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Curving Entertainment: The Curvilinear Relationship Between Hedonic and Eudaimonic Entertainment Experiences While Watching a Political Talk Show and Its Implications for Information Processing 曲线化娱乐:政治脱口秀中享乐与享乐娱乐体验的曲线化关系及其对信息加工的启示
Q1 Social Sciences Pub Date : 2018-10-01 DOI: 10.1037/ppm0000147
Franziska S. Roth, Carina Weinmann, F. Schneider, F. R. Hopp, Melanie J. Bindl, P. Vorderer
Two studies were conducted to test the relation between hedonic and eudaimonic entertainment experiences as well as their respective influence on information processing while watching a political talk show on TV. Assumptions from entertainment theory and positive psychology served as theoretical basis. A curvilinear relationship between hedonic and eudaimonic entertainment experiences was found through an online survey (N = 675). The second study (N = 132) was an experiment in which hedonic entertainment experiences were manipulated. Again, a curvilinear relationship between both entertainment experiences was detected. Furthermore, entertainment experiences were associated with information processing in a meaningful pattern. These results point to the distinct relationships and effects of different forms of entertainment experiences. Implications for political media and entertainment education are discussed.
本研究通过两项研究,测试了在观看电视政治脱口秀节目时,享乐性和享乐性娱乐体验之间的关系,以及它们各自对信息加工的影响。来自娱乐理论和积极心理学的假设是理论基础。通过一项在线调查(N = 675),我们发现享乐性和愉悦性娱乐体验之间存在曲线关系。第二项研究(N = 132)是一个操纵享乐娱乐体验的实验。再一次,两种娱乐体验之间的曲线关系被发现。此外,娱乐体验以一种有意义的模式与信息处理相关。这些结果指出了不同形式的娱乐体验的不同关系和影响。讨论了政治媒体和娱乐教育的含义。
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引用次数: 15
Sexual Objectification in Music Videos and Acceptance of Potentially Offensive Sexual Behaviors 音乐录影带中的性物化和对潜在冒犯性行为的接受
Q1 Social Sciences Pub Date : 2018-10-01 DOI: 10.1037/ppm0000142
K. Rodgers, Stacey J. T. Hust
Little is known about how adolescent and college-aged women interpret music media or how their perceptions of music media are related to their acceptance of physical or nonphysical forms of sexual behavior by male peers. Adolescent and emerging adult women (n = 259) viewed and responded to randomly selected music videos. Results from MANCOVA indicate that viewers’ perceptions of women in music videos differed by age/social context and, after accounting for their perceptions of the videos’ entertainment value and realism, differed within the music video sets. College women were more likely than high-school-aged women to perceive women in music videos as attractive and powerful. Viewers were more likely to perceive women in music videos to be attractive when they also perceived them to be sexual objects but not when they perceived the women in music videos to be powerful. Hierarchical regression analyses revealed that participants who accepted sexual objectification and who were entertained by the music videos were less likely to be offended by nonphysical potentially offensive sexual behaviors (POSB) such as dirty jokes or cat calls. Women who accepted sexual objectification of women and perceived the music videos to be realistic were less likely to be offended by physical POSB (e.g., being touched or grabbed, unwanted sexual advances). Results suggest that personal attitudes and finding music videos to be entertaining or realistic may together inform attitudes that normalize the acceptance of POSB.
