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Mobile Learning and Students’ Academic Achievement: A Second-order Meta-analysis Study 移动学习与学生的学业成绩:二阶元分析研究
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-01-08 DOI: 10.1177/07356331241226589
Hong Li Yang, Jing Jing Xiang
Though the relationship between mobile learning and academic achievement has increasingly gained attention by some researchers, the meta-analysis studies have yet to definitively conclude the overall impact of mobile learning on academic achievement. In order to synthesize the findings of 22 meta-analyses that are directly pertinent to the research question, encompassing papers that have been published, we examine to what extent publication year, subject category, and grade level moderate the influences of mobile learning on academic achievement as well as the moderating effect of methodological quality of first-order meta-analyses. There is the positive overall effect with significance (g = .665 p < .001, 95% CI = .443–.887) of mobile learning on students’ academic achievement compared to traditional learning. Moreover, the results confirmed that meta-analyses published in 2019–2020 had a significantly larger effect size than the ones published in 2014–2018, and the results were stable regardless of subject category, grade level, and methodological quality of first-order meta-analyses. Finally, insight and limitations were discussed.
尽管移动学习与学业成绩之间的关系越来越受到一些研究者的关注,但元分析研究尚未明确得出移动学习对学业成绩的总体影响。为了综合与研究问题直接相关的 22 项元分析(包括已发表的论文)的结果,我们考察了发表年份、学科类别和年级在多大程度上调节了移动学习对学业成绩的影响,以及一阶元分析的方法论质量的调节作用。与传统学习相比,移动学习对学生学业成绩的总体影响为正,且具有显著性(g = .665 p < .001, 95% CI = .443-.887)。此外,研究结果证实,2019-2020年发表的荟萃分析的效应大小明显大于2014-2018年发表的荟萃分析,且无论学科类别、年级、一阶荟萃分析的方法学质量如何,结果都很稳定。最后,讨论了启示和局限性。
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引用次数: 0
Examining the Effects of Communication Features of Educational Robots on Students’ Cognitive Load, Attitudes, and Learning Performance 研究教育机器人的交流功能对学生认知负荷、学习态度和学习成绩的影响
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-01-07 DOI: 10.1177/07356331231226422
Shan Li, Zuer Liu, Mengling Qiu, Jiaxin Huang, Juan Zheng, Guozhu Ding
Educational robots represent a unique form of teacher presence. Exploring how the communication features of robot instructors affect student learning experience could contribute to the advancement of educational robots. This study examined the impact of speech rate, voice type, and emotional tone of robots on students’ cognitive load, attitudes toward robot-assisted teaching, and learning performance. We recruited 477 Chinese primary school students assigned to either the speech rate, voice type, or emotional tone experiment. The results indicate that speech rate significantly influenced students’ cognitive load, with the medium speed condition resulting in higher germane load compared to both fast and slow speed conditions. Moreover, students had a lower preference for adult male voices over adult female, boy, or girl voices. However, voice type did not significantly impact attitudes toward robot-assisted teaching or learning outcomes. Emotional tone did not affect students’ cognitive load, attitudes, or learning performance. These findings provide valuable insights for instructors and designers when configuring the communication features of educational robots in classroom environments. Additionally, students generally prioritized the intelligence of the robot over its communication features, and they did not perceive the teaching content as difficult in all experiments. This study has methodological and practical significance.
教育机器人是教师存在的一种独特形式。探索机器人教师的交流特点如何影响学生的学习体验,有助于促进教育机器人的发展。本研究探讨了机器人的语速、声音类型和情感基调对学生认知负荷、机器人辅助教学态度和学习成绩的影响。我们招募了 477 名中国小学生,将他们分配到语速、语音类型或情感基调实验中。结果表明,语速对学生的认知负荷有明显影响,与语速快和语速慢的情况相比,语速中等的情况下学生的认知负荷较高。此外,与成年女性、男孩或女孩的声音相比,学生对成年男性声音的偏好较低。不过,声音类型对机器人辅助教学的态度和学习效果并无明显影响。情感语调对学生的认知负荷、态度和学习成绩没有影响。这些发现为教师和设计者在课堂环境中配置教育机器人的交流功能提供了宝贵的启示。此外,学生们普遍认为机器人的智能性高于其交流功能,而且在所有实验中,学生们都不认为教学内容有难度。这项研究具有方法论和实践意义。
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引用次数: 0
Coding With Robots or Tablets? Effects of Technology-Enhanced Embodied Learning on Preschoolers’ Computational Thinking and Social-Emotional Competence 用机器人还是平板电脑编码?技术增强型嵌入式学习对学龄前儿童计算思维和社会情感能力的影响
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-01-03 DOI: 10.1177/07356331241226459
Weipeng Yang
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of coding on children’s Social-Emotional Competence (SEC), which is crucial for lifelong development and extends beyond cognitive development. This experimental study aimed to compare the effectiveness of two 9-week programs on promoting 73 preschool children’s CT and SEC, one using coding robots and the other using coding apps. The results showed that children who participated in the Coding Robot Program had higher CT scores than those in the Coding App Program, after controlling for age, gender, family socioeconomic status, and baseline CT scores. While the SEC scores showed no substantial disparities between the groups, it was revealed that the initial performance levels moderated the intervention effects on emotional regulation and overall SEC. This suggests that the Coding Robot Program could be especially advantageous for a subset of children who initially have difficulties with emotional regulation and social skills. Implications of this study are presented for research and practice.
