密集重建
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169708
Yinbing Chen, Hui-jun Yang, Jiajun Lu, Boxuan Jiang
Most SLAM systems are based on the assumption of a static environment, while most of the real scenes with dynamic will cause mismatching in the process of camera pose estimation and affect localization accuracy and system robustness. To improve the effect and accuracy of SLAM dense reconstruction in dynamic environments and to increase the real-time performance of advanced tasks such as navigation and human-computer interaction, this paper proposes a real-time SLAM dense reconstruction method based on object detection in dynamic environments. Firstly, we use YOLOv5 for frame-by-frame detection and semantic marking of images to accurately identify the image feature points under dynamic semantic masks. Further, this paper proposed a keyframe filtering algorithm based on dynamic semantic marking to ensure the accuracy of dense map reconstruction by eliminating frames containing dynamic objects, which solves the interference of point cloud redundancy and moving objects in dynamic environments. Finally, this paper takes the scene depth information as an important reference for characterizing the geometric structure of the scene. By introducing the depth factor into the traditional feature extraction algorithm, we explored a new joint-depth-information based feature extraction and feature descriptor calculation method, and proposed a high precision visual SLAM based on deep joint visual odometer. Experiments on the TUM RGBD public dataset show that the trajectory accuracy of constructing dense point cloud maps under partial dynamic scene sequences is improved by 16.1% over DS-SLAM and 82.3% over ORB-SLAM2.
大多数SLAM系统都是基于静态环境的假设,而大多数具有动态的真实场景会在相机姿态估计过程中造成不匹配,影响定位精度和系统的鲁棒性。为了提高动态环境下SLAM密集重建的效果和精度,提高导航、人机交互等高级任务的实时性,本文提出了一种基于目标检测的动态环境下SLAM实时密集重建方法。首先,利用YOLOv5对图像进行逐帧检测和语义标记,准确识别动态语义掩模下的图像特征点;进一步,提出了一种基于动态语义标记的关键帧滤波算法,通过剔除包含动态目标的帧来保证密集地图重建的准确性,解决了动态环境中点云冗余和运动目标的干扰。最后,本文将场景深度信息作为刻画场景几何结构的重要参考。在传统特征提取算法中引入深度因子,探索了一种新的基于联合深度信息的特征提取和特征描述子计算方法,提出了一种基于深度联合视觉里程计的高精度视觉SLAM算法。在TUM RGBD公共数据集上的实验表明,在部分动态场景序列下构建密集点云图的轨迹精度比DS-SLAM提高16.1%,比ORB-SLAM2提高82.3%。
{"title":"High Precision ORB-SLAM Dense Reconstruction Based on Depth Visual Odometer in Dynamic Environments","authors":"Yinbing Chen, Hui-jun Yang, Jiajun Lu, Boxuan Jiang","doi":"10.1109/ICVR57957.2023.10169708","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169708","url":null,"abstract":"Most SLAM systems are based on the assumption of a static environment, while most of the real scenes with dynamic will cause mismatching in the process of camera pose estimation and affect localization accuracy and system robustness. To improve the effect and accuracy of SLAM dense reconstruction in dynamic environments and to increase the real-time performance of advanced tasks such as navigation and human-computer interaction, this paper proposes a real-time SLAM dense reconstruction method based on object detection in dynamic environments. Firstly, we use YOLOv5 for frame-by-frame detection and semantic marking of images to accurately identify the image feature points under dynamic semantic masks. Further, this paper proposed a keyframe filtering algorithm based on dynamic semantic marking to ensure the accuracy of dense map reconstruction by eliminating frames containing dynamic objects, which solves the interference of point cloud redundancy and moving objects in dynamic environments. Finally, this paper takes the scene depth information as an important reference for characterizing the geometric structure of the scene. By introducing the depth factor into the traditional feature extraction algorithm, we explored a new joint-depth-information based feature extraction and feature descriptor calculation method, and proposed a high precision visual SLAM based on deep joint visual odometer. Experiments on the TUM RGBD public dataset show that the trajectory accuracy of constructing dense point cloud maps under partial dynamic scene sequences is improved by 16.1% over DS-SLAM and 82.3% over ORB-SLAM2.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133766411","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design and Implementation of Machine Vision Experiment Platform for Virtual Production Line 虚拟生产线机器视觉实验平台的设计与实现
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169840
Jinfang Li, Mingtong He, Jiancong Su, Boyang Wang, Zhenxian Li
To meet the needs of teaching and practical applications in machine vision technology, a virtual reality-based machine vision experimental platform has been designed and developed. Unity3D was utilized as the development engine, and image processing technology was integrated to achieve the construction of virtual production line scenes, simulation of vision component parameter adjustments, and image acquisition. The platform features a graphical programming interface for visualizing image processing algorithms, which can be used to perform visual debugging of vision stations with a virtual robot system driven by software PLC. This machine vision experimental platform ensures the consistency between simulation and actual engineering processes, and enables students to explore different vision schemes on an industrial production line, thereby avoiding constraints on location, time, and equipment in related experiments.
为满足机器视觉技术教学和实际应用的需要,设计开发了基于虚拟现实的机器视觉实验平台。利用Unity3D作为开发引擎,结合图像处理技术,实现了虚拟生产线场景的构建、视觉组件参数调整仿真、图像采集。该平台具有可视化图像处理算法的图形化编程界面,可通过PLC软件驱动的虚拟机器人系统对视觉站进行可视化调试。该机器视觉实验平台保证了仿真与实际工程过程的一致性,使学生能够在工业生产线上探索不同的视觉方案,从而避免了相关实验对地点、时间和设备的限制。
{"title":"Design and Implementation of Machine Vision Experiment Platform for Virtual Production Line","authors":"Jinfang Li, Mingtong He, Jiancong Su, Boyang Wang, Zhenxian Li","doi":"10.1109/ICVR57957.2023.10169840","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169840","url":null,"abstract":"To meet the needs of teaching and practical applications in machine vision technology, a virtual reality-based machine vision experimental platform has been designed and developed. Unity3D was utilized as the development engine, and image processing technology was integrated to achieve the construction of virtual production line scenes, simulation of vision component parameter adjustments, and image acquisition. The platform features a graphical programming interface for visualizing image processing algorithms, which can be used to perform visual debugging of vision stations with a virtual robot system driven by software PLC. This machine vision experimental platform ensures the consistency between simulation and actual engineering processes, and enables students to explore different vision schemes on an industrial production line, thereby avoiding constraints on location, time, and equipment in related experiments.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133044710","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2023 9th International Conference on Virtual Reality (ICVR)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1