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Students in the Forest: The Role of Design-Build Pedagogies in Repairing Material Disconnections in Architecture Education 森林中的学生:设计建造教育在修复建筑教育中物质脱节中的作用
IF 1.1 4区 教育学 Q1 Arts and Humanities Pub Date : 2023-05-15 DOI: 10.1111/jade.12457
James Benedict Brown, Francesco Camilli

This article explores an intellectual disconnection in architectural education about the conception of wood as a building material. It explores initiatives to develop in future architects a deeper consciousness of the complex ecology of timber, promoting its sustainable use in the building industry. It explores six case studies drawn from architectural education to explore the ways in which the properties that make timber sustainable are explored through research and design, and how this deep understanding is transferred to students through hands-on applications.

本文探讨了建筑教育中关于木材作为建筑材料概念的知识脱节。它探索了在未来建筑师中培养对木材复杂生态的更深层次意识的举措,促进其在建筑行业的可持续使用。它探讨了从建筑教育中提取的六个案例研究,以探索如何通过研究和设计来探索使木材可持续发展的特性,以及如何通过实践应用将这种深刻的理解传递给学生。
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引用次数: 0
Persona Design: Representativeness and Empathy through Cultural Integration 人格设计:文化融合中的代表性与移情
IF 1.1 4区 教育学 Q1 Arts and Humanities Pub Date : 2023-05-14 DOI: 10.1111/jade.12455
Neal Dreamson, Joohwan Rhee, Jungseok Han, Minjoo Lee, Yunjoo Ro

Persona design aims to increase students’ ability to understand their target users and address their needs. Yet, there is a lack of conceptual frameworks that help students systematically conceptualise user needs, specifically the two key requirements of persona design: representativeness and empathy. In this study, we find an alternative method using cultural dimensions to ensure that students conceptualise personas by reflecting representativeness and empathy in a systematic way. We justify cultural dimensions and engagement aspects and suggest a classified table for representative and empathetic persona design. In a design course, we analyse personas created by students in two different groups with the table (Group 1, n = 16) and without the table (Group 2, n = 17) through comparative thematic analysis to evaluate the qualities of representativeness and empathy. As a result, the cognitive aspect of engagement is predominated in Group 2, whereas the cognitive, emotional, behavioural, and social aspects of engagement are evenly distributed in Group 1. 11 cultural dimensions are identified in Group 2, whereas 20 cultural dimensions are identified in Group 1. In Group 2, a particular dimension is predominant (44.4% of individualism), whereas, in Group 1, the rate of the most used dimension is 12.2% (femininity and collectivism). The study results indicate that the method allows students to diversify and deepen their understanding of user needs and thereby conceptualising personas in in-depth and analytical ways. From instructional perspectives, it can be used by educators to help students systematically conceptualise user needs in design activities.

人物角色设计旨在提高学生理解目标用户并满足其需求的能力。然而,缺乏帮助学生系统地概念化用户需求的概念框架,特别是角色设计的两个关键要求:代表性和同理心。在这项研究中,我们找到了一种使用文化维度的替代方法,以确保学生通过系统地反映代表性和同理心来概念化人物角色。我们证明了文化维度和参与方面的合理性,并提出了一个具有代表性和同理心的人物设计分类表。在一门设计课程中,我们通过比较主题分析,分析了有表组(第一组,n=16)和无表组(第二组,n=17)学生创造的人物角色,以评估其代表性和同理心的质量。因此,参与的认知方面在第2组中占主导地位,而参与的认知、情绪、行为和社会方面在第1组中分布均匀。第2组确定了11个文化维度,而第1组确定了20个文化维度。在第2组中,一个特定维度占主导地位(个人主义占44.4%),而在第1组中,最常用维度的比例为12.2%(女性气质和集体主义)。研究结果表明,该方法使学生能够多样化并加深对用户需求的理解,从而以深入和分析的方式对人物角色进行概念化。从教学角度来看,教育工作者可以使用它来帮助学生在设计活动中系统地概念化用户需求。
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引用次数: 0
Learning Approaches in the Architectural Education and the Role of Students’ Habitus: Case Study Pakistan 建筑教育中的学习方法与学生习惯的作用——以巴基斯坦为例
IF 1.1 4区 教育学 Q1 Arts and Humanities Pub Date : 2023-05-14 DOI: 10.1111/jade.12456
Mamuna Iqbal, Usman Awan, Salman Asghar