计算思维(CT)是 21 世纪培养创造力、解决问题和数字能力的关键。机器人玩具和平板电脑应用程序等编码工具已在幼儿教育中流行起来,以支持计算思维的发展,但对于哪种工具更有效还存在争议。关于编码对儿童社会情感能力(Social-Emotional Competence,SEC)影响的证据很少,而社会情感能力对儿童的终身发展至关重要,并超越了认知发展的范畴。这项实验研究旨在比较两个为期 9 周的项目对提高 73 名学龄前儿童的 CT 和 SEC 的效果,其中一个项目使用了编码机器人,另一个项目使用了编码应用程序。结果显示,在控制了年龄、性别、家庭社会经济状况和 CT 基线分数后,参加编码机器人项目的儿童的 CT 分数高于参加编码应用程序项目的儿童。虽然 SEC 分数在各组之间没有明显差异,但结果显示,初始表现水平调节了干预对情绪调节和整体 SEC 的影响。这表明,对于最初在情绪调节和社交技能方面存在困难的一部分儿童来说,编码机器人计划可能特别有利。本研究为研究和实践提供了启示。
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引用次数: 0
Effects of Virtual Reality Based Microteaching Training on Pre-Service Teachers’ Teaching Skills from a Multi-Dimensional Perspective 多维视角下基于虚拟现实的微课培训对职前教师教学技能的影响
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-01-03 DOI: 10.1177/07356331231226179
Jiahua Zhang, Qianqian Pan, Di Zhang, Bin Meng, Gwo‐Jen Hwang
Virtual Reality (VR) shows the potential to tackle the limitations and deficiencies of traditional microteaching training by offering an intricate and lifelike environment that helps pre-service teachers to develop their teaching skills. However, the effects of VR training on each teaching skill sub-dimension remain inconclusive. This study identified nine sub-dimensions of teaching skills through a literature review. Moreover, a VR-based microteaching training system was developed, and the effects of VR on these sub-dimensions of teaching skills were explored by conducting a comparative experiment between virtual and traditional microteaching training. The results showed that virtual microteaching considerably enhanced pre-service teachers' teacher efficacy compared to traditional training, especially the efficacy of instructional strategies and classroom management. Furthermore, more significant improvements were noted in the questioning skill and the language and posture skills after virtual microteaching training, although there was no significant difference in teaching skills overall. Moreover, pre-service teachers reported a highly immersive experience during the virtual microteaching.
虚拟现实(VR)提供了一个错综复杂、栩栩如生的环境,可以帮助职前教师提高教学技能,从而有望解决传统微格教学培训的局限性和不足。然而,VR 培训对各教学技能子维度的影响仍无定论。本研究通过文献综述确定了教学技能的九个子维度。此外,还开发了基于 VR 的微课培训系统,并通过虚拟微课培训与传统微课培训的对比实验,探讨了 VR 对这些教学技能子维度的影响。结果表明,与传统培训相比,虚拟微课大大提高了职前教师的教师效能,尤其是教学策略和课堂管理的效能。此外,虚拟微课培训后,尽管教学技能总体上没有显著差异,但提问技能、语言和姿势技能有了更明显的提高。此外,职前教师表示在虚拟微课教学中获得了高度沉浸式的体验。
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引用次数: 0
Empowering Students to Thrive: The Role of CT and Self-Efficacy in Building Academic Resilience 让学生茁壮成长:CT 和自我效能在培养学业适应能力中的作用
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-01-02 DOI: 10.1177/07356331231225468
Ting-Ting Wu, L. M. Silitonga, Budi Dharmawan, A. Murti
The relationship between computational thinking (CT) and academic self-efficacy for building students’ academic resilience—a trait crucial for problem-solving, peer relationships, and confidence development—was investigated. A mixed-methods approach was employed in a study involving 60 participants; half were given CT instruction and half were instructed traditionally. Quantitative data were analyzed using analysis of covariance and path analysis, while MAXQDA software was employed for qualitative interview data. The study found a positive correlation between CT instruction and academic self-efficacy with increased academic resilience, particularly in the experimental group, and identified key factors contributing to resilience. This study demonstrates the effectiveness of computational thinking (CT) and academic self-efficacy in enhancing academic performance, offering a new understanding of how these elements can be integrated into education to boost student resilience. It establishes a direct empirical link between CT instruction and increased academic self-efficacy, underscoring the value of specific teaching methodologies in fostering resilience. The findings are significant for educators, policymakers, and stakeholders in developing strategies to enhance students’ academic and personal success, thereby promoting their overall well-being. Recognizing the importance of CT and self-efficacy paves the way for customized educational programs that effectively support and empower students to thrive.
