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2008 Second IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops最新文献

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Evolve-Ability of the Robot Platform in the Symbrion Project Symbrion项目中机器人平台的演化能力
F. Schlachter, E. Meister, S. Kernbach, P. Levi
In a swarm of robots the individual entities can profit from cooperation, emerge new behaviors and can increase the overall fitness. In a more advanced approach, robots work not only collectively, but can also aggregate into multi-robot organisms and can share energy, resources and functionality. This approach provides many advantages for robotic systems: the aggregated organism, considered as one robot, possesses an extended reliability, adaptivity and evolve-ability. In this paper we present the vision and the ongoing work in the large integrated European project "SYMBRION", dealing with self-assembling of swarm robots. We point out different challenges in the field of hardware and software as well as describe main principles of evolve-ability applied to the platform.
在一群机器人中,个体实体可以从合作中获益,产生新的行为,并可以提高整体适应度。在更先进的方法中,机器人不仅可以集体工作,还可以聚集成多机器人有机体,可以共享能量、资源和功能。这种方法为机器人系统提供了许多优点:将聚合体视为一个机器人,具有扩展的可靠性、适应性和进化能力。在本文中,我们介绍了在大型综合欧洲项目“SYMBRION”中的愿景和正在进行的工作,该项目涉及群体机器人的自组装。我们指出了硬件和软件领域的不同挑战,并描述了应用于平台的可进化性的主要原则。
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引用次数: 14
ASSL Specification of Emergent Self-Adapting Behavior for NASA Swarm-Based Exploration Missions NASA基于群的探索任务的紧急自适应行为的ASSL规范
Emil Vassev, M. Hinchey
We describe a biologically-inspired approach to modeling self-adapting behavior of NASA swarm-based exploration missions, whereby individual entities in the system can sacrifice themselves for the greater good of the entire system. We investigate aspects of possible emergent self-adapting behavior of swarm-based systems, inspired by the self-sacrifice behavior observed in some hive cultures. Moreover, we propose an ASSL specification model for the self-sacrifice behavior of the swarm individuals. ASSL (Autonomic System Specification Language) is a specification language dedicated to autonomic systems, and with which we have been experimenting with some positive results.
我们描述了一种受生物学启发的方法来模拟NASA基于群体的探索任务的自适应行为,即系统中的个体实体可以为了整个系统的更大利益而牺牲自己。我们从一些蜂巢文化中观察到的自我牺牲行为的启发,研究了群体系统中可能出现的自适应行为的各个方面。此外,我们还提出了群体个体自我牺牲行为的ASSL规范模型。ASSL(自主系统规范语言)是一种专门用于自主系统的规范语言,我们已经对它进行了一些积极的实验。
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引用次数: 4
Arti?cial Ontogeny for Truss Structure Design 摇身桁架结构设计的社会成因
Alexandre Devert, Nicolas Bredèche, Marc Schoenauer
This paper introduces an approach based on artificial embryogeny for truss design to address the problem of finding the best truss structure for a given loading. In this setup, the basic idea is to optimize the size and length of beams in a truss through the actions of a set of cells that are distributed over the very truss structure. Given information at the mechanical level (beam strain), each cell controller is able to modify the local truss structure (beam size and length) during a developmental process. The advantage of such a method relies on the idea that a template cell controller is duplicated over all cells, keeping the optimization search space very low, while each cell may act in a different manner depending on local information. This approach is demonstrated on a classical benchmark, the "cantilever": resulting organisms are shown to provide very interesting and unique properties regarding reuse of optimized genotypes in noisy or higher-dimension settings.
本文介绍了一种基于人工胚胎法的桁架结构设计方法,用以解决在给定荷载下寻找最佳桁架结构的问题。在这种设置中,基本思想是通过分布在桁架结构上的一组单元的作用来优化桁架中梁的大小和长度。给定力学水平(梁应变)的信息,每个单元控制器能够在发展过程中修改局部桁架结构(梁的尺寸和长度)。这种方法的优点依赖于模板单元控制器在所有单元上复制的思想,使优化搜索空间非常小,而每个单元可能根据局部信息以不同的方式工作。这种方法在一个经典的基准“悬臂”上得到了证明:结果表明,在嘈杂或高维环境中,优化基因型的重用提供了非常有趣和独特的特性。
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引用次数: 1
Connectivity Service for Mobile Ad-Hoc Networks 移动Ad-Hoc网络连接服务
Alejandro Cornejo, N. Lynch
We present a distributed connectivity service that allows agents in a mobile ad-hoc network to move while preserving connectivity. This allows unmodified motion planning algorithms to control the trajectories of each robot independently, these trajectories are fed to the service which modifies them as little as possible to ensuring global connectivity. Since we require only short term targets the service can be used with online motion planning where the complete trajectory is not known a priori. For most motions the algorithm requires only local knowledge of the graph, and therefore scales up with the number of agents.