This study seeks to explore the impact of social upbringing on architectural learning. The theory of “habitus” helps to understand how students’ personality dispositions might affect the way they approach learning in the “field” of architectural education. The notions of learning approaches and knowledge codes in literature are used to develop a framework for the study that helps to explore the field of architectural education. It is a qualitative study, conducted through semi-structured interviews with 44 students in 10 architecture schools in Pakistan. Interviews explored students’ habitus as well as their learning approaches, later explored through the framework developed in the study. Interviews are transcribed and coded using Nvivo 12. A detailed analysis explores the connection between habitus and learning approaches and finds out that habitus plays a major role in determining the way students approach learning in Architecture, with most cultivated habitus students showing a deep learning approach.

本研究旨在探讨社会教养对建筑学习的影响。“惯习”理论有助于理解学生的个性倾向如何影响他们在建筑教育“领域”的学习方式。文献中的学习方法和知识代码的概念被用来开发一个研究框架,有助于探索建筑教育领域。这是一项定性研究,通过对巴基斯坦10所建筑学校的44名学生进行半结构化访谈。访谈探讨了学生的习惯以及他们的学习方法,后来通过研究中制定的框架进行了探讨。使用Nvivo 12转录和编码访谈。一项详细的分析探讨了习惯与学习方法之间的联系,发现习惯在决定学生在建筑中的学习方式方面发挥着重要作用,大多数受过训练的习惯学生都表现出了深度学习方法。
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引用次数: 1
Is Creativity Masculine? Visual Arts College Students’ Perceptions of the Gender Stereotyping of Creativity and Its Influence on Creative Self-Efficacy 创造力有男子气概吗?视觉艺术专业大学生对创造力的性别刻板印象及其对创造力自我效能感的影响
IF 1.1 4区 教育学 Q1 Arts and Humanities Pub Date : 2023-03-08 DOI: 10.1111/jade.12454
Ning Luo, Tao Guan, Jinling Wang

This study investigated visual arts college students’ perceptions of the gender stereotyping of creativity and the influence of this stereotyping on creative self-efficacy. The sample consisted of 1198 Chinese visual arts college students. The results showed that (a) both male and female students identified stereotypically masculine traits as more important to creativity than stereotypically feminine traits are, (b) male students demonstrated higher creative self-efficacy than their female counterparts did, and (c) students’ gender significantly moderated the effect of the gender stereotyping of creativity on creative self-efficacy. Specifically, the gender stereotyping of creativity had a positive effect on male students and a negative effect on female students. These findings revealed that gender stereotypes dominate concepts of creativity in Chinese art education and may hinder female students’ development of creative self-efficacy, resulting in gendered inequality in the visual arts field. The implications of these findings for visual arts education in China are discussed.

本研究调查了视觉艺术学院学生对创造力的性别刻板印象,以及这种刻板印象对创造力自我效能的影响。样本包括1198名中国视觉艺术学院学生。结果表明:(a)男性和女性学生都认为刻板印象中的男性特质比刻板印象中女性特质对创造力更重要;(b)男性学生表现出比女性学生更高的创造力自我效能感,(c)学生的性别显著调节了性别刻板印象对创造力自我效能的影响。具体而言,对创造力的性别陈规定型观念对男学生产生了积极影响,对女学生产生了负面影响。这些发现表明,在中国艺术教育中,性别刻板印象主导着创造力的概念,并可能阻碍女学生创造性自我效能的发展,从而导致视觉艺术领域的性别不平等。讨论了这些发现对中国视觉艺术教育的启示。
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引用次数: 1
Engaging Students with Art-Based S-R-C (Sense of Belonging, Resistance, and Coalition Building) Strategies for Anti-Racism 让学生参与基于艺术的S-R-C(归属感、抵抗感和联盟建设)反种族主义策略
IF 1.1 4区 教育学 Q1 Arts and Humanities Pub Date : 2023-02-05 DOI: 10.1111/jade.12450
Ryan Shin, Maria Lim, Kevin Hsieh

