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How Online Trust and Online Brand Equity Translate Online- and Omni-Channel-Specific Instruments into Repurchase Intentions 在线信任和在线品牌资产如何将在线和全渠道特定工具转化为回购意愿
Pub Date : 2021-06-27 DOI: 10.15358/0344-1369-2021-1-2-37
Bernhard Swoboda, A. Winters, Nils Fränzel
This study examines omni-channel retailers’ online activities, which previous brick-and-mortar firms’ find challenging, but they are increasingly competing with online players. Therefore, the role of major online-specific instruments such as online aesthetic appeal and omni-channel-specific instruments such as online-offline integration is studied. A framework is proposed in which online trust, as a key mediator in online studies, translates instruments into repurchase intentions. However, the authors also study online brand equity, believing in its strength for repurchasing in competing, reciprocal mediation. They test indirect effects of the instruments in a sequential mediation study and reciprocal effects of trust and brand equity in a cross-lagged panel study based on longitudinal data of consumer evaluations of fashion retailers. Importantly, cross-channel repurchase intention is differentiated. The results provide new empirical evidence of a different relative importance of the instruments and of online trust versus online brand equity. The findings have direct implications for managers interested in understanding which instruments most affect consumer outcomes.
这项研究考察了全渠道零售商的在线活动,这是以前实体公司发现的挑战,但他们越来越多地与在线玩家竞争。因此,本文研究了线上审美诉求等主要线上专用工具和线上线下整合等全渠道专用工具的作用。本文提出了一个框架,在这个框架中,在线信任作为在线研究中的关键中介,将工具转化为回购意愿。然而,作者也研究了在线品牌资产,相信它在竞争、互惠中介中的再购买力量。他们在顺序中介研究中测试了这些工具的间接影响,并在基于消费者对时装零售商评价的纵向数据的交叉滞后面板研究中测试了信任和品牌资产的相互影响。重要的是,跨渠道回购意愿是差异化的。研究结果提供了新的经验证据,证明工具和在线信任与在线品牌资产的相对重要性不同。研究结果对那些想要了解哪些工具对消费者结果影响最大的管理者有直接的启示。
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引用次数: 0
How Perceived Security Risk Influences Acceptance of Virtual Shopping Walls 感知安全风险如何影响虚拟购物墙的接受度
Pub Date : 1900-01-01 DOI: 10.15358/0344-1369-2020-4-35
Steffen Jahn, A. Langer, Ossama Elshiewy, Yasemin Boztug
Virtual shopping walls are innovative digital stores that can be placed in highly frequented areas of public transport, such as bus or subway stations. These walls resemble shelves of a stationary supermarket and allow convenient shopping with the smartphone combined with home delivery. The goal of the present research is to shed light on what drives widespread use of this store concept. Complementing traditional models of technology acceptance, this work examines the impact of perceived security risk with special emphasis on its moderating effect on the perceived usefulness-behavioral intention relationship. We find that the intention to use virtual shopping walls is driven by perceived ease of use and perceived usefulness, while perceived security risk acts like a barrier to acceptance. The negative effect of high perceived security risk, however, is mitigated by high perceived usefulness. This means that high perceived usefulness of virtual shopping walls can compensate for increased risk perceptions in a significant way, providing important insights for providers of virtual shopping walls.
虚拟购物墙是一种创新的数字商店,可以放置在公共交通工具的频繁区域,如公交车站或地铁站。这些墙类似于固定超市的货架,可以方便地通过智能手机和送货上门进行购物。本研究的目的是阐明是什么推动了这种商店概念的广泛使用。作为技术接受的传统模型的补充,本研究考察了感知安全风险的影响,特别强调了其对感知有用性-行为意向关系的调节作用。我们发现,使用虚拟购物墙的意愿是由感知到的易用性和感知到的有用性驱动的,而感知到的安全风险则是接受虚拟购物墙的障碍。然而,高感知安全风险的负面影响被高感知有用性所缓解。这意味着虚拟购物墙的高感知有用性可以以一种重要的方式补偿增加的风险感知,为虚拟购物墙的提供者提供重要的见解。
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引用次数: 0
(Hedonic) Shopping Will Find a Way: The COVID-19 Pandemic and its Impact on Consumer Behavior 购物终有出路:新冠肺炎疫情及其对消费者行为的影响
Pub Date : 1900-01-01 DOI: 10.15358/0344-1369-2021-1-2-95
Andrea Gröppel-Klein, Kenya-Maria Kirsch, Anja Spilski
The issue currently permeating is how COVID-19 affects our lives, including in terms of consumer behavior. For example, sales of men’s suits have fallen sharply since March 2020, while there has been high demand for jogging pants. While German online retailing was able to increase sales by double digits in 2020, downtown retailers of non-food articles (e.g., textiles, shoes, etc.) had to accept a decrease of more than 20% (HDE 2021, p. 11). Our article focuses on the questions of whether consumer behavior has been fundamentally affected by the crisis, whether previously formed shopping patterns have dissipated and led to new shopping behavior, and whether old habits will return. Using two surveys at different timestamps of the pandemic, we analyze the impact on consumers’ shopping styles and particularly discuss whether the pandemic has permanently changed online shopping tendencies and ethical behavior, and whether the desire for experience-oriented shopping has changed.
