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2023 Future of Educational Innovation-Workshop Series Data in Action最新文献

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Students’ Understanding of the Mean Through Technology-Mediated Analysis of Real-Life Data 通过技术中介分析现实数据,学生对平均数的理解
Pub Date : 2023-01-16 DOI: 10.1109/IEEECONF56852.2023.10104617
E. Padilla, Esmeralda Campos
This study conducts cognitive research in digital environments to bridge students’ understanding of the mean and the use of technology for data analysis. By activating definitions, properties, arguments, representations, and algorithms of the mean, this study approaches the questions: (1) How does using Microsoft Excel affect the configuration of students’ meaning of the mean? (2) What semiotic conflicts are associated with using Microsoft Excel and a real dataset? We applied an open-ended questionnaire to 17 engineering students taking the introductory Probability and Statistics course that integrates Microsoft Excel as a didactic strategy. The data collection used convenience sampling with the students enrolled in the fall of 2022. We found that technology for data analysis is more than a complementary tool for students because it allows them to express their reasoning through virtual representations. The analysis yielded new semiotic conflicts in students’ calculation of the mean. The data suggests that the tendency to make calculation errors increases when data analysis involves raw data extracted from real life.
本研究在数字环境中进行认知研究,以架起学生对平均数的理解和对数据分析技术的使用的桥梁。通过激活均值的定义、属性、参数、表示和算法,本研究接近以下问题:(1)使用Microsoft Excel如何影响学生均值含义的配置?(2)使用Microsoft Excel和真实数据集有哪些符号冲突?我们对17名选修概率论和统计学入门课程的工科学生进行了开放式问卷调查,该课程将微软Excel作为教学策略。数据收集采用便利抽样,以2022年秋季入学的学生为对象。我们发现数据分析技术对学生来说不仅仅是一个补充工具,因为它允许他们通过虚拟表示来表达他们的推理。这一分析在学生计算平均值时产生了新的符号学冲突。数据表明,当数据分析涉及从现实生活中提取的原始数据时,计算错误的倾向会增加。
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引用次数: 0
Higher Education for Students with Disabilities. An Overview Through the Lens of Text Min 残疾学生高等教育。通过文本最小的镜头概述
Pub Date : 2023-01-16 DOI: 10.1109/IEEECONF56852.2023.10104685
C. Camacho-Zuñiga, Gretel Julio-Ramos, Genaro Zavala
Inequalities and exclusion from education were exposed and worsened during the COVID-19 pandemic; however, it forced us to recognize the need to make equality, equity, and social inclusion policies effective for all. Scientific and technological solutions to global threats depend on the formation of the maximum number of qualified human resources, which entirely relies on enabling everyone to acquire, update, and improve their knowledge, skills, and competencies through lifelong learning and higher education. To guarantee inclusive and quality education for all (UN Sustainable Development Goal 4) is hard to achieve at higher education or post-secondary levels. This research aims to provide an overview of the achievements and challenges that higher education institutions (HEI) face in fulfilling the requirements of students with disabilities (SWD). We analyzed a database of 104 abstracts from reviews of SWD in HEI published in Scopus-indexed journals between 2018 and August 2022. After data preprocessing, the text mining analysis on the corpus was visualized in word clouds and graphs. From the results, we could identify that providing access to facilities and information still dominates the research on inclusive education, and visual disability is the most frequently analyzed. The graphs reveal published research on undergraduates with disorders like Autism Spectrum (ASD), learning disorders, and visual, hearing, physical, intellectual, and psychosocial disabilities. The authors also evidenced the lack of information on the barriers and needs of SWD in HEI and potential future research to address them. Concerning the strategies to attend and care for SWD inside the classrooms, the graphs highlight Universal Design as a promising trend leading to inclusivity in higher education. The results and analyses in current research provide essential information to educational stakeholders and decision-makers inside institutions so that they can take action to embrace diversity.