本研究调查了计算思维(CT)与学术自我效能之间的关系,以培养学生的学术应变能力--一种对问题解决、同伴关系和自信发展至关重要的特质。这项研究采用了混合方法,共有 60 人参与;其中一半接受 CT 指导,另一半接受传统指导。定量数据采用协方差分析和路径分析,定性访谈数据采用 MAXQDA 软件。研究发现,计算思维教学和学业自我效能与学业适应能力的提高呈正相关,尤其是在实验组中,并确定了导致适应能力提高的关键因素。本研究证明了计算思维(CT)和学业自我效能感在提高学业成绩方面的有效性,为如何将这些因素融入教育以提高学生的适应力提供了新的认识。它在计算思维教学和提高学术自我效能感之间建立了直接的经验联系,强调了特定教学方法在培养学生抗挫折能力方面的价值。这些研究结果对于教育工作者、政策制定者和利益相关者制定提高学生学业和个人成功的策略,从而促进他们的整体福祉具有重要意义。认识到CT和自我效能感的重要性,就能为量身定制的教育计划铺平道路,从而有效地支持和增强学生茁壮成长的能力。
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引用次数: 0
Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender 游戏化 Python 编程对小学生计算思维能力的影响:性别差异分析
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-12-29 DOI: 10.1177/07356331231225269
Lihui Sun, Junjie Liu
Computational thinking (CT), as a new future-oriented literacy, has gained attention at the basic education level. Graphical programming is the common way to develop CT in primary students, but this drag-and-drop programming may weaken students’ understanding of programming’s abstract concepts and code logic. Text-based programming approaches can solve the problems faced by graphical programming, but few studies have explored the impact of text-based programming on CT. Therefore, we conducted a quasi-experimental study with 98 6th graders to explore the impact of gamified Python programming on CT. The findings showed that CT skills, as well as abstraction and decomposition, pattern recognition and evaluation in CT sub-skills, were significantly higher with students in the experimental group than in the control group. Furthermore, we found that gamified Python programming enabled boys and girls to reach the same level of CT skills. However, in terms of CT sub-skills, we found that gamified Python programming was more beneficial to the development of pattern recognition and evaluation skills for boys and abstraction and decomposition skills for girls. This demonstrated the effectiveness of gamified Python programming to improve primary students’ CT skills while clarifying the impact of gender and enriching research in the field of text-based programming.