目前普遍存在的问题是COVID-19如何影响我们的生活,包括消费者行为。例如,自2020年3月以来,男士西装的销量急剧下降,而慢跑裤的需求却很高。虽然德国在线零售业能够在2020年实现两位数的销售额增长,但市中心非食品类商品(如纺织品、鞋类等)的零售商不得不接受超过20%的下降(HDE 2021,第11页)。我们的文章关注的问题是,消费者的行为是否已经从根本上受到危机的影响,以前形成的购物模式是否已经消散并导致新的购物行为,以及旧习惯是否会回归。通过在疫情不同时间戳进行的两项调查,我们分析了疫情对消费者购物风格的影响,并特别讨论了疫情是否永久性地改变了网上购物倾向和道德行为,以及以体验为导向的购物愿望是否发生了变化。
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引用次数: 1
Effects of the Variation of Rhetorical Ambiguity on Advertising Persuasion: Mediating Role of the Mental Imagery and Moderating Role of the Tolerance to Ambiguity 修辞歧义变异对广告说服的影响:心理意象的中介作用和歧义容忍度的调节作用
Pub Date : 1900-01-01 DOI: 10.15358/0344-1369-2023-3-75
M. Mzoughi, Safa Chaieb, K. Garrouch
Rhetoric transforms a simple proposal into a more elaborate structure. There is a controversy about the impact of rhetorical figures’ complexity and about the effect of mental imagery on persuasion. There is no previous research on the impact of different levels of ambiguity on the mental-imagery process. The main objective of this study is to examine the effect of different levels of rhetorical ambiguity on persuasion. Mental imagery is integrated as a mediating variable, and tolerance to ambiguity as a moderating one. Structural equation modeling and analysis of variance were applied. The results show that the variation of the effect of ambiguity on emotions is a function of the level of tolerance to ambiguity. Besides, the more the level of ambiguity increases, the more the impact on the mental imagery decreases. The mediating role of mental imagery between ambiguity and persuasion is established. The contributions apply mainly to the advertising field.
修辞学把一个简单的提议变成一个更复杂的结构。关于修辞格的复杂性对说服的影响和心理意象对说服的作用存在争议。不同程度的歧义对心理意象过程的影响尚无相关研究。本研究的主要目的是探讨不同程度的修辞歧义对说服的影响。心理意象是一个中介变量,对歧义的容忍度是一个调节变量。采用结构方程建模和方差分析。结果表明,歧义对情绪影响的变化是歧义容忍度的函数。此外,模糊程度越高,对心理意象的影响越小。建立了心理意象在歧义与说服之间的中介作用。这些贡献主要适用于广告领域。
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引用次数: 0
Measures of Implicit Cognition for Marketing Research 营销研究中的内隐认知测度
Pub Date : 1900-01-01 DOI: 10.15358/0344-1369-2019-3-48
T. Teichert, Alexander Graf, Sajad Rezaei, Philipp Wörfel, H. Duh
Academics and managers need to know that key mental processes occur below the conscious awareness threshold. While unconscious processes largely influence consumer decision-making processes, self-report measures do not reveal these processes adequately. Consequently, marketers need to utilise psychologists’ indirect measures that infer unconscious mental content from reaction-time tasks. Three well-known tools are explicated in the present article: the Emotional Stroop Task, the Implicit Association Test (IAT), and the Approach-Avoidance Task (AAT). Each test taps into a different facet of implicit cognition. This research describes these test instruments’ experimental setups and alternative procedures to guide academics and practitioners when they apply implicit measures. The Ask Your Brain (AYB) survey software is presented as an online research platform for executing all three test types and provides a cost-efficient alternative to lab experiments. In this paper’s conceptual part, we outline the three test instruments’ research paradigms and describe their past applications in the marketing domain. We describe each implicit measurement instrument’s conceptual background, summarize its standard test procedures, and briefly discuss relevant methodological criticisms. We describe how the obtained measurement data should be prepared, condensed, and analysed. Subsequently, we present an empirical case to illustrate the concrete application of the different measurement