关于青春期和大学年龄的女性如何解释音乐媒体,或者她们对音乐媒体的看法如何与她们对男性同龄人的身体或非身体形式的性行为的接受有关,我们知之甚少。青少年和初成年女性(n = 259)观看了随机选择的音乐视频并做出了回应。MANCOVA的结果表明,观众对音乐视频中的女性的看法因年龄/社会背景而异,在考虑到他们对视频的娱乐价值和现实性的看法后,在音乐视频集内存在差异。大学女生比高中女生更有可能认为音乐视频中的女性有魅力、有力量。当观众认为音乐视频中的女性是性对象时,他们更有可能认为她们有吸引力,但当他们认为音乐视频中的女性是强大的时,他们就不会这么认为。层次回归分析显示,接受性物化的参与者和被音乐视频娱乐的参与者不太可能被非身体的潜在冒犯性行为(POSB)冒犯,比如黄段子或猫叫。接受女性性物化并认为音乐视频是真实的女性不太可能被身体上的POSB(例如,被触摸或抓住,不受欢迎的性挑逗)所冒犯。结果表明,个人态度和音乐视频的娱乐性或现实性可能共同影响对POSB接受的规范化态度。
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引用次数: 10
“Positive and negative aspects of Facebook use by service members during deployment to Afghanistan: Associations with perceived social support”: Correction to Skopp et al. (2018). “服役人员在阿富汗部署期间使用Facebook的积极和消极方面:与感知到的社会支持的关联”:对Skopp等人的更正(2018)。
Q1 Social Sciences Pub Date : 2018-10-01 DOI: 10.1037/ppm0000214
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引用次数: 0
Using the Media Practice Model to Examine Dating Violence in Emerging Adults 使用媒体实践模型来研究新兴成人的约会暴力
Q1 Social Sciences Pub Date : 2018-10-01 DOI: 10.1037/ppm0000151
Pam McAuslan, M. Leonard, T. Pickett
Intimate partner violence (IPV), in particular dating violence, occurs at alarmingly high rates in emerging adulthood and is associated with negative consequences. Various predictors of dating violence have been studied, but few studies have considered the role of media outside of aggressive media consumption. Based on the Media Practice Model (Steele & Brown, 1995), the present study examined measures of early experiences (e.g., family relationships, peer support of aggression), individual factors (e.g., religiosity, self-esteem, dating and sexual experiences), media use (identification, influence, and preference for aggressive media), as well as attitudes supportive of violence and dating violence victimization and perpetration. Participants were 417 emerging adults (71% female) who completed an online survey. The majority of the sample had both experienced and perpetrated some type of dating violence. The final multigroup structural equation model fit the data adequately with relatively few gender differences. Having more conflict-laden, less supportive early family relationships was related to numerous risk factors (e.g., less religiosity, having peers who were more supportive of aggression, lower self-esteem), which generally related to the media variables, specifically greater identification with people in the media, as well as more influence by and preference for aggressive media. In general, there was evidence that media use mediated the relationships between early lived experience, individual factors, and attitudes accepting of aggression in relationships, as well as overall experience with dating violence. Implications for future research and preventative programing including conflict resolution training and media literacy programing for both young people and families, are discussed.
亲密伴侣暴力(IPV),特别是约会暴力,在成年初期的发生率高得惊人,并与负面后果有关。人们对约会暴力的各种预测因素进行了研究,但很少有研究考虑到攻击性媒体消费之外媒体的作用。基于媒体实践模型(Steele & Brown, 1995),本研究考察了早期经历(如家庭关系、同伴对攻击的支持)、个人因素(如宗教信仰、自尊、约会和性经历)、媒体使用(对攻击性媒体的认同、影响和偏好)以及支持暴力和约会暴力受害者和犯罪者的态度。参与者是417名刚刚成年的成年人(71%为女性),他们完成了一项在线调查。大多数样本都经历过或实施过某种类型的约会暴力。最终的多组结构方程模型充分拟合数据,性别差异相对较小。拥有更多冲突,更少支持的早期家庭关系与许多风险因素有关(例如,较少的宗教信仰,拥有更支持攻击的同伴,较低的自尊),这通常与媒体变量有关,特别是与媒体中的人有更大的认同感,以及更受攻击性媒体的影响和偏好。总的来说,有证据表明,媒体使用介导了早期生活经历、个人因素、接受关系中攻击的态度以及约会暴力的总体经历之间的关系。讨论了对未来研究和预防性方案编制的影响,包括解决冲突的培训和青年和家庭的媒介素养方案编制。
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引用次数: 5
Self-Perceived Use of Popular Culture Media Franchises: Does Gratification Impact Multiple Exposures? 大众文化媒体特许经营的自我感知使用:感恩会影响多重曝光吗?
Q1 Social Sciences Pub Date : 2018-10-01 DOI: 10.1037/ppm0000153
L. Garmon, R. Glover, Elizabeth C. Vozzola
The current study examines the potential influence of self-socialization uses of media (SSUMs) on individual levels of self-selected exposure to 3 popular media franchises: The Harry Potter Series, The Twilight Saga, and The Hunger Games Trilogy. In contrast to many common media theories focusing on the possible, one-directional influence of media on an individual’s thoughts and behaviors, this study follows the more interactive tenants inherent to the Uses and Gratification Approach and the Media Practice Model. Consistent with study hypotheses, an individual’s level of self-reported exposure to the books and films in each of these franchises—particularly high levels of repeated exposure—was related to the extent to which they perceived that franchise served to gratify at least 1 of the 5 possible SSUMs: Entertainment, Identity Formation, Sensation Seeking, Coping, and Cultural Identification. Although Entertainment was the SSUM most consistently associated with exposure level across the 3 franchises, the other SSUMs also evidenced significant interactions, including different interactions involving rereading the books or rewatching the films within a franchise. These findings not only contribute to ongoing theoretical discussions regarding the interactive nature of media influences but also provide the foundation for future research explicitly exploring the connection between SSUMs of fictional media and real-world experiences of the media consumer, particularly as it relates to issues of Identity Formation and Coping.