在2019冠状病毒病大流行期间,不平等和教育排斥现象暴露并加剧;然而,它迫使我们认识到必须使平等、公平和社会包容政策对所有人都有效。应对全球威胁的科学和技术解决方案取决于形成尽可能多的合格人力资源,这完全依赖于使每个人都能通过终身学习和高等教育获得、更新和提高他们的知识、技能和能力。在高等教育或高等教育中很难实现为所有人提供包容和优质教育(联合国可持续发展目标4)。本研究旨在概述高等教育院校在满足残疾学生的需求方面所取得的成就和面临的挑战。我们分析了一个数据库,其中包含2018年至2022年8月期间在scopus索引期刊上发表的104篇HEI SWD综述摘要。数据预处理后,将语料库上的文本挖掘分析结果以词云和图的形式可视化。从结果可以看出,提供设施和信息的获取仍然主导着全纳教育的研究,而视觉障碍是最常见的分析。这些图表显示了对患有自闭症谱系(ASD)、学习障碍以及视觉、听觉、身体、智力和社会心理障碍等疾病的本科生的已发表研究。作者还证明了缺乏关于高等教育中社会福利障碍和需求的信息,以及潜在的未来研究来解决这些问题。关于在教室里参加和照顾社工的策略,图表强调了通用设计是一个有希望的趋势,导致高等教育的包容性。当前研究的结果和分析为教育利益相关者和机构内的决策者提供了必要的信息,以便他们能够采取行动,拥抱多样性。
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引用次数: 1
Biomechanics Digital Twin: Markerless Joint Acceleration Prediction Using Machine Learning and Computer Vision 生物力学数字孪生:利用机器学习和计算机视觉进行无标记关节加速度预测
Pub Date : 2023-01-16 DOI: 10.1109/IEEECONF56852.2023.10104757
Milton Osiel Candela Leal, Dacia Martínez Díaz, Cecilia Orozco Romo, Aime Judith Aguilar Herrera, Jesús Eduardo Martínez Herrera, Arath Emmanuel Marín Ramírez, Luis Orlando Santos Cruz, César Francisco Cruz Gómez, Santiago Xavier Carrillo Ruiz, Erick Adrián Gutiérrez Flores, Karen Lizette Rodríguez Hernández, Esther Aimeé Delgado Jiménez, Ricardo A. Ramírez Mendoza, Gerardo Presbítero Espinosa, J. D. J. L. Santos, Mauricio Adolfo Ramírez Moreno
For athletes, coaches, or rehabilitation patients, the systems currently used to perform biomechanical studies and the dependence on technical experts for interpreting analyses and results can limit organizational, logistical, and economic resources. In this project, a Recurrent Neural Network model was created to predict human joint accelerations through the automatic digitalization of human body movement using video and acceleration sensors. The project aimed to prevent injuries and fractures in athletes and the elderly population because there is a lack of tools that predicts the risk of these traumas as a preventive method. Acceleration data was collected using Matlab mobile installed in cell phones attached to the arms and legs of volunteers doing physical tasks (walking, running, jumping). Experiments were video recorded, and machine learning models were trained using acceleration and video using Python libraries. After model evaluation, we observed that the selected model could predict the best on the XY axes and the worst on the Z axis, probably due to predicting a three-dimensional feature with a two-dimensional input. A biomechanical Digital Twin was created by combining the information from wearable devices, computer vision, and machine learning algorithms. This tool was able to estimate human joint accelerations (up to an extent) during movements with more refinement; it can help to evaluate movement performance within exercises or tasks and aid in injury/fracture risk prediction.
对于运动员、教练或康复患者,目前用于进行生物力学研究的系统以及对技术专家解释分析和结果的依赖可能会限制组织、后勤和经济资源。在这个项目中,通过使用视频和加速度传感器对人体运动进行自动数字化,创建了一个递归神经网络模型来预测人体关节加速度。该项目旨在防止运动员和老年人受伤和骨折,因为缺乏预测这些创伤风险的工具作为预防方法。在志愿者进行体力活动(走、跑、跳)时,将手机安装在胳膊和腿上,利用Matlab mobile采集加速度数据。通过视频记录实验,并使用Python库使用加速和视频训练机器学习模型。经过模型评估,我们观察到所选择的模型在XY轴上的预测效果最好,而在Z轴上的预测效果最差,这可能是由于用二维输入预测三维特征。结合可穿戴设备、计算机视觉和机器学习算法的信息,创造了一个生物力学数字双胞胎。该工具能够更精确地估计运动过程中的人体关节加速度(在一定程度上);它可以帮助评估运动或任务中的运动表现,并有助于预测受伤/骨折风险。
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引用次数: 0
Investigating the Use and Effects of Feedback in CodingBat Exercises: An Exploratory Thinking Aloud Study 调查编码蝙蝠练习中反馈的使用和效果:一项探索性的大声思考研究
Pub Date : 2023-01-16 DOI: 10.1109/IEEECONF56852.2023.10104622
Natalie Kiesler
The increasing availability of online tools helps support computing students via feedback to gain more practice in programming at their own pace. Due to the lack of educators’ insights into students’ independent practice with such online tools and their feedback options, this research aims at the evaluation of tutoring feedback types offered by the exemplary online tool CodingBat. In particular, students’ use of tutoring feedback types, as well as their effects on the cognitive, meta-cognitive and motivational level are investigated. The exploratory research methodology comprises a qualitative thinking aloud study with five novice learners of programming. The transcribed protocols were analyzed by using qualitative content analysis and deductive categories that originate from previous research on feedback effects and their observable and reportable indicators. The qualitative results reveal insights into students’ use of feedback, effects of feedback types on the cognitive, meta-cognitive and motivational level, as well as the importance of tutoring feedback including hints and a sample solution. The results of this applied, qualitative research add to the exploration of recommendations for the design of tutoring feedback in the context of self-paced online exercises for novice programmers. The findings further imply that automatically generated tutoring feedback seems to be helpful even without information that is adapted to the individual learner’s input.