In this article, we discuss our struggles and efforts to respond to Asian American and Pacific Islander (AAPI) hate crimes and anti-Asian racism, as well as explore ways to address the issues of anti-Asian racism, violence, myths, and stereotypes in the art classroom. We researched and learned from contemporary Asian American artists, attended anti-racism virtual talks, and examined various anti-racism pedagogical approaches. As an outcome of our research to confront anti-racism, we developed S-R-C strategies to engage students with art-based anti-racism, which include facilitating a sense of belonging (S), resisting anti-Asian racism (R), and coalescing with other minority groups and allies (C). These strategies were developed to fully embrace the equity, diversity, and inclusivity of AAPI sequentially and holistically. This article also reports how we use the S-R-C strategies to guide our pre-service art teachers to confront anti-Asian racism and advocate for anti-racism teaching practices.

在这篇文章中,我们讨论了我们为应对亚裔美国人和太平洋岛民(AAPI)仇恨犯罪和反亚裔种族主义而进行的斗争和努力,并探讨了在艺术课堂上解决反亚裔种族歧视、暴力、神话和刻板印象问题的方法。我们研究和学习了当代亚裔美国艺术家,参加了反种族主义虚拟讲座,并研究了各种反种族主义的教学方法。作为我们对抗反种族主义研究的成果,我们制定了S-R-C策略,让学生参与基于艺术的反种族主义,其中包括促进归属感(S)、抵制反亚裔种族主义(R)以及与其他少数群体和盟友联合(C)。制定这些战略是为了全面、有序地接受AAPI的公平性、多样性和包容性。本文还报道了我们如何使用S-R-C策略来指导我们的职前艺术教师对抗反亚裔种族主义,并倡导反种族主义的教学实践。
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引用次数: 0
Integrating Creative Thinking Skills Pedagogies into a Higher Education Visual Arts Course 将创造性思维技能教育学纳入高等教育视觉艺术课程
IF 1.1 4区 教育学 Q1 Arts and Humanities Pub Date : 2023-01-31 DOI: 10.1111/jade.12452
Cheung On Tam

Although there has been increasing international emphasis on creativity in education, many creativity training programmes have focused on enhancing students' creative thinking skills with few studies on how these skills can be integrated into the teaching of subject disciplines. As a member of a Community of Practice project that ran from spring 2021 to summer 2022 at my university, I worked with ten university teachers from multiple disciplines to develop and implement instructional strategies to foster students' creative thinking skills. The paper documented the development, implementation and evaluation of creative thinking skills teaching strategies for a higher education course in visual arts. Both the development of the teaching strategies and the measurement of the impact on student learning have undergone vigorous research procedures and made reference to the existing literature. The effectiveness of the activities was assessed using multiple methods including the Torrance Test of Creative Thinking, a self-report inventory, and a focus group interview. The results indicated the new learning activities enhanced students' creative thinking skills. They also showed that creativity can be developed through teaching while revealing that playfulness, freedom and structure, group interactions, and problem-solving activities are beneficial for the development of creative thinking skills. Readers may better understand the different ways in which creative thinking skills instruction materials can be developed and incorporated into teaching of visual arts by making reference to the strategies suggested and the process of development in the paper.

尽管国际上越来越重视教育中的创造力,但许多创造力培训计划都侧重于提高学生的创造性思维技能,很少研究如何将这些技能融入学科教学。作为我所在大学2021年春季至2022年夏季实践社区项目的一员,我与来自多个学科的十名大学教师合作,制定和实施教学策略,以培养学生的创造性思维技能。本文记录了视觉艺术高等教育课程创造性思维技能教学策略的制定、实施和评估。教学策略的制定和对学生学习影响的测量都经过了有力的研究过程,并参考了现有的文献。使用多种方法评估活动的有效性,包括创造性思维的托伦斯测试、自我报告清单和焦点小组访谈。研究结果表明,新的学习活动提高了学生的创造性思维能力。他们还表明,创造力可以通过教学来发展,同时揭示了游戏性、自由和结构、群体互动和解决问题的活动有利于创造性思维技能的发展。通过参考本文提出的策略和开发过程,读者可以更好地理解创造性思维技能教材的开发和融入视觉艺术教学的不同方式。
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引用次数: 1
Metaverse-Based Learning Through Children's School Space Design 从儿童学校空间设计看基于元宇宙的学习
IF 1.1 4区 教育学 Q1 Arts and Humanities Pub Date : 2023-01-20 DOI: 10.1111/jade.12449
Neal Dreamson, Gayoung Park

