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Learning to teach mathematics with robots: Developing the ‘T’ in technological pedagogical content knowledge 学习用机器人教数学:发展技术教学内容知识的“T”
IF 2.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-06-11 DOI: 10.25304/RLT.V29.2555
Shelli L. Casler-Failing
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引用次数: 1
A Disruptive Innovation perspective on students’ opinions of online assessment 颠覆性创新视角下的学生在线评估观点
IF 2.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-05-28 DOI: 10.25304/RLT.V29.2611
Michael Flavin
This article analyses students’ thoughts and feelings about online assessment. This article uses Disruptive Innovation theory as a lens through which to analyse students’ responses to online assessment, in a case study of a Leadership course. The sources of data for this article comprise annual course evaluation surveys, a one-off assessment survey and a focus group. Qualitative content analysis with a directed approach is used to analyse the data. The results show students are capable of undertaking a range of online assessments but are, in general, reluctant to utilise the innovative possibilities of different forms of online assessment. This article adds to our understanding of online assessment by placing it within a distinct theoretical framework, offering explanations for why students may not be seeking-out innovative forms of assessment.
本文分析了学生对网络评估的想法和感受。本文以领导力课程为例,以颠覆性创新理论为视角,分析学生对在线评估的反应。本文的数据来源包括年度课程评估调查、一次性评估调查和焦点小组。采用定向方法进行定性内容分析来分析数据。结果显示,学生有能力进行一系列在线评估,但总体而言,不愿利用不同形式的在线评估的创新可能性。本文通过将在线评估置于一个独特的理论框架中,增加了我们对在线评估的理解,并解释了为什么学生可能不寻求创新的评估形式。
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引用次数: 5
The Development of an Integrated Scale of Technology Use in Physics 物理学中技术应用综合量表的开发
IF 2.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-04-27 DOI: 10.25304/RLT.V29.2432
Fikret Korur, Sevda Yerdelen-Damar, H. Sağlam
In this study, the Integrated Scale of Technology Use in Physics (ISTUP) was developed to determine students’ frequency of technology use, their perceptions about the effects of technology use on physics interest and achievement, and their preferences of technological tools and applications in learning physics. The scale was administered two different times to 670 high school students in total who took physics courses. Exploratory and confirmatory factor analyses were conducted to validate the scale. The results of the study suggest that the ISTUP is a valid and reliable scale. Students’ frequency of technology use in learning physics corresponded to ‘sometimes’. Students perceived that technology use had slightly positive effect on their interest and achievement. Findings regarding the interrelations between students’ preference for technological tools and applications were also discussed.
本研究开发了物理技术使用综合量表(ISTUP),以确定学生使用技术的频率,他们对技术使用对物理兴趣和成就的影响的看法,以及他们在学习物理时对技术工具和应用的偏好。该量表在两次不同的时间对670名参加物理课程的高中生进行了调查。进行探索性和验证性因素分析来验证量表。研究结果表明,ISTUP量表是一个有效、可靠的量表。学生在物理学习中使用科技的频率与“有时”相对应。学生认为科技的使用对他们的兴趣和成绩有轻微的积极影响。本研究亦讨论了学生对科技工具和应用的偏好之间的相互关系。
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引用次数: 1
Parental involvement, learning participation and online learning commitment of adolescent learners during the COVID-19 lockdown COVID-19封锁期间青少年学习者的家长参与、学习参与和在线学习承诺
IF 2.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-04-08 DOI: 10.25304/RLT.V29.2544
K. Lawrence, Olubusayo Victor Fakuade
During the escalating coronavirus disease-2019 (COVID-19) pandemic, attempting to contain its spread, a large number of educational institutions shut down face-to-face teaching and learning activities globally due to a complete lockdown. This lockdown revealed emerging vulnerabilities of education systems in the low- and middle-income countries of the world, with Nigeria being no exception. Given these concerns, this research study assessed parental involvement, learning participation and the commitment to online learning of adolescent learners during the COVID-19 lockdown in Nigeria. An online survey questionnaire was employed to examine the level of online learning commitment and the contributory roles of each of the factors to online learning commitment of adolescent learners. In total, 1407 adolescents (male = 38.8%; female 61.2%) aged between 12 and 20 years (mean = 15: SD = 4.24) responded to the online survey, which was open for 2 months. Data were analysed using descriptive statistics of frequency distribution and inferential statistics of multiple regression. The findings revealed that the commitment level of adolescent learners to online learning was high. The findings further yielded a coefficient of R = 0.439 and R2 = 0.192 variance in the prediction of the outcome measure. Parental involvement contributed 32% (β = 0.322, p < 0.05) and learning participation contributed 23% (β = 0.234, p < 0.05) towards online learning. The study concludes that parental involvement and learning participation played a significant and positive role in the commitment of adolescent learners towards online learning during the COVID-19 lockdown in Nigeria. The authors suggest that parents be encouraged to synergise with the digitalised revolution, while the need for further in-depth research on the subject is emphasised in the suggestions for future research.