越来越多的在线工具通过反馈帮助计算机专业的学生按照自己的节奏获得更多的编程实践。由于教育工作者对学生使用此类在线工具的独立实践及其反馈选择缺乏了解,本研究旨在评估示范性在线工具CodingBat提供的辅导反馈类型。特别研究了学生对辅导反馈类型的使用,以及它们对认知、元认知和动机水平的影响。探索性研究方法包括对5名编程新手进行定性思维研究。对转录的协议进行定性内容分析和演绎分类,这些分类源于先前对反馈效应及其可观察和可报告指标的研究。定性结果揭示了学生对反馈的使用,反馈类型对认知、元认知和动机层面的影响,以及辅导反馈(包括提示和示例解决方案)的重要性。这一应用定性研究的结果增加了对新手程序员自定进度在线练习中辅导反馈设计建议的探索。研究结果进一步表明,自动生成的辅导反馈似乎是有帮助的,即使没有适应学习者个人输入的信息。
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引用次数: 1
Students’ Satisfaction and Recommendation of Sostek Application based on Sustainable Development Learning in Higher Education 基于可持续发展学习的高等教育Sostek应用学生满意度与推荐
Pub Date : 2023-01-16 DOI: 10.1109/IEEECONF56852.2023.10104881
Martha Elena Nuñez, M. Rodríguez-Paz, A. Abbas
This paper presents a quantitative study on developing an app to promote Sustainable Development (SD) learning and reflection among higher education students. The research was conducted at Tecnologico de Monterrey (TEC), Mexico, in seven industrial design courses during the spring 2022 semester. At the end of the semester, a focus group was undertaken to show the students the Sostek Application (APP) mockup. The purpose was to determine the roles of performance expectancy, effort expectancy, and hedonic motivation in students’ satisfaction. The data were collected from 40 students through an online questionnaire and analyzed using the IBM SPSS-26 application. The statistically analyzed results of the linear regression test affirmed that performance expectancy, effort expectancy, and hedonic motivation factors had a statistically significant correlation with students’ satisfaction. Furthermore, the research provides guidelines to higher education institutions to promote SD learning and reflection to help students gain experience in the SD educational setting. The results so far show a potential to develop incremental learning about SD and establish the means to continue disseminating and debating SD topics.