目前的研究考察了媒体的自我社会化使用(ssum)对自我选择接触3种流行媒体系列的个人水平的潜在影响:哈利波特系列,暮光之城系列和饥饿游戏三部曲。与许多关注媒体对个人思想和行为可能的单向影响的常见媒体理论相反,本研究遵循了使用与满足方法和媒体实践模型固有的更具互动性的要素。与研究假设一致的是,一个人对这些特许经营中的书籍和电影的自我报告暴露水平——特别是高水平的重复暴露——与他们认为特许经营服务于满足5个可能的ssam中的至少1个的程度有关:娱乐,身份形成,感觉寻求,应对和文化认同。尽管在三个系列中,娱乐是与曝光水平最一致的SSUM,但其他SSUM也证明了显著的互动,包括重读系列中的书籍或重看系列中的电影的不同互动。这些发现不仅有助于对媒体影响的互动性进行持续的理论讨论,而且还为未来明确探索虚构媒体的summ与媒体消费者的现实世界体验之间的联系的研究提供了基础,特别是当它涉及到身份形成和应对问题时。
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引用次数: 1
Longitudinal Relations Between Early Online Disinhibition and Anonymity Perceptions on Later Cyberbullying Perpetration: A Theoretical Test on Youth 早期网络去抑制与匿名认知对后期网络欺凌行为的纵向关系——对青少年的理论检验
Q1 Social Sciences Pub Date : 2018-10-01 DOI: 10.1037/ppm0000149
Christopher P. Barlett, Kaitlyn Helmstetter
Elucidating the psychological mechanisms involved in predicting cyberbullying perpetration is an important step in creating or modifying intervention efforts to help reduce this harmful behavior. The current study employed a short-term longitudinal design with US youth (average age = 14.34 years) to examine a possible expansion of the Barlett and Gentile Cyberbullying Model (BGCM)—a learning-based social model focused on predicting cyberbullying perpetration from procyberbullying attitudes, anonymity perceptions, and the belief that physical stature is irrelevant online. We tested whether online disinhibition could add more predictive power to this model. Participants (N = 145) completed measures of these aforementioned constructs at baseline and again 6 months later. Results showed that the original derivation of the BGCM was replicated; however, online disinhibition did not predict cyberbullying attitudes longitudinally. This suggests that online disinhibition, although correlated with cyberbullying perpetration, is not likely a learned consequence of continued cyberbullying.
阐明预测网络欺凌行为的心理机制是制定或修改干预措施以帮助减少这种有害行为的重要一步。目前的研究采用了一项针对美国年轻人(平均年龄=14.34岁)的短期纵向设计,以检验Barlett和Gentile网络欺凌模型(BGCM)的可能扩展。BGCM是一种基于学习的社会模型,专注于从爱发牢骚的态度、匿名感和认为身材与网络无关的信念来预测网络欺凌的实施。我们测试了在线去抑制是否可以为这个模型增加更多的预测能力。参与者(N=145)在基线时和6个月后再次完成了上述结构的测量。结果表明,BGCM的原始推导是重复的;然而,网络去抑制并不能纵向预测网络欺凌的态度。这表明,网络去抑制虽然与网络欺凌行为相关,但不太可能是持续网络欺凌的习得后果。
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引用次数: 33
Modeling the Antihero Narrative Enjoyment Process 反英雄叙事享受过程的建模
Q1 Social Sciences Pub Date : 2018-10-01 DOI: 10.1037/ppm0000152
Sophie H. Janicke, Arthur A. Raney
Over the past decade, entertainment scholars have extended affective disposition theory beyond traditional hero narratives to better understand the enjoyment of antihero narratives. This study builds upon and unifies this work through the development of a generalized model of the antihero narrative enjoyment process. Participants (n = 234) viewed 1 of the 3 feature-length antihero films. The findings revealed a consistent enjoyment model that highlights the role of the individual-difference variable willingness to accept violence as a predictor of situational moral disengagement, leading to character identification and liking, which in turn predicted enjoyment. Furthermore, the study demonstrates that identification seems to be the process through which we build dispositions toward an antihero character, rather than moral judgments, extending previous research on the role of identification for antihero enjoyment.