instruments, utilising empirical data gained from a consumer protection study of 104 South African students. These young adults were confronted with alcohol stimuli in the Emotional Stroop Task, IAT, and AAT. They subsequently performed a discrete choice task related to alcoholic drinks and soft drinks. Based on their drink choices, we explore the extent to which the implicit measures relate to their choice behaviour. The Emotional Stroop Task is based on the premise that emotional stimuli attract more visual attention than neutral stimuli. This distraction causes a delay in response when participants are asked to name a displayed word's colour as fast as possible. Although our study could not directly support this premise, alcohol-inclined participants generally reacted more slowly to alcohol and neutral stimuli. The IAT confronts participants with combinations of a bipolar target category and a bipolar attribute category. Category combinations corresponding to the respondent's intuition (compatible) facilitate task performance and result in shorter reaction times. In our study, those individuals who chose significantly more drinks containing alcohol reacted faster to combinations of “alcohol” and “active” (rather than “alcohol” and “miserable”). This finding shows that the IAT can indeed predict choice behaviour. Finally, the AAT postulates that individuals move faster to a desired object and away from an undesired object. Both the reaction times and the error rates indicated this p
学者和管理者需要知道,关键的心理过程发生在有意识的意识阈值以下。虽然无意识过程在很大程度上影响消费者的决策过程,但自我报告措施并不能充分揭示这些过程。因此,营销人员需要利用心理学家的间接测量方法,从反应时间任务中推断出无意识的心理内容。本文阐述了三个著名的工具:情绪Stroop任务、内隐联想测试(IAT)和趋近回避任务(AAT)。每个测试都涉及内隐认知的不同方面。本研究描述了这些测试仪器的实验设置和替代程序,以指导学者和从业者在应用隐性措施时。“问问你的大脑”(AYB)调查软件是一个在线研究平台,用于执行所有三种测试类型,并提供了一个成本效益高的实验室实验替代方案。在本文的概念部分,我们概述了这三种测试工具的研究范式,并描述了它们过去在营销领域的应用。我们描述了每个隐式测量仪器的概念背景,总结了其标准测试程序,并简要讨论了相关的方法批评。我们描述了获得的测量数据应该如何准备、浓缩和分析。随后,我们提出了一个实证案例来说明不同测量工具的具体应用,利用从104名南非学生的消费者保护研究中获得的经验数据。这些年轻人在情绪Stroop任务、IAT和AAT中面对酒精刺激。随后,他们执行了一项与酒精饮料和软饮料有关的离散选择任务。基于他们的饮料选择,我们探索了隐性测量与他们的选择行为相关的程度。情绪Stroop任务的前提是情绪刺激比中性刺激更能吸引视觉注意。当参与者被要求尽可能快地说出显示的单词的颜色时,这种干扰会导致反应延迟。虽然我们的研究不能直接支持这一前提,但酒精倾向的参与者对酒精和中性刺激的反应通常更慢。IAT让参与者面对双极性目标类别和双极性属性类别的组合。与被调查者的直觉相对应的类别组合(兼容)有助于任务执行并导致更短的反应时间。在我们的研究中,那些选择了更多含酒精饮料的人对“酒精”和“活跃”(而不是“酒精”和“悲惨”)的组合反应更快。这一发现表明,IAT确实可以预测选择行为。最后,AAT假设个体更快地移动到想要的对象和远离不想要的对象。反应时间和错误率都表明了这种模式。在不一致的任务(推积极项目;拉负面的项目)而不是一致的任务(拉喜欢的项目,推不喜欢的项目)。这一发现表明,隐性测量可以识别消费者的接近和回避倾向。本文对三种突出的内隐认知测量方法提供了方法论见解,并为实践者和学者提供了实践建议。我们举例说明了每种方法在市场营销和消费者研究中的研究问题。我们特别建议使用情感Stroop任务来研究基于注意力的过程,例如,广告曝光。IAT被推荐用于评估更丰富的认知过程,比如产品或品牌形象,而AAT则被推荐用于研究冲动消费对内脏和生物的影响。总的来说,我们鼓励市场研究人员在他们的工具箱中增加隐含的测量,并进一步探索他们的贡献,以更好地理解消费者的决策。
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引用次数: 7
Branded for Survival: Naming Effects on the Life Expectancy of New Companies 品牌生存:命名对新公司预期寿命的影响
Pub Date : 1900-01-01 DOI: 10.15358/0344-1369-2022-2-44
Stefan Gürtler, Barbara Miller
Companies have short lives – most start-ups are no longer in business ten years after their foundation. Numerous studies have investigated the factors that have a life-prolonging effect. What has been ignored so far is the influence of the company name. It is one of the very first marketing activities, indispensable for registration, for finding investors, and for addressing customers, and it is also the most persistent element of corporate branding. Our study of some 1,300 new companies shows higher survival probabilities for firms with explanatory and/or easy to process names. This opens new perspectives for branding research, in which survival analyses have not yet found their way in.