本文对开发一款促进高等教育学生可持续发展学习与反思的应用程序进行了定量研究。这项研究是在墨西哥蒙特雷理工学院(TEC) 2022年春季学期的七门工业设计课程中进行的。在学期结束时,进行了一个焦点小组,向学生展示Sostek应用程序(APP)的模型。目的是确定成绩期望、努力期望和享乐动机在学生满意度中的作用。数据是通过在线问卷从40名学生中收集的,并使用IBM SPSS-26应用程序进行分析。线性回归检验的统计分析结果证实,成绩期望、努力期望和享乐动机因素与学生满意度有统计学显著的相关。此外,本研究为高等教育机构促进可持续发展学习和反思提供指引,帮助学生在可持续发展教育环境中积累经验。迄今为止的结果表明,有可能发展关于可持续发展的渐进性学习,并建立继续传播和辩论可持续发展主题的手段。
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引用次数: 0
Analysis of the Impact of Virtual Reality on High School Students’ Learning in Nutrition Courses 虚拟现实对高中生营养学课程学习的影响分析
Pub Date : 2023-01-16 DOI: 10.1109/IEEECONF56852.2023.10104668
Pamela Inés Marroquín Alanís, Rocío Elizabeth Cortez Márquez, Daniel Cantú Gonzalez, Ana Gabriela Rodríguez Mendoza, D. Munoz
Technology has become fundamental in supporting the academic continuity of students in times of pandemic. Digital tools, such as simulators, have aided communication and interaction for a better learning experience. This virtual reality project identifies how nutritional labels can help choose the best product and analyzes products’ front labels to identify their most relevant elements. Currently, the use of Virtual Reality resources is changing learning because its characteristics help to increase students’ involvement in immersive, interactive experiences, which provide a new way of learning (Elliot Hu-Au, 2018).
在疫情期间,技术已成为支持学生学业连续性的基础。数字工具,如模拟器,有助于交流和互动,以获得更好的学习体验。这个虚拟现实项目确定营养标签如何帮助选择最好的产品,并分析产品的正面标签,以确定其最相关的元素。目前,虚拟现实资源的使用正在改变学习,因为它的特点有助于增加学生对沉浸式互动体验的参与,这提供了一种新的学习方式(Elliot Hu-Au, 2018)。
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引用次数: 0
Augmented, Virtual and Immersive Reality as Learning Support in TEC21 Educational Model 增强、虚拟和沉浸式现实作为TEC21教育模式中的学习支持
Pub Date : 2023-01-16 DOI: 10.1109/IEEECONF56852.2023.10104699
Carlos Alberto González Almaguer, Ángeles Carolina Aguirre Acosta, Alejandro Acuña López, Olaf Ramiro Román Jiménez, Carla Corona Cardoso, Claudia Zubieta Ramírez
Virtual, augmented, and immersive reality opens a world of possibilities in education by allowing students to recreate authentic situations, such as operating machinery, assembling a product, or training tool handling, to mention a few. In the TEC21 educational model, the core is the challenge: a project with a real-world challenge assigned by the training partner results in students offering solution proposals.The trigger that accelerated the development of virtual, augmented, and immersive reality activities in distance learning was COVID-19 confinement. During this, these technologies recreated the laboratory and its facilities’ learning through augmented reality (AR) and virtual reality (VR) experiences.Using these technologies in the classroom allows students to achieve a great learning experience and develop skills for postgraduate studies and professional futures.Furthermore, now that we have returned to our physical facilities and laboratories, we can accelerate the learning obtained at the training partners’ facilities, recreating processes and machinery through these immersive technologies and a hybrid experience for our students.The present research shows the activity learning design process and the statistical treatment of the data to provide continuous feedback during the activity; we examine the three transcendental variables in the educational process: the learning (academic rigor), the development of competencies, and the involvement or immersion of the students in the classroom.
虚拟现实、增强现实和沉浸式现实为教育打开了一个充满可能性的世界,允许学生重现真实的场景,例如操作机器、组装产品或培训工具操作,等等。在TEC21教育模式中,核心是挑战:由培训伙伴分配的具有现实挑战的项目导致学生提出解决方案建议。加速远程教育中虚拟、增强和沉浸式现实活动发展的导火索是COVID-19禁闭。在此期间,这些技术通过增强现实(AR)和虚拟现实(VR)体验再现了实验室及其设施的学习过程。在课堂上使用这些技术可以让学生获得良好的学习体验,并为研究生学习和职业未来发展技能。此外,现在我们已经回到了我们的物理设施和实验室,我们可以加速在培训合作伙伴的设施中获得的学习,通过这些沉浸式技术和混合体验为我们的学生重新创造过程和机器。本研究展示了活动学习设计过程和数据的统计处理,以便在活动过程中提供持续的反馈;我们考察了教育过程中的三个先验变量:学习(学术严谨性),能力的发展,以及学生在课堂上的参与或沉浸。
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引用次数: 0
Jack Simulation Software for Industrial Engineering Learning 工业工程学习杰克仿真软件
Pub Date : 2023-01-16 DOI: 10.1109/IEEECONF56852.2023.10104694
María Lule Salinas, Beatríz Murrieta Cortés
Human factors will always be primary elements in the design of workstations. Now we support our designs with technology to simulate a scenario before implementation, preventing possible application failures. This article describes the features of Jack Simulation software and its benefits.