在过去的十年里,娱乐学者将情感倾向理论扩展到传统英雄叙事之外,以更好地理解反英雄叙事的乐趣。本研究通过开发一个反英雄叙事享受过程的广义模型,建立并统一了这部作品。参与者(n=234)观看了3部长篇反英雄电影中的1部。研究结果揭示了一个一致的快乐模型,该模型强调了个体差异变量接受暴力的意愿作为情境道德脱离的预测因素的作用,从而导致性格认同和喜好,进而预测了快乐。此外,该研究表明,认同似乎是我们建立对反英雄角色的倾向的过程,而不是道德判断,这扩展了之前关于认同对反英雄享受的作用的研究。
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引用次数: 18
Examining the Relation Between Parental Ignorance and Youths’ Cyberbullying Perpetration 父母无知与青少年网络欺凌行为的关系研究
Q1 Social Sciences Pub Date : 2018-10-01 DOI: 10.1037/ppm0000139
Christopher P. Barlett, Miranda J. Fennel
Past work has shown that parental perceptions of their children’s Internet activity (e.g., hours spent online) does not match their children’s actual Internet involvement; however, no work has examined whether this mismatch is related to youths’ cyberbullying perpetration. Study 1 consisted of 75 parent–child dyads that completed measures to assess youth Internet behavior (including cyberbullying behavior and parental rules regarding Internet behaviors). Results showed that parents, on average, underestimated whether their children cyberbullied others and overestimated parental rule enforcement. Study 2 (N = 165 youth) used a correlational design to examine the relations between youth cyberbullying perpetration and parent Internet rules. Results showed that parental ignorance (how much parents are unaware of their child’s Internet activities) positively correlated with cyberbullying behaviors. Finally, Study 3 (N = 96 youth) used a short-term longitudinal study using the same measure as Study 2 and found that Wave 1 parental ignorance was related to Time 2 cyberbullying perpetration. Overall, results suggest that the extent to which parents are unaware of their child’s online behaviors positively predict cyberbullying perpetration.
过去的研究表明,父母对孩子互联网活动的看法(例如,花在网上的时间)与孩子的实际互联网参与情况不符;然而,没有研究表明这种不匹配是否与青少年的网络欺凌行为有关。研究1由75对父母和孩子组成,他们完成了评估青少年网络行为(包括网络欺凌行为和父母对网络行为的规定)的测量。结果显示,平均而言,父母低估了他们的孩子是否在网络上欺负别人,高估了父母规则的执行。研究2 (N = 165名青少年)采用相关设计检验青少年网络欺凌行为与父母网络规则之间的关系。结果显示,父母的无知(父母对孩子的网络活动有多少不了解)与网络欺凌行为呈正相关。最后,研究3(96名青少年)采用与研究2相同的方法进行了短期纵向研究,发现第一波父母无知与第二波网络欺凌行为有关。总体而言,研究结果表明,父母对孩子在线行为的不了解程度对网络欺凌行为的发生有积极的预测作用。
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引用次数: 26
An Investigation Into Audiences’ Reactions to Transgressions by Liked and Disliked Media Figures 观众对喜欢和不喜欢的媒体人物越轨行为的反应调查
Q1 Social Sciences Pub Date : 2018-10-01 DOI: 10.1037/ppm0000146
Mu Hu, James Young, Junwen Liang, Yun-Nan Guo
The present study investigates audiences’ parasocial relationship (PSR) reduction, parasocial breakup (PSB), attribution of causes, and forgiveness of their liked and disliked media figures for the figures’ transgressions. Using a 2 (media figure: liked or disliked) × 2 (transgression severity: minor or major) between-subjects factorial design, an experiment was conducted. There were significant main effects of media figure and transgression severity on PSR reduction, attribution of causes, and forgiveness. Attribution of causes partially mediated the relationship between PSR and forgiveness.
本研究探讨了受众对媒体人物的副社会关系减少、副社会破裂、原因归因以及对其所喜欢和不喜欢的媒体人物的宽恕。采用2(媒体形象:喜欢或不喜欢)× 2(越界严重程度:轻微或严重)被试因子设计进行实验。媒体形象和过犯严重程度对PSR降低、原因归因和宽恕有显著的主效应。原因归因在一定程度上介导了PSR与宽恕之间的关系。
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引用次数: 5
Supplemental Material for Do Computer Games Jeopardize Educational Outcomes? A Prospective Study on Gaming Times and Academic Achievement 电脑游戏会危害教育成果吗?游戏时间与学业成就的前瞻性研究
Q1 Social Sciences Pub Date : 2018-09-10 DOI: 10.1037/ppm0000204.supp
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引用次数: 0
期刊
Psychology of Popular Media Culture
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