Metaverse is understood with technological terms such as augmented reality, lifelogging, mirrored worlds, and virtual worlds, and using a metaverse platform is considered an emerging form of learning. Yet, its pedagogical features, such as self-learning, collaborative learning, and learning-by-doing, are identical to those of online learning. In this study, we argue that metaverse-based learning refers to a new reality learners create by assuming that the existence of reality is different in the metaverse. We extracted six educational values in epistemological and ontological senses, reviewing the four realities of the metaverse, including virtual reality, augmented reality, mixed reality, and extended reality, which is a way to avoid technological determinists'; approach to education. Based on the values – bottom-up, collaboration, authorship, ownership, interconnectivity, and community, primary school children's (year 5 & 6) groups (n = 20) redesigned 20 assigned school spaces such as classroom teacher office, science room, and music room on their chosen metaverse platforms. Throughout the thematic analysis of design artifacts, activity scenarios, and reflection & presentation, we discovered four themes: collaborative learning with co-ownership and co-authorship; being interconnected with all living and non-living things; co-participants with different roles; and transdisciplinary research-driven learning, which is used to articulate a framework for metaverse-based learning, which is different from online learning.

元宇宙是用增强现实、生活日志、镜像世界和虚拟世界等技术术语来理解的,使用元宇宙平台被认为是一种新兴的学习形式。然而,它的教学特点,如自学、合作学习和边做边学,与在线学习完全相同。在本研究中,我们认为基于元宇宙的学习是指学习者通过假设现实在元宇宙中的存在是不同的来创造新的现实。我们从认识论和本体论意义上提取了六种教育价值观,回顾了元宇宙的四个现实,包括虚拟现实、增强现实、混合现实和扩展现实,这是一种避免技术决定论者的方法;教育方法。基于自下而上、协作、作者身份、所有权、互联性和社区的价值观,小学儿童(5年级和6年级)小组(n=20)在他们选择的元宇宙平台上重新设计了20个指定的学校空间,如教室教师办公室、科学室和音乐室。贯穿设计工件、活动场景和反思的主题分析;在演讲中,我们发现了四个主题:具有共同所有权和共同作者身份的合作学习;与所有生物和非生物相互联系;不同角色的共同参与者;以及跨学科研究驱动的学习,用于阐明基于元宇宙的学习框架,这与在线学习不同。
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引用次数: 1
The Online Studio: Cultures, Perceptions and Questions for the Future 在线工作室:文化、认知和未来问题
IF 1.1 4区 教育学 Q1 Arts and Humanities Pub Date : 2023-01-20 DOI: 10.1111/jade.12451
Ainslie Murray, Jonathan Fox, Joshua Sleight, Philip Oldfield

We investigated the impact of the transition to online architectural design studios in response to the COVID-19 pandemic at the University of New South Wales in Sydney, Australia. The study focussed specifically on student and tutor perceptions of online design studio before the sudden transition to online delivery, and how those perceptions shifted through the initial months of online delivery. We consider the pedagogical context in which the shift to online teaching took place and the evident successes and failures in the early iterations of online studio. We discuss similar and contrasting perceptions in student and tutor groups and observe the changes in these perceptions prior to and after teaching and learning in online studios. The paper concludes with a series of questions directed to the architectural design studio teaching community regarding the apparent inevitability of a future in which both FTF and online-only studios are surpassed with hybrid design studios.

我们在澳大利亚悉尼新南威尔士大学调查了为应对新冠肺炎疫情而向在线建筑设计工作室过渡的影响。这项研究特别关注学生和导师在突然过渡到在线交付之前对在线设计工作室的看法,以及这些看法在在线交付的最初几个月是如何转变的。我们考虑了向在线教学转变的教学背景,以及在线工作室早期迭代中明显的成功和失败。我们讨论了学生和导师群体中相似和对比的看法,并观察了在网上工作室教学前后这些看法的变化。最后,本文针对建筑设计工作室教学社区提出了一系列问题,这些问题表明,未来FTF和纯在线工作室都将被混合设计工作室所超越。
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引用次数: 1
Hands-on Digital Design Course during the Pandemic: Moulding Design for Fabricating Small Objects 疫情期间的数字设计实践课程:用于制造小物体的造型设计
IF 1.1 4区 教育学 Q1 Arts and Humanities Pub Date : 2023-01-19 DOI: 10.1111/jade.12443
Gizem Özerol Özman, Semra Arslan Selçuk