在2019冠状病毒病(COVID-19)大流行不断升级期间,为了遏制其传播,全球大量教育机构因全面封锁而关闭了面对面的教学活动。这种封锁暴露了世界上低收入和中等收入国家教育系统的脆弱性,尼日利亚也不例外。鉴于这些担忧,本研究评估了尼日利亚COVID-19封锁期间青少年学习者的父母参与、学习参与和在线学习的承诺。采用在线调查问卷,考察青少年在线学习承诺的水平以及各因素对在线学习承诺的贡献作用。共1407名青少年(男性占38.8%;女性61.2%),年龄在12 - 20岁之间(mean = 15: SD = 4.24),在线调查开放时间为2个月。数据分析采用频率分布的描述性统计和多元回归的推理统计。研究结果显示,青少年学习者对网络学习的承诺水平较高。研究结果进一步得出预测结果测量的R = 0.439和R2 = 0.192方差系数。家长参与对在线学习贡献32% (β = 0.322, p < 0.05),学习参与贡献23% (β = 0.234, p < 0.05)。该研究得出的结论是,在尼日利亚COVID-19封锁期间,父母的参与和学习参与在青少年学习者对在线学习的承诺方面发挥了重要和积极的作用。作者建议鼓励家长与数字化革命合作,同时在对未来研究的建议中强调了对这一主题进行进一步深入研究的必要性。
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引用次数: 44
Improving student and faculty communication: the impact of texting and electronic feedback on building relationships and the perception of care 改善师生沟通:短信和电子反馈对建立关系和关怀感知的影响
IF 2.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-03-22 DOI: 10.25304/RLT.V29.2463
Jennie M. Carr, Karen S. Rogers, G. Kanyongo
Students perceive care as a quality of highly effective faculty, and building positive relationships is essential to a successful college experience. However, many college students report never having developed caring relationships with faculty. We propose faculty have an opportunity to use technology to help build caring relationships in an effort to improve overall academic success. The majority of research on student–faculty interaction has primarily focused on determining what kinds of interactions students have with faculty. The aim of this study was to explore students’ perceptions of care and the role safe texting and electronic feedback played in building student–faculty relationships. A mixed-methods approach was used with college student participants (n = 307) to answer the following research questions: (1) What actions by faculty constitute “caring”? (2) What role does technology play in students feeling “cared for”? The findings indicate that safe texting platforms and electronic feedback had a positive impact by increasing accessibility and direct contact.