公司的生命都很短暂——大多数初创公司在成立10年后就不再营业了。许多研究调查了具有延年益寿作用的因素。到目前为止,被忽视的是公司名称的影响。它是最早的营销活动之一,是注册、寻找投资者和吸引客户不可或缺的,也是企业品牌最持久的元素。我们对大约1300家新公司的研究表明,具有解释性和/或易于处理的名称的公司生存几率更高。这为品牌研究开辟了新的视角,在这方面生存分析还没有找到他们的方式。
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引用次数: 0
Emotions Make Your Narratives Fly: The Effect of Strength of Emotions on the Effectiveness of Narrative Advertising 情绪让你的叙事飞起来:情绪强度对叙事广告效果的影响
Pub Date : 1900-01-01 DOI: 10.15358/0344-1369-2022-4-22
M. Spies, H. Gierl
In recent decades, a way to influence consumer decisions without providing arguments has gained attention: the use of emotional narratives in advertisements. Such narratives can be described by numerous abstract (e.g., realness of the plot) and concrete characteristics (e.g., length, happy or sad ending, degree of product integration in the story). We focus on an abstract characteristic that has gained no attention thus far: the emotionality of the narrative, i.e., the degree to which the narrative advertisement elicits emotions. We start by providing examples from such advertisements in practice. Then, we provide an overview of theories considering the condition in which a priming stimulus (in our case, anarrative advertisement) triggers more or less intense emotions, which might influence the evaluation of a target stimulus (in our case, the promoted brand or the recommended behavior). Subsequently, we present findings from new studies on the relationship of the strength of emotions triggered by narratives to the evaluations of brands or recommended behavior. We manipulate the emotionality of videos by using different background music while holding the visual elements constant. Our findings show that the strength of emotions has a positive impact on evaluations.
近几十年来,一种在不提供论据的情况下影响消费者决策的方法引起了人们的注意:在广告中使用情感叙事。这样的叙事可以用许多抽象的(如情节的真实性)和具体的特征(如长度、快乐或悲伤的结局、产品在故事中的整合程度)来描述。我们关注的是一个迄今为止尚未引起人们注意的抽象特征:叙事的情感性,即叙事广告引发情感的程度。我们首先从实践中提供这类广告的例子。然后,我们概述了考虑启动刺激(在我们的案例中,叙述性广告)触发或多或少强烈情绪的条件的理论,这可能会影响对目标刺激(在我们的案例中,推广的品牌或推荐的行为)的评估。随后,我们提出了关于叙事引发的情绪强度与品牌评价或推荐行为之间关系的新研究结果。我们在保持视觉元素不变的情况下,通过使用不同的背景音乐来操纵视频的情感。我们的研究结果表明,情绪的强度对评估有积极的影响。
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引用次数: 0
What Consumer Responses Make a Brand Experience Create Brand Attachment? 什么样的消费者反应使品牌体验产生品牌依恋?