人的因素永远是工作站设计的首要因素。现在我们用技术来支持我们的设计,以便在实现之前模拟场景,防止可能的应用程序故障。本文介绍了Jack Simulation软件的特点及其优点。
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引用次数: 0
Mind Maps for Clinical Case Presentation: The Case of Nutrition Faculty and Students 临床案例陈述的思维导图:营养学院和学生的案例
Pub Date : 2023-01-16 DOI: 10.1109/IEEECONF56852.2023.10104911
Rosa Elvia Díaz Méndez, Katherina Edith Gallardo Córdova, Dixia Patricia Ramírez Vega
The present study explores the integration of mind mapping into solving and presenting clinical nutrition cases. Seventeen undergraduate nutrition students and 9 professors participated in the study. Within a mixed-method framework, we used a Pearson coefficient correlation to determine if there is any association between mind map scores and academic performance. Furthermore, participants’ perceptions were thematically analyzed to determine how mind mapping influenced students’ thinking processes and communication skills. According to faculty and students, mind mapping helped students to better organize, comprehend, and analyze information related to their cases, develop nutritional interventions, and communicate effectively with their audiences. Other benefits and suggestions for implementing these kinds of activities are discussed.
本研究探讨思维导图在解决和呈现临床营养病例中的整合。17名营养学本科生和9名教授参与了这项研究。在混合方法框架内,我们使用Pearson相关系数来确定思维导图分数与学习成绩之间是否存在关联。此外,研究人员还对参与者的看法进行了主题分析,以确定思维导图如何影响学生的思维过程和沟通技巧。根据教师和学生的说法,思维导图帮助学生更好地组织、理解和分析与他们的案例相关的信息,制定营养干预措施,并有效地与他们的听众沟通。讨论了实施这类活动的其他好处和建议。
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引用次数: 0
Improving Learning Experiences of Business Students in the Classroom Through Emotions in Higher Education 在高等教育中运用情感改善商科学生的课堂学习体验
Pub Date : 2023-01-16 DOI: 10.1109/IEEECONF56852.2023.10104795
Gabriela Margarita Reyna García, Nelly Ramírez Vazquez, Claudia Alicia Puente Grimaldo
Emotions are essential when considering how we interact with others and process information. Occasionally, we forget how emotions affect students’ learning process and the general experience of students and professors. Some previous studies show that positive environments stimulate and motivate students. The present study proposes a class methodology that facilitates a favorable experience for business undergraduate students. To accomplish this aim, the authors applied a survey to identify favorable and unfavorable emotions in the teaching-learning process. The survey evaluated the course content using a class methodology, the interactions among classmates, and students’ relationships with their professors. The authors applied the survey to two groups of business undergraduate students, each averaging 33 students. Fifty percent of the students were interviewed to gather their favorable and unfavorable experiences. We intended this information to validate the results obtained from the survey. The results showed that students prefer playful learning, working in teams, and having courses with exciting content. Additionally, they experienced the following emotions in the classroom: happiness, anxiety, curiosity, and interest, among others. The research question guiding this study was: What situations trigger favorable and unfavorable emotions in the classroom?
在考虑我们如何与他人互动和处理信息时,情绪是必不可少的。偶尔,我们会忘记情绪是如何影响学生的学习过程以及学生和教授的一般体验的。以前的一些研究表明,积极的环境能刺激和激励学生。本研究提出一种有助于商科学本科学生获得良好体验的课堂方法。为了达到这一目的,作者采用了一项调查来识别教学过程中的有利情绪和不利情绪。该调查使用课堂方法、同学之间的互动以及学生与教授的关系来评估课程内容。作者对两组商科本科生进行了调查,每组平均有33名学生。百分之五十的学生接受了采访,以收集他们的有利和不利的经历。我们打算提供这些信息来验证从调查中获得的结果。结果表明,学生们更喜欢有趣的学习、团队合作和内容令人兴奋的课程。此外,他们在课堂上经历了以下情绪:快乐、焦虑、好奇和兴趣等。指导这项研究的研究问题是:什么情况会引发课堂上的有利情绪和不利情绪?
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引用次数: 0
期刊
2023 Future of Educational Innovation-Workshop Series Data in Action
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