学生们认为关心是高效教师的一种品质,而建立积极的关系对于成功的大学经历至关重要。然而,许多大学生表示从未与教师建立过关爱关系。我们建议教师有机会利用技术来帮助建立关怀关系,以提高整体学术成就。大多数关于师生互动的研究主要集中在确定学生与教师的互动类型上。本研究的目的是探讨学生对关怀的认知,以及安全短信和电子反馈在建立师生关系中的作用。本文采用混合方法对307名大学生进行问卷调查,以回答以下问题:(1)教师的哪些行为构成“关怀”?(2)科技在学生感到“被关心”方面发挥了什么作用?研究结果表明,安全的短信平台和电子反馈通过增加可访问性和直接接触产生了积极影响。
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引用次数: 1
Facilitating peer-led group research through virtual collaboration spaces: an exploratory research study 通过虚拟协作空间促进同伴领导的小组研究:一项探索性研究
IF 2.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-03-05 DOI: 10.25304/RLT.V29.2520
Richard Walker, Setareh Chong, J. Chong
Peer-led group learning is a variation of collaborative learning and is based on ‘small groups of students meeting regularly with a peer – one who has additional expertise in the subject matter – to work on problems collaboratively’ (Pazos, Micari, and Light 2010). In this study, we explored how a Slack team environment could be used in a blended course design to support students working remotely on individual research projects, helping them in collaborative trouble-shooting and problem-solving activities with their ‘near peer’. We drew on lessons learned from an initial trial (2017–2018 cohort) to inform a revised peer-led research design (2018–2019 cohort). Our findings demonstrate the potential of collaborative platforms such as Slack to support near-peer learning, providing distinct channels for questioning, ideas sharing and agile problem-solving support in response to individual queries. The peer-led support contributed to high levels of engagement with the project work and deeper learning, helping less confident students to learn from group members and achieve positive outcomes in their own project work. We discuss the necessary conditions for effective peer-led learning to take place within a virtual space – identifying the clear communication of instructional roles, socialisation of students and responsiveness of near peers as factors influencing the adoption of the targeted learning methods – which we addressed in our revised peer-led design.
以同伴为主导的小组学习是协作学习的一种变体,它是基于“一群学生定期与一个在某一主题上有额外专业知识的同伴会面,共同解决问题”(Pazos, Micari, and Light, 2010)。在这项研究中,我们探索了如何在混合课程设计中使用Slack团队环境,以支持学生远程进行个人研究项目,帮助他们与“近同龄人”合作解决问题和问题。我们从最初的试验(2017-2018年队列)中吸取了经验教训,为修订的同行主导的研究设计(2018-2019年队列)提供了信息。我们的研究结果证明了Slack等协作平台在支持近同伴学习方面的潜力,为提问、想法分享和敏捷解决问题提供了独特的渠道,以响应个人问题。同伴主导的支持有助于高水平地参与项目工作和深入学习,帮助缺乏自信的学生向小组成员学习,并在自己的项目工作中取得积极成果。我们讨论了在虚拟空间中进行有效的同伴主导学习的必要条件-确定教学角色的明确沟通,学生的社会化和近同伴的响应能力作为影响采用目标学习方法的因素-我们在修订的同伴主导设计中解决了这些问题。
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引用次数: 2
Learning experience design for augmented reality 增强现实学习体验设计
IF 2.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-03-01 DOI: 10.25304/RLT.V29.2429
Betul C. Czerkawski, Margherita Berti
Recent years have seen a growing interest in augmented reality (AR) technologies due to their potential for simulating real-life situations and creating authentic learning tasks. Studies have shown that AR enables engaging and interactive learning experiences (e.g. Bressler and Bodzin 2013; Klopfer and Sheldon 2010) and can benefit student learning (e.g. Bonner and Reinders 2018; Siegle 2019). However, although research in AR for education is not scarce, educators often do not have a learning experience design (LXD) approach that is supported by the recent findings of learning sciences and instructional design models. To bridge this gap, the present study introduces an AR-learning prototype developed by using SAM I (Successive Approximation Model I), and the Threshold Concepts Framework, employed for meaningful integration of AR into the learning process. A pre-survey and a post-survey method were utilised in the data gathering process to gauge students’ experience with the AR module. The findings show that the majority of students have not had educational experiences with AR prior to the study, and they struggled to find ways to incorporate this technology into their content areas in a meaningful way. Nonetheless, participants realised the value of AR and stated that they most likely would use this technology in the future. Based on the findings, the authors present a set of suggestions for instructors and LXDs, and provide recommendations for future research. This article is part of the special collection: Mobile Mixed Reality Enhanced Learning edited by Thom Cochrane, James Birt, Helen Farley, Vickel Narayan and Fiona Smart. More papers from this collection can be found here.