Pub Date : 1900-01-01 DOI: 10.15358/0344-1369-2021-3-35
Dirk-Hinnerk Fischer, Sandra Praxmarer-Carus
Consumer brand attachment is a relevant driver of brand profitability because it increases, for example, purchase intention, positive word-of-mouth, and the willingness to pay a price premium for the brand. Hence, understanding the factors determining consumers’ brand attachment has generated great interest within the marketing discipline. In the process of attachment formation, marketers consider consumers’ experiences with a brand relevant. However, the literature has not provided marketers with an integrated representation of what to consider when creating brand experiences that are supposed to create brand attachment. A consumer’s brand experience is a subjective internal response to contact with a brand-related stimulus, such as a brand’s product, service, advertisement, social media activity, store, or event. For example, test driving a brand’s car, contacting a brand’s service desk, and dancing at a brand event are brand moments that elicit subjective brand experiences. Although the literature presents several characteristics of brand experiences that may positively affect brand attachment, it does not specify the fundamental underlying factors by which a brand experience produces the feeling of brand attachment. This article extends the literature by identifying the internal responses to a brand moment that are relevant for its attachment creation. First, this paper describes how humans create attachment. We explain that consumers do not permanently feel attached to their attachment objects, such as brands, but construct and feel the feeling of attachment at times of a related need. To construct the feeling of brand attachment at a time of need, consumers use activated thoughts and feelings, that is, retrieved episodic memories related to the brand, memories of feelings related to the brand, and/or semantic memories about the brand’s characteristics. Then, this research focuses on consumers’ individual episodes with a brand and the question of what inner responses to such brand moments cause or support the creation of brand attachment. We infer that the extents to which a brand experience includes pleasure, perceived distinctiveness, and arousal determine its attachment creation. Hence, pleasure, perceived distinctiveness, and arousal are the internal responses to a brand moment that create attachment. We present two empirical studies. Our research seeks to provide value to marketing practice because the creation of brand attachment is highly relevant to marketers. We recommend that marketers use the three experience responses identified in this research (pleasure, perceived distinctiveness, and arousal) as a guide when creating marketing activities intended to strengthen brand attachment. The more pleasure, perceived distinctiveness, and arousal the target group experiences, the more the brand moment creates brand attachment. Marketers may use the items that we propose to assess (or pre-test) the extent to which an activity evokes the re
消费者品牌依恋是品牌盈利能力的相关驱动因素,因为它会增加购买意愿,积极的口碑,以及为品牌支付溢价的意愿。因此,了解决定消费者品牌依恋的因素在市场营销学科中引起了极大的兴趣。在依恋形成的过程中,营销人员认为消费者对品牌的体验是相关的。然而,文献并没有为营销人员提供一个综合的代表,说明在创造应该创造品牌依恋的品牌体验时应该考虑什么。消费者的品牌体验是一种主观的内在反应,接触到与品牌相关的刺激,如品牌的产品、服务、广告、社交媒体活动、商店或事件。例如,试驾一个品牌的汽车,联系一个品牌的服务台,在一个品牌的活动中跳舞,都是品牌时刻,引发主观的品牌体验。虽然文献提出了几个可能对品牌依恋产生积极影响的品牌体验特征,但它并没有具体说明品牌体验产生品牌依恋感觉的基本潜在因素。本文通过确定与其依恋创建相关的品牌时刻的内部反应来扩展文献。首先,本文描述了人类是如何产生依恋的。我们解释说,消费者不会对他们的依恋对象(如品牌)产生永久的依恋,而是在相关需求的时候构建和感受依恋的感觉。为了在需要时构建品牌依恋的感觉,消费者使用激活的思想和感觉,即检索到的与品牌相关的情景记忆、与品牌相关的情感记忆和/或关于品牌特征的语义记忆。然后,本研究重点关注消费者与品牌的个别事件,以及对这些品牌时刻的内在反应导致或支持品牌依恋的产生的问题。我们推断,品牌体验包括愉悦、感知独特性和唤醒的程度决定了它的依恋创造。因此,愉悦、感知到的独特性和兴奋是对品牌时刻产生依恋的内在反应。我们提出了两个实证研究。我们的研究旨在为营销实践提供价值,因为品牌依恋的创造与营销人员高度相关。我们建议营销人员在创建旨在加强品牌依恋的营销活动时,使用本研究中确定的三种体验反应(愉悦、感知独特性和唤醒)作为指导。目标群体体验到的愉悦感、感知独特性和兴奋感越多,品牌时刻产生的品牌依恋就越多。营销人员可能会使用我们提出的项目来评估(或预测试)一项活动唤起与依恋形成相关的反应的程度。由于快乐/不快乐和唤醒构成核心情感,它们可以代表品牌时刻引起的任何原型感觉,而无需测量这种特定的感觉(Russell and Barrett 1999)。例如,高度快乐(不快乐)和高唤醒可以形成快乐(愤怒),而高度快乐(不快乐)和中等水平的唤醒可以形成满意(不满意)(Oliver et al. 1997)。最后,我们指出,营销人员可能会误解一些研究,例如,感官体验和智力体验会创造品牌依恋或相关结构(例如,Chen和Qasim 2021;Iglesias et al. 2019)。由于市场营销人员创造的大多数体验平均来说都是令人愉快的,因此这种体验和依恋之间的积极关系是有意义的(经验主义)。然而,本文认为并证明,品牌体验不会产生品牌依恋,因为消费者有,例如,强烈的感官体验,而是因为(并且只有当)体验包含快乐。