我们提出了一种分布式连接服务,它允许移动自组织网络中的代理在保持连接的同时移动。这使得未经修改的运动规划算法可以独立控制每个机器人的轨迹,这些轨迹被馈送到尽可能少修改它们以确保全局连接的服务中。由于我们只需要短期目标,该服务可以用于在线运动规划,其中完整的轨迹是未知的先验。对于大多数运动,算法只需要图形的局部知识,因此随着代理数量的增加而扩大。
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引用次数: 14
ATRACO: Adaptive and Trusted Ambient Ecologies ATRACO:适应性和可信赖的环境生态
C. Goumopoulos, A. Kameas, H. Hagras, V. Callaghan, M. Gardner, W. Minker, M. Weber, Y. Bellik, A. Meliones
ATRACO is an EU funded R&D project that considers ambient ecologies consisting of people, context-aware artefacts and digital commodities (e.g., services and content). Members of the ecology are able to adapt to each other and form trusted ad hoc collaborations to achieve specific tasks resulting from the need to serve specific human goals. Our aim is to research the factors and develop the technologies that will lead to the realisation of such ecologies, following an interdisciplinary effort which involves Computer Science, HCI, AI, Control Theory and Sociology. Key factors of the ATRACO problem space to be examined include adaptation, interoperability, user interaction and dynamicity of trust. We focus our efforts on seeking abstractions and mechanisms for establishing trust relationships between its members and on devising adaptation mechanisms based on system behaviour modelling, supervisory control theory of discrete event systems and type-2 fuzzy systems.
ATRACO是一个由欧盟资助的研发项目,它考虑了环境生态,包括人、环境感知人工制品和数字商品(例如服务和内容)。生态系统的成员能够相互适应,形成可信任的特别合作,以实现由于需要服务于特定的人类目标而产生的特定任务。我们的目标是通过跨学科的努力,包括计算机科学、人机交互、人工智能、控制理论和社会学,研究导致这种生态实现的因素和开发技术。待研究的ATRACO问题空间的关键因素包括适应性、互操作性、用户交互和信任动态性。我们的工作重点是寻求在其成员之间建立信任关系的抽象和机制,并基于系统行为建模、离散事件系统的监督控制理论和2型模糊系统设计适应机制。
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引用次数: 21
An Adaptive On-Line Evolutionary Visual System 自适应在线进化视觉系统
M. Ebner
In evolutionary computer vision, algorithms are usually evolved which address one particular computer vision problem. Quite often, a set of training images is used to evolve an algorithm. Another set of images is then used to evaluate the performance of those algorithms. In contrast of this standard form of algorithm evolution, it is proposed to develop a vision system which continuously evolves algorithms based on the task at hand. This adaptation of computer vision algorithms would happen on-line for every image which is presented to the system. Such a system would continuously adapt to new environmental conditions.
在进化计算机视觉中,算法通常是为了解决一个特定的计算机视觉问题而进化的。通常,使用一组训练图像来进化算法。然后使用另一组图像来评估这些算法的性能。与这种标准的算法进化形式相反,提出了一种基于手头任务不断进化算法的视觉系统。这种计算机视觉算法的自适应将对呈现给系统的每张图像进行在线处理。这样一个系统将不断适应新的环境条件。
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引用次数: 7
Spatial Self-Organization of Heterogeneous, Modular Architectures 异构模块化体系结构的空间自组织
R. Doursat
On the one hand, natural phenomena of spontaneous pattern formation are generally random and repetitive, whereas, on the other hand, complicated heterogeneous architectures are the product of human design. The only examples of self-organized and structured systems are biological organisms produced by development. Can we export their precise self-formation capabilities to computing systems? This work proposes an "em-bryomorphic engineering" approach inspired by evo-devo to solve the paradoxical challenge of planning autonomous systems. Its goal is to artificially reconstruct complex morphogenesis by integrating three fundamental ingredients: self-assembly and pattern formation under genetic regulation. It presents a spatial computational agent-based model that can be equivalently con-strued as (a) moving cellular automata, in which cell rearrangement is influenced by the pattern they form, or (b) heterogeneous swarm motion, in which agents differentiate into patterns according to their location. It offers a new abstract framework to explore the causal and programmable link from genotype to pheno-type that is needed in many emerging computational domains, such as amorphous computing or artificial embryogeny.
一方面,自发模式形成的自然现象通常是随机和重复的,另一方面,复杂的异质建筑是人类设计的产物。自组织和结构化系统的唯一例子是由发展产生的生物有机体。我们能否将它们精确的自我形成能力导出到计算系统中?这项工作提出了一种“胚形工程”方法,该方法受到进化的启发,以解决规划自治系统的矛盾挑战。其目标是通过整合基因调控下的自组装和模式形成三个基本要素,人工重建复杂的形态发生。它提出了一个基于空间计算主体的模型,可以等效地解释为(a)移动的细胞自动机,其中细胞的重排受到它们形成的模式的影响,或(b)异质群体运动,其中主体根据其位置区分为模式。它提供了一个新的抽象框架来探索从基因型到表型的因果关系和可编程的联系,这是许多新兴计算领域所需要的,如非晶计算或人工胚胎发生。
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引用次数: 0
Requirements and Concepts for Information Assurance and Pervasive Adaptation Co-design 信息保障和普适自适应协同设计的需求和概念
S. Creese, M. Goldsmith
This paper builds on the authors' work on security challenges in the more general pervasive domain and considers what demands the adaptive paradigm will make of the information assurance community, and conversely, what information-assurance concerns should inform the realisation of pervasive adaptation. We propose a set of concepts which would enable these concerns to be addressed should they be adopted within the pervasive adaptation community. Our purpose is to begin a consultation and debate within the community to understand what may or may not be reasonable and what else might be possible..