近年来,人们对增强现实(AR)技术的兴趣日益浓厚,因为它们具有模拟现实生活场景和创建真实学习任务的潜力。研究表明,AR可以实现引人入胜的交互式学习体验(例如Bressler和Bodzin 2013;Klopfer and Sheldon 2010),并对学生的学习有益(例如Bonner and Reinders 2018;Siegle 2019)。然而,尽管增强现实在教育方面的研究并不稀缺,但教育工作者往往没有学习体验设计(LXD)方法,这种方法得到了学习科学和教学设计模型的最新发现的支持。为了弥补这一差距,本研究引入了一个使用SAM I(连续逼近模型I)和阈值概念框架开发的AR学习原型,用于将AR有意义地整合到学习过程中。在数据收集过程中,采用了预调查和后调查方法来衡量学生对AR模块的体验。研究结果显示,大多数学生在研究之前没有接受过AR的教育经历,他们努力寻找方法,以一种有意义的方式将这项技术融入他们的内容领域。尽管如此,参与者意识到增强现实的价值,并表示他们很可能在未来使用这项技术。基于这些发现,作者为教师和lxd提出了一组建议,并对未来的研究提出了建议。本文是由Thom Cochrane, James Birt, Helen Farley, Vickel Narayan和Fiona Smart编辑的特别集合:移动混合现实增强学习的一部分。更多的论文可以在这里找到。
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引用次数: 19
Introducing augmented reality in early childhood literacy learning 在幼儿识字学习中引入增强现实
IF 2.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-02-11 DOI: 10.25304/RLT.V29.2539
Zilong Pan, Mary Frances López, Chenglu Li, Min Liu
Augmented reality (AR) as an emerging technology has gradually been incorporated into educational contexts; however, the cases that incorporate AR into early childhood contexts are underrepresented and especially scant in the literacy domain. Aiming to measure the impact of AR on early childhood learning and motivation in the literacy domain, this study brought an application into six pre-kindergarten classrooms by introducing three experimental classrooms to an AR centre while others engaged with a two-dimensional (2D) version of the same material. Bayesian analysis revealed that rapid letter naming rates grew for all children involved in the study. It increased by 6.28% among children in the experimental AR group and 3.35% in the control 2D group. Growth in rates of motivation was similar among experimental (11.5%) and control (10.9%) groups. These findings suggest that three-dimensional images of letters might help with rapid letter naming skills, and animations available in both versions may be the reason of increases in motivation. Teacher interviews presented positive views towards AR, and instructional implications were provided by teachers for incorporating the technology into early childhood classrooms.
增强现实(AR)作为一项新兴技术已逐渐融入教育环境;然而,将增强现实纳入幼儿环境的案例代表性不足,在识字领域尤其缺乏。为了衡量增强现实对幼儿学习和识字领域动机的影响,本研究通过在增强现实中心引入三个实验教室,将应用程序引入六个学前班教室,而其他教室则使用相同材料的二维(2D)版本。贝叶斯分析显示,参与研究的所有儿童的快速字母命名率都有所提高。实验组和对照组分别增加了6.28%和3.35%。在实验组(11.5%)和对照组(10.9%)中,动机的增长率相似。这些发现表明,字母的三维图像可能有助于快速命名字母的技能,两种版本的动画可能是动机增加的原因。教师访谈显示了对增强现实的积极看法,教师提供了将该技术纳入幼儿课堂的教学含义。
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引用次数: 21
Content-specific differences in Padlet perception for collaborative learning amongst undergraduate students 大学生协作学习中小块感知的内容差异
IF 2.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-02-10 DOI: 10.25304/RLT.V29.2551
Kosha J. Mehta, I. Miletich, Michael Detyna
Collaborative learning offers benefits but there is insufficient information on how students perceive specific digital tools supporting collaborative learning and whether there are content-related differences in students’ perceptions. Here, we utilised Padlet to mediate collaborative learning amongst undergraduate students from two distinct disciplines, Dentistry and Bioscience to examine students’ perceptions of Padlet-mediated learning and identify any content-specific differences. Data distribution was assessed via Shapiro–Wilk test, Mann–Whitney U test was used to assess distribution of responses and correlations were studied via Spearman’s rank correlation coefficient (ρ). Data revealed that majority of students across both cohorts perceived Padlet as easy to use and beneficial to learning. Dentistry students perceived Padlet to be more beneficial to learning and easier to use than Bioscience students (p < 0.01). Most Bioscience students liked to undertake collaborative learning via Padlet, whereas most Dentistry students felt more confident to ask questions and better understood content via Padlet. In the Bioscience cohort, perceived benefit-to-learning strongly correlated (ρ = 0.75; p < 0.01) with fondness to use Padlet, whereas in the Dentistry cohort, it moderately correlated (ρ = 0.5; p < 0.01) with better understanding of subject content. Thematic analysis of students’ textual responses revealed anonymity, peer-learning and engagement as key benefits. Thus, this study strengthened the evidence for using Padlet for collaborative learning in a wider context. Moreover, it uncovered significant disparities in students’ perceptions of the tool, when used to foster learning of different subject contents.