计算思维(CT)作为一种面向未来的新素养,已在基础教育阶段受到关注。图形化编程是培养小学生计算思维的常用方法,但这种拖放式编程可能会削弱学生对编程的抽象概念和代码逻辑的理解。基于文本的编程方法可以解决图形编程所面临的问题,但很少有研究探讨基于文本的编程对计算机辅助学习的影响。因此,我们对 98 名六年级学生进行了一项准实验研究,探讨游戏化 Python 编程对 CT 的影响。研究结果表明,实验组学生的计算机辅助学习技能以及计算机辅助学习子技能中的抽象与分解、模式识别和评价能力明显高于对照组。此外,我们还发现游戏化 Python 编程使男生和女生的 CT 技能达到了相同的水平。然而,在计算机辅助技能方面,我们发现游戏化 Python 编程更有利于培养男生的模式识别和评价技能,以及女生的抽象和分解技能。这证明了游戏化 Python 编程在提高小学生 CT 技能方面的有效性,同时明确了性别的影响,丰富了文本编程领域的研究。
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引用次数: 0
The Effect of Teaching Physical Programming on Computational Thinking Skills and Self-Efficacy Perceptions Towards Computational Thinking 物理编程教学对计算思维能力和计算思维自我效能感的影响
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-12-10 DOI: 10.1177/07356331231220313
Ezgi Arzu Yurdakök, Filiz Kalelioğlu
The study examined the effect of teaching text-based programming with a physical programming tool on secondary school students’ computational thinking skills and self-efficacy perceptions. The study was conducted according to a sequential explanatory design as a mixed method research. The study group consisted of 85 secondary school students. Within the scope of the study, a physical programming tool called Micro:bit was used to teach Python programming for a period of 6 weeks. Data were collected using the Self-Efficacy Perception Scale for Computational Thinking Skill, Bebras: International Challenge on Informatics and Computational Thinking Tasks, tests focused on programming tool, concepts, and processes, and through semi-structured interview questioning. According to the findings obtained from pretests and posttests, a significant and positive difference was found in the students’ computational thinking skills and self-efficacy perceptions towards computational thinking skill. As a result of having received instruction in programming, the students satisfactorily learnt the required programming concepts and processes. Through learning Python programming with a physical programming tool, the students not only gained the skills required to write appropriate syntax, and to test and debug code, but they also learnt programming concepts such as variables, conditional expressions, loops, and functions.
本研究探讨了使用物理编程工具进行基于文本的编程教学对中学生计算思维能力和自我效能感的影响。本研究采用了混合方法研究的顺序解释设计。研究小组由 85 名中学生组成。在研究范围内,使用名为 Micro:bit 的物理编程工具教授 Python 编程,为期 6 周。数据收集采用了计算思维技能自我效能感量表、Bebras:国际信息学和计算思维任务挑战、以编程工具、概念和过程为重点的测试,以及半结构化访谈提问。根据前测和后测的结果,发现学生的计算思维能力和对计算思维能力的自我效能感存在显著的积极差异。由于接受了编程指导,学生们对所需的编程概念和过程的学习效果令人满意。通过使用实物编程工具学习 Python 编程,学生不仅获得了编写适当语法、测试和调试代码所需的技能,还学习了变量、条件表达式、循环和函数等编程概念。
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引用次数: 0
Role of Individual Differences in Executive Function for Learning From Distracting Multimedia Lessons 执行功能的个体差异对从分散注意力的多媒体课程中学习的作用
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-28 DOI: 10.1177/07356331231215752
Alyssa P. Lawson, Richard E. Mayer
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could create individual differences in the impact of multimedia lessons on learning and lead to inequity in learning. In three experiments, learners saw a multimedia lesson varying in the amount of distracting material included: high (Experiment 1), moderate (Experiment 2), or low (Experiment 3). Learners took a posttest and completed tasks to assess individual differences in managing incoming information (executive function) and holding capacity (working memory capacity). When distractions were present (Experiment 1 and Experiment 2), executive function was related to posttest performance such that as executive functioning increased, performance on the posttest increased. However, when distractions were not present (Experiment 3), executive function was not related to posttest performance. Individual differences in working memory capacity were not related to posttest performance at any level of distraction. This indicates the importance of considering individual differences in learners' executive functioning in the design of multimedia lessons.
在多媒体学习中,学习者会接触到大量的新信息,因此是一个认知密集的过程。如果多媒体课件设计不当,就会给学习者带来必须处理的干扰。然而,学习者在管理输入信息或保持能力方面的技能不尽相同,这可能会造成多媒体课件对学习影响的个体差异,并导致学习中的不公平。在三个实验中,学习者看到的多媒体课件所包含的干扰材料数量各不相同:多(实验 1)、中(实验 2)或少(实验 3)。学习者接受后测并完成任务,以评估在管理接收信息(执行功能)和保持能力(工作记忆能力)方面的个体差异。当分心出现时(实验 1 和实验 2),执行功能与后测成绩相关,即执行功能越强,后测成绩越高。然而,当分心因素不存在时(实验 3),执行功能与后测成绩无关。在任何分心水平下,工作记忆能力的个体差异都与后测成绩无关。这表明,在设计多媒体课程时,考虑学习者执行功能的个体差异非常重要。
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引用次数: 0
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents 认识和联系动画教学代理人的种族/民族和性别
2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-14 DOI: 10.1177/07356331231213932
Fangzheng Zhao, Richard E. Mayer, Nicoletta Adamo-Villani, Christos Mousas, Minsoo Choi, Luchcha Lam, Magzhan Mukanova, Klay Hauser
This study examined how well people can recognize and relate to animated pedagogical agents of varying ethnicities/races and genders. For both Study 1 (realistic-style agents) and Study 2 (cartoon-style agents), participants viewed brief video clips of virtual agents of varying racial/ethnic categories and gender types and then identified their race/ethnicity and gender and rated how human-like and likable the agent appeared. Participants were highly accurate in identifying Black and White agents but were less accurate for Asian, Indian, and Hispanic agents. Participants were accurate in recognizing gender differences. Participants rated all types of agents as moderately human-like, except for White agents. Likability ratings were lowest for White and male agents. The same pattern of results was obtained across two independent studies with different participants and different onscreen agents, which indicates that the results are not solely due to one specific set of agents. Consistent with the Media Equation Hypothesis and the Alliance Hypothesis, this work shows that people are sensitive to the race/ethnicity and gender of onscreen agents and relate to them differently. These findings have implications for how to design animated pedagogical agents for improved multimedia learning environments in the future and serve as a crucial first step in highlighting the possibility and feasibility of incorporating diverse onscreen virtual agents into educational computer software.
