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SMPTE Motion Imaging Journal最新文献

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The Original Jenkins Projector, Now in the United States National Museum, Consisted of an Optical System Which First Successfully Projected Motion Pictures on a Screen 最初的詹金斯投影仪现存于美国国家博物馆,它由一个光学系统组成,首次成功地将电影投射到银幕上
Q3 Engineering Pub Date : 2024-01-01 DOI: 10.5594/jmi.2024/idyq4827
Michael Dolan
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引用次数: 0
Avid DNx GX A High-Quality, Flexible RGB(A) Codec at Commodity Bitrates, Combining SMPTE ST 2019–1 (VC-3) and SMPTE RDD 50 (DNxUncompressed) Avid DNx GX 一种商品比特率的高质量、灵活 RGB(A) 编解码器,结合了 SMPTE ST 2019-1 (VC-3) 和 SMPTE RDD 50 (DNxUncompressed) 技术
Q3 Engineering Pub Date : 2024-01-01 DOI: 10.5594/jmi.2024/yqtr8645
Markus Weber
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引用次数: 0
The Future Vision of Content Personalization Through Trusted Curation 通过可信策划实现内容个性化的未来愿景
Q3 Engineering Pub Date : 2024-01-01 DOI: 10.5594/jmi.2024/innk6533
J. Footen, Jason Williamson, Blake White, Jesse Pitt, Garrett Coley
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引用次数: 0
Sustaining Members 维持成员
Q3 Engineering Pub Date : 2023-11-16 DOI: 10.5594/JMI.2023.3320468
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引用次数: 0
HDR Challenges and Solutions HDR挑战与解决方案
Q3 Engineering Pub Date : 2023-11-16 DOI: 10.5594/JMI.2023.3325513
Bill Redmann;David Touze;Frédéric Plissonneau;Alan Stein;Guy Ducos
For content producers who need to make drastic choices to allocate limited contrast and colors in standard dynamic range (SDR), high dynamic range (HDR) offers the opportunity to show more. This means greater freedom and flexibility for their storytelling. However, future-proof HDR content presents its own challenges, for example, the wide variation in HDR display capabilities and the desire to have any production, HDR or SDR, play optimally on any display, HDR or SDR. The typical solution to this issue is tone mapping, whether a tone compression to map from HDR to a lower HDR or SDR luminance, or tone expansion to map from SDR or HDR to a higher HDR luminance. Various techniques of tone mapping, including hybrid log-gamma (HLG), static look-up tables (LUTs) and dynamic metadata, are considered, and the relative advantages and performance are analyzed. A proposed solution that has been introduced in practice, “Advanced HDR by Technicolor,” is described.
对于需要在标准动态范围(SDR)中分配有限对比度和颜色的内容制作者来说,高动态范围(HDR)提供了展示更多内容的机会。这意味着他们在讲故事时拥有更大的自由度和灵活性。然而,面向未来的HDR内容也面临着自己的挑战,例如,HDR显示能力的广泛变化以及在任何显示器(HDR或SDR)上播放任何产品(HDR或SDR)的愿望。这个问题的典型解决方案是色调映射,无论是色调压缩从HDR映射到较低的HDR或SDR亮度,还是色调扩展从SDR或HDR映射到较高的HDR亮度。考虑了各种色调映射技术,包括混合对数-伽马(HLG)、静态查找表(lut)和动态元数据,并分析了它们的相对优势和性能。本文描述了一种已在实践中引入的解决方案,即“特艺彩色高级HDR”。
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引用次数: 1
Why Holographic 3D Light Field Displays are Impossible, and How to Build One Anyway 为什么全息3D光场显示器是不可能的,以及如何建造一个
Q3 Engineering Pub Date : 2023-11-16 DOI: 10.5594/JMI.2023.3278792
Tim Borer
In recent years, we have seen immense improvement in video quality culminating in today’s ultrahigh-definition with high dynamic range and wide color gamut. Viewers can no longer benefit from increases in resolution in flat, 2D images; they simply cannot see any more detail. Yet, both consumers and producers are looking for improved displays, including 3D displays. There have been repeated attempts to introduce stereoscopic 3D over many decades. These have either failed completely or lacked conspicuous success. Yet, people still seem fascinated by true 3D displays, such as laser-generated holograms. If high-quality true 3D displays were physically and commercially viable, it would be a transformative technology set to replace the billions of 2D displays currently in use. The consequences for the industry, both hardware and content production, would be enormous. This article seeks to address the potential for light field displays to become the next, and ultimate, display technology. In so doing, it discusses the underlying principles of light field displays and contrasts them to stereoscopic 3D with its many limitations. Producing high-quality light field displays is a very significant challenge. A huge amount of information must be conveyed to viewers so that they can see high-resolution images at different depths and from different perspectives. Light field displays are based on underlying 2D displays. Foremost among the technical challenges is the huge number of pixels required. While early commercial light field displays are already available, i they have limited spatial resolution and a very limited depth of field. The experience of viewing is something like viewing a puppet theater. Unfortunately, their conventional, century-old approach does not scale to large depths of