本文以作者在更普遍的普适领域的安全挑战方面的工作为基础,并考虑了自适应范式将对信息保障社区提出哪些要求,反过来,哪些信息保障关注点应该为普适适应的实现提供信息。我们提出了一套概念,如果这些概念被广泛的适应社区采用,将使这些问题得到解决。我们的目的是在社区内开始协商和辩论,以了解什么是合理的,什么是不合理的,还有什么是可能的。
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引用次数: 0
The Dynamics of Adaptive Networked Societies of Tiny Artefacts 微型人工制品的适应性网络社会动力学
I. Chatzigiannakis, P. Spirakis
In the near future, it is reasonable to expect that new types of systems will appear, of massive scale that will operating in a constantly changing networked environment. We expect that most such systems will have the form of a large society of tiny networked artefacts. Angluin et al. introduced the notion of "probabilistic population protocols" (PPP) in order to model the behavior of such systems where extremely limited agents are represented as finite state machines that interact in pairs under the control of an adversary scheduler. We propose to study the dynamics of probabilistic population protocols, via the differential equations approach. We provide a very general model that allows to examine the continuous dynamics of population protocols and we show that it includes the model of Angluin et al., under certain conditions, with respect to the continuous dynamics of the two models. Our main proposal here is to exploit the powerful tools of continuous nonlinear dynamics in order to examine the behavior of such systems. We also provide a sufficient condition for stability.
在不久的将来,我们有理由期待在不断变化的网络环境中大规模运行的新型系统出现。我们预计,大多数这样的系统将具有由微小的联网人工制品组成的大型社会的形式。Angluin等人引入了“概率总体协议”(PPP)的概念,以便对这种系统的行为进行建模,在这种系统中,极其有限的代理被表示为有限状态机,在对手调度程序的控制下成对交互。我们提出用微分方程的方法来研究概率总体协议的动力学。我们提供了一个非常一般的模型,允许检查人口协议的连续动态,我们表明,它包括Angluin等人的模型,在某些条件下,相对于两个模型的连续动态。我们的主要建议是利用连续非线性动力学的强大工具来检验这种系统的行为。我们还提供了稳定的充分条件。
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引用次数: 0
Decentralized Ranking in Large-Scale Overlay Networks 大规模覆盖网络中的分散排序
A. Montresor, Márk Jelasity, Özalp Babaoglu
Modern distributed systems are often characterized by very large scale, poor reliability, and extreme dynamism of the participating nodes, with a continuous flow of nodes joining and leaving the system. In order to develop robust applications in such environments, middleware services aimed at dealing with the inherent unpredictability of the underlying networks are required. One such service is aggregation. In the aggregation problem, each node is assumed to have attributes. The task is to extract global information about these attributes and make it available to the nodes. Examples include the total free storage, the average load, or the size of the network. Efficient protocols for computing several aggregates such as average, count, and variance have already been proposed. In this paper, we consider calculating the rank of nodes, where the set of nodes has to be sorted according to a numeric attribute and each node must be informed about its own rank in the global sorting. This information has a number of applications, such as slicing. It can also be applied to calculate the median or any other percentile. We propose T-Rank, a robust and completely decentralized algorithm for solving the ranking problem with minimal assumptions. Due to the characteristics of the targeted environment, we aim for a probabilistic approach and accept minor errors in the output. We present extensive empirical results that suggest near logarithmic time complexity, scalability and robustness in different failure scenarios.
现代分布式系统的特点通常是规模非常大,可靠性差,参与节点的动态性极强,不断有节点加入和离开系统。为了在这样的环境中开发健壮的应用程序,需要中间件服务来处理底层网络固有的不可预测性。聚合就是这样一种服务。在聚合问题中,假设每个节点都有属性。任务是提取关于这些属性的全局信息,并使其可供节点使用。示例包括总空闲存储空间、平均负载或网络大小。对于计算诸如平均值、计数和方差等聚合的有效协议已经被提出。在本文中,我们考虑计算节点的秩,其中节点集必须根据数值属性进行排序,并且在全局排序中每个节点必须被告知其自身的秩。这个信息有很多应用,比如切片。它也可以用于计算中位数或任何其他百分位数。我们提出了T-Rank,这是一种鲁棒且完全分散的算法,用于以最小的假设解决排名问题。由于目标环境的特点,我们的目标是采用概率方法,并接受输出中的微小误差。我们提出了广泛的实证结果,表明在不同的故障情况下接近对数的时间复杂度,可扩展性和鲁棒性。
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引用次数: 18
期刊
2008 Second IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops
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