这项研究考察了人们对不同种族/种族和性别的动画教学代理的识别和联系程度。在研究1(现实主义风格的代理人)和研究2(卡通风格的代理人)中,参与者观看了不同种族/民族类别和性别类型的虚拟代理人的简短视频剪辑,然后确定他们的种族/民族和性别,并对代理人的人形和可爱程度进行评分。参与者在识别黑人和白人特工时准确率很高,但在识别亚洲人、印度人和西班牙人特工时准确率较低。参与者对性别差异的认识是准确的。参与者将所有类型的代理评为中等人形,除了白色代理。白人和男性特工的受欢迎程度最低。在两项独立的研究中,不同的参与者和不同的屏幕上的药物获得了相同的结果模式,这表明结果不仅仅是由于一组特定的药物。与媒体等式假说和联盟假说一致,这项研究表明人们对屏幕上代理人的种族/民族和性别很敏感,并且与他们的关系不同。这些发现对如何设计动画教学代理以改善未来的多媒体学习环境具有重要意义,并作为强调将各种屏幕虚拟代理纳入教育计算机软件的可能性和可行性的关键第一步。
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引用次数: 0
Assessing Computational Thinking, Motivation, and Grit of Undergraduate Students Using Educational Robots 利用教育机器人评估大学生的计算思维、动机和毅力
2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-10 DOI: 10.1177/07356331231210946
Nikolaos Pellas
Educational technologists and practitioners have made substantial strides in developing affordable digital and tangible resources to support both formal and informal computer science instruction. However, there is a lack of research on practice-based assignments, such as Internet of Things (IoT) projects, that allow undergraduate students to design and demonstrate educational robots using digital or physical assistance, especially when it comes to computational thinking (CT) and programming skills development in association with their psycho-emotional experience. This study compares the impact of Scratch and LEGO ® WeDo robotic kits on students' CT and programming skills development. A quasi-experimental approach was conducted, involving two hundred forty-six participants ( n = 246), who were equally divided between Scratch and LEGO ® WeDo groups. Results indicate that the LEGO ® WeDo group showed greater improvement in CT and programming skills development, while designing and presenting IoT projects. Nevertheless, no significant association between motivation, grit, and CT skills was observed. The findings highlight the potential of tangible robotics in facilitating students’ hands-on learning and enhancing motivation to foster CT and programming skills. This study provides a wide range of implications for instructional designers on how to use tangible robotics to support hands-on IoT projects in computer science courses.
教育技术专家和从业者在开发可负担得起的数字和有形资源以支持正式和非正式的计算机科学教学方面取得了实质性进展。然而,缺乏对基于实践的作业的研究,例如物联网(IoT)项目,这些项目允许本科生使用数字或物理辅助设计和演示教育机器人,特别是当涉及到计算思维(CT)和编程技能发展与他们的心理情感体验相关时。本研究比较了Scratch和LEGO®WeDo机器人套件对学生CT和编程技能发展的影响。进行了准实验方法,涉及246名参与者(n = 246),他们平均分为Scratch组和LEGO®WeDo组。结果表明,LEGO®WeDo组在设计和展示物联网项目时,在CT和编程技能发展方面有较大的提高。然而,动机、毅力和CT技能之间没有明显的联系。研究结果强调了有形机器人在促进学生动手学习和增强动机培养CT和编程技能方面的潜力。这项研究为教学设计师提供了广泛的启示,指导他们如何在计算机科学课程中使用有形机器人来支持动手物联网项目。
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引用次数: 0
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Journal of Educational Computing Research
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