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引用次数: 0
Consumers' Situational Curiosity: A Review of Research on Antecedents and Consequences of Curiosity in Marketing-Relevant Situations 消费者情境好奇:营销相关情境中好奇心的前因与后果研究述评
Pub Date : 1900-01-01 DOI: 10.15358/0344-1369-2022-1-37
Jana M. Daume, Verena Hüttl-Maack
This review offers a framework of consumers’ situational curiosity by integrating research investigating the different stages of stimulating, experiencing, and resolving curiosity. Following this process perspective and focusing on marketing-relevant situations, it first provides an overview of triggers that have been used to stimulate curiosity and illustrates the implementation of these triggers in empirical studies. Subsequently, it synthesizes the key processes that are initiated when consumers sustain in the state of being curious and when they (presumably) have resolved their curiosity. These processes are assigned to affective consequences, cognitive consequences, or a third category, which includes the outcome variables of evaluation, decision making, and behavior. This article helps researchers and practitioners alike to gain a better overview of this fragmented research area and identifies research gaps and open questions for future research. Finally, recommendations for practitioners are given of how to effectively use curiosity-triggering stimuli in their marketing communication.
这篇综述通过整合研究消费者情境好奇的不同阶段,包括刺激、体验和解决好奇,提供了一个消费者情境好奇的框架。遵循这一过程视角并关注与营销相关的情况,本文首先概述了用于激发好奇心的触发器,并说明了这些触发器在实证研究中的实施情况。随后,它综合了当消费者维持好奇状态和当他们(假定)解决了他们的好奇心时启动的关键过程。这些过程被分配到情感后果、认知后果或第三类,其中包括评估、决策和行为的结果变量。本文帮助研究人员和实践者更好地了解这一支离破碎的研究领域,并确定研究差距和未来研究的开放性问题。最后,为从业者提供了如何在营销传播中有效地使用好奇心触发刺激的建议。
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引用次数: 1
Reducing COVID-19 Infection Risks in Retail Stores through Mobile Payments: Investigating the Determinants of In-Store Proximity M-Payment Usage 通过移动支付降低零售商店COVID-19感染风险:调查店内近距离移动支付使用的决定因素
Pub Date : 1900-01-01 DOI: 10.15358/0344-1369-2021-1-2-23
G. Wagner, Sascha Steinmann, Frank Hälsig, Hanna Schramm-Klein
During the global coronavirus disease 2019 (COVID-19) pandemic, the relevance of proximity mobile payment (m-payment) applications (e. g., Apple Pay and Google Pay) has increased due to their ability to let consumers shop inside physical stores and pay for products without having to make physical contact with a store employee or touch a card-reader terminal. Despite the growing usage of mobile applications for a number of everyday tasks, in recent years, the diffusion of in-store proximity m-payment in many countries is still low, and the actual usage is sparse. To understand which factors can motivate consumers to use proximity m-payment services in retail stores, this study combines the individual disposition to adopt and use in-store m-payment technologies with system-based evaluations. By applying a conceptual model to a representative sample (N = 3,250) of grocery store shoppers, the results provide evidence of a general effect of technology readiness on consumers’ behavioural intention to use in-store m-payment.
在2019年全球冠状病毒病(COVID-19)大流行期间,近距离移动支付(m-支付)应用程序(例如Apple Pay和Google Pay)的相关性有所增加,因为它们能够让消费者在实体店购物并支付产品,而无需与商店员工进行身体接触或触摸读卡器终端。尽管移动应用程序在许多日常任务中的使用越来越多,但近年来,在许多国家,店内近距离移动支付的普及程度仍然很低,实际使用量也很少。为了了解哪些因素可以激励消费者在零售商店使用近距离移动支付服务,本研究将采用和使用店内移动支付技术的个人倾向与基于系统的评估相结合。通过将概念模型应用于杂货店购物者的代表性样本(N = 3,250),结果提供了技术准备对消费者使用店内移动支付的行为意愿的一般影响的证据。
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引用次数: 0
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