field. This article describes how a light field display’s depth of field depends on the characteristics of the display. Based on conventional 2D sampling theory, it gives the absolute resolution of the display (that is the smallest object, say mm, that can be resolved). But viewers actually perceive angular resolution, so the analysis is adjusted accordingly. The analysis reveals the enormous number of pixels required for a large depth of field and, consequently, why existing approaches are untenable. By analyzing the image formation process from the viewer’s perspective, the article shows that many fewer pixels are required to achieve a large depth of field. Even so, more resolution is required. It is shown how this can be provided by rendering images over multiple frames, benefiting from the higher frame rates now becoming available. The analyses are complemented by an example, based on a seven-year-old display resolution, to demonstrate the viability of this approach. Considering current commercial, and near future, displays, the approach scales to larger, higher-resolution displays. Light field displays were not viable a few years ago. However, advancement
近年来,我们看到了视频质量的巨大进步,最终达到了今天的超高清,具有高动态范围和宽色域。观看者不能再从平面2D图像分辨率的提高中获益;他们只是看不到更多的细节。然而,消费者和制造商都在寻求改进的显示器,包括3D显示器。几十年来,人们一直在尝试引入立体3D技术。这些措施要么完全失败,要么没有取得显著的成功。然而,人们似乎仍然对真正的3D显示着迷,比如激光生成的全息图。如果高质量的真正3D显示器在物理上和商业上可行,它将是一项革命性的技术,将取代目前使用的数十亿个2D显示器。这对整个行业的影响,无论是硬件还是内容制作,都将是巨大的。本文旨在解决光场显示成为下一个和最终显示技术的潜力。在此过程中,讨论了光场显示的基本原理,并将其与具有许多局限性的立体3D进行了对比。生产高质量的光场显示器是一个非常重大的挑战。必须向观众传达大量的信息,使他们能够从不同的深度和不同的角度看到高分辨率的图像。光场显示是基于底层的2D显示。最主要的技术挑战是所需的大量像素。虽然早期的商业光场显示器已经可用,但它们的空间分辨率有限,景深也非常有限。观看的体验就像观看木偶剧一样。不幸的是,他们传统的、有一个世纪历史的方法不能扩展到大的景深。本文描述了光场显示器的景深如何取决于显示器的特性。基于传统的二维采样理论,它给出了显示器的绝对分辨率(即可以分辨的最小对象,例如mm)。但观众实际上感知的是角度分辨率,因此分析会相应地进行调整。分析揭示了大景深所需的大量像素,因此,为什么现有的方法是站不住脚的。通过从观看者的角度分析图像的形成过程,文章表明,实现大景深所需的像素要少得多。即便如此,还需要更多的决心。它展示了如何通过在多个帧上渲染图像来提供这一点,这得益于现在可用的更高帧率。通过一个基于7年前的显示器分辨率的示例来补充分析,以证明该方法的可行性。考虑到目前的商用显示器和不久的将来,该方法可以扩展到更大、更高分辨率的显示器。光场显示在几年前是不可行的。然而,显示技术的进步和对适当图像渲染的更好理解意味着它们已经变得实用,并且在未来会变得更加实用。
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引用次数: 0
Enhancing Member Benefits and Fostering Industry Growth 提高会员利益,促进行业发展
Q3 Engineering Pub Date : 2023-11-16 DOI: 10.5594/JMI.2023.3329092
David Grindle
During the SMPTE Awards Gala on Thursday, 19 October, in Hollywood, CA, SMPTE President Renard Jenkins announced the Peter Wharton Scholarship at SMPTE. This scholarship began with a pledge of ${$}$ 25,000 from TAG Video Systems and will carry on the name and legacy of one of SMPTE’s most ardent supporters. Peter’s influence on the Society and the industry was incredible. He was passionate about media engineering and SMPTE, and it is an honor to help establish this fund to grow and impact people for years to come.
10月19日星期四,在加州好莱坞举行的SMPTE颁奖典礼上,SMPTE校长Renard Jenkins宣布了彼得沃顿奖学金。这项奖学金始于TAG视频系统公司承诺的${$}25,000美元,并将继承SMPTE最热心的支持者之一的名字和遗产。彼得对社会和行业的影响是不可思议的。他对媒体工程和SMPTE充满热情,很荣幸能够帮助建立这个基金,在未来几年里发展和影响人们。
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引用次数: 0
SMPTE Power of Color SMPTE色彩的力量
Q3 Engineering Pub Date : 2023-11-16 DOI: 10.5594/JMI.2023.3331173
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引用次数: 0
Hyperconverged Design: Reducing the Environmental Impact of Production Technologies Throughout the Product Lifecycle 超融合设计:在整个产品生命周期中减少生产技术对环境的影响
Q3 Engineering Pub Date : 2023-11-16 DOI: 10.5594/JMI.2023.3325858
Alun Fryer;Amanda Holtstrom
The production industry is experiencing mounting pressure to deliver more content on more platforms, leading producers to deliver on-demand and over-the-top (OTT) media using software- and cloud-based solutions. The growth in both volume of content and the use of Internet Protocol (IP)-based delivery methods comes at an environmental cost, in terms of energy consumption and physical waste. The hyperconverged design approach combines production capabilities into a single product and offers engineers and designers immediate ways to reduce a production’s environmental impact while simultaneously simplifying its deployment, management, and operation. Throughout the product lifecycle, from design to disposition, hyperconverged products can support the media and entertainment industry in achieving sustainability targets, which protect and conserve the environment.
制作行业正面临越来越大的压力,需要在更多的平台上提供更多的内容,这促使制作方使用基于软件和云的解决方案来提供点播和OTT (over-the-top)媒体。内容量的增长和基于互联网协议(IP)的交付方法的使用都是以能源消耗和物理浪费为代价的环境成本。超融合设计方法将生产能力整合到单个产品中,为工程师和设计人员提供了减少生产对环境影响的直接方法,同时简化了生产的部署、管理和操作。在整个产品生命周期中,从设计到配置,超融合产品可以支持媒体和娱乐行业实现可持续性目标,从而保护和保存环境。
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引用次数: 0
Statement of Ownership 所有权声明
Q3 Engineering Pub Date : 2023-11-16 DOI: 10.5594/JMI.2023.3331204
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引用次数: 0
期刊
SMPTE Motion Imaging Journal
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