协作学习提供了好处,但关于学生如何感知支持协作学习的特定数字工具以及学生感知中是否存在与内容相关的差异的信息不足。在本研究中,我们利用小纸片来调节来自两个不同学科的本科生之间的协作学习,牙科和生物科学,以检验学生对小纸片介导学习的看法,并确定任何特定内容的差异。采用Shapiro-Wilk检验评估数据分布,Mann-Whitney U检验评估反应分布,并采用Spearman等级相关系数(ρ)研究相关性。数据显示,两组学生中的大多数人都认为Padlet易于使用,有利于学习。牙科专业学生认为Padlet比生物科学专业学生更有利于学习和更容易使用(p < 0.01)。大多数生物科学学生喜欢通过Padlet进行协作学习,而大多数牙科学生则更有信心通过Padlet提出问题并更好地理解内容。在生物科学队列中,感知到的收益与学习强相关(ρ = 0.75;p < 0.01)与偏好使用Padlet相关,而在牙科队列中,中等相关(ρ = 0.5;P < 0.01),对学科内容的理解程度较高。对学生文本回复的专题分析显示,匿名、同侪学习和参与是主要的好处。因此,本研究加强了在更广泛的背景下使用小板进行协作学习的证据。此外,它揭示了学生对该工具的看法的显著差异,当用于促进不同学科内容的学习时。
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引用次数: 15
Digital media assignments in undergraduate science education: an evidence-based approach 本科科学教育中的数字媒体作业:基于证据的方法
IF 2.2 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2021-02-05 DOI: 10.25304/RLT.V29.2573
Dr Jorge Reyna
Digital media assignments empower students to become co-creators of knowledge rather than passive consumers of content. The Internet explosion and the affordability of digital technologies and devices such as smartphones, tablets and action cameras have created opportunities to use digital media in the classroom. This article aims to present an evidence-based approach to help educators to design, implement and evaluate digital media assignments in the classroom. For this purpose, four theoretical models were tested to inform the design of digital media assignments in undergraduate science education. These models helped to identify the student training in digital media needed, develop effective marking rubrics, and inform the design, implementation and evaluation of digital media assessment tasks. Trials were conducted in Spring 2016 (n = 458) and Autumn 2017 (n = 1329), respectively. Data collection used a mixed-methods approach, including a qualitative survey, open-ended questions, group contribution data and marks attained. Data analysis showed positive outcomes of the systematic implementation of digital media assignments. In conclusion, students enjoyed the support they received, being creative, working in groups and learning with digital media. To date, this intervention is one of the most comprehensive and practical approaches to digital media assignments in the classroom, which has been undertaken.
数字媒体作业使学生成为知识的共同创造者,而不是被动的内容消费者。互联网的爆炸式增长,以及智能手机、平板电脑和运动相机等数字技术和设备的可负担性,为在课堂上使用数字媒体创造了机会。本文旨在提出一种基于证据的方法来帮助教育者在课堂上设计、实施和评估数字媒体作业。为此,我们测试了四种理论模型,以指导本科科学教育中数字媒体作业的设计。这些模型有助于确定学生在数字媒体方面所需的培训,制定有效的评分标准,并为数字媒体评估任务的设计、实施和评估提供信息。试验分别于2016年春季(n = 458)和2017年秋季(n = 1329)进行。数据收集采用混合方法,包括定性调查、开放式问题、群体贡献数据和获得的分数。数据分析显示系统实施数字媒体作业的积极成果。综上所述,学生们很喜欢他们所获得的支持,他们很有创意,在小组中工作,并通过数字媒体学习。迄今为止,这种干预是在课堂上进行的数字媒体作业中最全面和最实用的方法之一。
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引用次数: 2
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