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2021 IEEE 11th Symposium on Large Data Analysis and Visualization (LDAV)最新文献

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GPU-based Image Compression for Efficient Compositing in Distributed Rendering Applications 基于gpu的图像压缩在分布式渲染应用中的高效合成
Pub Date : 2021-10-01 DOI: 10.1109/LDAV53230.2021.00012
Riley Lipinski, K. Moreland, M. Papka, T. Marrinan
Visualizations of large-scale data sets are often created on graphics clusters that distribute the rendering task amongst many processes. When using real-time GPU-based graphics algorithms, the most time-consuming aspect of distributed rendering is typically the com-positing phase - combining all partial images from each rendering process into the final visualization. Compo siting requires image data to be copied off the GPU and sent over a network to other processes. While compression has been utilized in existing distributed rendering compositors to reduce the data being sent over the network, this compression tends to occur after the raw images are transferred from the GPU to main memory. In this paper, we present work that leverages OpenGL / CUDA interoperability to compress raw images on the GPU prior to transferring the data to main memory. This approach can significantly reduce the device-to-host data transfer time, thus enabling more efficient compositing of images generated by distributed rendering applications.
大规模数据集的可视化通常是在图形集群上创建的,图形集群将渲染任务分配给许多进程。当使用基于实时gpu的图形算法时,分布式渲染中最耗时的部分通常是合成阶段——将每个渲染过程中的所有局部图像组合到最终的可视化中。合成需要从GPU复制图像数据,并通过网络发送到其他进程。虽然在现有的分布式渲染合成器中已经使用压缩来减少通过网络发送的数据,但这种压缩往往发生在原始图像从GPU传输到主存储器之后。在本文中,我们展示了利用OpenGL / CUDA互操作性在将数据传输到主存储器之前压缩GPU上的原始图像的工作。这种方法可以显著减少设备到主机的数据传输时间,从而能够更有效地合成分布式呈现应用程序生成的图像。
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引用次数: 2
Amortised Encoding for Large High-Resolution Displays 大型高分辨率显示器的平摊编码
Pub Date : 2021-10-01 DOI: 10.1109/LDAV53230.2021.00013
Florian Friess, M. Becher, G. Reina, T. Ertl
Both visual detail and a low-latency transfer of image data are required for collaborative exploration of scientific data sets across large high-resolution displays. In this work, we present an approach that reduces the resolution before the encoding and uses temporal upscaling to reconstruct the full resolution image, reducing the overall latency and the required bandwidth without significantly impacting the details perceived by observers. Our approach takes advantage of the fact that humans do not perceive the full details of moving objects by providing a perfect reconstruction for static parts of the image, while non-static parts are reconstructed with a lower quality. This strategy enables a substantial reduction of the encoding latency and the required bandwidth with barely noticeable changes in visual quality, which is crucial for collaborative analysis across display walls at different locations. Additionally, our approach can be combined with other techniques aiming to reduce the required bandwidth while keeping the quality as high as possible, such as foveated encoding. We demonstrate the reduced overall latency, the required bandwidth, as well as the high image quality using different visualisations.
在大型高分辨率显示器上协作探索科学数据集需要视觉细节和低延迟的图像数据传输。在这项工作中,我们提出了一种方法,在编码之前降低分辨率,并使用时间升级来重建全分辨率图像,减少总体延迟和所需带宽,而不会显著影响观察者感知的细节。我们的方法利用了人类无法感知移动物体的全部细节的事实,为图像的静态部分提供了完美的重建,而非静态部分的重建质量较低。这种策略可以大幅减少编码延迟和所需带宽,而视觉质量几乎没有明显变化,这对于跨不同位置的显示墙进行协作分析至关重要。此外,我们的方法可以与其他技术相结合,旨在减少所需的带宽,同时保持尽可能高的质量,如注视点编码。我们演示了减少的总体延迟,所需的带宽,以及使用不同的可视化高图像质量。
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引用次数: 0
Fast Approximation of Persistence Diagrams with Guarantees 带保证的持久性图的快速逼近
Pub Date : 2021-08-12 DOI: 10.1109/LDAV53230.2021.00008
Jules Vidal, Julien Tierny
This paper presents an algorithm for the efficient approximation of the saddle-extremum persistence diagram of a scalar field. Vidal et al. introduced recently a fast algorithm for such an approximation (by interrupting a progressive computation framework [78]). However, no theoretical guarantee was provided regarding its approximation quality. In this work, we revisit the progressive framework of Vidal et al. [78] and we introduce in contrast a novel approximation algorithm, with a user controlled approximation error, specifically, on the Bottleneck distance to the exact solution. Our approach is based on a hierarchical representation of the input data, and relies on local simplifications of the scalar field to accelerate the computation, while maintaining a controlled bound on the output error. The locality of our approach enables further speedups thanks to shared memory parallelism. Experiments conducted on real life datasets show that for a mild error tolerance (5% relative Bottleneck distance), our approach improves runtime performance by 18 % on average (and up to 48 % on large, noisy datasets) in comparison to standard, exact, publicly available implementations. In addition to the strong guarantees on its approximation error, we show that our algorithm also provides in practice outputs which are on average 5 times more accurate (in terms of the L2- Wasserstein distance) than a naive approximation baseline. We illustrate the utility of our approach for interactive data exploration and we document visualization strategies for conveying the uncertainty related to our approximations.
本文给出了标量场鞍极值持续图的有效逼近算法。Vidal等人最近引入了一种快速的近似算法(通过中断渐进计算框架[78])。然而,对其逼近质量没有提供理论保证。在这项工作中,我们重新审视了Vidal等人的渐进式框架[78],并引入了一种新的近似算法,该算法具有用户控制的近似误差,特别是瓶颈到精确解的距离。我们的方法基于输入数据的分层表示,并依赖于标量场的局部简化来加速计算,同时保持对输出误差的控制范围。由于共享内存并行性,我们的方法的局部性可以进一步提高速度。在真实数据集上进行的实验表明,与标准的、精确的、公开可用的实现相比,我们的方法在适度容错(相对瓶颈距离为5%)的情况下,平均将运行时性能提高18%(在大型、有噪声的数据集上提高48%)。除了对其近似误差的强保证外,我们还表明,我们的算法在实践中提供的输出平均比朴素近似基线准确5倍(就L2- Wasserstein距离而言)。我们说明了我们的交互式数据探索方法的实用性,并记录了用于传达与我们的近似相关的不确定性的可视化策略。
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引用次数: 3
期刊
2021 IEEE 11th Symposium on Large Data Analysis and Visualization (LDAV)
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