Due to the pandemic conditions, hands-on courses in architectural education were conducted remotely and their presentation had to be reconsidered. Hands-on courses, by their nature, support learning and learner-instructor interaction in the classroom environment. It was necessary to develop innovative solutions to ensure this interaction in virtual classrooms. This study discusses a method we experienced in the 2021–2022 spring semester of the “Principles of Digital Design and Fabrication in Architecture” course given at Gazi University. To combat potential interaction deficits, “problem-based learning (PBL)” and “learning by doing (LBD)” teaching methods were applied. While reflecting on foreseen problems in the curriculum on the students, we determined the distance education process causes different reflections on students in terms of digital modelling and fabrication techniques. All constraints and problem determinations obtained by the students were classified and a way to solve these problems developed with the LBD style. By the end of the course, the students, who were expected to design a small 3D object, first designed the mould then realised their fabrication of the object. In this process, while the foreseen problems and curriculum determined at the beginning overlapped, other problem determinations and their reflections formed an important base for the future curriculum.

由于疫情的影响,建筑教育的实践课程是远程进行的,必须重新考虑其演示。实践课程本质上支持课堂环境中的学习和师生互动。有必要制定创新的解决方案,以确保在虚拟教室中进行这种互动。本研究讨论了我们在加兹大学2021–2022春季学期“建筑中的数字设计和制造原理”课程中体验到的一种方法。为了克服潜在的互动缺陷,采用了“基于问题的学习(PBL)”和“边做边学(LBD)”的教学方法。在反思课程中对学生的预期问题的同时,我们确定远程教育过程会在数字建模和制作技术方面对学生产生不同的反思。对学生获得的所有约束和问题确定进行了分类,并用LBD风格开发了解决这些问题的方法。课程结束时,学生们将设计一个小型三维物体,他们首先设计了模具,然后实现了物体的制造。在这个过程中,当一开始所预见的问题和所确定的课程重叠时,其他问题的确定及其反思形成了未来课程的重要基础。
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引用次数: 0
Learning with the Natural Environment: How Walking with Nature Can Actively Shape Creativity and Contribute to Holistic Learning 与自然环境一起学习:与自然同行如何积极塑造创造力,促进整体学习
IF 1.1 4区 教育学 Q1 Arts and Humanities Pub Date : 2023-01-10 DOI: 10.1111/jade.12447
Maarit Mäkelä, Bilge Merve Aktaş

Learning takes place in various spaces through human and nonhuman interactions. Considering the urgent need for rethinking how humans relate to nature, in this article we present a MA level course in the context of art, craft and design to discuss how learning with the natural environment approach can impact learning experiences. We introduce walking with nature as a creative method that fosters students’ ability to let the environment actively shape their creative events. The encounter with nature-based materials in their different forms and following the material's flow provides students with a foundation for their creative processes. This study proposes that walking can facilitate the entanglement between the student's knowledge and encountered materials, generating an emotional and dialogical relationship with the natural environment that contributes to a holistic learning experience. We propose that such an experience can help in comprehending the importance of the caring actions we need to take and maintain towards the nonhuman world.

学习通过人类和非人类的互动发生在不同的空间中。考虑到迫切需要重新思考人类与自然的关系,在这篇文章中,我们开设了一门艺术、工艺和设计领域的文学硕士课程,讨论自然环境学习方法如何影响学习体验。我们将与自然同行作为一种创造性的方法,培养学生让环境积极塑造他们创造性活动的能力。与不同形式的自然材料相遇,并遵循材料的流动,为学生的创作过程奠定了基础。这项研究提出,步行可以促进学生的知识和所遇到的材料之间的纠缠,与自然环境产生情感和对话关系,从而有助于获得整体的学习体验。我们建议,这样的经历有助于理解我们需要对非人类世界采取和保持的关爱行动的重要性。
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引用次数: 2
期刊
International Journal of Art & Design Education
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